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2. When you know what a scene is, a camera, mesh, geometry, material, fork the [demo above](https://github.com/react-spring/react-three-fiber#what-does-it-look-like).
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3. [Look up](https://threejs.org/docs/index.html#api/en/objects/Mesh) the JSX elements that you see (mesh, ambientLight, etc), *all* threejs exports are native to three-fiber.
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4. Try changing some values, scroll though our [Api](api.md) to see what the various settings and hooks do.
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3. Don't break your head, three-fiber is threejs, it does not introduce new rules or assumptions.
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Some reading material:
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