mirror of
https://github.com/zhigang1992/react-native.git
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Summary: This optimizes node region searches in clipping cases, and does position calculation for drawCommands off of the UI thread. Reviewed By: ahmedre Differential Revision: D3665301
186 lines
6.1 KiB
Java
186 lines
6.1 KiB
Java
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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package com.facebook.react.flat;
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import javax.annotation.Nullable;
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import android.graphics.Canvas;
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import android.graphics.Path;
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import android.graphics.RectF;
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/* package */ final class DrawView extends AbstractDrawCommand {
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public static final DrawView[] EMPTY_ARRAY = new DrawView[0];
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// the minimum rounded clipping value before we actually do rounded clipping
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/* package */ static final float MINIMUM_ROUNDED_CLIPPING_VALUE = 0.5f;
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private final RectF TMP_RECT = new RectF();
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/* package */ final int reactTag;
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// Indicates whether this DrawView has been previously mounted to a clipping FlatViewGroup. This
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// lets us know that the bounds haven't changed, as a bounds change would trigger a new DrawView,
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// which will set this to false for the new DrawView. This is safe, despite the dual access with
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// FlatViewGroup, because the FlatViewGroup copy is only ever modified by the FlatViewGroup.
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// Changing how this boolean is used should be handled with caution, as race conditions are the
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// quickest way to create unreproducible super bugs.
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/* package */ boolean mWasMounted;
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// the clipping radius - if this is greater than MINIMUM_ROUNDED_CLIPPING_VALUE, we clip using
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// a rounded path, otherwise we clip in a rectangular fashion.
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private float mClipRadius;
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// the path to clip against if we're doing path clipping for rounded borders.
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@Nullable private Path mPath;
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// These should only ever be set from within the DrawView, their only purpose is to prevent
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// excessive rounding on the UI thread in FlatViewGroup, and they are left package protected to
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// speed up direct access. For overflow visible, these are the adjusted bounds while taking
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// overflowing elements into account.
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/* package */ int mLogicalLeft;
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/* package */ int mLogicalTop;
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/* package */ int mLogicalRight;
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/* package */ int mLogicalBottom;
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public DrawView(int reactTag) {
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this.reactTag = reactTag;
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}
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/**
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* Similar to updateBoundsAndFreeze, but thread safe as the mounting flag is modified on the UI
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* thread.
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*
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* @return A DrawView with the passed bounds and clipping bounds. If we can use the same
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* DrawView, it will just be this, otherwise it will be a frozen copy.
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*/
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public DrawView collectDrawView(
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float left,
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float top,
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float right,
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float bottom,
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int logicalLeft,
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int logicalTop,
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int logicalRight,
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int logicalBottom,
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float clipLeft,
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float clipTop,
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float clipRight,
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float clipBottom,
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float clipRadius) {
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DrawView drawView = (DrawView)
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updateBoundsAndFreeze(
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left,
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top,
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right,
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bottom,
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clipLeft,
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clipTop,
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clipRight,
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clipBottom);
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boolean clipRadiusChanged = Math.abs(mClipRadius - clipRadius) > 0.001f;
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boolean logicalBoundsChanged =
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!logicalBoundsMatch(logicalLeft, logicalTop, logicalRight, logicalBottom);
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if (drawView == this && (clipRadiusChanged || logicalBoundsChanged)) {
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// everything matches except the clip radius, so we clone the old one so that we can update
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// the clip radius in the block below.
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try {
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drawView = (DrawView) clone();
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} catch (CloneNotSupportedException e) {
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// This should not happen since AbstractDrawCommand implements Cloneable
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throw new RuntimeException(e);
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}
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}
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if (drawView != this) {
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drawView.mClipRadius = clipRadius;
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if (clipRadius > MINIMUM_ROUNDED_CLIPPING_VALUE) {
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// update the path that we'll clip based on
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drawView.updateClipPath();
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} else {
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drawView.mPath = null;
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}
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if (logicalBoundsChanged) {
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drawView.setLogicalBounds(logicalLeft, logicalTop, logicalRight, logicalBottom);
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}
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// It is very important that we unset this, as our spec is that newly created DrawViews are
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// handled differently by the FlatViewGroup. This is needed because updateBoundsAndFreeze
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// uses .clone(), so we maintain the previous state.
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drawView.mWasMounted = false;
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}
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return drawView;
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}
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private boolean logicalBoundsMatch(int left, int top, int right, int bottom) {
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return left == mLogicalLeft && top == mLogicalTop &&
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right == mLogicalRight && bottom == mLogicalBottom;
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}
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private void setLogicalBounds(int left, int top, int right, int bottom) {
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// Do rounding up front and off of the UI thread.
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mLogicalLeft = left;
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mLogicalTop = top;
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mLogicalRight = right;
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mLogicalBottom = bottom;
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}
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@Override
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public void draw(FlatViewGroup parent, Canvas canvas) {
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onPreDraw(parent, canvas);
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if (mNeedsClipping || mClipRadius > MINIMUM_ROUNDED_CLIPPING_VALUE) {
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canvas.save(Canvas.CLIP_SAVE_FLAG);
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applyClipping(canvas);
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parent.drawNextChild(canvas);
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canvas.restore();
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} else {
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parent.drawNextChild(canvas);
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}
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}
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/**
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* Update the path with which we'll clip this view
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*/
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private void updateClipPath() {
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mPath = new Path();
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TMP_RECT.set(
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getLeft(),
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getTop(),
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getRight(),
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getBottom());
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// set the path
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mPath.addRoundRect(
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TMP_RECT,
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mClipRadius,
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mClipRadius,
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Path.Direction.CW);
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}
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@Override
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protected void applyClipping(Canvas canvas) {
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// only clip using a path if our radius is greater than some minimum threshold, because
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// clipPath is more expensive than clipRect.
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if (mClipRadius > MINIMUM_ROUNDED_CLIPPING_VALUE) {
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canvas.clipPath(mPath);
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} else {
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super.applyClipping(canvas);
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}
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}
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@Override
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protected void onDraw(Canvas canvas) {
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// no op as we override draw.
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}
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@Override
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public void debugDraw(FlatViewGroup parent, Canvas canvas) {
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parent.debugDrawNextChild(canvas);
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}
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}
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