Small changes to State objects to support Android

Summary: Small changes to State objects to support Android. See following diffs.

Reviewed By: mdvacca

Differential Revision: D14663470

fbshipit-source-id: 878f4dc39265991a7b8ff54ca80bdb862f1dd3de
This commit is contained in:
Joshua Gross
2019-03-29 01:12:18 -07:00
committed by Facebook Github Bot
parent 5d0d50cc44
commit 1592acd4a9
5 changed files with 86 additions and 3 deletions

View File

@@ -27,6 +27,8 @@ class ConcreteState : public State {
using Shared = std::shared_ptr<const ConcreteState>;
using Data = DataT;
virtual ~ConcreteState() = default;
ConcreteState(Data &&data, StateCoordinator::Shared stateCoordinator)
: State(std::move(stateCoordinator)), data_(std::move(data)) {}
@@ -80,6 +82,15 @@ class ConcreteState : public State {
priority);
}
#ifdef ANDROID
const folly::dynamic getDynamic() const override {
return data_.getDynamic();
}
void updateState(folly::dynamic data) const override {
updateState(std::move(Data(data)));
}
#endif
private:
DataT data_;
};

View File

@@ -7,11 +7,16 @@
#include "State.h"
#include <glog/logging.h>
#include <react/core/ShadowNode.h>
#include <react/core/State.h>
#include <react/core/StateTarget.h>
#include <react/core/StateUpdate.h>
#ifdef ANDROID
#include <folly/dynamic.h>
#endif
namespace facebook {
namespace react {
@@ -26,5 +31,19 @@ const State::Shared &State::getCommitedState() const {
return stateCoordinator_->getTarget().getShadowNode().getState();
}
#ifdef ANDROID
const folly::dynamic State::getDynamic() const {
LOG(FATAL)
<< "State::getDynamic should never be called (some virtual method of a concrete implementation should be called instead)";
abort();
return folly::dynamic::object();
}
void State::updateState(folly::dynamic data) const {
LOG(FATAL)
<< "State::updateState should never be called (some virtual method of a concrete implementation should be called instead).";
abort();
}
#endif
} // namespace react
} // namespace facebook

View File

@@ -7,6 +7,7 @@
#pragma once
#include <folly/dynamic.h>
#include <react/core/StateCoordinator.h>
namespace facebook {
@@ -26,6 +27,11 @@ class State {
State(StateCoordinator::Shared stateCoordinator);
virtual ~State() = default;
#ifdef ANDROID
virtual const folly::dynamic getDynamic() const;
virtual void updateState(folly::dynamic data) const;
#endif
protected:
StateCoordinator::Shared stateCoordinator_;

View File

@@ -0,0 +1,30 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "StateData.h"
#ifdef ANDROID
#include <folly/dynamic.h>
#endif
namespace facebook {
namespace react {
#ifdef ANDROID
StateData::~StateData() {
// This needs to be here or the linker will complain:
// https://gcc.gnu.org/wiki/VerboseDiagnostics#missing_vtable
}
const folly::dynamic StateData::getDynamic() const {
assert(false); // TODO: get rid of this?
return folly::dynamic::object();
}
#endif
} // namespace react
} // namespace facebook

View File

@@ -9,15 +9,32 @@
#include <memory>
#ifdef ANDROID
#include <folly/dynamic.h>
#endif
namespace facebook {
namespace react {
/*
* Dummy type that is used as a placeholder for state data for nodes that
* don't have a state.
* Base class for state data.
* Must be used to provide getDynamic for Android.
*/
struct StateData {
class StateData {
public:
using Shared = std::shared_ptr<void>;
StateData() {}
#ifdef ANDROID
StateData(folly::dynamic data) {}
// Destructor must either be virtual or protected if we have any
// virtual methods
virtual ~StateData();
virtual const folly::dynamic getDynamic() const;
#endif
};
} // namespace react