[change] Use animatedjs/animated

Depend on 'animatedjs/animated' for the Animation implementation. This
patch also replaces 'es6-set' with a small shim to reduce impact on
production bundle size.

Fix #95
This commit is contained in:
Nicolas Gallagher
2016-06-23 15:09:21 -07:00
parent 4516c72296
commit f33312a4dd
14 changed files with 34 additions and 2324 deletions

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@@ -28,6 +28,11 @@ module.exports = {
'process.env.NODE_ENV': JSON.stringify(process.env.NODE_ENV || 'development')
}),
new webpack.optimize.DedupePlugin(),
// https://github.com/animatedjs/animated/issues/40
new webpack.NormalModuleReplacementPlugin(
/es6-set/,
path.join(__dirname, '../src/modules/polyfills/Set.js')
),
new webpack.optimize.OccurenceOrderPlugin()
],
resolve: {

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@@ -16,6 +16,7 @@
"test:watch": "npm run test -- --no-single-run"
},
"dependencies": {
"animated": "^0.1.3",
"babel-runtime": "^6.9.2",
"fbjs": "^0.8.1",
"inline-style-prefix-all": "^2.0.2",

File diff suppressed because it is too large Load Diff

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@@ -1,288 +0,0 @@
/* eslint-disable */
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule Interpolation
* @flow
*/
/* eslint no-bitwise: 0 */
'use strict';
/* @edit start */
var normalizeColor = require('../StyleSheet/normalizeColor');
var invariant = require('fbjs/lib/invariant');
/* @edit end */
type ExtrapolateType = 'extend' | 'identity' | 'clamp';
export type InterpolationConfigType = {
inputRange: Array<number>;
outputRange: (Array<number> | Array<string>);
easing?: ((input: number) => number);
extrapolate?: ExtrapolateType;
extrapolateLeft?: ExtrapolateType;
extrapolateRight?: ExtrapolateType;
};
var linear = (t) => t;
/**
* Very handy helper to map input ranges to output ranges with an easing
* function and custom behavior outside of the ranges.
*/
class Interpolation {
static create(config: InterpolationConfigType): (input: number) => number | string {
if (config.outputRange && typeof config.outputRange[0] === 'string') {
return createInterpolationFromStringOutputRange(config);
}
var outputRange: Array<number> = (config.outputRange: any);
checkInfiniteRange('outputRange', outputRange);
var inputRange = config.inputRange;
checkInfiniteRange('inputRange', inputRange);
checkValidInputRange(inputRange);
invariant(
inputRange.length === outputRange.length,
'inputRange (' + inputRange.length + ') and outputRange (' +
outputRange.length + ') must have the same length'
);
var easing = config.easing || linear;
var extrapolateLeft: ExtrapolateType = 'extend';
if (config.extrapolateLeft !== undefined) {
extrapolateLeft = config.extrapolateLeft;
} else if (config.extrapolate !== undefined) {
extrapolateLeft = config.extrapolate;
}
var extrapolateRight: ExtrapolateType = 'extend';
if (config.extrapolateRight !== undefined) {
extrapolateRight = config.extrapolateRight;
} else if (config.extrapolate !== undefined) {
extrapolateRight = config.extrapolate;
}
return (input) => {
invariant(
typeof input === 'number',
'Cannot interpolation an input which is not a number'
);
var range = findRange(input, inputRange);
return interpolate(
input,
inputRange[range],
inputRange[range + 1],
outputRange[range],
outputRange[range + 1],
easing,
extrapolateLeft,
extrapolateRight,
);
};
}
}
function interpolate(
input: number,
inputMin: number,
inputMax: number,
outputMin: number,
outputMax: number,
easing: ((input: number) => number),
extrapolateLeft: ExtrapolateType,
extrapolateRight: ExtrapolateType,
) {
var result = input;
// Extrapolate
if (result < inputMin) {
if (extrapolateLeft === 'identity') {
return result;
} else if (extrapolateLeft === 'clamp') {
result = inputMin;
} else if (extrapolateLeft === 'extend') {
// noop
}
}
if (result > inputMax) {
if (extrapolateRight === 'identity') {
return result;
} else if (extrapolateRight === 'clamp') {
result = inputMax;
} else if (extrapolateRight === 'extend') {
// noop
}
}
if (outputMin === outputMax) {
return outputMin;
}
if (inputMin === inputMax) {
if (input <= inputMin) {
return outputMin;
}
return outputMax;
}
// Input Range
if (inputMin === -Infinity) {
result = -result;
} else if (inputMax === Infinity) {
result = result - inputMin;
} else {
result = (result - inputMin) / (inputMax - inputMin);
}
// Easing
result = easing(result);
// Output Range
if (outputMin === -Infinity) {
result = -result;
} else if (outputMax === Infinity) {
result = result + outputMin;
} else {
result = result * (outputMax - outputMin) + outputMin;
}
return result;
}
function colorToRgba(input: string): string {
var int32Color = normalizeColor(input);
if (int32Color === null) {
return input;
}
int32Color = int32Color || 0; // $FlowIssue
var r = (int32Color & 0xff000000) >>> 24;
var g = (int32Color & 0x00ff0000) >>> 16;
var b = (int32Color & 0x0000ff00) >>> 8;
var a = (int32Color & 0x000000ff) / 255;
return `rgba(${r}, ${g}, ${b}, ${a})`;
}
var stringShapeRegex = /[0-9\.-]+/g;
/**
* Supports string shapes by extracting numbers so new values can be computed,
* and recombines those values into new strings of the same shape. Supports
* things like:
*
* rgba(123, 42, 99, 0.36) // colors
* -45deg // values with units
*/
function createInterpolationFromStringOutputRange(
config: InterpolationConfigType,
): (input: number) => string {
var outputRange: Array<string> = (config.outputRange: any);
invariant(outputRange.length >= 2, 'Bad output range');
outputRange = outputRange.map(colorToRgba);
checkPattern(outputRange);
// ['rgba(0, 100, 200, 0)', 'rgba(50, 150, 250, 0.5)']
// ->
// [
// [0, 50],
// [100, 150],
// [200, 250],
// [0, 0.5],
// ]
/* $FlowFixMe(>=0.18.0): `outputRange[0].match()` can return `null`. Need to
* guard against this possibility.
*/
var outputRanges = outputRange[0].match(stringShapeRegex).map(() => []);
outputRange.forEach(value => {
/* $FlowFixMe(>=0.18.0): `value.match()` can return `null`. Need to guard
* against this possibility.
*/
value.match(stringShapeRegex).forEach((number, i) => {
outputRanges[i].push(+number);
});
});
/* $FlowFixMe(>=0.18.0): `outputRange[0].match()` can return `null`. Need to
* guard against this possibility.
*/
var interpolations = outputRange[0].match(stringShapeRegex).map((value, i) => {
return Interpolation.create({
...config,
outputRange: outputRanges[i],
});
});
return (input) => {
var i = 0;
// 'rgba(0, 100, 200, 0)'
// ->
// 'rgba(${interpolations[0](input)}, ${interpolations[1](input)}, ...'
return outputRange[0].replace(stringShapeRegex, () => {
return String(interpolations[i++](input));
});
};
}
function checkPattern(arr: Array<string>) {
var pattern = arr[0].replace(stringShapeRegex, '');
for (var i = 1; i < arr.length; ++i) {
invariant(
pattern === arr[i].replace(stringShapeRegex, ''),
'invalid pattern ' + arr[0] + ' and ' + arr[i],
);
}
}
function findRange(input: number, inputRange: Array<number>) {
for (var i = 1; i < inputRange.length - 1; ++i) {
if (inputRange[i] >= input) {
break;
}
}
return i - 1;
}
function checkValidInputRange(arr: Array<number>) {
invariant(arr.length >= 2, 'inputRange must have at least 2 elements');
for (var i = 1; i < arr.length; ++i) {
invariant(
arr[i] >= arr[i - 1],
/* $FlowFixMe(>=0.13.0) - In the addition expression below this comment,
* one or both of the operands may be something that doesn't cleanly
* convert to a string, like undefined, null, and object, etc. If you really
* mean this implicit string conversion, you can do something like
* String(myThing)
*/
'inputRange must be monotonically increasing ' + arr
);
}
}
function checkInfiniteRange(name: string, arr: Array<number>) {
invariant(arr.length >= 2, name + ' must have at least 2 elements');
invariant(
arr.length !== 2 || arr[0] !== -Infinity || arr[1] !== Infinity,
/* $FlowFixMe(>=0.13.0) - In the addition expression below this comment,
* one or both of the operands may be something that doesn't cleanly convert
* to a string, like undefined, null, and object, etc. If you really mean
* this implicit string conversion, you can do something like
* String(myThing)
*/
name + 'cannot be ]-infinity;+infinity[ ' + arr
);
}
module.exports = Interpolation;

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@@ -1,103 +0,0 @@
/* eslint-disable */
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule SpringConfig
* @flow
*/
'use strict';
type SpringConfigType = {
tension: number,
friction: number,
};
function tensionFromOrigamiValue(oValue) {
return (oValue - 30) * 3.62 + 194;
}
function frictionFromOrigamiValue(oValue) {
return (oValue - 8) * 3 + 25;
}
function fromOrigamiTensionAndFriction(
tension: number,
friction: number,
): SpringConfigType {
return {
tension: tensionFromOrigamiValue(tension),
friction: frictionFromOrigamiValue(friction)
};
}
function fromBouncinessAndSpeed(
bounciness: number,
speed: number,
): SpringConfigType {
function normalize(value, startValue, endValue) {
return (value - startValue) / (endValue - startValue);
}
function projectNormal(n, start, end) {
return start + (n * (end - start));
}
function linearInterpolation(t, start, end) {
return t * end + (1 - t) * start;
}
function quadraticOutInterpolation(t, start, end) {
return linearInterpolation(2 * t - t * t, start, end);
}
function b3Friction1(x) {
return (0.0007 * Math.pow(x, 3)) -
(0.031 * Math.pow(x, 2)) + 0.64 * x + 1.28;
}
function b3Friction2(x) {
return (0.000044 * Math.pow(x, 3)) -
(0.006 * Math.pow(x, 2)) + 0.36 * x + 2;
}
function b3Friction3(x) {
return (0.00000045 * Math.pow(x, 3)) -
(0.000332 * Math.pow(x, 2)) + 0.1078 * x + 5.84;
}
function b3Nobounce(tension) {
if (tension <= 18) {
return b3Friction1(tension);
} else if (tension > 18 && tension <= 44) {
return b3Friction2(tension);
} else {
return b3Friction3(tension);
}
}
var b = normalize(bounciness / 1.7, 0, 20);
b = projectNormal(b, 0, 0.8);
var s = normalize(speed / 1.7, 0, 20);
var bouncyTension = projectNormal(s, 0.5, 200);
var bouncyFriction = quadraticOutInterpolation(
b,
b3Nobounce(bouncyTension),
0.01
);
return {
tension: tensionFromOrigamiValue(bouncyTension),
friction: frictionFromOrigamiValue(bouncyFriction)
};
}
module.exports = {
fromOrigamiTensionAndFriction,
fromBouncinessAndSpeed,
};

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@@ -1,19 +0,0 @@
/**
* Copyright (c) 2016-present, Nicolas Gallagher.
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* @flow
*/
import AnimatedImplementation from './AnimatedImplementation'
import Image from '../../components/Image'
import Text from '../../components/Text'
import View from '../../components/View'
module.exports = {
...AnimatedImplementation,
View: AnimatedImplementation.createAnimatedComponent(View),
Text: AnimatedImplementation.createAnimatedComponent(Text),
Image: AnimatedImplementation.createAnimatedComponent(Image)
}

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@@ -1,15 +0,0 @@
function SetPolyfill() {
this._cache = []
}
SetPolyfill.prototype.add = function (e) {
if (this._cache.indexOf(e) === -1) {
this._cache.push(e)
}
}
SetPolyfill.prototype.forEach = function (cb) {
this._cache.forEach(cb)
}
export default SetPolyfill

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@@ -1,83 +0,0 @@
/* eslint-disable */
/**
* https://github.com/arian/cubic-bezier
*
* MIT License
*
* Copyright (c) 2013 Arian Stolwijk
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* @providesModule bezier
* @nolint
*/
module.exports = function(x1, y1, x2, y2, epsilon){
var curveX = function(t){
var v = 1 - t;
return 3 * v * v * t * x1 + 3 * v * t * t * x2 + t * t * t;
};
var curveY = function(t){
var v = 1 - t;
return 3 * v * v * t * y1 + 3 * v * t * t * y2 + t * t * t;
};
var derivativeCurveX = function(t){
var v = 1 - t;
return 3 * (2 * (t - 1) * t + v * v) * x1 + 3 * (-t * t * t + 2 * v * t) * x2;
};
return function(t){
var x = t, t0, t1, t2, x2, d2, i;
// First try a few iterations of Newton's method -- normally very fast.
for (t2 = x, i = 0; i < 8; i++){
x2 = curveX(t2) - x;
if (Math.abs(x2) < epsilon) { return curveY(t2); }
d2 = derivativeCurveX(t2);
if (Math.abs(d2) < 1e-6) { break; }
t2 = t2 - x2 / d2;
}
t0 = 0;
t1 = 1;
t2 = x;
if (t2 < t0) { return curveY(t0); }
if (t2 > t1) { return curveY(t1); }
// Fallback to the bisection method for reliability.
while (t0 < t1){
x2 = curveX(t2);
if (Math.abs(x2 - x) < epsilon) { return curveY(t2); }
if (x > x2) { t0 = t2; }
else { t1 = t2; }
t2 = (t1 - t0) * 0.5 + t0;
}
// Failure
return curveY(t2);
};
};

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@@ -1,155 +0,0 @@
/* eslint-disable */
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule Easing
* @flow
*/
'use strict';
var _bezier = require('./bezier');
/**
* This class implements common easing functions. The math is pretty obscure,
* but this cool website has nice visual illustrations of what they represent:
* http://xaedes.de/dev/transitions/
*/
class Easing {
static step0(n) {
return n > 0 ? 1 : 0;
}
static step1(n) {
return n >= 1 ? 1 : 0;
}
static linear(t) {
return t;
}
static ease(t: number): number {
return ease(t);
}
static quad(t) {
return t * t;
}
static cubic(t) {
return t * t * t;
}
static poly(n) {
return (t) => Math.pow(t, n);
}
static sin(t) {
return 1 - Math.cos(t * Math.PI / 2);
}
static circle(t) {
return 1 - Math.sqrt(1 - t * t);
}
static exp(t) {
return Math.pow(2, 10 * (t - 1));
}
/**
* A simple elastic interaction, similar to a spring. Default bounciness
* is 1, which overshoots a little bit once. 0 bounciness doesn't overshoot
* at all, and bounciness of N > 1 will overshoot about N times.
*
* Wolfram Plots:
*
* http://tiny.cc/elastic_b_1 (default bounciness = 1)
* http://tiny.cc/elastic_b_3 (bounciness = 3)
*/
static elastic(bounciness: number = 1): (t: number) => number {
var p = bounciness * Math.PI;
return (t) => 1 - Math.pow(Math.cos(t * Math.PI / 2), 3) * Math.cos(t * p);
}
static back(s: number): (t: number) => number {
if (s === undefined) {
s = 1.70158;
}
return (t) => t * t * ((s + 1) * t - s);
}
static bounce(t: number): number {
if (t < 1 / 2.75) {
return 7.5625 * t * t;
}
if (t < 2 / 2.75) {
t -= 1.5 / 2.75;
return 7.5625 * t * t + 0.75;
}
if (t < 2.5 / 2.75) {
t -= 2.25 / 2.75;
return 7.5625 * t * t + 0.9375;
}
t -= 2.625 / 2.75;
return 7.5625 * t * t + 0.984375;
}
static bezier(
x1: number,
y1: number,
x2: number,
y2: number,
epsilon?: ?number,
): (t: number) => number {
if (epsilon === undefined) {
// epsilon determines the precision of the solved values
// a good approximation is:
var duration = 500; // duration of animation in milliseconds.
epsilon = (1000 / 60 / duration) / 4;
}
return _bezier(x1, y1, x2, y2, epsilon);
}
static in(
easing: (t: number) => number,
): (t: number) => number {
return easing;
}
/**
* Runs an easing function backwards.
*/
static out(
easing: (t: number) => number,
): (t: number) => number {
return (t) => 1 - easing(1 - t);
}
/**
* Makes any easing function symmetrical.
*/
static inOut(
easing: (t: number) => number,
): (t: number) => number {
return (t) => {
if (t < 0.5) {
return easing(t * 2) / 2;
}
return 1 - easing((1 - t) * 2) / 2;
};
}
}
var ease = Easing.bezier(0.42, 0, 1, 1);
module.exports = Easing;

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@@ -12,7 +12,7 @@
*/
'use strict';
var Animated = require('../../apis/Animated');
var Animated = require('animated');
var EdgeInsetsPropType = require('../../apis/StyleSheet/EdgeInsetsPropType');
var NativeMethodsMixin = require('../../modules/NativeMethodsMixin');
var React = require('react');

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@@ -14,7 +14,7 @@
// Note (avik): add @flow when Flow supports spread properties in propTypes
var Animated = require('../../apis/Animated');
var Animated = require('animated');
var NativeMethodsMixin = require('../../modules/NativeMethodsMixin');
var React = require('react');
var StyleSheet = require('../../apis/StyleSheet');

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@@ -4,12 +4,12 @@ import findNodeHandle from './modules/findNodeHandle'
import ReactDOM from 'react-dom'
// apis
import Animated from './apis/Animated'
import Animated from 'animated'
import AppRegistry from './apis/AppRegistry'
import AppState from './apis/AppState'
import AsyncStorage from './apis/AsyncStorage'
import Dimensions from './apis/Dimensions'
import Easing from './apis/Easing'
import Easing from 'animated/lib/Easing'
import InteractionManager from './apis/InteractionManager'
import NetInfo from './apis/NetInfo'
import PanResponder from './apis/PanResponder'
@@ -42,13 +42,20 @@ import ColorPropType from './apis/StyleSheet/ColorPropType'
import EdgeInsetsPropType from './apis/StyleSheet/EdgeInsetsPropType'
import PointPropType from './apis/StyleSheet/PointPropType'
Animated.inject.FlattenStyle(StyleSheet.flatten)
const ReactNative = {
findNodeHandle,
render: ReactDOM.render,
unmountComponentAtNode: ReactDOM.unmountComponentAtNode,
// apis
Animated,
Animated: {
...Animated,
Image: Animated.createAnimatedComponent(Image),
Text: Animated.createAnimatedComponent(Text),
View: Animated.createAnimatedComponent(View)
},
AppRegistry,
AppState,
AsyncStorage,

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@@ -0,0 +1,8 @@
function SetPolyfill() { this._cache = [] }
SetPolyfill.prototype.add = function (e) {
if (this._cache.indexOf(e) === -1) { this._cache.push(e) }
}
SetPolyfill.prototype.forEach = function (cb) {
this._cache.forEach(cb)
}
module.exports = SetPolyfill

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@@ -1,4 +1,5 @@
var webpack = require('webpack')
const path = require('path')
const webpack = require('webpack')
const DIST_DIRECTORY = './dist'
@@ -8,13 +9,18 @@ module.exports = {
},
output: {
filename: 'ReactNative.js',
library: 'React',
library: 'ReactNative',
libraryTarget: 'umd',
path: DIST_DIRECTORY
},
plugins: [
new webpack.DefinePlugin({ 'process.env.NODE_ENV': JSON.stringify('production') }),
new webpack.optimize.DedupePlugin(),
// https://github.com/animatedjs/animated/issues/40
new webpack.NormalModuleReplacementPlugin(
/es6-set/,
path.join(__dirname, 'src/modules/polyfills/Set.js')
),
new webpack.optimize.OccurenceOrderPlugin(),
new webpack.optimize.UglifyJsPlugin({
compress: {