mirror of
https://github.com/zhigang1992/react-native-web.git
synced 2026-03-29 00:38:18 +08:00
Add Game2048 example
This commit is contained in:
324
examples/2048/Game2048.js
Normal file
324
examples/2048/Game2048.js
Normal file
@@ -0,0 +1,324 @@
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/**
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* The examples provided by Facebook are for non-commercial testing and
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* evaluation purposes only.
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*
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* Facebook reserves all rights not expressly granted.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
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* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* @providesModule Game2048
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* @flow
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*/
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'use strict';
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var React = require('react-native');
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var {
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Animated,
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AppRegistry,
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StyleSheet,
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Text,
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TouchableBounce,
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View,
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} = React;
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var GameBoard = require('./GameBoard');
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var BOARD_PADDING = 3;
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var CELL_MARGIN = 4;
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var CELL_SIZE = 60;
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class Cell extends React.Component {
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render() {
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return <View style={styles.cell} />;
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}
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}
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class Board extends React.Component {
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render() {
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return (
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<View style={styles.board}>
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<View style={styles.row}><Cell/><Cell/><Cell/><Cell/></View>
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<View style={styles.row}><Cell/><Cell/><Cell/><Cell/></View>
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<View style={styles.row}><Cell/><Cell/><Cell/><Cell/></View>
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<View style={styles.row}><Cell/><Cell/><Cell/><Cell/></View>
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{this.props.children}
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</View>
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);
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}
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}
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class Tile extends React.Component {
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state: any;
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static _getPosition(index): number {
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return BOARD_PADDING + (index * (CELL_SIZE + CELL_MARGIN * 2) + CELL_MARGIN);
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}
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constructor(props: {}) {
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super(props);
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var tile = this.props.tile;
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this.state = {
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opacity: new Animated.Value(0),
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top: new Animated.Value(Tile._getPosition(tile.toRow())),
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left: new Animated.Value(Tile._getPosition(tile.toColumn())),
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};
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}
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calculateOffset(): {top: number; left: number; opacity: number} {
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var tile = this.props.tile;
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var offset = {
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top: this.state.top,
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left: this.state.left,
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opacity: this.state.opacity,
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};
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if (tile.isNew()) {
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Animated.timing(this.state.opacity, {
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duration: 100,
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toValue: 1,
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}).start();
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} else {
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Animated.parallel([
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Animated.timing(offset.top, {
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duration: 100,
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toValue: Tile._getPosition(tile.toRow()),
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}),
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Animated.timing(offset.left, {
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duration: 100,
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toValue: Tile._getPosition(tile.toColumn()),
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}),
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]).start();
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}
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return offset;
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}
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render() {
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var tile = this.props.tile;
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var tileStyles = [
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styles.tile,
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styles['tile' + tile.value],
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this.calculateOffset(),
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];
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var textStyles = [
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styles.value,
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tile.value > 4 && styles.whiteText,
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tile.value > 100 && styles.threeDigits,
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tile.value > 1000 && styles.fourDigits,
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];
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return (
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<Animated.View style={tileStyles}>
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<Text style={textStyles}>{tile.value}</Text>
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</Animated.View>
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);
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}
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}
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class GameEndOverlay extends React.Component {
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render() {
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var board = this.props.board;
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if (!board.hasWon() && !board.hasLost()) {
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return <View/>;
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}
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var message = board.hasWon() ?
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'Good Job!' : 'Game Over';
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return (
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<View style={styles.overlay}>
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<Text style={styles.overlayMessage}>{message}</Text>
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<TouchableBounce onPress={this.props.onRestart} style={styles.tryAgain}>
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<Text style={styles.tryAgainText}>Try Again?</Text>
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</TouchableBounce>
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</View>
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);
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}
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}
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class Game2048 extends React.Component {
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startX: number;
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startY: number;
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state: any;
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constructor(props: {}) {
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super(props);
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this.state = {
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board: new GameBoard(),
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};
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this.startX = 0;
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this.startY = 0;
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}
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restartGame() {
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this.setState({board: new GameBoard()});
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}
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handleTouchStart(event: Object) {
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if (this.state.board.hasWon()) {
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return;
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}
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this.startX = event.nativeEvent.pageX;
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this.startY = event.nativeEvent.pageY;
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}
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handleTouchEnd(event: Object) {
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if (this.state.board.hasWon()) {
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return;
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}
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var deltaX = event.nativeEvent.pageX - this.startX;
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var deltaY = event.nativeEvent.pageY - this.startY;
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var direction = -1;
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if (Math.abs(deltaX) > 3 * Math.abs(deltaY) && Math.abs(deltaX) > 30) {
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direction = deltaX > 0 ? 2 : 0;
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} else if (Math.abs(deltaY) > 3 * Math.abs(deltaX) && Math.abs(deltaY) > 30) {
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direction = deltaY > 0 ? 3 : 1;
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}
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if (direction !== -1) {
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this.setState({board: this.state.board.move(direction)});
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}
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}
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render() {
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var tiles = this.state.board.tiles
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.filter((tile) => tile.value)
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.map((tile) => <Tile ref={tile.id} key={tile.id} tile={tile} />);
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return (
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<View
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style={styles.container}
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onTouchStart={(event) => this.handleTouchStart(event)}
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onTouchEnd={(event) => this.handleTouchEnd(event)}>
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<Board>
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{tiles}
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</Board>
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<GameEndOverlay board={this.state.board} onRestart={() => this.restartGame()} />
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</View>
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);
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}
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}
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var styles = StyleSheet.create({
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container: {
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flex: 1,
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justifyContent: 'center',
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alignItems: 'center',
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},
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board: {
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padding: BOARD_PADDING,
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backgroundColor: '#bbaaaa',
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borderRadius: 5,
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},
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overlay: {
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position: 'absolute',
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top: 0,
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bottom: 0,
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left: 0,
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right: 0,
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backgroundColor: 'rgba(221, 221, 221, 0.5)',
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flex: 1,
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flexDirection: 'column',
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justifyContent: 'center',
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alignItems: 'center',
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},
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overlayMessage: {
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fontSize: 40,
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marginBottom: 20,
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},
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tryAgain: {
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backgroundColor: '#887761',
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padding: 20,
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borderRadius: 5,
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},
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tryAgainText: {
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color: '#ffffff',
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fontSize: 20,
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fontWeight: '500',
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},
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cell: {
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width: CELL_SIZE,
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height: CELL_SIZE,
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borderRadius: 5,
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backgroundColor: '#ddccbb',
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margin: CELL_MARGIN,
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},
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row: {
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flexDirection: 'row',
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},
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tile: {
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position: 'absolute',
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width: CELL_SIZE,
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height: CELL_SIZE,
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backgroundColor: '#ddccbb',
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borderRadius: 5,
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flex: 1,
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justifyContent: 'center',
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alignItems: 'center',
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},
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value: {
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fontSize: 24,
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color: '#776666',
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fontFamily: 'Verdana',
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fontWeight: '500',
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},
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tile2: {
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backgroundColor: '#eeeeee',
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},
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tile4: {
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backgroundColor: '#eeeecc',
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},
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tile8: {
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backgroundColor: '#ffbb87',
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},
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tile16: {
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backgroundColor: '#ff9966',
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},
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tile32: {
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backgroundColor: '#ff7755',
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},
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tile64: {
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backgroundColor: '#ff5533',
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},
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tile128: {
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backgroundColor: '#eecc77',
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},
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tile256: {
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backgroundColor: '#eecc66',
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},
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tile512: {
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backgroundColor: '#eecc55',
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},
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tile1024: {
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backgroundColor: '#eecc33',
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},
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tile2048: {
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backgroundColor: '#eecc22',
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},
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whiteText: {
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color: '#ffffff',
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},
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threeDigits: {
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fontSize: 20,
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},
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fourDigits: {
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fontSize: 18,
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},
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});
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AppRegistry.registerComponent('Game2048', () => Game2048);
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module.exports = Game2048;
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201
examples/2048/GameBoard.js
Normal file
201
examples/2048/GameBoard.js
Normal file
@@ -0,0 +1,201 @@
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/**
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||||
* The examples provided by Facebook are for non-commercial testing and
|
||||
* evaluation purposes only.
|
||||
*
|
||||
* Facebook reserves all rights not expressly granted.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
|
||||
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
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* @providesModule GameBoard
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* @flow
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*/
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'use strict';
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// NB: Taken straight from: https://github.com/IvanVergiliev/2048-react/blob/master/src/board.js
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// with no modification except to format it for CommonJS and fix lint/flow errors
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var rotateLeft = function (matrix) {
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var rows = matrix.length;
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var columns = matrix[0].length;
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var res = [];
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for (var row = 0; row < rows; ++row) {
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res.push([]);
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for (var column = 0; column < columns; ++column) {
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res[row][column] = matrix[column][columns - row - 1];
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}
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}
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return res;
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};
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var Tile = function (value?: number, row?: number, column?: number) {
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this.value = value || 0;
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this.row = row || -1;
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this.column = column || -1;
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this.oldRow = -1;
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this.oldColumn = -1;
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this.markForDeletion = false;
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this.mergedInto = null;
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this.id = Tile.id++;
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};
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Tile.id = 0;
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Tile.prototype.moveTo = function (row, column) {
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this.oldRow = this.row;
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this.oldColumn = this.column;
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this.row = row;
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this.column = column;
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};
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Tile.prototype.isNew = function () {
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return this.oldRow === -1 && !this.mergedInto;
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};
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Tile.prototype.hasMoved = function () {
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return (this.fromRow() !== -1 && (this.fromRow() !== this.toRow() || this.fromColumn() !== this.toColumn())) ||
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this.mergedInto;
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};
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Tile.prototype.fromRow = function () {
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return this.mergedInto ? this.row : this.oldRow;
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};
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Tile.prototype.fromColumn = function () {
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return this.mergedInto ? this.column : this.oldColumn;
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};
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Tile.prototype.toRow = function () {
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return this.mergedInto ? this.mergedInto.row : this.row;
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};
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Tile.prototype.toColumn = function () {
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return this.mergedInto ? this.mergedInto.column : this.column;
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};
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var Board = function () {
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this.tiles = [];
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this.cells = [];
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for (var i = 0; i < Board.size; ++i) {
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this.cells[i] = [this.addTile(), this.addTile(), this.addTile(), this.addTile()];
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}
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this.addRandomTile();
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this.setPositions();
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this.won = false;
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};
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Board.prototype.addTile = function () {
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var res = new Tile();
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Tile.apply(res, arguments);
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this.tiles.push(res);
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return res;
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};
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Board.size = 4;
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Board.prototype.moveLeft = function () {
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var hasChanged = false;
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for (var row = 0; row < Board.size; ++row) {
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var currentRow = this.cells[row].filter(function (tile) { return tile.value !== 0; });
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var resultRow = [];
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for (var target = 0; target < Board.size; ++target) {
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var targetTile = currentRow.length ? currentRow.shift() : this.addTile();
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if (currentRow.length > 0 && currentRow[0].value === targetTile.value) {
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var tile1 = targetTile;
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targetTile = this.addTile(targetTile.value);
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tile1.mergedInto = targetTile;
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var tile2 = currentRow.shift();
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tile2.mergedInto = targetTile;
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targetTile.value += tile2.value;
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}
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resultRow[target] = targetTile;
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this.won = this.won || (targetTile.value === 2048);
|
||||
hasChanged = hasChanged || (targetTile.value !== this.cells[row][target].value);
|
||||
}
|
||||
this.cells[row] = resultRow;
|
||||
}
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||||
return hasChanged;
|
||||
};
|
||||
|
||||
Board.prototype.setPositions = function () {
|
||||
this.cells.forEach(function (row, rowIndex) {
|
||||
row.forEach(function (tile, columnIndex) {
|
||||
tile.oldRow = tile.row;
|
||||
tile.oldColumn = tile.column;
|
||||
tile.row = rowIndex;
|
||||
tile.column = columnIndex;
|
||||
tile.markForDeletion = false;
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
Board.fourProbability = 0.1;
|
||||
|
||||
Board.prototype.addRandomTile = function () {
|
||||
var emptyCells = [];
|
||||
for (var r = 0; r < Board.size; ++r) {
|
||||
for (var c = 0; c < Board.size; ++c) {
|
||||
if (this.cells[r][c].value === 0) {
|
||||
emptyCells.push({r: r, c: c});
|
||||
}
|
||||
}
|
||||
}
|
||||
var index = Math.floor(Math.random() * emptyCells.length);
|
||||
var cell = emptyCells[index];
|
||||
var newValue = Math.random() < Board.fourProbability ? 4 : 2;
|
||||
this.cells[cell.r][cell.c] = this.addTile(newValue);
|
||||
};
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||||
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||||
Board.prototype.move = function (direction) {
|
||||
// 0 -> left, 1 -> up, 2 -> right, 3 -> down
|
||||
this.clearOldTiles();
|
||||
for (var i = 0; i < direction; ++i) {
|
||||
this.cells = rotateLeft(this.cells);
|
||||
}
|
||||
var hasChanged = this.moveLeft();
|
||||
for (var i = direction; i < 4; ++i) {
|
||||
this.cells = rotateLeft(this.cells);
|
||||
}
|
||||
if (hasChanged) {
|
||||
this.addRandomTile();
|
||||
}
|
||||
this.setPositions();
|
||||
return this;
|
||||
};
|
||||
|
||||
Board.prototype.clearOldTiles = function () {
|
||||
this.tiles = this.tiles.filter(function (tile) { return tile.markForDeletion === false; });
|
||||
this.tiles.forEach(function (tile) { tile.markForDeletion = true; });
|
||||
};
|
||||
|
||||
Board.prototype.hasWon = function () {
|
||||
return this.won;
|
||||
};
|
||||
|
||||
Board.deltaX = [-1, 0, 1, 0];
|
||||
Board.deltaY = [0, -1, 0, 1];
|
||||
|
||||
Board.prototype.hasLost = function () {
|
||||
var canMove = false;
|
||||
for (var row = 0; row < Board.size; ++row) {
|
||||
for (var column = 0; column < Board.size; ++column) {
|
||||
canMove = canMove || (this.cells[row][column].value === 0);
|
||||
for (var dir = 0; dir < 4; ++dir) {
|
||||
var newRow = row + Board.deltaX[dir];
|
||||
var newColumn = column + Board.deltaY[dir];
|
||||
if (newRow < 0 || newRow >= Board.size || newColumn < 0 || newColumn >= Board.size) {
|
||||
continue;
|
||||
}
|
||||
canMove = canMove || (this.cells[row][column].value === this.cells[newRow][newColumn].value);
|
||||
}
|
||||
}
|
||||
}
|
||||
return !canMove;
|
||||
};
|
||||
|
||||
module.exports = Board;
|
||||
@@ -3,4 +3,4 @@
|
||||
<title>React Native for Web</title>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<div id="react-root"></div>
|
||||
<script src="/examples.js"></script>
|
||||
<script src="/bundle.js"></script>
|
||||
|
||||
@@ -1,23 +1,7 @@
|
||||
import { MediaProvider, matchMedia } from 'react-media-queries'
|
||||
import App from './components/App'
|
||||
import createGetter from 'react-media-queries/lib/createMediaQueryGetter'
|
||||
import createListener from 'react-media-queries/lib/createMediaQueryListener'
|
||||
import React, { AppRegistry } from 'react-native'
|
||||
import Game2048 from './2048/Game2048'
|
||||
import TicTacToeApp from './TicTacToe/TicTacToe'
|
||||
|
||||
const mediaQueries = {
|
||||
small: '(min-width: 300px)',
|
||||
medium: '(min-width: 400px)',
|
||||
large: '(min-width: 500px)'
|
||||
}
|
||||
const ResponsiveApp = matchMedia()(App)
|
||||
const WrappedApp = () => (
|
||||
<MediaProvider getMedia={createGetter(mediaQueries)} listener={createListener(mediaQueries)}>
|
||||
<ResponsiveApp />
|
||||
</MediaProvider>
|
||||
)
|
||||
|
||||
AppRegistry.registerComponent('Example', () => WrappedApp)
|
||||
|
||||
AppRegistry.runApplication('Example', {
|
||||
AppRegistry.runApplication('Game2048', {
|
||||
rootTag: document.getElementById('react-root')
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user