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React Native plugin for CodePush

This plugin provides client-side integration for the CodePush service, allowing you to easily add a dynamic code update experience to your React Native apps.

The CodePush React Native API provides two primary mechanisms for discovering updates and dynamically installing them within your apps:

  1. Sync mode, which allows you to call a single method--presumably as part of mounting your app's root component or in response to a button click--that will automatically check for an update, download and install it, while respecting the policies and metadata associated with each release (e.g. if the release is mandatory then it doesn't give the end-user the option to ignore it)
  2. Advanced mode, which provides a handful of "low-level" methods which give you complete control over the update experience, at the cost of added complexity.

When getting started using CodePush, we recommended using the sync method until you discover that it doesn't suit your needs. That said, if you have a user scenario that isn't currently covered well by sync, please let us know since that would be valuable feedback.

NOTE: We don't currently have support for an "automatic mode" which provides a "code-free" experience to adding in dynamic update discovery and acquisition. If that would be valuable to you, please let us know.

Supported React Native platforms

  • iOS
  • Android

How does it work?

A React Native application's assets (JavaScript code and other resources) are traditionally bundled up as a .jsbundle file which is loaded from the application installation location on the target device during runtime. After you submit an update to the store, the user downloads the update, and those assets will be replaced with the new assets.

CodePush is here to simplify this process by allowing you to instantly update your application's assets without having to submit a new update to the store. We do this by allowing you to upload and manage your React Native app bundles on the CodePush server. In the application, we check for the presence of updated bundles on the server. If they are available, we will install and persist them to the internal storage of the device. If a new bundle is installed, the application will reload from the updated package location.

Plugin Acquisition

Acquire the React Native CodePush plugin by running the following command within your app's root directory:

npm install --save react-native-code-push

Plugin Installation - iOS

Once you've acquired the CodePush plugin, you need to integrate it into the Xcode project of your React Native app. To do this, take the following steps:

  1. Open your app's Xcode project

  2. Find the CodePush.xcodeproj file witin the node_modules/react-native-code-push directory, and drag it into the Libraries node in Xcode

    Add CodePush to project

  3. Select the project node in Xcode and select the "Build Phases" tab of your project configuration.

  4. Drag libCodePush.a from Libraries/CodePush.xcodeproj/Products into the "Link Binary With Libraries" secton of your project's "Build Phases" configuration.

    Link CodePush during build

  5. Under the "Build Settings" tab of your project configuration, find the "Header Search Paths" section and edit the value. Add a new value, $(SRCROOT)/../node_modules/react-native-code-push and select "recursive" in the dropdown.

    Add CodePush library reference

Plugin Installation - Android

To integrate CodePush into your Android project, do the following steps:

  1. In your android/settings.gradle file, make the following additions:

    include ':app', ':react-native-code-push'
    project(':react-native-code-push').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-code-push/android/app')
    
  2. In your android/app/build.gradle file, add CodePush as one of the dependencies:

    ...
    dependencies {
        ...
        compile project(':react-native-code-push')
    }
    

Plugin Configuration - iOS

Once your Xcode project has been setup to build/link the CodePush plugin, you need to configure your app to consult CodePush for the location of your JS bundle, since it will "take control" of managing the current and all future versions. To do this, perform the following steps:

  1. Open up the AppDelegate.m file, and add an import statement for the CodePush headers:

    #import "CodePush.h"
    
  2. Find the following line of code, which loads your JS Bundle from the app binary:

    jsCodeLocation = [[NSBundle mainBundle] URLForResource:@"main" withExtension:@"jsbundle"];
    
  3. Replace it with this line:

    jsCodeLocation = [CodePush bundleURL];
    

This change configures your app to always load the most recent version of your app's JS bundle. On the initial launch, this will correspond to the file that was compiled with the app. However, after an update has been pushed via CodePush, this will return the location of the most recently installed update.

NOTE: The bundleURL method assumes your app's JS bundle is named main.jsbundle. If you have configured your app to use a different file name, simply call the bundleURLForResource: method (which assumes you're using the .jsbundle extension) or bundleURLForResource:withExtension: method instead, in order to overwrite that default behavior

To let the CodePush runtime know which deployment it should query for updates against, perform the following steps:

  1. Open your app's Info.plist and add a new CodePushDeploymentKey entry, whose value is the key of the deployment you want to configure this app against (e.g. the Staging deployment for FooBar app)
  2. In your app's Info.plist make sure your CFBundleShortVersionString value is a valid semver version (e.g. 1.0.0 not 1.0)

NOTE: If you'd prefer, you can also set the deployment key in code by assigning the key to the [CodePushConfig current].deploymentKey property.

Plugin Configuration - Android

After installing the plugin and sync-ing your Android Studio project with Gradle, you need to configure your app to consult CodePush for the location of your JS bundle, since it will "take control" of managing the current and all future versions. To do this, perform the following steps:

  1. Initialize the module in MainActivity.java:

    ...
    // 1. Import the plugin class
    import com.microsoft.codepush.react.CodePush;
    
    // 2. Optional: extend FragmentActivity if you intend to show a dialog prompting users about updates.
    public class MainActivity extends FragmentActivity implements DefaultHardwareBackBtnHandler {
        ...
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            ...
            // 3. Initialize CodePush with your deployment key and an instance of your MainActivity.
            CodePush codePush = new CodePush("d73bf5d8-4fbd-4e55-a837-accd328a21ba", this);
            ...
            mReactInstanceManager = ReactInstanceManager.builder()
                    .setApplication(getApplication())
                    ...
                    // 4. DELETE THIS LINE --> .setBundleAssetName("index.android.bundle")
    
                    // 5. Let CodePush determine which location to load the most updated bundle from.
                    // If there is no updated bundle from CodePush, the location will be the assets
                    // folder with the name of the bundle passed in, e.g. index.android.bundle
                    .setJSBundleFile(codePush.getBundleUrl("index.android.bundle"))
    
                    // 6. Expose the CodePush module to JavaScript.
                    .addPackage(codePush.getReactPackage())
                    ...
        }
    }
    
  2. Let the CodePush runtime know which deployment it should query for updates against. Be sure to set the versionName in your android/app/build.gradle:

    android {
        ...
        defaultConfig {
            ...
            versionName "1.0.0"
            ...
        }
        ...
    }
    

Plugin consumption

With the CodePush plugin downloaded and linked, and your app asking CodePush where to get the right JS bundle from, the only thing left is to add the neccessary code to your app to control the following:

  1. When (and how often) to check for an update? (e.g. app start, in response to clicking a button in a settings page, periodically at some fixed interval)
  2. When an update is available, how to present it to the end-user?

The simplest way to do this is to perform the following in your app's root component:

  1. Import the JavaScript module for CodePush:

    var CodePush = require("react-native-code-push")
    
  2. Call the sync method from within the componentDidMount lifecycle event, to initiate a background update on each app start:

    CodePush.sync();
    

If an update is available, it will be silently download, and will be installed the next time the app is restarted. This experience ensures the least invasive experience for your end-users. If you would like to display a confirmation dialog, or customize the update experience in any way, refer to the sync method's API reference for information on how to tweak this default behavior.

Releasing code updates

Once your app has been configured and distributed to your users, and you've made some JS changes, it's time to release it to them instantly! To do this, run the following steps:

  1. Execute react-native bundle in order to generate the JS bundle for your app.
  2. Execute code-push release <appName> <deploymentName> ./ios/main.jsbundle <appVersion> in order to publish the generated JS bundle to the server (assuming your CWD is the root directory of your React Native app).

And that's it! For more information regarding the CodePush API, including the various options you can pass to the sync method, refer to the reference section below.


API Reference

Top-level module methods

When you require the react-native-code-push module, that object provides the following methods directly on it:

  • checkForUpdate: Queries the CodePush service for an update against the configured deployment. This method returns a promise which resolves to a RemotePackage that can be subsequently downloaded.
  • getCurrentPackage: Gets information about the currently installed package (e.g. description, installation time)
  • notifyApplicationReady: Notifies the CodePush runtime that an installed update is considered successful. This is an optional API, but is useful when you want to expicitly enable "rollback protection" in the event that an exception occurs in any code that you've deployed to production.
  • restartPendingUpdate: Conditionally restarts the app if a previously installed update is currently pending (e.g. it was installed using the ON_NEXT_RESTART or ON_NEXT_RESUME modes, and the user hasn't restarted or resumed the app yet).
  • sync: Allows checking for an update, downloading it and installing it, all with a single call. Unless you need custom UI and/or behavior, we recommend most developers to use this method when integrating CodePush into their apps

codePush.checkForUpdate

codePush.checkForUpdate(deploymentKey: String = null): Promise<RemotePackage>;

Queries the CodePush service for an update using the deployment configured either in your Info.plist file or specified using the optional deploymentKey parameter. This method returns a promise which resolves to a RemotePackage that can be subsequently downloaded.

checkForUpdate returns a Promise that resolves to one of two values:

  • null if there is no update available
  • A RemotePackage instance that represents an available update that can be downloaded

Example Usage:

codePush.checkForUpdate().then((update) => {
    if (!update) {
        console.log("The app is up to date!"); 
    } else {
        console.log("An update is available! Should we download it?");
    }
});

codePush.getCurrentPackage

codePush.getCurrentPackage(): Promise<LocalPackage>;

Gets information about the currently installed package (e.g. description, installation time).

This method returns a Promise that resolves with the LocalPackage instance that represents the running update. This API is only useful for advanced scenarios, and so many devs won't need to concern themselves with it.

codePush.notifyApplicationReady

codePush.notifyApplicationReady(): Promise<void>;

Notifies the CodePush runtime that an update is considered successful, and therefore, a rollback isn't neccessary. Calling this function is required whenever the rollbackTimeout parameter is specified when calling either LocalPackage.install or sync. If you specify a rollbackTimeout, and don't call notifyApplicationReady, the CodePush runtime will assume that the installed update has failed and roll back to the previous version.

If the rollbackTimeout parameter was not specified, the CodePush runtime will not enforce any automatic rollback behavior, and therefore, calling this function is not required and will result in a no-op.

codePush.restartPendingUpdate

codePush.restartPendingUpdate(): void;		

Installs the pending update (if applicable) by immediately restarting the app, and optionally starting the rollback timer. This method is for advanced scenarios, and is only useful when the following conditions are true:

  1. Your app is specifying an install mode value of ON_NEXT_RESTART or ON_NEXT_RESUME when calling the sync or LocalPackage.install methods. This has the effect of not applying your update until the app has been restarted (by either the end-user or OS) or resumed, and therefore, the update won't be immediately displayed to the end-user .
  2. You have an app-specific user event (e.g. the end-user navigated back to the app's home route) that allows you to apply the update in an unobtrusive way, and potentially gets the update in front of the end-user sooner then waiting until the next restart or resume.

If you call this method, and there isn't a pending update, it will result in a no-op. Otherwise, the app will be restarted in order to display the update to the end-user.

codePush.sync

codePush.sync(options: Object, syncStatusChangeCallback: function(syncStatus: Number), downloadProgressCallback: function(progress: DownloadProgress)): Promise<Number>;

Provides a simple option for checking for an update, displaying a notification to the user, downloading it and then installing it, all while also respecting the policy that your release was published with. This method effectively composes together the "advanced mode" APIs for you, so that you don't need to handle any of the following scenarios yourself:

  1. Checking for an update and displaying a standard confirmation dialog asking if they would like to install it
  2. Automatically ignoring updates which have previously failed to install (due to automatic rollback), and therefore, likely don't make sense trying to install again (let's blacklist them!)
  3. Looking to see whether an available update is mandatory, and if so, don't give the end-user the choice to ignore it
  4. Displaying the description of an update to the end-user as part of the install confirmation experience

If you want to pivot whether you check and/or download an available update based on the end-user's device battery level, network conditions, etc. then simply wrap the call to sync in a condition that ensures you only call it when desired.

The method accepts an options object that allows you to customize numerous aspects of the default behavior, all of which provide sensible values by default:

  • deploymentKey (String) - Specifies the deployment key you want to query for an update against. By default, this value is derived from the Info.plist file, but this option allows you to override it from the script-side if you need to dynamically change your app's current deployment.
  • ignoreFailedUpdates (Boolean) - Indicates whether you would like to automatically ignored updates which are available, but have been previously attemped to install, but failed. Defaults to true.
  • installMode (CodePush.InstallMode) - Indicates whether you would like to restart the app immediately after the update has been installed, or wait until the next app resume or restart. Defaults to CodePush.InstallMode.ON_NEXT_RESTART
  • rollbackTimeout (Number) - The number of seconds that you want the runtime to wait after an update has been installed before considering it failed and rolling it back. Defaults to 0, which disables rollback protection.
  • updateDialog (UpdateDialogOptions) - The options object used to customize the dialog displayed to the user. Unspecified fields in the object provided will default to the values shown below, hence the boolean flag true, or any other truthy value will cause the default values below to be used. A falsey value will disable the display of a dialog, in which case updates will be downloaded automatically. Defaults to null (do not show a dialog). The list of UpdateDialogOptions are as follows:
    • appendReleaseDescription (Boolean) - Indicates whether you would like to append the description of an available release to the notification message which is displayed to the end-user. Defaults to false.
    • descriptionPrefix (String) - Indicates the string you would like to prefix the release description with, if any, when displaying the update notification to the end-user. Defaults to " Description: "
    • mandatoryContinueButtonLabel (String) - The text to use for the button the end-user must press in order to install a mandatory update. Defaults to "Continue".
    • mandatoryUpdateMessage (String) - The text used as the body of an update notification, when the update is specified as mandatory. Defaults to "An update is available that must be installed.".
    • optionalIgnoreButtonLabel (String) - The text to use for the button the end-user can press in order to ignore an optional update that is available. Defaults to "Ignore".
    • optionalInstallButtonLabel (String) - The text to use for the button the end-user can press in order to install an optional update. Defaults to "Install".
    • optionalUpdateMessage (String) - The text used as the body of an update notification, when the update is optional. Defaults to "An update is available. Would you like to install it?".
    • title (String) - The text used as the header of an update notification that is displayed to the end-user. Defaults to "Update available".

In addition, the method also recieves two function arguments which serve as event handlers which are called at various points in the sync process:

  • syncStatusChangeCallback (function(syncStatus: Number)) - Called when the sync process moves to a different step. Below is the list of possible SyncStatus values:

    • CodePush.SyncStatus.CHECKING_FOR_UPDATE (0) - Querying the CodePush server for an update.
    • CodePush.SyncStatus.AWAITING_USER_ACTION (1) - Waiting for a response from the user (e.g. a confirmation dialog).
    • CodePush.SyncStatus.DOWNLOADING_PACKAGE (2) - Downloading the updated package from the CodePush server.
    • CodePush.SyncStatus.INSTALLING_UPDATE (3) - The app had an optional or mandatory update that was successfully downloaded and is about to be installed.
    • CodePush.SyncStatus.UP_TO_DATE (4) - The app does not have an available update.
    • CodePush.SyncStatus.UPDATE_IGNORED (5) - The app has an optional update, that the user chose to ignore.
    • CodePush.SyncStatus.UPDATE_INSTALLED (6) - The update has been installed and will be run either immediately after the syncStatusCallback function returns or the next time the app resumes/restarts, depending on the InstallMode specified in SyncOptions.
    • CodePush.SyncStatus.UNKNOWN_ERROR (-1) - The sync operation encountered an unknown error.
  • downloadProgressCallback (function(progress: DownloadProgress)) - Called periodically when the update package is being downloaded from the CodePush server to report the progress of the update. DownloadProgress contains two fields:

    • totalBytes (Number) - The total number of bytes expected to be received for this update package
    • receivedBytes (Number) - The number of bytes downloaded thus far.

The method returns a Promise that is resolved to a SyncStatus integer code, which indicates why the sync call succeeded. This code can be one of the following values:

* __CodePush.SyncStatus.UP_TO_DATE__ *(4)* - The app does not have an available update.
* __CodePush.SyncStatus.UPDATE_IGNORED__ *(5)* - The app has an optional update, that the user chose to ignore.
* __CodePush.SyncStatus.UPDATE_INSTALLED__ *(6)* - The update has been installed and will be run either immediately after the syncStatusCallback function returns or the next time the app resumes/restarts, depending on the `InstallMode` specified in `SyncOptions`.

If the update check and/or the subseqeuent download fails for any reason, the Promise object returned by sync will be rejected with the reason.

Example Usage:

codePush.sync()
    .then((status) => {
        if (status == codePush.SyncResult.UPDATE_INSTALLED) {
            // Do any neccessary work here before the app
            // is restarted in order to install the update
        }
    })
    .catch((reason) => {
        // Do something with the failure  
    });

The sync method can be called anywhere you'd like to check for an update. That could be in the componentWillMount lifecycle event of your root component, the onPress handler of a <TouchableHighlight> component, in the callback of a periodic timer, or whatever else makes sense for your needs. Just like the checkForUpdate method, it will perform the network request to check for an update in the background, so it won't impact your UI thread and/or JavaScript thread's responsiveness.

Package objects

The checkForUpdate and getCurrentPackage methods return promises, that when resolved, provide acces to "package" objects. The package represents your code update as well as any extra metadata (e.g. description, mandatory). The CodePush API has the distinction between the following types of packages:

  • LocalPackage: Represents a locally available package that either representing the currently running code or an update that hasn't been installed yet
  • RemotePackage: Represents a remotely available package that provides an update to the app, and can be downloaded

LocalPackage

Contains details about an update package that has been downloaded locally or already installed (currently installed package). You can get a reference to an instance of this object either by calling the module-level getCurrentPackage method, or as the value of the promise returned by the download method of a RemotePackage.

Properties
  • appVersion: The native version of the application this package update is intended for. (String)
  • deploymentKey: Deployment key of the package. (String) This is the same value that you added to your Info.plst file.
  • description: Package description. (String) This is the same value that you specified in the CLI when you released the update
  • failedInstall: Indicates whether this package instance had been previously installed but was rolled back. (Boolean) The sync method will automatically ignore updates which have previously failed, so you only need to worry about this property if using checkForUpdate.
  • label: Package label. (String)
  • isMandatory: Flag indicating if the update is mandatory. (Boolean) This is the value that you specified in the CLI when you released the update
  • packageHash: The hash value of the package. (String)
  • packageSize: The size of the package, in bytes. (Number)
  • isFirstRun: Flag indicating whether this is the first time the package has been run after being installed. (Boolean) This is useful for determining whether you would like to show a "What's New?" UI to the end-user after installing an update.
Methods
  • install(rollbackTimeout: Number = 0, installMode: CodePush.InstallMode = CodePush.InstallMode.UPDATE_ON_RESTART): Promise<void>: Installs this package to the application by unzipping its contents (e.g. the JS bundle) and saving it to the location on disk where the runtime expects to find the latest version of the app. If the InstallMode parameter is set to UPDATE_ON_RESTART, the install will complete, but it won't take effect until the next time that the app is restarted. If it is UPDATE_ON_RESUME, it will take effect when the app is next resumed after going into the background. If the parameter is set to IMMEDIATE, it will immediately restart after performing the install, so that the end-user sees the changes.

    If a value greater than zero is provided to the rollbackTimeout parameter, the application will wait for the notifyApplicationReady method to be called for the given number of milliseconds.

    Note: The "rollback timer" doesn't start until the update has actually become active. If the installMode is IMMEDIATE, then the rollback timer will also start immediately. However, if the installMode is UPDATE_ON_RESTART or UPDATE_ON_RESUME, then the rollback timer will start the next time the app starts or resumes, not at the point that you called install.

RemotePackage

Contains details about an update package that is available for download. You get a reference to an instance this object by calling the checkForUpdate method when an update is available. If you are using the sync API, you don't need to worry about the RemotePackage, since it will handle the download and application process automatically for you.

Properties

The RemotePackage inherits all of the same properties as the LocalPackage, but includes one additional one:

  • downloadUrl: The URL at which the package is available for download. (String). This property is only needed for advanced usage, since the download method will automatically handle the acquisition of updates for you.
Methods
  • download(downloadProgressCallback?: Function): Promise: Downloads the package update from the CodePush service. If a downloadProgressCallback is specified, it will be called periodically with a DownloadProgress object ({ totalBytes: Number, receivedBytes: Number }) that reports the progress of the download until the download completes. Returns a Promise that resolves with the LocalPackage.

Debugging

When debugging your JavaScript using Chrome, make sure that your JS bundle location is configured in your AppDelegate.m file to point at the packager URL, since that will provide you with the most effecient debugging experience. Since your CodePush deployment key is specified in either the Info.plist file, by setting the [CodePushConfig current].deploymentKey property, or by calling the codePush.setDeploymentKey() method from JavaScript, any calls to sync or checkForUpdate will work just fine regardless if your AppDelegate.m file hasn't be configured to use the [CodePush bundleURL] method for its JS bundle location.

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