8 Commits

Author SHA1 Message Date
Nikhilesh Sigatapu
abef764147 Implement and test gl.texSubImage2D(...)
fbshipit-source-id: c81befc
2017-12-01 00:52:39 +00:00
Nikhilesh Sigatapu
b474a81471 Factor stb_image use into a single loadImage(...) method
fbshipit-source-id: 4a499b0
2017-12-01 00:52:39 +00:00
Nikhilesh Sigatapu
f3441e7807 Accept ArrayBuffer arguments where TypedArrays are allowed
fbshipit-source-id: 078de0c
2017-11-30 06:09:17 +00:00
Nikhilesh Sigatapu
a3485d7514 Add 6-argument gl.texImage2D(...) implementation
fbshipit-source-id: d0f9272
2017-11-30 06:09:17 +00:00
Nikhilesh Sigatapu
4203067cc8 Fix a couple non-empty whitespace-only lines
fbshipit-source-id: 9b5cddd
2017-11-30 06:09:17 +00:00
James Ide
8489a1ac54 Implement several renderbuffer methods
Added support for most renderbuffer methods that I need for shadow maps.

Test Plan: App compiles and runs when calling renderbuffer methods. Shadows don't work as expected but I'm not sure if there's a bug in EXGL or Whitestorm/THREE.

fbshipit-source-id: 0e4ff5a
2017-11-22 02:30:19 +00:00
Evan Bacon
c2a63f7e4c Fixed EXGL error typo
fbshipit-source-id: ea1c922
2017-11-05 01:19:25 +00:00
nikki93
82fbca9e31 Rename EXGL.{h,cpp} to UEXGL.{h,cpp}
fbshipit-source-id: c23e28a
2017-05-09 22:08:59 +00:00