Added support to build iOS frameworks through the 'ios-framework' template

This commit is contained in:
Mark Villacampa
2014-08-25 00:31:37 +02:00
parent e4c346f889
commit f7f8208b3d
9 changed files with 1606 additions and 0 deletions

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# encoding: utf-8
# Copyright (c) 2012, HipByte SPRL and contributors
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
require 'motion/project/app'
require 'motion/util/version'
App = Motion::Project::App
App.template = :'ios-framework'
require 'motion/project'
require 'motion/project/template/ios-framework/config'
require 'motion/project/template/ios-framework/builder'
desc "Build the project, then run the simulator"
task :default => :simulator
desc "Build everything"
task :build => ['build:simulator', 'build:device']
namespace :build do
def pre_build_actions(platform)
# TODO: Ensure Info.plist gets regenerated on each build so it has ints for
# Instruments and strings for normal builds.
rm_f File.join(App.config.app_bundle(platform), 'Info.plist')
# TODO this should go into a iOS specific Builder class which performs this
# check before building.
App.config.resources_dirs.flatten.each do |dir|
next unless File.exist?(dir)
Dir.entries(dir).grep(/^Resources$/i).each do |basename|
path = File.join(dir, basename)
if File.directory?(path)
suggestion = basename == 'Resources' ? 'Assets' : 'assets'
App.fail "An iOS application cannot be installed if it contains a " \
"directory called `resources'. Please rename the " \
"directory at path `#{path}' to, for instance, " \
"`#{File.join(dir, suggestion)}'."
end
end
end
end
desc "Build the simulator version"
task :simulator do
pre_build_actions('iPhoneSimulator')
App.build('iPhoneSimulator')
end
desc "Build the device version"
task :device do
pre_build_actions('iPhoneOS')
App.build('iPhoneOS')
# App.codesign('iPhoneOS')
end
end
# desc "Run the simulator"
# task :simulator do
# deployment_target = Motion::Util::Version.new(App.config.deployment_target)
# target = ENV['target']
# if target && Motion::Util::Version.new(target) < deployment_target
# App.fail "It is not possible to simulate an SDK version (#{target}) " \
# "lower than the app's deployment target (#{deployment_target})"
# end
# target ||= App.config.sdk_version
# family_int =
# if family = ENV['device_family']
# App.config.device_family_int(family.downcase.intern)
# else
# App.config.device_family_ints[0]
# end
# retina = ENV['retina']
# if retina && retina.strip.downcase == 'false' && family_int == 1 # iPhone only
# ios_7 = Motion::Util::Version.new('7')
# if Motion::Util::Version.new(target) >= ios_7
# if deployment_target < ios_7
# App.fail "In order to simulate on a non-retina device, please use " \
# "the `target' option to specify the simulated SDK version. " \
# "E.g.: rake target=#{deployment_target} retina=false"
# else
# App.fail "It is not possible to simulate on a non-retina device " \
# "when not deploying to iOS < 7."
# end
# end
# end
# if ENV['background_fetch']
# modes = App.config.info_plist['UIBackgroundModes']
# if modes.nil? || !modes.include?('fetch')
# App.fail "In order to launch the application in `background fetch' " \
# "mode, you will need to configure your application to enable " \
# "it by adding: app.info_plist['UIBackgroundModes'] = ['fetch']"
# end
# end
# unless ENV["skip_build"]
# Rake::Task["build:simulator"].invoke
# end
# app = App.config.app_bundle('iPhoneSimulator')
# if ENV['TMUX']
# tmux_default_command = `tmux show-options -g default-command`.strip
# unless tmux_default_command.include?("reattach-to-user-namespace")
# App.warn(<<END
# It appears you are using tmux without 'reattach-to-user-namespace', the simulator might not work properly. You can either disable tmux or run the following commands:
# $ brew install reattach-to-user-namespace
# $ echo 'set-option -g default-command "reattach-to-user-namespace -l $SHELL"' >> ~/.tmux.conf
# END
# )
# end
# end
# # Cleanup the simulator application sandbox, to avoid having old resource files there.
# if ENV['clean']
# sim_apps = File.expand_path("~/Library/Application Support/iPhone Simulator/#{target}/Applications")
# Dir.glob("#{sim_apps}/**/*.app").each do |app_bundle|
# if File.basename(app_bundle) == File.basename(app)
# rm_rf File.dirname(app_bundle)
# break
# end
# end
# end
# device_name = ENV["device_name"]
# simulate_device = App.config.device_family_string(device_name, family_int, target, retina)
# # Launch the simulator.
# xcode = App.config.xcode_dir
# env = "DYLD_FRAMEWORK_PATH=\"#{xcode}/../Frameworks\":\"#{xcode}/../OtherFrameworks\""
# env << ' SIM_SPEC_MODE=1' if App.config.spec_mode
# sim = File.join(App.config.bindir, 'ios/sim')
# debug = (ENV['debug'] ? 1 : (App.config.spec_mode ? '0' : '2'))
# app_args = (ENV['args'] or '')
# App.info 'Simulate', app
# at_exit { system("stty echo") } if $stdout.tty? # Just in case the simulator launcher crashes and leaves the terminal without echo.
# Signal.trap(:INT) { } if ENV['debug']
# system "#{env} #{sim} #{debug} #{family_int} \"#{simulate_device}\" #{target} \"#{xcode}\" \"#{app}\" #{app_args}"
# App.config.print_crash_message if $?.exitstatus != 0 && !App.config.spec_mode
# exit($?.exitstatus)
# end
desc "Create an .ipa archive"
task :archive => ['build:device'] do
App.archive
end
namespace :archive do
desc "Create an .ipa archive for distribution (AppStore)"
task :distribution do
App.config_without_setup.build_mode = :release
App.config_without_setup.distribution_mode = true
Rake::Task["archive"].invoke
end
end
# desc "Same as 'spec:simulator'"
# task :spec => ['spec:simulator']
# namespace :spec do
# desc "Run the test/spec suite on the simulator"
# task :simulator do
# App.config_without_setup.spec_mode = true
# Rake::Task["simulator"].invoke
# end
# desc "Run the test/spec suite on the device"
# task :device do
# App.config_without_setup.spec_mode = true
# ENV['debug'] ||= '1'
# Rake::Task["device"].invoke
# end
# end
# $deployed_app_path = nil
# desc "Deploy on the device"
# task :device => :archive do
# App.info 'Deploy', App.config.archive
# device_id = (ENV['id'] or App.config.device_id)
# unless App.config.provisioned_devices.include?(device_id)
# App.fail "Device ID `#{device_id}' not provisioned in profile `#{App.config.provisioning_profile}'"
# end
# env = "XCODE_DIR=\"#{App.config.xcode_dir}\""
# deploy = File.join(App.config.bindir, 'ios/deploy')
# flags = Rake.application.options.trace ? '-d' : ''
# Signal.trap(:INT) { } if ENV['debug']
# cmd = "#{env} #{deploy} #{flags} \"#{device_id}\" \"#{App.config.archive}\""
# if ENV['install_only']
# $deployed_app_path = `#{cmd}`.strip
# else
# sh(cmd)
# end
# end
# desc "Create a .a static library"
# task :static do
# libs = %w{iPhoneSimulator iPhoneOS}.map do |platform|
# '"' + App.build(platform, :static => true) + '"'
# end
# fat_lib = File.join(App.config.build_dir, App.config.name + '-universal.a')
# App.info 'Create', fat_lib
# sh "/usr/bin/lipo -create #{libs.join(' ')} -output \"#{fat_lib}\""
# end
# desc "Create a .framework"
# task :framework do
# libs = %w{iPhoneSimulator iPhoneOS}.map do |platform|
# '"' + App.build(platform, :framework => true) + '"'
# end
# # fat_lib = File.join(App.config.build_dir, App.config.name + '-universal.a')
# # App.info 'Create', fat_lib
# # sh "/usr/bin/lipo -create #{libs.join(' ')} -output \"#{fat_lib}\""
# end
# IOS_SIM_INSTRUMENTS_TEMPLATES = [
# 'Allocations', 'Leaks', 'Activity Monitor',
# 'Zombies', 'Time Profiler', 'System Trace', 'Automation',
# 'File Activity', 'Core Data'
# ]
# IOS_DEVICE_INSTRUMENTS_TEMPLATES = [
# 'Allocations', 'Leaks', 'Activity Monitor',
# 'Zombies', 'Time Profiler', 'System Trace', 'Automation',
# 'Energy Diagnostics', 'Network', 'System Usage', 'Core Animation',
# 'OpenGL ES Driver', 'OpenGL ES Analysis'
# ]
# desc "Same as profile:simulator"
# task :profile => ['profile:simulator']
# namespace :profile do
# desc "Run a build on the simulator through Instruments"
# task :simulator do
# ENV['__USE_DEVICE_INT__'] = '1'
# Rake::Task['build:simulator'].invoke
# plist = App.config.profiler_config_plist('iPhoneSimulator', ENV['args'], ENV['template'], IOS_SIM_INSTRUMENTS_TEMPLATES)
# plist['com.apple.xcode.simulatedDeviceFamily'] = App.config.device_family_ints.first
# plist['com.apple.xcode.SDKPath'] = App.config.sdk('iPhoneSimulator')
# plist['optionalData']['launchOptions']['architectureType'] = 0
# plist['deviceIdentifier'] = App.config.sdk('iPhoneSimulator')
# App.profile('iPhoneSimulator', plist)
# end
# namespace :simulator do
# desc 'List all built-in Simulator Instruments templates'
# task :templates do
# puts "Built-in Simulator Instruments templates:"
# IOS_SIM_INSTRUMENTS_TEMPLATES.each do |template|
# puts "* #{template}"
# end
# end
# end
# desc "Run a build on the device through Instruments"
# task :device do
# ENV['__USE_DEVICE_INT__'] = '1'
# # Create a build that allows debugging but doesn't start a debugger on deploy.
# App.config.entitlements['get-task-allow'] = true
# ENV['install_only'] = '1'
# Rake::Task['device'].invoke
# if $deployed_app_path.nil? || $deployed_app_path.empty?
# App.fail 'Unable to determine remote app path'
# end
# plist = App.config.profiler_config_plist('iPhoneOS', ENV['args'], ENV['template'], IOS_DEVICE_INSTRUMENTS_TEMPLATES, false)
# plist['absolutePathOfLaunchable'] = File.join($deployed_app_path, App.config.bundle_name)
# plist['deviceIdentifier'] = (ENV['id'] or App.config.device_id)
# App.profile('iPhoneOS', plist)
# end
# namespace :device do
# desc 'List all built-in device Instruments templates'
# task :templates do
# puts "Built-in device Instruments templates:"
# IOS_DEVICE_INSTRUMENTS_TEMPLATES.each do |template|
# puts "* #{template}"
# end
# end
# end
# end
# desc "Same as crashlog:simulator"
# task :crashlog => 'crashlog:simulator'
# namespace :crashlog do
# desc "Open the latest crash report generated by the app in the simulator"
# task :simulator => :__local_crashlog
# desc "Retrieve and symbolicate crash logs generated by the app on the device, and open the latest generated one"
# task :device do
# device_id = (ENV['id'] or App.config.device_id)
# crash_reports_dir = File.expand_path("~/Library/Logs/RubyMotion Device")
# mkdir_p crash_reports_dir
# deploy = File.join(App.config.bindir, 'ios/deploy')
# env = "XCODE_DIR=\"#{App.config.xcode_dir}\" CRASH_REPORTS_DIR=\"#{crash_reports_dir}\""
# flags = Rake.application.options.trace ? '-d' : ''
# cmd = "#{env} #{deploy} -l #{flags} \"#{device_id}\" \"#{App.config.archive}\""
# system(cmd)
# # Open the latest generated one.
# logs = Dir.glob(File.join(crash_reports_dir, "#{App.config.name}_*"))
# unless logs.empty?
# sh "/usr/bin/open -a Console \"#{logs.last}\""
# end
# end
# end

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# encoding: utf-8
# Copyright (c) 2012, HipByte SPRL and contributors
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
require 'motion/project/builder'
require 'motion/project/paralel_builder'
require 'motion/project/dependency'
module Motion; module Project
class Builder
def archive(config)
# Create .ipa archive.
app_bundle = config.app_bundle('iPhoneOS')
archive = config.archive
if !File.exist?(archive) or File.mtime(app_bundle) > File.mtime(archive)
App.info 'Create', archive
tmp = "/tmp/ipa_root"
sh "/bin/rm -rf #{tmp}"
sh "/bin/mkdir -p #{tmp}/Payload"
sh "/bin/cp -r \"#{app_bundle}\" #{tmp}/Payload"
Dir.chdir(tmp) do
sh "/bin/chmod -R 755 Payload"
sh "/usr/bin/zip -q -r archive.zip Payload"
end
sh "/bin/cp #{tmp}/archive.zip \"#{archive}\""
end
# Create manifest file (if needed).
manifest_plist = File.join(config.versionized_build_dir('iPhoneOS'), 'manifest.plist')
manifest_plist_data = config.manifest_plist_data
if manifest_plist_data and (!File.exist?(manifest_plist) or File.mtime(config.project_file) > File.mtime(manifest_plist))
App.info 'Create', manifest_plist
File.open(manifest_plist, 'w') { |io| io.write(manifest_plist_data) }
end
end
def codesign(config, platform)
bundle_path = config.app_bundle(platform)
raise unless File.exist?(bundle_path)
# Create bundle/ResourceRules.plist.
resource_rules_plist = File.join(bundle_path, 'ResourceRules.plist')
unless File.exist?(resource_rules_plist)
App.info 'Create', resource_rules_plist
File.open(resource_rules_plist, 'w') do |io|
io.write(<<-PLIST)
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>rules</key>
<dict>
<key>.*</key>
<true/>
<key>Info.plist</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>10</real>
</dict>
<key>ResourceRules.plist</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>100</real>
</dict>
</dict>
</dict>
</plist>
PLIST
end
end
# Copy the provisioning profile.
bundle_provision = File.join(bundle_path, "embedded.mobileprovision")
App.info 'Create', bundle_provision
FileUtils.cp config.provisioning_profile, bundle_provision
# Codesign.
codesign_cmd = "CODESIGN_ALLOCATE=\"#{File.join(config.platform_dir(platform), 'Developer/usr/bin/codesign_allocate')}\" /usr/bin/codesign"
if File.mtime(config.project_file) > File.mtime(bundle_path) \
or !system("#{codesign_cmd} --verify \"#{bundle_path}\" >& /dev/null")
App.info 'Codesign', bundle_path
entitlements = File.join(config.versionized_build_dir(platform), "Entitlements.plist")
File.open(entitlements, 'w') { |io| io.write(config.entitlements_data) }
sh "#{codesign_cmd} -f -s \"#{config.codesign_certificate}\" --resource-rules=\"#{resource_rules_plist}\" --entitlements #{entitlements} \"#{bundle_path}\""
end
end
def build(config, platform, opts)
datadir = config.datadir
unless File.exist?(File.join(datadir, platform))
$stderr.puts "This version of RubyMotion does not support `#{platform}'"
exit 1
end
archs = config.archs[platform]
# static_library = opts.delete(:static)
ruby = File.join(config.bindir, 'ruby')
llc = File.join(config.bindir, 'llc')
@nfd = File.join(config.bindir, 'nfd')
# if config.spec_mode and (config.spec_files - config.spec_core_files).empty?
# App.fail "No spec files in `#{config.specs_dir}'"
# end
config.resources_dirs.flatten!
config.resources_dirs.uniq!
# Locate SDK and compilers.
sdk = config.sdk(platform)
cc = config.locate_compiler(platform, 'clang')
cxx = config.locate_compiler(platform, 'clang++')
build_dir = File.join(config.versionized_build_dir(platform))
App.info 'Build', build_dir
# Prepare the list of BridgeSupport files needed.
bs_files = config.bridgesupport_files
# Build vendor libraries.
vendor_libs = []
config.vendor_projects.each do |vendor_project|
vendor_project.build(platform)
vendor_libs.concat(vendor_project.libs)
bs_files.concat(vendor_project.bs_files)
end
# Validate common build directory.
if !File.directory?(Builder.common_build_dir) or !File.writable?(Builder.common_build_dir)
$stderr.puts "Cannot write into the `#{Builder.common_build_dir}' directory, please remove or check permissions and try again."
exit 1
end
# TODO Framework: Should don't accept embedded (umbrella) frameworks
# Prepare embedded and external frameworks BridgeSupport files (OSX-only).
if config.respond_to?(:embedded_frameworks) && config.respond_to?(:external_frameworks)
embedded_frameworks = config.embedded_frameworks.map { |x| File.expand_path(x) }
external_frameworks = config.external_frameworks.map { |x| File.expand_path(x) }
(embedded_frameworks + external_frameworks).each do |path|
headers = Dir.glob(File.join(path, 'Headers/**/*.h'))
bs_file = File.join(Builder.common_build_dir, File.expand_path(path) + '.bridgesupport')
if !File.exist?(bs_file) or File.mtime(path) > File.mtime(bs_file)
FileUtils.mkdir_p(File.dirname(bs_file))
config.gen_bridge_metadata(platform, headers, bs_file, '', [])
end
bs_files << bs_file
end
else
embedded_frameworks = external_frameworks = []
end
# Build object files.
objs_build_dir = File.join(build_dir, 'objs')
FileUtils.mkdir_p(objs_build_dir)
any_obj_file_built = false
project_files = Dir.glob("**/*.rb").map{ |x| File.expand_path(x) }
is_default_archs = (archs == config.default_archs[platform])
rubyc_bs_flags = bs_files.map { |x| "--uses-bs \"" + x + "\" " }.join(' ')
build_file = Proc.new do |files_build_dir, path|
rpath = path
path = File.expand_path(path)
if is_default_archs && !project_files.include?(path)
files_build_dir = File.expand_path(File.join(Builder.common_build_dir, files_build_dir))
end
obj = File.join(files_build_dir, "#{path}.o")
should_rebuild = (!File.exist?(obj) \
or File.mtime(path) > File.mtime(obj) \
or File.mtime(ruby) > File.mtime(obj))
# Generate or retrieve init function.
init_func = should_rebuild ? "MREP_#{`/usr/bin/uuidgen`.strip.gsub('-', '')}" : `#{config.locate_binary('nm')} \"#{obj}\"`.scan(/T\s+_(MREP_.*)/)[0][0]
if should_rebuild
App.info 'Compile', rpath
FileUtils.mkdir_p(File.dirname(obj))
arch_objs = []
archs.each do |arch|
# Locate arch kernel.
kernel = File.join(datadir, platform, "kernel-#{arch}.bc")
raise "Can't locate kernel file" unless File.exist?(kernel)
# Assembly.
asm = File.join(files_build_dir, "#{path}.#{arch}.s")
arm64 = false
compiler_exec_arch = case arch
when /^arm/
(arm64 = (arch == 'arm64')) ? 'x86_64' : 'i386'
else
arch
end
sh "/usr/bin/env VM_PLATFORM=\"#{platform}\" VM_KERNEL_PATH=\"#{kernel}\" VM_OPT_LEVEL=\"#{config.opt_level}\" /usr/bin/arch -arch #{compiler_exec_arch} #{ruby} #{rubyc_bs_flags} --emit-llvm \"#{asm}\" #{init_func} \"#{path}\""
# Object
arch_obj = File.join(files_build_dir, "#{path}.#{arch}.o")
if arm64
# At the time of this writing Apple hasn't yet contributed the source code of the LLVM backend for the "arm64" architecture, so the RubyMotion compiler can't emit proper assembly yet. We work around this limitation by generating bitcode instead and giving it to the linker. Ugly but should be temporary (right?).
@dummy_object_file ||= begin
src_path = '/tmp/__dummy_object_file__.c'
obj_path = '/tmp/__dummy_object_file__.o'
File.open(src_path, 'w') { |io| io.puts "static int foo(void) { return 42; }" }
sh "#{cc} -c #{src_path} -o #{obj_path} -arch arm64 -miphoneos-version-min=7.0"
obj_path
end
ld_path = File.join(App.config.xcode_dir, 'Toolchains/XcodeDefault.xctoolchain/usr/bin/ld')
sh "#{ld_path} \"#{asm}\" \"#{@dummy_object_file}\" -arch arm64 -r -o \"#{arch_obj}\""
else
sh "#{cc} -fexceptions -c -arch #{arch} \"#{asm}\" -o \"#{arch_obj}\""
end
[asm].each { |x| File.unlink(x) } unless ENV['keep_temps']
arch_objs << arch_obj
end
# Assemble fat binary.
arch_objs_list = arch_objs.map { |x| "\"#{x}\"" }.join(' ')
sh "/usr/bin/lipo -create #{arch_objs_list} -output \"#{obj}\""
end
any_obj_file_built = true
[obj, init_func]
end
# Resolve file dependencies.
if config.detect_dependencies == true
config.dependencies = Dependency.new(config.files - config.exclude_from_detect_dependencies, config.dependencies).run
end
parallel = ParallelBuilder.new(objs_build_dir, build_file)
parallel.files = config.ordered_build_files
parallel.files += config.spec_files if config.spec_mode
parallel.run
objs = app_objs = parallel.objects
spec_objs = []
if config.spec_mode
app_objs = objs[0...config.ordered_build_files.size]
spec_objs = objs[-(config.spec_files.size)..-1]
end
FileUtils.touch(objs_build_dir) if any_obj_file_built
# # Generate init file.
# init_txt = <<EOS
# extern "C" {
# void ruby_sysinit(int *, char ***);
# void ruby_init(void);
# void ruby_init_loadpath(void);
# void ruby_script(const char *);
# void ruby_set_argv(int, char **);
# void rb_vm_init_compiler(void);
# void rb_vm_init_jit(void);
# void rb_vm_aot_feature_provide(const char *, void *);
# void *rb_vm_top_self(void);
# void rb_define_global_const(const char *, void *);
# void rb_rb2oc_exc_handler(void);
# void rb_exit(int);
# EOS
# app_objs.each do |_, init_func|
# init_txt << "void #{init_func}(void *, void *);\n"
# end
# init_txt << <<EOS
# }
# extern "C"
# void
# RubyMotionInit(int argc, char **argv)
# {
# static bool initialized = false;
# if (!initialized) {
# ruby_init();
# ruby_init_loadpath();
# if (argc > 0) {
# const char *progname = argv[0];
# ruby_script(progname);
# }
# #if !__LP64__
# try {
# #endif
# void *self = rb_vm_top_self();
# EOS
# init_txt << config.define_global_env_txt
# app_objs.each do |_, init_func|
# init_txt << "#{init_func}(self, 0);\n"
# end
# init_txt << <<EOS
# #if !__LP64__
# }
# catch (...) {
# rb_rb2oc_exc_handler();
# }
# #endif
# initialized = true;
# }
# }
# EOS
# # Compile init file.
# init = File.join(objs_build_dir, 'init.mm')
# init_o = File.join(objs_build_dir, 'init.o')
# if !(File.exist?(init) and File.exist?(init_o) and File.read(init) == init_txt)
# File.open(init, 'w') { |io| io.write(init_txt) }
# sh "#{cxx} \"#{init}\" #{config.cflags(platform, true)} -c -o \"#{init_o}\""
# end
# librubymotion = File.join(datadir, platform, 'librubymotion-static.a')
# if static_library
# # Create a static archive with all object files + the runtime.
# lib = File.join(config.versionized_build_dir(platform), config.name + '.a')
# App.info 'Create', lib
# objs_list = objs.map { |path, _| path }.unshift(init_o, *config.frameworks_stubs_objects(platform)).map { |x| "\"#{x}\"" }.join(' ')
# sh "/usr/bin/libtool -static \"#{librubymotion}\" #{objs_list} -o \"#{lib}\""
# return lib
# end
# # Generate main file.
# main_txt = config.main_cpp_file_txt(spec_objs)
# # Compile main file.
# main = File.join(objs_build_dir, 'main.mm')
# main_o = File.join(objs_build_dir, 'main.o')
# if !(File.exist?(main) and File.exist?(main_o) and File.read(main) == main_txt)
# File.open(main, 'w') { |io| io.write(main_txt) }
# sh "#{cxx} \"#{main}\" #{config.cflags(platform, true)} -c -o \"#{main_o}\""
# end
init_txt = <<EOS
#import <Foundation/Foundation.h>
extern "C" {
void *rb_vm_top_self(void);
EOS
app_objs.each do |_, init_func|
init_txt << "void #{init_func}(void *, void *);\n"
end
init_txt << <<EOS
}
__attribute__((constructor))
static void initializer(void)
{
static bool initialized = false;
if (!initialized) {
void *self = rb_vm_top_self();
EOS
app_objs.each do |_, init_func|
init_txt << "#{init_func}(self, 0);\n"
end
init_txt << <<EOS
}
initialized = true;
}
EOS
# Compile init file.
init = File.join(objs_build_dir, 'init.mm')
init_o = File.join(objs_build_dir, 'init.o')
if !(File.exist?(init) and File.exist?(init_o) and File.read(init) == init_txt)
File.open(init, 'w') { |io| io.write(init_txt) }
sh "#{cxx} \"#{init}\" #{config.cflags(platform, true)} -c -o \"#{init_o}\""
end
# Prepare bundle.
bundle_path = config.app_bundle(platform)
unless File.exist?(bundle_path)
App.info 'Create', bundle_path
FileUtils.mkdir_p(bundle_path)
end
# Link executable.
main_exec = config.app_bundle_executable(platform)
unless File.exist?(File.dirname(main_exec))
App.info 'Create', File.dirname(main_exec)
FileUtils.mkdir_p(File.dirname(main_exec))
end
main_exec_created = false
if !File.exist?(main_exec) \
or File.mtime(config.project_file) > File.mtime(main_exec) \
or objs.any? { |path, _| File.mtime(path) > File.mtime(main_exec) } \
or File.mtime(init_o) > File.mtime(main_exec) \
or vendor_libs.any? { |lib| File.mtime(lib) > File.mtime(main_exec) }
# or File.mtime(librubymotion) > File.mtime(main_exec)
App.info 'Link', main_exec
objs_list = objs.map { |path, _| path }.unshift(init_o, *config.frameworks_stubs_objects(platform)).map { |x| "\"#{x}\"" }.join(' ')
framework_search_paths = (config.framework_search_paths + (embedded_frameworks + external_frameworks).map { |x| File.dirname(x) }).uniq.map { |x| "-F '#{File.expand_path(x)}'" }.join(' ')
frameworks = (config.frameworks_dependencies + (embedded_frameworks + external_frameworks).map { |x| File.basename(x, '.framework') }).map { |x| "-framework #{x}" }.join(' ')
weak_frameworks = config.weak_frameworks.map { |x| "-weak_framework #{x}" }.join(' ')
vendor_libs = config.vendor_projects.inject([]) do |libs, vendor_project|
libs << vendor_project.libs.map { |x|
(vendor_project.opts[:force_load] ? '-force_load ' : '-ObjC ') + "\"#{x}\""
}
end.join(' ')
linker_option = begin
m = config.deployment_target.match(/(\d+)/)
if m[0].to_i < 7
"-stdlib=libstdc++"
end
end || ""
# sh "#{cxx} -o \"#{main_exec}\" #{objs_list} #{config.ldflags(platform)} -L#{File.join(datadir, platform)} -lrubymotion-static -lobjc -licucore #{linker_option} #{framework_search_paths} #{frameworks} #{weak_frameworks} #{config.libs.join(' ')} #{vendor_libs}"
sh "#{cxx} -o \"#{main_exec}\" #{objs_list} #{config.ldflags(platform)} -lobjc -licucore #{linker_option} #{framework_search_paths} #{frameworks} #{weak_frameworks} #{config.libs.join(' ')} #{vendor_libs} -single_module -compatibility_version 1 -current_version 1 -undefined dynamic_lookup -dynamiclib -read_only_relocs suppress -dead_strip -install_name @rpath/#{config.name}.framework/#{config.name} -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks"
# system %Q{ clang++ -O0 -g -o /tmp/liblol.dylib /tmp/main.o "/tmp/#{filename}.x86_64.o" -arch x86_64 -lobjc -licucore #{frameworks_flags} -dynamiclib -install_name /tmp/liblol.dylib -Xlinker -rpath -Xlinker /tmp/liblol.dylib -Xlinker -rpath -Xlinker /tmp/liblol.dylib -mmacosx-version-min=10.9 -single_module -compatibility_version 1 -current_version 1 -undefined suppress -flat_namespace }
# clang -arch armv7 -dynamiclib -isysroot [] -L[] -F[] -filelist [] -install_name @rpath/frameworktest.framework/frameworktest -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks -dead_strip -fapplication-extension -miphoneos-version-min=8.0 -single_module -compatibility_version 1 -current_version 1 -Xlinker -dependency_info -Xlinker [] -o frameworktest
main_exec_created = true
# # Change the install name of embedded frameworks.
# embedded_frameworks.each do |path|
# res = `/usr/bin/otool -L \"#{main_exec}\"`.scan(/(.*#{File.basename(path)}.*)\s\(/)
# if res and res[0] and res[0][0]
# old_path = res[0][0].strip
# if platform == "MacOSX"
# exec_path = "@executable_path/../Frameworks/"
# else
# exec_path = "@executable_path/Frameworks/"
# end
# new_path = exec_path + old_path.scan(/#{File.basename(path)}.*/)[0]
# sh "/usr/bin/install_name_tool -change \"#{old_path}\" \"#{new_path}\" \"#{main_exec}\""
# else
# App.warn "Cannot locate and fix install name path of embedded framework `#{path}' in executable `#{main_exec}', application might not start"
# end
# end
end
# # Create bundle/PkgInfo.
# bundle_pkginfo = File.join(bundle_path, 'PkgInfo')
# if !File.exist?(bundle_pkginfo) or File.mtime(config.project_file) > File.mtime(bundle_pkginfo)
# App.info 'Create', bundle_pkginfo
# File.open(bundle_pkginfo, 'w') { |io| io.write(config.pkginfo_data) }
# end
# Compile IB resources.
config.resources_dirs.each do |dir|
if File.exist?(dir)
ib_resources = []
ib_resources.concat((Dir.glob(File.join(dir, '**', '*.xib')) + Dir.glob(File.join(dir, '*.lproj', '*.xib'))).map { |xib| [xib, xib.sub(/\.xib$/, '.nib')] })
ib_resources.concat(Dir.glob(File.join(dir, '**', '*.storyboard')).map { |storyboard| [storyboard, storyboard.sub(/\.storyboard$/, '.storyboardc')] })
ib_resources.each do |src, dest|
if !File.exist?(dest) or File.mtime(src) > File.mtime(dest)
App.info 'Compile', src
sh "/usr/bin/ibtool --compile \"#{dest}\" \"#{src}\""
end
end
end
end
preserve_resources = []
# Compile Asset Catalog bundles.
assets_bundles = config.assets_bundles
unless assets_bundles.empty?
app_icons_asset_bundle = config.app_icons_asset_bundle
if app_icons_asset_bundle
app_icons_info_plist_path = config.app_icons_info_plist_path(platform)
app_icons_options = "--output-partial-info-plist \"#{app_icons_info_plist_path}\" " \
"--app-icon \"#{config.app_icon_name_from_asset_bundle}\""
end
App.info 'Compile', assets_bundles.join(", ")
app_resources_dir = File.expand_path(config.app_resources_dir(platform))
FileUtils.mkdir_p(app_resources_dir)
cmd = "\"#{config.xcode_dir}/usr/bin/actool\" --output-format human-readable-text " \
"--notices --warnings --platform #{config.deploy_platform.downcase} " \
"--minimum-deployment-target #{config.deployment_target} " \
"#{Array(config.device_family).map { |d| "--target-device #{d}" }.join(' ')} " \
"#{app_icons_options} --compress-pngs --compile \"#{app_resources_dir}\" " \
"\"#{assets_bundles.map { |f| File.expand_path(f) }.join('" "')}\""
$stderr.puts(cmd) if App::VERBOSE
actool_output = `#{cmd} 2>&1`
$stderr.puts(actool_output) if App::VERBOSE
# Split output in warnings and compiled files
actool_output, actool_compilation_results = actool_output.split('/* com.apple.actool.compilation-results */')
actool_compiled_files = actool_compilation_results.strip.split("\n")
if actool_document_warnings = actool_output.split('/* com.apple.actool.document.warnings */').last
# Propagate warnings to the user.
actool_document_warnings.strip.split("\n").each { |w| App.warn(w) }
end
# Remove the partial Info.plist line and preserve all other assets.
actool_compiled_files.delete(app_icons_info_plist_path) if app_icons_asset_bundle
preserve_resources.concat(actool_compiled_files.map { |f| File.basename(f) })
config.configure_app_icons_from_asset_bundle(platform) if app_icons_asset_bundle
end
# Compile CoreData Model resources and SpriteKit atlas files.
config.resources_dirs.each do |dir|
if File.exist?(dir)
Dir.glob(File.join(dir, '*.xcdatamodeld')).each do |model|
momd = model.sub(/\.xcdatamodeld$/, '.momd')
if !File.exist?(momd) or File.mtime(model) > File.mtime(momd)
App.info 'Compile', model
model = File.expand_path(model) # momc wants absolute paths.
momd = File.expand_path(momd)
sh "\"#{App.config.xcode_dir}/usr/bin/momc\" \"#{model}\" \"#{momd}\""
end
end
if cmd = config.spritekit_texture_atlas_compiler
Dir.glob(File.join(dir, '*.atlas')).each do |atlas|
if File.directory?(atlas)
App.info 'Compile', atlas
sh "\"#{cmd}\" \"#{atlas}\" \"#{bundle_path}\""
end
end
end
end
end
# # Copy embedded frameworks.
# unless embedded_frameworks.empty?
# app_frameworks = File.join(config.app_bundle(platform), 'Frameworks')
# FileUtils.mkdir_p(app_frameworks)
# embedded_frameworks.each do |src_path|
# dest_path = File.join(app_frameworks, File.basename(src_path))
# if !File.exist?(dest_path) or File.mtime(src_path) > File.mtime(dest_path)
# App.info 'Copy', src_path
# FileUtils.cp_r(src_path, dest_path)
# end
# end
# end
# Create bundle/Info.plist.
bundle_info_plist = File.join(bundle_path, 'Info.plist')
if !File.exist?(bundle_info_plist) or File.mtime(config.project_file) > File.mtime(bundle_info_plist)
App.info 'Create', bundle_info_plist
File.open(bundle_info_plist, 'w') { |io| io.write(config.info_plist_data(platform)) }
sh "/usr/bin/plutil -convert binary1 \"#{bundle_info_plist}\""
end
# Copy resources, handle subdirectories.
app_resources_dir = config.app_resources_dir(platform)
FileUtils.mkdir_p(app_resources_dir)
reserved_app_bundle_files = [
'_CodeSignature/CodeResources', 'CodeResources', 'embedded.mobileprovision',
'Info.plist', 'PkgInfo', 'ResourceRules.plist',
convert_filesystem_encoding(config.name)
]
resources_exclude_extnames = ['.xib', '.storyboard', '.xcdatamodeld', '.atlas', '.xcassets']
resources_paths = []
config.resources_dirs.each do |dir|
if File.exist?(dir)
resources_paths << Dir.chdir(dir) do
Dir.glob('**{,/*/**}/*').reject do |x|
# Find files with extnames to exclude or files inside bundles to
# exclude (e.g. xcassets).
File.extname(x) == '.lproj' ||
resources_exclude_extnames.include?(File.extname(x)) ||
resources_exclude_extnames.include?(File.extname(x.split('/').first))
end.map { |file| File.join(dir, file) }
end
end
end
resources_paths.flatten!
resources_paths.each do |res_path|
res = path_on_resources_dirs(config.resources_dirs, res_path)
if reserved_app_bundle_files.include?(res)
App.fail "Cannot use `#{res_path}' as a resource file because it's a reserved application bundle file"
end
dest_path = File.join(app_resources_dir, res)
copy_resource(res_path, dest_path)
end
# Compile all .strings files
Dir.glob(File.join(app_resources_dir, '{,**/}*.strings')).each do |strings_file|
compile_resource_to_binary_plist(strings_file)
end
# # Optional support for #eval (OSX-only).
# if config.respond_to?(:eval_support) and config.eval_support
# repl_dylib_path = File.join(datadir, '..', 'librubymotion-repl.dylib')
# dest_path = File.join(app_resources_dir, File.basename(repl_dylib_path))
# copy_resource(repl_dylib_path, dest_path)
# preserve_resources << File.basename(repl_dylib_path)
# end
# Delete old resource files.
resources_files = resources_paths.map { |x| path_on_resources_dirs(config.resources_dirs, x) }
Dir.chdir(app_resources_dir) do
Dir.glob('*').each do |bundle_res|
next if File.directory?(bundle_res)
next if reserved_app_bundle_files.include?(bundle_res)
next if resources_files.include?(bundle_res)
next if preserve_resources.include?(File.basename(bundle_res))
App.warn "File `#{bundle_res}' found in app bundle but not in resource directories, removing"
FileUtils.rm_rf(bundle_res)
end
end
# Generate dSYM.
dsym_path = config.app_bundle_dsym(platform)
if !File.exist?(dsym_path) or File.mtime(main_exec) > File.mtime(dsym_path)
App.info "Create", dsym_path
sh "/usr/bin/dsymutil \"#{main_exec}\" -o \"#{dsym_path}\""
end
# Strip all symbols. Only in distribution mode.
if main_exec_created and (config.distribution_mode or ENV['__strip__'])
App.info "Strip", main_exec
sh "#{config.locate_binary('strip')} #{config.strip_args} \"#{main_exec}\""
end
end
def path_on_resources_dirs(dirs, path)
dir = dirs.each do |dir|
break dir if path =~ /^#{dir}/
end
path = path.sub(/^#{dir}\/*/, '') if dir
path
end
def convert_filesystem_encoding(string)
if RUBY_VERSION < "2.1.0"
return eval `#{@nfd} "#{string}"`
else
# Dir.glob on Ruby 2.1 returns file path as "Normalization Form C".
# So, we do not convert to "Normalization Form D".
# (Ruby 2.0 or below, Dir.glob returns "Normalization Form D").
return string
end
end
def compile_resource_to_binary_plist(path)
unless File.size(path) == 0
App.info 'Compile', path
sh "/usr/bin/plutil -convert binary1 \"#{path}\""
end
end
def copy_resource(res_path, dest_path)
if !File.exist?(dest_path) or File.mtime(res_path) > File.mtime(dest_path)
FileUtils.mkdir_p(File.dirname(dest_path))
App.info 'Copy', res_path
FileUtils.cp_r(res_path, dest_path)
end
end
# def profile(config, platform, config_plist)
# plist_path = File.join(config.versionized_build_dir(platform), 'pbxperfconfig.plist')
# App.info('Create', plist_path)
# plist_path = File.expand_path(plist_path)
# File.open(plist_path, 'w') { |f| f << Motion::PropertyList.to_s(config_plist) }
# instruments_app = File.expand_path('../Applications/Instruments.app', config.xcode_dir)
# App.info('Profile', config.app_bundle(platform))
# sh "'#{File.join(config.bindir, 'instruments')}' '#{instruments_app}' '#{plist_path}'"
# end
class << self
def common_build_dir
dir = File.expand_path("~/Library/RubyMotion/build")
unless File.exist?(dir)
begin
FileUtils.mkdir_p dir
rescue
end
end
dir
end
end
end
end; end

View File

@@ -0,0 +1,528 @@
# encoding: utf-8
# Copyright (c) 2012, HipByte SPRL and contributors
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
require 'motion/project/xcode_config'
module Motion; module Project;
class IOSFrameworkConfig < XcodeConfig
register :'ios-framework'
# variable :device_family, :interface_orientations, :background_modes,
# :status_bar_style, :icons, :prerendered_icon, :fonts, :seed_id,
# :provisioning_profile, :manifest_assets
variable :device_family, :manifest_assets
def initialize(project_dir, build_mode)
super
@frameworks = ['UIKit', 'Foundation', 'CoreGraphics']
@device_family = :iphone
# @interface_orientations = [:portrait, :landscape_left, :landscape_right]
# @background_modes = []
# @status_bar_style = :default
# @icons = []
# @prerendered_icon = false
@manifest_assets = []
end
def platforms; ['iPhoneSimulator', 'iPhoneOS']; end
def local_platform; 'iPhoneSimulator'; end
def deploy_platform; 'iPhoneOS'; end
def archs
@archs ||= begin
# By default, do not build with 64-bit, as it's still experimental.
archs = super
archs['iPhoneSimulator'].delete('x86_64')
archs['iPhoneOS'].delete('arm64')
archs
end
end
# TODO datadir should not depend on the template name
def datadir(target=deployment_target)
File.join(motiondir, 'data', 'ios', target)
end
# def app_icons_info_plist_path(platform)
# File.expand_path(File.join(versionized_build_dir(platform), 'AppIcon.plist'))
# end
# def configure_app_icons_from_asset_bundle(platform)
# path = app_icons_info_plist_path(platform)
# if File.exist?(path)
# content = `/usr/libexec/PlistBuddy -c 'Print :CFBundleIcons:CFBundlePrimaryIcon:CFBundleIconFiles' "#{path}"`.strip
# self.icons = content.split("\n")[1..-2].map(&:strip)
# end
# end
def validate
# icons
# if !(icons.is_a?(Array) and icons.all? { |x| x.is_a?(String) })
# App.fail "app.icons should be an array of strings."
# end
# manifest_assets
if !(manifest_assets.is_a?(Array) and manifest_assets.all? { |x| x.is_a?(Hash) and x.keys.include?(:kind) and x.keys.include?(:url) })
App.fail "app.manifest_assets should be an array of hashes with values for the :kind and :url keys"
end
super
end
def locate_compiler(platform, *execs)
paths = [File.join(platform_dir(platform), 'Developer/usr/bin')]
paths.unshift File.join(xcode_dir, 'Toolchains/XcodeDefault.xctoolchain/usr/bin')
execs.each do |exec|
paths.each do |path|
cc = File.join(path, exec)
return escape_path(cc) if File.exist?(cc)
end
end
App.fail "Can't locate compilers for platform `#{platform}'"
end
# def archive_extension
# '.ipa'
# end
# def codesign_certificate
# super('iPhone')
# end
# def provisioning_profile(name = /iOS Team Provisioning Profile/)
# @provisioning_profile ||= begin
# paths = Dir.glob(File.expand_path("~/Library/MobileDevice/Provisioning\ Profiles/*.mobileprovision")).select do |path|
# text = File.read(path)
# text.force_encoding('binary') if RUBY_VERSION >= '1.9.0'
# text.scan(/<key>\s*Name\s*<\/key>\s*<string>\s*([^<]+)\s*<\/string>/)[0][0].match(name)
# end
# if paths.size == 0
# App.fail "Can't find a provisioning profile named `#{name}'"
# elsif paths.size > 1
# App.warn "Found #{paths.size} provisioning profiles named `#{name}'. Set the `provisioning_profile' project setting. Will use the first one: `#{paths[0]}'"
# end
# paths[0]
# end
# end
# def read_provisioned_profile_array(key)
# text = File.read(provisioning_profile)
# text.force_encoding('binary') if RUBY_VERSION >= '1.9.0'
# text.scan(/<key>\s*#{key}\s*<\/key>\s*<array>(.*?)\s*<\/array>/m)[0][0].scan(/<string>(.*?)<\/string>/).map { |str| str[0].strip }
# end
# private :read_provisioned_profile_array
# def provisioned_devices
# @provisioned_devices ||= read_provisioned_profile_array('ProvisionedDevices')
# end
# def seed_id
# @seed_id ||= begin
# seed_ids = read_provisioned_profile_array('ApplicationIdentifierPrefix')
# if seed_ids.size == 0
# App.fail "Can't find an application seed ID in the provisioning profile `#{provisioning_profile}'"
# elsif seed_ids.size > 1
# App.warn "Found #{seed_ids.size} seed IDs in the provisioning profile. Set the `seed_id' project setting. Will use the last one: `#{seed_ids.last}'"
# end
# seed_ids.last
# end
# end
# def entitlements_data
# dict = entitlements
# if distribution_mode
# dict['application-identifier'] ||= seed_id + '.' + identifier
# else
# # Required for gdb.
# dict['get-task-allow'] = true if dict['get-task-allow'].nil?
# end
# Motion::PropertyList.to_s(dict)
# end
def common_flags(platform)
simulator_version = begin
flag = " -miphoneos-version-min=#{deployment_target}"
if platform == "iPhoneSimulator"
ver = xcode_version[0].match(/(\d+)/)
if ver[0].to_i >= 5
flag = " -mios-simulator-version-min=#{deployment_target}"
end
end
flag
end
super + simulator_version
end
def cflags(platform, cplusplus)
super + " -g -fobjc-legacy-dispatch -fobjc-abi-version=2"
end
def ldflags(platform)
ldflags = super
ldflags << " -fobjc-arc" if deployment_target < '5.0'
ldflags
end
def bridgesupport_flags
extra_flags = (OSX_VERSION >= 10.7 && sdk_version < '7.0') ? '--no-64-bit' : ''
"--format complete #{extra_flags}"
end
def bridgesupport_cflags
a = sdk_version.scan(/(\d+)\.(\d+)/)[0]
sdk_version_headers = ((a[0].to_i * 10000) + (a[1].to_i * 100)).to_s
"-miphoneos-version-min=#{sdk_version} -D__ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__=#{sdk_version_headers}"
end
def device_family_int(family)
case family
when :iphone then 1
when :ipad then 2
else
App.fail "Unknown device_family value: `#{family}'"
end
end
def device_family_string(device_name, family, target, retina)
device = case family
when :iphone, 1
"iPhone"
when :ipad, 2
"iPad"
end
ver = xcode_version[0].match(/(\d+)/)
case ver[0].to_i
when 6
(device_name.nil?) ? device + device_retina_xcode6_string(family, target, retina) : device_name
when 5
device + device_retina_xcode5_string(family, target, retina)
else
device + device_retina_xcode4_string(family, target, retina)
end
end
# def device_retina_xcode4_string(family, target, retina)
# case retina
# when 'true'
# (family == 1 and target >= '6.0') ? ' (Retina 4-inch)' : ' (Retina)'
# when '3.5'
# ' (Retina 3.5-inch)'
# when '4'
# ' (Retina 4-inch)'
# else
# ''
# end
# end
# def device_retina_xcode5_string(family, target, retina)
# retina4_string = begin
# if (target >= '7.0' && App.config.archs['iPhoneSimulator'].include?("x86_64"))
# " Retina (4-inch 64-bit)"
# else
# " Retina (4-inch)"
# end
# end
# case retina
# when 'true'
# (family == 1 and target >= '6.0') ? retina4_string : ' Retina'
# when '3.5'
# ' Retina (3.5-inch)'
# when '4'
# ' Retina (4-inch)'
# else
# if target < '7.0'
# ''
# else
# (family == 1) ? retina4_string : ''
# end
# end
# end
# def device_retina_xcode6_string(family, target, retina)
# case retina
# when '3.5'
# ' 4s'
# when '4'
# ' 5s'
# else
# (family == 1) ? ' 5s' : ' Retina'
# end
# end
def device_family_ints
ary = @device_family.is_a?(Array) ? @device_family : [@device_family]
ary.map { |family| device_family_int(family) }
end
# def interface_orientations_consts
# @interface_orientations.map do |ori|
# case ori
# when :portrait then 'UIInterfaceOrientationPortrait'
# when :landscape_left then 'UIInterfaceOrientationLandscapeLeft'
# when :landscape_right then 'UIInterfaceOrientationLandscapeRight'
# when :portrait_upside_down then 'UIInterfaceOrientationPortraitUpsideDown'
# else
# App.fail "Unknown interface_orientation value: `#{ori}'"
# end
# end
# end
# def background_modes_consts
# @background_modes.map do |mode|
# case mode
# when :audio then 'audio'
# when :location then 'location'
# when :voip then 'voip'
# when :newsstand_content then 'newsstand-content'
# when :external_accessory then 'external-accessory'
# when :bluetooth_central then 'bluetooth-central'
# else
# App.fail "Unknown background_modes value: `#{mode}'"
# end
# end
# end
# def status_bar_style_const
# case @status_bar_style
# when :default then 'UIStatusBarStyleDefault'
# when :black_translucent then 'UIStatusBarStyleBlackTranslucent'
# when :black_opaque then 'UIStatusBarStyleBlackOpaque'
# when :light_content then 'UIStatusBarStyleLightContent'
# else
# App.fail "Unknown status_bar_style value: `#{@status_bar_style}'"
# end
# end
# def device_id
# @device_id ||= begin
# deploy = File.join(App.config.bindir, 'ios/deploy')
# device_id = `#{deploy} -D`.strip
# if device_id.empty?
# App.fail "Can't find an iOS device connected on USB"
# end
# device_id
# end
# end
def app_bundle(platform)
File.join(versionized_build_dir(platform), bundle_name + '.framework')
end
def app_bundle_executable(platform)
File.join(app_bundle(platform), name)
end
def app_resources_dir(platform)
app_bundle(platform)
end
# def fonts
# @fonts ||= begin
# resources_dirs.flatten.inject([]) do |fonts, dir|
# if File.exist?(dir)
# Dir.chdir(dir) do
# fonts.concat(Dir.glob('*.{otf,ttf}'))
# end
# else
# fonts
# end
# end
# end
# end
def info_plist
super.merge({ 'CFBundlePackageType' => 'FMWK' })
end
def info_plist_data(platform)
Motion::PropertyList.to_s({
'MinimumOSVersion' => deployment_target,
'CFBundleResourceSpecification' => 'ResourceRules.plist',
# 'CFBundleSupportedPlatforms' => [deploy_platform],
# 'CFBundleIconFiles' => icons,
# 'CFBundleIcons' => {
# 'CFBundlePrimaryIcon' => {
# 'CFBundleIconFiles' => icons,
# 'UIPrerenderedIcon' => prerendered_icon,
# }
# },
# 'UIAppFonts' => fonts,
# TODO temp hack to get ints for Instruments, but strings for normal builds.
'UIDeviceFamily' => device_family_ints.map { |x| ENV['__USE_DEVICE_INT__'] ? x.to_i : x.to_s },
# 'UISupportedInterfaceOrientations' => interface_orientations_consts,
# 'UIStatusBarStyle' => status_bar_style_const,
# 'UIBackgroundModes' => background_modes_consts,
'DTXcode' => begin
vers = xcode_version[0].gsub(/\./, '')
if vers.length == 2
'0' + vers + '0'
else
'0' + vers
end
end,
'DTXcodeBuild' => xcode_version[1],
'DTSDKName' => "#{platform.downcase}#{sdk_version}",
'DTSDKBuild' => sdk_build_version(platform),
'DTPlatformName' => platform.downcase,
'DTCompiler' => 'com.apple.compilers.llvm.clang.1_0',
'DTPlatformVersion' => sdk_version,
'DTPlatformBuild' => sdk_build_version(platform),
}.merge(generic_info_plist).merge(dt_info_plist).merge(info_plist))
end
def manifest_plist_data
return nil if manifest_assets.empty?
Motion::PropertyList.to_s({
'items' => [
{ 'assets' => manifest_assets,
'metadata' => {
'bundle-identifier' => identifier,
'bundle-version' => @version,
'kind' => 'software',
'title' => @name
} }
]
})
end
def supported_sdk_versions(versions)
versions.reverse.find { |vers| File.exist?(datadir(vers)) }
end
def sdk_build_version(platform)
@sdk_build_version ||= begin
sdk_path = sdk(platform)
`xcodebuild -version -sdk '#{sdk_path}' ProductBuildVersion`.strip
end
end
# def main_cpp_file_txt(spec_objs)
# main_txt = <<EOS
# #import <UIKit/UIKit.h>
# extern "C" {
# void rb_define_global_const(const char *, void *);
# void rb_rb2oc_exc_handler(void);
# void rb_exit(int);
# void RubyMotionInit(int argc, char **argv);
# EOS
# if spec_mode
# spec_objs.each do |_, init_func|
# main_txt << "void #{init_func}(void *, void *);\n"
# end
# end
# main_txt << <<EOS
# }
# EOS
# if spec_mode
# main_txt << <<EOS
# @interface SpecLauncher : NSObject
# @end
# #include <dlfcn.h>
# @implementation SpecLauncher
# + (id)launcher
# {
# [UIApplication sharedApplication];
# // Enable simulator accessibility.
# // Thanks http://www.stewgleadow.com/blog/2011/10/14/enabling-accessibility-for-ios-applications/
# NSString *simulatorRoot = [[[NSProcessInfo processInfo] environment] objectForKey:@"IPHONE_SIMULATOR_ROOT"];
# if (simulatorRoot != nil) {
# void *appSupportLibrary = dlopen([[simulatorRoot stringByAppendingPathComponent:@"/System/Library/PrivateFrameworks/AppSupport.framework/AppSupport"] fileSystemRepresentation], RTLD_LAZY);
# CFStringRef (*copySharedResourcesPreferencesDomainForDomain)(CFStringRef domain) = (CFStringRef (*)(CFStringRef)) dlsym(appSupportLibrary, "CPCopySharedResourcesPreferencesDomainForDomain");
# if (copySharedResourcesPreferencesDomainForDomain != NULL) {
# CFStringRef accessibilityDomain = copySharedResourcesPreferencesDomainForDomain(CFSTR("com.apple.Accessibility"));
# if (accessibilityDomain != NULL) {
# CFPreferencesSetValue(CFSTR("ApplicationAccessibilityEnabled"), kCFBooleanTrue, accessibilityDomain, kCFPreferencesAnyUser, kCFPreferencesAnyHost);
# CFRelease(accessibilityDomain);
# }
# }
# }
# // Load the UIAutomation framework.
# dlopen("/Developer/Library/PrivateFrameworks/UIAutomation.framework/UIAutomation", RTLD_LOCAL);
# SpecLauncher *launcher = [[self alloc] init];
# [[NSNotificationCenter defaultCenter] addObserver:launcher selector:@selector(appLaunched:) name:UIApplicationDidBecomeActiveNotification object:nil];
# return launcher;
# }
# - (void)appLaunched:(id)notification
# {
# // unregister observer to avoid duplicate invocation
# [[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationDidBecomeActiveNotification object:nil];
# // Give a bit of time for the simulator to attach...
# [self performSelector:@selector(runSpecs) withObject:nil afterDelay:0.3];
# }
# - (void)runSpecs
# {
# EOS
# spec_objs.each do |_, init_func|
# main_txt << "#{init_func}(self, 0);\n"
# end
# main_txt << "[NSClassFromString(@\"Bacon\") performSelector:@selector(run)];\n"
# main_txt << <<EOS
# }
# @end
# EOS
# end
# main_txt << <<EOS
# int
# main(int argc, char **argv)
# {
# NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
# int retval = 0;
# EOS
# if ENV['ARR_CYCLES_DISABLE']
# main_txt << <<EOS
# setenv("ARR_CYCLES_DISABLE", "1", true);
# EOS
# end
# main_txt << "[SpecLauncher launcher];\n" if spec_mode
# main_txt << <<EOS
# RubyMotionInit(argc, argv);
# EOS
# main_txt << <<EOS
# retval = UIApplicationMain(argc, argv, nil, @"#{delegate_class}");
# rb_exit(retval);
# [pool release];
# return retval;
# }
# EOS
# end
end
end; end

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@@ -0,0 +1,17 @@
.repl_history
build
tags
app/pixate_code.rb
resources/*.nib
resources/*.momd
resources/*.storyboardc
.DS_Store
nbproject
.redcar
#*#
*~
*.sw[po]
.eprj
.sass-cache
.idea
.dat*.*

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@@ -0,0 +1,4 @@
source 'https://rubygems.org'
gem 'rake'
# Add your dependencies here:

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@@ -0,0 +1,14 @@
# -*- coding: utf-8 -*-
$:.unshift("/Library/RubyMotion/lib")
require 'motion/project/template/ios-framework'
begin
require 'bundler'
Bundler.require
rescue LoadError
end
Motion::Project::App.setup do |app|
# Use `rake config' to see complete project settings.
app.name = '<%= name %>'
end

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@@ -0,0 +1,9 @@
describe "Application '<%= name %>'" do
before do
@app = UIApplication.sharedApplication
end
it "has one window" do
@app.windows.size.should == 1
end
end