[REPL] Use DEBUG_SIM_WINDOW_OFFSETS to print what sim is recognized.

This commit is contained in:
Eloy Durán
2013-11-11 17:40:45 +01:00
parent 80fd09c608
commit da14a8b0eb

View File

@@ -30,6 +30,7 @@
#include "rmtask.m"
static bool spec_mode = false;
static bool debug_sim_window_offsets = false;
static int debug_mode = -1;
#define DEBUG_GDB 1
#define DEBUG_REPL 2
@@ -445,7 +446,11 @@ get_app_windows_bounds(void)
bool found_thick_border = false;
#define MATCHES_FRAME(ww, hh) (portrait ? (w == ww && h == hh) : (w == hh && h == ww))
// Inset to account for the border and offset for presumably the window drop shadow.
#define LOG_MATCH(desc) \
if (debug_sim_window_offsets) { \
fprintf(stderr, "*** Recognized current Simulator window as %s.\n", desc); \
}
// Inset to account for the border and offset for the window drop shadow.
#define BORDER_INSET(x, y) \
bounds = CGRectOffset(portrait ? CGRectInset(bounds, x, y) : CGRectInset(bounds, y, x), 1, 2); \
found_thick_border = true;
@@ -453,6 +458,7 @@ get_app_windows_bounds(void)
if (simulator_device_family == DEVICE_FAMILY_IPHONE) {
if (simulator_retina_type == DEVICE_RETINA_FALSE) {
if (MATCHES_FRAME(368, 716)) {
LOG_MATCH("a Non-Retina iPhone with thick iPhone border");
// Same size on *Non* Retina and Retina Mac *with* iPhone border.
// State: Portrait & Landscape perfect!
BORDER_INSET(24, 118);
@@ -461,24 +467,34 @@ get_app_windows_bounds(void)
else if (simulator_retina_type == DEVICE_RETINA_3_5) {
if (retina_mac) {
if (MATCHES_FRAME(368, 716)) {
LOG_MATCH("a Retina iPhone 3.5\" with thick iPhone border " \
"running on a Retina Mac");
// Retina Mac with enough space for the full iPhone border.
// State: Portrait & Landscape perfect!
BORDER_INSET(24, 118);
}
else if (MATCHES_FRAME(366, 526)) {
// Retina Mac with not enough space for the full iPhone border, so gets an iPad border.
LOG_MATCH("a Retina iPhone 3.5\" with thick iPad border " \
"running on a Retina Mac");
// Retina Mac with not enough space for the full iPhone border,
// so gets an iPad border.
// State: Untested! Does it even exist?
BORDER_INSET(23, 23);
}
}
else {
if (MATCHES_FRAME(368, 716)) {
LOG_MATCH("a Retina iPhone 3.5\" with thick iPhone border " \
"running on a Non-Retina Mac");
// Non-Retina Mac with enough space for the full iPhone border.
// State: Untested!
BORDER_INSET(24, 118);
}
else if (MATCHES_FRAME(724, 1044)) {
// Non-Retina Mac with not enough space for the full iPhone border, so gets an iPad border.
LOG_MATCH("a Retina iPhone 3.5\" with thick iPad border " \
"running on a Non-Retina Mac");
// Non-Retina Mac with not enough space for the full iPhone
// border, so gets an iPad border.
// State: Portrait & Landscape perfect!
BORDER_INSET(42, 42);
}
@@ -487,23 +503,33 @@ get_app_windows_bounds(void)
else if (simulator_retina_type == DEVICE_RETINA_4) {
if (retina_mac) {
if (MATCHES_FRAME(386, 806)) {
LOG_MATCH("a Retina iPhone 4\" with thick iPhone border " \
"running on a Retina Mac");
// Retina Mac with enough space for the full iPhone border.
// State: Untested!
BORDER_INSET(33, 119);
}
else if (MATCHES_FRAME(366, 614)) {
// Retina Mac with not enough space for the full iPhone border, so gets an iPad border.
LOG_MATCH("a Retina iPhone 4\" with thick iPad border " \
"running on a Retina Mac");
// Retina Mac with not enough space for the full iPhone border,
// so gets an iPad border.
// State: Untested! Does it even exist?
BORDER_INSET(23, 23);
}
}
else {
if (MATCHES_FRAME(724, 1220)) {
// Non-Retina Mac with not enough space for the full iPhone border, so gets an iPad border.
LOG_MATCH("a Retina iPhone 4\" with thick iPad border " \
"running on a Non-Retina Mac");
// Non-Retina Mac with not enough space for the full iPhone
// border, so gets an iPad border.
// State: Portrait & Landscape perfect!
BORDER_INSET(42, 42);
}
else if (MATCHES_FRAME(706, 1374)) {
LOG_MATCH("a Retina iPhone 4\" with thick iPhone border " \
"running on a Retina Mac");
// Non-Retina Mac with enough space for the full iPhone border.
// State: Untested! Does it even exist?
BORDER_INSET(33, 119);
@@ -514,22 +540,31 @@ get_app_windows_bounds(void)
// iPad
else {
if (MATCHES_FRAME(852, 1108)) {
// Non-Retina iPad is the same size on Non-Retina and Retina Mac, as is the Retina iPad on a Retina Mac.
LOG_MATCH("a Non-Retina iPad with thick iPad border");
// Non-Retina iPad is the same size on Non-Retina and Retina Mac,
// as is the Retina iPad on a Retina Mac.
// State: Only Non-Retina iPad + Non-Retina Mac: Portrait & Landscape perfect!
BORDER_INSET(42, 42);
}
else if (simulator_retina_type == DEVICE_RETINA_TRUE && !retina_mac && MATCHES_FRAME(1582, 2216)) {
else if (simulator_retina_type == DEVICE_RETINA_TRUE &&
!retina_mac && MATCHES_FRAME(1582, 2216)) {
LOG_MATCH("a Retina iPad with thick border on a Non-Retina Mac");
// Retina iPad on a Non-Retina Mac is roughly twice as large.
// State: Untested! Does it even exist?
BORDER_INSET(42, 42);
}
}
if (!found_thick_border) {
if (debug_sim_window_offsets) {
fprintf(stderr, "*** Current Simulator window NOT recognized as " \
"having thick borders (%dx%d).\n", w, h);
}
bounds.origin.y += 24;
bounds.size.height -= 24;
}
#undef MATCHES_FRAME
#undef LOG_MATCH
#undef BORDER_INSET
#endif
@@ -1249,6 +1284,8 @@ main(int argc, char **argv)
}
spec_mode = getenv("SIM_SPEC_MODE") != NULL;
debug_sim_window_offsets = getenv("DEBUG_SIM_WINDOW_OFFSETS") != NULL;
int argv_n = 1;
debug_mode = atoi(argv[argv_n++]);
#if defined(SIMULATOR_IOS)