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[xcassets] Move iOS/OS X specific behavior back to configs.
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@@ -337,29 +337,12 @@ EOS
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preserve_resources = []
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# Compile Asset Catalog bundles.
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xcassets_bundles = []
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config.resources_dirs.each do |dir|
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if File.exist?(dir)
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xcassets_bundles.concat(Dir.glob(File.expand_path(File.join(dir, '*.xcassets'))))
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end
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end
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unless xcassets_bundles.empty?
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ios = config.deploy_platform == 'iPhoneOS'
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app_icons_asset_bundles = xcassets_bundles.map { |b| Dir.glob(File.join(b, '*.appiconset')) }.flatten
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if app_icons_asset_bundles.size > 1
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App.warn "Found #{app_icons_asset_bundles.size} app icon sets across all " \
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"xcasset bundles. Only the first one (alphabetically) " \
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"will be used."
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end
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if app_icons_asset_bundle = app_icons_asset_bundles.sort.first
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preserve_resources = ios ? config.icons : [config.icon]
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app_icon_name = File.basename(app_icons_asset_bundle, '.appiconset')
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# TODO We can potentially use the plist output to identify the icon
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# names for the config, instead of parsing the JSON. This also
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# guards against the Contents.json format changing.
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app_icons_info_plist = ios ? File.expand_path(File.join(build_dir, 'AppIcon.plist')) : '/dev/null'
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app_icons_options = "--output-partial-info-plist \"#{app_icons_info_plist}\" --app-icon \"#{app_icon_name}\""
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assets_bundles = config.assets_bundles
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unless assets_bundles.empty?
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app_icons_asset_bundle = config.app_icons_asset_bundle
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if app_icons_asset_bundle
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app_icons_options = "--output-partial-info-plist \"#{config.app_icons_info_plist_path(platform)}\" " \
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"--app-icon \"#{config.app_icon_name_from_asset_bundle}\""
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end
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app_resources_dir = File.expand_path(config.app_resources_dir(platform))
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@@ -369,7 +352,7 @@ EOS
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"--minimum-deployment-target #{config.deployment_target} " \
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"#{Array(config.device_family).map { |d| "--target-device #{d}" }.join(' ')} " \
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"#{app_icons_options} " \
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"--compress-pngs --compile \"#{app_resources_dir}\" \"#{xcassets_bundles.join('" "')}\""
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"--compress-pngs --compile \"#{app_resources_dir}\" \"#{assets_bundles.join('" "')}\""
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# TODO should be quiet normally
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puts cmd
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actool_output = `#{cmd}`.strip
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@@ -386,23 +369,11 @@ EOS
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unless actool_compiled_files
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App.fail 'TODO'
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end
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actool_compiled_files.pop
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# Remove the partial Info.plist line.
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actool_compiled_files.pop if app_icons_asset_bundle
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preserve_resources.concat(actool_compiled_files)
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# Extract the app icon file(s) name(s) and assign it to the config.
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if app_icons_asset_bundle
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if ios
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app_icons_info_plist_content = `/usr/libexec/PlistBuddy -c 'Print :CFBundleIcons:CFBundlePrimaryIcon:CFBundleIconFiles' "#{app_icons_info_plist}"`.strip
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lines = app_icons_info_plist_content.split("\n")
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if lines.size < 2
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App.fail 'TODO'
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end
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config.icons = lines[1..-2]
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else
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# On Mac there is only ever one icns file.
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config.icon = app_icon_name
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end
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end
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config.configure_app_icons_from_asset_bundle(platform) if app_icons_asset_bundle
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end
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# Compile CoreData Model resources and SpriteKit atlas files.
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@@ -57,6 +57,18 @@ module Motion; module Project;
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end
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end
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def app_icons_info_plist_path(platform)
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File.expand_path(File.join(versionized_build_dir(platform), 'AppIcon.plist'))
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end
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def configure_app_icons_from_asset_bundle(platform)
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path = app_icons_info_plist_path(platform)
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if File.exist?(path)
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content = `/usr/libexec/PlistBuddy -c 'Print :CFBundleIcons:CFBundlePrimaryIcon:CFBundleIconFiles' "#{path}"`.strip
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self.icons = content.split("\n")[1..-2]
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end
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end
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def validate
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# icons
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if !(icons.is_a?(Array) and icons.all? { |x| x.is_a?(String) })
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@@ -68,6 +68,15 @@ module Motion; module Project;
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archs
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end
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def app_icons_info_plist_path(platform)
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'/dev/null'
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end
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# On OS X only one file is output. E.g. NAME.icns
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def configure_app_icons_from_asset_bundle(platform)
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self.icon = app_icon_name_from_asset_bundle
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end
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def locate_compiler(platform, *execs)
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execs.each do |exec|
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cc = File.join('/usr/bin', exec)
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@@ -322,5 +322,29 @@ EOS
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path = File.join(xcode_dir, 'usr/bin/TextureAtlas')
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File.exist?(path) ? path : nil
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end
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def assets_bundles
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xcassets_bundles = []
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resources_dirs.each do |dir|
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if File.exist?(dir)
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xcassets_bundles.concat(Dir.glob(File.expand_path(File.join(dir, '*.xcassets'))))
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end
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end
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xcassets_bundles
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end
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def app_icons_asset_bundle
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app_icons_asset_bundles = assets_bundles.map { |b| Dir.glob(File.join(b, '*.appiconset')) }.flatten
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if app_icons_asset_bundles.size > 1
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App.warn "Found #{app_icons_asset_bundles.size} app icon sets across all " \
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"xcasset bundles. Only the first one (alphabetically) " \
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"will be used."
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end
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app_icons_asset_bundles.sort.first
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end
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def app_icon_name_from_asset_bundle
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File.basename(app_icons_asset_bundle, '.appiconset')
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end
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end
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end; end
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