mirror of
https://github.com/zhigang1992/DefinitelyTyped.git
synced 2026-06-06 06:19:58 +08:00
update to three.js r68.
This commit is contained in:
@@ -43,7 +43,7 @@
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// Cube
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var geometry = new THREE.CubeGeometry(200, 200, 200);
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var geometry = new THREE.BoxGeometry(200, 200, 200);
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for (var i = 0; i < geometry.faces.length; i += 2) {
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@@ -1,5 +1,6 @@
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/// <reference path="../../three.d.ts" />
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/// <reference path="../three-tests-setup.ts" />
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/// <reference path="../../../tween.js/tween.js.d.ts" />
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// https://github.com/mrdoob/three.js/blob/master/examples/canvas_interactive_cubes_tween.html
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@@ -7,7 +7,6 @@
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// ------- variable definitions that does not exist in the original code. These are for typescript.
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// -------
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var camera, scene, renderer,
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particle1, particle2, particle3,
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light1, light2, light3,
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loader, mesh;
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@@ -43,14 +42,14 @@
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}
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particle1 = new THREE.Sprite(new THREE.SpriteCanvasMaterial({ color: 0xff0040, program: program }));
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scene.add(particle1);
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var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0xff0040, program: program } ) );
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light1.add( sprite );
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particle2 = new THREE.Sprite(new THREE.SpriteCanvasMaterial({ color: 0x0040ff, program: program }));
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scene.add(particle2);
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var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0x0040ff, program: program } ) );
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light2.add( sprite );
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particle3 = new THREE.Sprite(new THREE.SpriteCanvasMaterial({ color: 0x80ff80, program: program }));
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scene.add(particle3);
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var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0x80ff80, program: program } ) );
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light3.add( sprite );
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loader = new THREE.JSONLoader();
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loader.load('obj/WaltHeadLo.js', function (geometry) {
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@@ -94,29 +93,17 @@
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if (mesh) mesh.rotation.y -= 0.01;
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particle1.position.x = Math.sin(time * 0.7) * 30;
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particle1.position.y = Math.cos(time * 0.5) * 40;
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particle1.position.z = Math.cos(time * 0.3) * 30;
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light1.position.x = Math.sin( time * 0.7 ) * 30;
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light1.position.y = Math.cos( time * 0.5 ) * 40;
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light1.position.z = Math.cos( time * 0.3 ) * 30;
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light1.position.x = particle1.position.x;
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light1.position.y = particle1.position.y;
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light1.position.z = particle1.position.z;
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light2.position.x = Math.cos( time * 0.3 ) * 30;
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light2.position.y = Math.sin( time * 0.5 ) * 40;
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light2.position.z = Math.sin( time * 0.7 ) * 30;
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particle2.position.x = Math.cos(time * 0.3) * 30;
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particle2.position.y = Math.sin(time * 0.5) * 40;
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particle2.position.z = Math.sin(time * 0.7) * 30;
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light2.position.x = particle2.position.x;
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light2.position.y = particle2.position.y;
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light2.position.z = particle2.position.z;
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particle3.position.x = Math.sin(time * 0.7) * 30;
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particle3.position.y = Math.cos(time * 0.3) * 40;
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particle3.position.z = Math.sin(time * 0.5) * 30;
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light3.position.x = particle3.position.x;
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light3.position.y = particle3.position.y;
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light3.position.z = particle3.position.z;
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light3.position.x = Math.sin( time * 0.7 ) * 30;
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light3.position.y = Math.cos( time * 0.3 ) * 40;
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light3.position.z = Math.sin( time * 0.5 ) * 30;
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renderer.render(scene, camera);
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@@ -11,7 +11,7 @@
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var container, stats;
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var camera, scene, renderer, objects;
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var particleLight, pointLight;
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var pointLight;
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init();
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animate();
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@@ -103,10 +103,6 @@
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}
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particleLight = new THREE.Sprite(new THREE.SpriteCanvasMaterial({ color: 0xffffff, program: program }));
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particleLight.scale.x = particleLight.scale.y = 8;
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scene.add(particleLight);
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// Lights
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scene.add(new THREE.AmbientLight(Math.random() * 0x202020));
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@@ -121,6 +117,10 @@
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pointLight = new THREE.PointLight(0xffffff, 1);
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scene.add(pointLight);
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var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0xffffff, program: program } ) );
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sprite.scale.set( 8, 8, 8 );
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pointLight.add( sprite );
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renderer = new THREE.CanvasRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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container.appendChild(renderer.domElement);
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@@ -198,13 +198,10 @@
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}
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particleLight.position.x = Math.sin(timer * 7) * 300;
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particleLight.position.y = Math.cos(timer * 5) * 400;
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particleLight.position.z = Math.cos(timer * 3) * 300;
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pointLight.position.x = Math.sin( timer * 7 ) * 300;
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pointLight.position.y = Math.cos( timer * 5 ) * 400;
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pointLight.position.z = Math.cos( timer * 3 ) * 300;
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pointLight.position.x = particleLight.position.x;
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pointLight.position.y = particleLight.position.y;
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pointLight.position.z = particleLight.position.z;
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renderer.render(scene, camera);
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@@ -1,5 +1,6 @@
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/// <reference path="../../three.d.ts" />
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/// <reference path="../three-tests-setup.ts" />
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/// <reference path="../../../tween.js/tween.js.d.ts" />
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// https://github.com/mrdoob/three.js/blob/master/examples/css3d_sprites.html
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@@ -26,23 +27,16 @@
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scene = new THREE.Scene();
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var sprite = document.createElement('img');
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sprite.addEventListener('load', function (event) {
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var image = document.createElement( 'img' );
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image.addEventListener( 'load', function ( event ) {
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for (var i = 0, j = 0; i < particlesTotal; i++, j += 3) {
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for ( var i = 0; i < particlesTotal; i ++ ) {
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var canvas = document.createElement('canvas');
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canvas.width = sprite.width;
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canvas.height = sprite.height;
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var context = canvas.getContext('2d');
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context.drawImage(sprite, 0, 0);
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var object = new THREE.CSS3DSprite(canvas);
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var object = new THREE.CSS3DSprite( image.cloneNode() );
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object.position.x = Math.random() * 4000 - 2000,
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object.position.y = Math.random() * 4000 - 2000,
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object.position.z = Math.random() * 4000 - 2000
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scene.add(object);
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scene.add(object);
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objects.push(object);
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@@ -51,7 +45,7 @@
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transition();
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}, false);
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sprite.src = 'textures/sprite.png';
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image.src = 'textures/sprite.png';
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// Plane
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File diff suppressed because it is too large
Load Diff
297
threejs/tests/webgl/webgl_animation_skinning_morph.ts
Normal file
297
threejs/tests/webgl/webgl_animation_skinning_morph.ts
Normal file
@@ -0,0 +1,297 @@
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/// <reference path="../../three.d.ts" />
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/// <reference path="../three-tests-setup.ts" />
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// https://github.com/mrdoob/three.js/blob/master/examples/webgl_sprites.html
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() => {
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// ------- variable definitions that does not exist in the original code. These are for typescript.
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var material: THREE.SpriteMaterial;
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var geometry: THREE.JSonLoaderResultGeometry;
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var dat:any;
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// -------
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_HEIGHT = window.innerHeight;
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var FLOOR = -250;
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var container,stats;
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var camera, scene;
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var renderer;
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var mesh, helper;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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var clock = new THREE.Clock();
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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init();
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animate();
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function init() {
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container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
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camera.position.z = 2200;
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scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
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scene.add( camera );
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// GROUND
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var groundMaterial = new THREE.MeshPhongMaterial( { emissive: 0xbbbbbb } );
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var planeGeometry = new THREE.PlaneGeometry( 16000, 16000 );
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var ground = new THREE.Mesh( planeGeometry, groundMaterial );
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ground.position.set( 0, FLOOR, 0 );
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ground.rotation.x = -Math.PI/2;
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scene.add( ground );
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ground.receiveShadow = true;
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// LIGHTS
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var ambient = new THREE.AmbientLight( 0x222222 );
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scene.add( ambient );
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var light = new THREE.DirectionalLight( 0xebf3ff, 1.6 );
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light.position.set( 0, 140, 500 ).multiplyScalar( 1.1 );
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scene.add( light );
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light.castShadow = true;
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light.shadowMapWidth = 2048;
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light.shadowMapHeight = 2048;
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var d = 390;
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light.shadowCameraLeft = -d * 2;
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light.shadowCameraRight = d * 2;
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light.shadowCameraTop = d * 1.5;
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light.shadowCameraBottom = -d;
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light.shadowCameraFar = 3500;
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//light.shadowCameraVisible = true;
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//
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var light = new THREE.DirectionalLight( 0x497f13, 1 );
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light.position.set( 0, -1, 0 );
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scene.add( light );
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// RENDERER
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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renderer.domElement.style.position = "relative";
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renderer.setClearColor( scene.fog.color, 1 );
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container.appendChild( renderer.domElement );
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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renderer.shadowMapEnabled = true;
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// STATS
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stats = new Stats();
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container.appendChild( stats.domElement );
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//
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var loader = new THREE.JSONLoader();
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loader.load( "models/skinned/knight.js", function ( geometry, materials ) {
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createScene( geometry, materials, 0, FLOOR, -300, 60 )
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} );
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// GUI
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initGUI();
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function ensureLoop( animation ) {
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for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
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var bone = animation.hierarchy[ i ];
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var first = bone.keys[ 0 ];
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var last = bone.keys[ bone.keys.length - 1 ];
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last.pos = first.pos;
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last.rot = first.rot;
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last.scl = first.scl;
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}
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}
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function createScene( geometry, materials, x, y, z, s ) {
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ensureLoop( geometry.animation );
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geometry.computeBoundingBox();
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var bb = geometry.boundingBox;
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var path = "textures/cube/Park2/";
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var format = '.jpg';
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var urls = [
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path + 'posx' + format, path + 'negx' + format,
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path + 'posy' + format, path + 'negy' + format,
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path + 'posz' + format, path + 'negz' + format
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];
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//var envMap = THREE.ImageUtils.loadTextureCube( urls );
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//var map = THREE.ImageUtils.loadTexture( "textures/UV_Grid_Sm.jpg" );
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//var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() );
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//var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
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for ( var i = 0; i < materials.length; i ++ ) {
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var m = materials[ i ];
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m.skinning = true;
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m.morphTargets = true;
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m.specular.setHSL( 0, 0, 0.1 );
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m.color.setHSL( 0.6, 0, 0.6 );
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m.ambient.copy( m.color );
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//m.map = map;
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//m.envMap = envMap;
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//m.bumpMap = bumpMap;
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//m.bumpScale = 2;
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//m.combine = THREE.MixOperation;
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//m.reflectivity = 0.75;
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m.wrapAround = true;
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}
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mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial( materials ) );
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mesh.position.set( x, y - bb.min.y * s, z );
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mesh.scale.set( s, s, s );
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scene.add( mesh );
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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helper = new THREE.SkeletonHelper( mesh );
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helper.material.linewidth = 3;
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helper.visible = false;
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scene.add( helper );
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var animation = new THREE.Animation( mesh, geometry.animation );
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animation.play();
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}
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function initGUI() {
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var API = {
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'show model' : true,
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'show skeleton' : false
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};
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var gui = new dat.GUI();
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gui.add( API, 'show model' ).onChange( function() { mesh.visible = API[ 'show model' ]; } );
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gui.add( API, 'show skeleton' ).onChange( function() { helper.visible = API[ 'show skeleton' ]; } );
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX );
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mouseY = ( event.clientY - windowHalfY );
|
||||
|
||||
}
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||||
|
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//
|
||||
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function animate() {
|
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|
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requestAnimationFrame( animate );
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|
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render();
|
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stats.update();
|
||||
|
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}
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||||
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function render() {
|
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var delta = 0.75 * clock.getDelta();
|
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|
||||
camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
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|
||||
camera.lookAt( scene.position );
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// update skinning
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THREE.AnimationHandler.update( delta );
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if ( helper !== undefined ) helper.update();
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// update morphs
|
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if ( mesh ) {
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var time = Date.now() * 0.001;
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// mouth
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mesh.morphTargetInfluences[ 1 ] = ( 1 + Math.sin( 4 * time ) ) / 2;
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// frown ?
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||||
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mesh.morphTargetInfluences[ 2 ] = ( 1 + Math.sin( 2 * time ) ) / 2;
|
||||
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||||
// eyes
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||||
|
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mesh.morphTargetInfluences[ 3 ] = ( 1 + Math.cos( 4 * time ) ) / 2;
|
||||
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||||
}
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
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}
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}
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@@ -49,11 +49,6 @@
|
||||
|
||||
var geometry = new THREE.BufferGeometry();
|
||||
|
||||
geometry.addAttribute('index', new Uint16Array(triangles * 3), 1);
|
||||
geometry.addAttribute('position', new Float32Array(triangles * 3 * 3), 3);
|
||||
geometry.addAttribute('normal', new Float32Array(triangles * 3 * 3), 3);
|
||||
geometry.addAttribute('color', new Float32Array(triangles * 3 * 3), 3);
|
||||
|
||||
// break geometry into
|
||||
// chunks of 21,845 triangles (3 unique vertices per triangle)
|
||||
// for indices to fit into 16 bit integer number
|
||||
@@ -61,7 +56,7 @@
|
||||
|
||||
var chunkSize = 21845;
|
||||
|
||||
var indices = geometry.getAttribute('index').array;
|
||||
var indices = new Uint16Array( triangles * 3 );
|
||||
|
||||
for (var i = 0; i < indices.length; i++) {
|
||||
|
||||
@@ -69,9 +64,9 @@
|
||||
|
||||
}
|
||||
|
||||
var positions = geometry.getAttribute('position').array;
|
||||
var normals = geometry.getAttribute('normal').array;
|
||||
var colors = geometry.getAttribute('color').array;
|
||||
var positions = new Float32Array( triangles * 3 * 3 );
|
||||
var normals = new Float32Array( triangles * 3 * 3 );
|
||||
var colors = new Float32Array( triangles * 3 * 3 );
|
||||
|
||||
var color = new THREE.Color();
|
||||
|
||||
@@ -167,6 +162,11 @@
|
||||
|
||||
}
|
||||
|
||||
geometry.addAttribute( 'index', new THREE.BufferAttribute( indices, 1 ) );
|
||||
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
|
||||
geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
|
||||
geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
|
||||
|
||||
var offsets = triangles / chunkSize;
|
||||
|
||||
for (var i = 0; i < offsets; i++) {
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
|
||||
}
|
||||
|
||||
var particles = new THREE.ParticleSystem(geometry, new THREE.ParticleSystemMaterial({ color: 0x888888 }));
|
||||
var particles = new THREE.PointCloud( geometry, new THREE.PointCloudMaterial( { color: 0x888888 } ) );
|
||||
scene.add(particles);
|
||||
|
||||
//
|
||||
|
||||
335
threejs/tests/webgl/webgl_interactive_raycasting_pointcloud.ts
Normal file
335
threejs/tests/webgl/webgl_interactive_raycasting_pointcloud.ts
Normal file
@@ -0,0 +1,335 @@
|
||||
/// <reference path="../../three.d.ts" />
|
||||
/// <reference path="../three-tests-setup.ts" />
|
||||
|
||||
// https://github.com/mrdoob/three.js/blob/master/examples/webgl_sprites.html
|
||||
|
||||
() => {
|
||||
// ------- variable definitions that does not exist in the original code. These are for typescript.
|
||||
var material: THREE.SpriteMaterial;
|
||||
var intersection: THREE.Intersection;
|
||||
var container: HTMLElement;
|
||||
var pcBuffer: THREE.PointCloud;
|
||||
var v: any;
|
||||
// -------
|
||||
|
||||
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
||||
|
||||
var renderer, scene, camera, stats;
|
||||
var pointclouds;
|
||||
var projector, raycaster, intersects;
|
||||
var mouse = { x: 1, y: 1 };
|
||||
var vector = new THREE.Vector3();
|
||||
intersection = null;
|
||||
var spheres = [];
|
||||
var spheresIndex = 0;
|
||||
var clock;
|
||||
|
||||
var threshold = 0.1;
|
||||
var pointSize = 0.01;
|
||||
var width = 150;
|
||||
var length = 150;
|
||||
var rotateY = new THREE.Matrix4().makeRotationY( 0.005 );
|
||||
|
||||
init();
|
||||
animate();
|
||||
|
||||
function generatePointCloudGeometry( color, width, length ){
|
||||
|
||||
var geometry = new THREE.BufferGeometry();
|
||||
var numPoints = width*length;
|
||||
|
||||
var positions = new Float32Array( numPoints*3 );
|
||||
var colors = new Float32Array( numPoints*3 );
|
||||
|
||||
var k = 0;
|
||||
|
||||
for( var i = 0; i < width; i++ ) {
|
||||
|
||||
for( var j = 0; j < length; j++ ) {
|
||||
|
||||
var u = i / width;
|
||||
var v = j / length;
|
||||
var x = u - 0.5;
|
||||
var y = ( Math.cos( u * Math.PI * 8 ) + Math.sin( v * Math.PI * 8 ) ) / 20;
|
||||
var z = v - 0.5;
|
||||
|
||||
positions[ 3 * k ] = x;
|
||||
positions[ 3 * k + 1 ] = y;
|
||||
positions[ 3 * k + 2 ] = z;
|
||||
|
||||
var intensity = ( y + 0.1 ) * 5;
|
||||
colors[ 3 * k ] = color.r * intensity;
|
||||
colors[ 3 * k + 1 ] = color.g * intensity;
|
||||
colors[ 3 * k + 2 ] = color.b * intensity;
|
||||
|
||||
k++;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
|
||||
geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
|
||||
geometry.computeBoundingBox();
|
||||
|
||||
return geometry;
|
||||
|
||||
}
|
||||
|
||||
function generatePointcloud( color, width, length ) {
|
||||
|
||||
var geometry = generatePointCloudGeometry( color, width, length );
|
||||
|
||||
var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
|
||||
var pointcloud = new THREE.PointCloud( geometry, material );
|
||||
|
||||
return pointcloud;
|
||||
|
||||
}
|
||||
|
||||
function generateIndexedPointcloud( color, width, length ) {
|
||||
|
||||
var geometry = generatePointCloudGeometry( color, width, length );
|
||||
var numPoints = width * length;
|
||||
var indices = new Uint16Array( numPoints );
|
||||
|
||||
var k = 0;
|
||||
|
||||
for( var i = 0; i < width; i++ ) {
|
||||
|
||||
for( var j = 0; j < length; j++ ) {
|
||||
|
||||
indices[ k ] = k;
|
||||
k++;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
geometry.addAttribute( 'index', new THREE.BufferAttribute( indices, 1 ) );
|
||||
|
||||
var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
|
||||
var pointcloud = new THREE.PointCloud( geometry, material );
|
||||
|
||||
return pointcloud;
|
||||
|
||||
}
|
||||
|
||||
function generateIndexedWithOffsetPointcloud( color, width, length ){
|
||||
|
||||
var geometry = generatePointCloudGeometry( color, width, length );
|
||||
var numPoints = width * length;
|
||||
var indices = new Uint16Array( numPoints );
|
||||
|
||||
var k = 0;
|
||||
|
||||
for( var i = 0; i < width; i++ ){
|
||||
|
||||
for( var j = 0; j < length; j++ ) {
|
||||
|
||||
indices[ k ] = k;
|
||||
k++;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
geometry.addAttribute( 'index', new THREE.BufferAttribute( indices, 1 ) );
|
||||
|
||||
var offset = { start: 0, count: indices.length, index: 0 };
|
||||
geometry.offsets.push( offset );
|
||||
|
||||
var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
|
||||
var pointcloud = new THREE.PointCloud( geometry, material );
|
||||
|
||||
return pointcloud;
|
||||
|
||||
}
|
||||
|
||||
function generateRegularPointcloud( color, width, length ) {
|
||||
|
||||
var geometry = new THREE.Geometry();
|
||||
var numPoints = width * length;
|
||||
|
||||
var colors = [];
|
||||
|
||||
var k = 0;
|
||||
|
||||
for( var i = 0; i < width; i++ ) {
|
||||
|
||||
for( var j = 0; j < length; j++ ) {
|
||||
|
||||
var u = i / width;
|
||||
v = j / length;
|
||||
var x = u - 0.5;
|
||||
var y = ( Math.cos( u * Math.PI * 8 ) + Math.sin( v * Math.PI * 8) ) / 20;
|
||||
var z = v - 0.5;
|
||||
v = new THREE.Vector3( x,y,z );
|
||||
|
||||
var intensity = ( y + 0.1 ) * 7;
|
||||
colors[ 3 * k ] = color.r * intensity;
|
||||
colors[ 3 * k + 1 ] = color.g * intensity;
|
||||
colors[ 3 * k + 2 ] = color.b * intensity;
|
||||
|
||||
geometry.vertices.push( v );
|
||||
colors[ k ] = ( color.clone().multiplyScalar( intensity ) );
|
||||
|
||||
k++;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
geometry.colors = colors;
|
||||
geometry.computeBoundingBox();
|
||||
|
||||
var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
|
||||
var pointcloud = new THREE.PointCloud( geometry, material );
|
||||
|
||||
return pointcloud;
|
||||
|
||||
}
|
||||
|
||||
function init() {
|
||||
|
||||
container = document.getElementById( 'container' );
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
clock = new THREE.Clock();
|
||||
|
||||
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera.applyMatrix( new THREE.Matrix4().makeTranslation( 0,0,20 ) );
|
||||
camera.applyMatrix( new THREE.Matrix4().makeRotationX( -0.5 ) );
|
||||
|
||||
//
|
||||
|
||||
pcBuffer = generatePointcloud( new THREE.Color( 1,0,0 ), width, length );
|
||||
pcBuffer.scale.set( 10,10,10 );
|
||||
pcBuffer.position.set( -5,0,5 );
|
||||
scene.add( pcBuffer );
|
||||
|
||||
var pcIndexed = generateIndexedPointcloud( new THREE.Color( 0,1,0 ), width, length );
|
||||
pcIndexed.scale.set( 10,10,10 );
|
||||
pcIndexed.position.set( 5,0,5 );
|
||||
scene.add( pcIndexed );
|
||||
|
||||
var pcIndexedOffset = generateIndexedWithOffsetPointcloud( new THREE.Color( 0,1,1 ), width, length );
|
||||
pcIndexedOffset.scale.set( 10,10,10 );
|
||||
pcIndexedOffset.position.set( 5,0,-5 );
|
||||
scene.add( pcIndexedOffset );
|
||||
|
||||
var pcRegular = generateRegularPointcloud( new THREE.Color( 1,0,1 ), width, length );
|
||||
pcRegular.scale.set( 10,10,10 );
|
||||
pcRegular.position.set( -5,0,-5 );
|
||||
scene.add( pcRegular );
|
||||
|
||||
pointclouds = [ pcBuffer, pcIndexed, pcIndexedOffset, pcRegular ];
|
||||
|
||||
//
|
||||
|
||||
var sphereGeometry = new THREE.SphereGeometry( 0.1, 32, 32 );
|
||||
var sphereMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, shading: THREE.FlatShading } );
|
||||
|
||||
for ( var i = 0; i < 40; i++ ) {
|
||||
|
||||
var sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
|
||||
scene.add( sphere );
|
||||
spheres.push( sphere );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
renderer = new THREE.WebGLRenderer();
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
|
||||
container.appendChild( renderer.domElement );
|
||||
|
||||
//
|
||||
|
||||
projector = new THREE.Projector();
|
||||
raycaster = new THREE.Raycaster();
|
||||
raycaster.params.PointCloud.threshold = threshold;
|
||||
|
||||
//
|
||||
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
container.appendChild( stats.domElement );
|
||||
|
||||
//
|
||||
|
||||
window.addEventListener( 'resize', onWindowResize, false );
|
||||
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseMove( event ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
|
||||
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
|
||||
|
||||
}
|
||||
|
||||
function onWindowResize() {
|
||||
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
|
||||
}
|
||||
|
||||
function animate() {
|
||||
|
||||
requestAnimationFrame( animate );
|
||||
|
||||
render();
|
||||
stats.update();
|
||||
|
||||
}
|
||||
|
||||
var toggle = 0;
|
||||
|
||||
function render() {
|
||||
|
||||
camera.applyMatrix( rotateY );
|
||||
camera.updateMatrixWorld( true );
|
||||
|
||||
vector.set( mouse.x, mouse.y, 0.1 );
|
||||
|
||||
projector.unprojectVector( vector, camera );
|
||||
|
||||
raycaster.ray.set( camera.position, vector.sub( camera.position ).normalize() );
|
||||
|
||||
var intersections = raycaster.intersectObjects( pointclouds );
|
||||
intersection = ( intersections.length ) > 0 ? intersections[ 0 ] : null;
|
||||
|
||||
if ( toggle > 0.02 && intersection !== null) {
|
||||
|
||||
spheres[ spheresIndex ].position.copy( intersection.point );
|
||||
spheres[ spheresIndex ].scale.set( 1, 1, 1 );
|
||||
spheresIndex = ( spheresIndex + 1 ) % spheres.length;
|
||||
|
||||
toggle = 0;
|
||||
|
||||
}
|
||||
|
||||
for ( var i = 0; i < spheres.length; i++ ) {
|
||||
|
||||
var sphere = spheres[ i ];
|
||||
sphere.scale.multiplyScalar( 0.98 );
|
||||
sphere.scale.clampScalar( 0.01, 1 );
|
||||
|
||||
}
|
||||
|
||||
toggle += clock.getDelta();
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
}
|
||||
}
|
||||
@@ -116,7 +116,7 @@
|
||||
lensFlare.add(textureFlare3, 70, 1.0, THREE.AdditiveBlending);
|
||||
|
||||
lensFlare.customUpdateCallback = lensFlareUpdateCallback;
|
||||
lensFlare.position = light.position;
|
||||
lensFlare.position.copy( light.position );
|
||||
|
||||
scene.add(lensFlare);
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
var container, stats;
|
||||
|
||||
var camera, scene, renderer, objects;
|
||||
var particleLight, pointLight;
|
||||
var particleLight;
|
||||
|
||||
var materials = [];
|
||||
|
||||
@@ -130,8 +130,8 @@
|
||||
|
||||
scene.add(directionalLight);
|
||||
|
||||
pointLight = new THREE.PointLight(0xffffff, 1);
|
||||
scene.add(pointLight);
|
||||
var pointLight = new THREE.PointLight(0xffffff, 1);
|
||||
particleLight.add(pointLight);
|
||||
|
||||
//
|
||||
|
||||
@@ -228,10 +228,6 @@
|
||||
particleLight.position.y = Math.cos(timer * 5) * 400;
|
||||
particleLight.position.z = Math.cos(timer * 3) * 300;
|
||||
|
||||
pointLight.position.x = particleLight.position.x;
|
||||
pointLight.position.y = particleLight.position.y;
|
||||
pointLight.position.z = particleLight.position.z;
|
||||
|
||||
renderer.render(scene, camera);
|
||||
|
||||
}
|
||||
|
||||
@@ -42,10 +42,10 @@
|
||||
|
||||
}
|
||||
|
||||
material = new THREE.ParticleSystemMaterial({ size: 35, sizeAttenuation: false, map: sprite, transparent: true });
|
||||
material = new THREE.PointCloudMaterial({ size: 35, sizeAttenuation: false, map: sprite, transparent: true });
|
||||
material.color.setHSL(1.0, 0.3, 0.7);
|
||||
|
||||
particles = new THREE.ParticleSystem(geometry, material);
|
||||
particles = new THREE.PointCloud(geometry, material);
|
||||
particles.sortParticles = true;
|
||||
scene.add(particles);
|
||||
|
||||
|
||||
@@ -80,8 +80,6 @@
|
||||
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
var time = Date.now();
|
||||
|
||||
object.rotation.x += 0.005;
|
||||
object.rotation.y += 0.01;
|
||||
|
||||
|
||||
@@ -26,12 +26,14 @@ THE SOFTWARE.
|
||||
|
||||
// webGL renderer test.
|
||||
/// <reference path="./tests/webgl/webgl_animation_cloth.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_animation_skinning_morph.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_buffergeometry.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_camera.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_custom_attributes.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_geometries.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_helpers.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_interactive_cubes.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_interactive_raycasting_pointcloud.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_lensflares.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_lights_heimsphere.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_lines_colors.ts" />
|
||||
@@ -54,3 +56,4 @@ THE SOFTWARE.
|
||||
/// <reference path="./tests/canvas/canvas_lights_pointlights.ts" />
|
||||
/// <reference path="./tests/canvas/canvas_materials.ts" />
|
||||
/// <reference path="./tests/canvas/canvas_particles_floor.ts" />
|
||||
|
||||
|
||||
710
threejs/three.d.ts
vendored
710
threejs/three.d.ts
vendored
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user