mirror of
https://github.com/zhigang1992/DefinitelyTyped.git
synced 2026-04-24 05:06:02 +08:00
Added definitions for v1.3.5 of the socket.io lib
This commit is contained in:
45
socket.io-client/legacy/socket.io-client-1.2.0.d.ts
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Normal file
45
socket.io-client/legacy/socket.io-client-1.2.0.d.ts
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@@ -0,0 +1,45 @@
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// Type definitions for socket.io-client 1.2.0
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// Project: http://socket.io/
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// Definitions by: PROGRE <https://github.com/progre/>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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declare var io: SocketIOClientStatic;
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declare module 'socket.io-client' {
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export = io;
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}
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interface SocketIOClientStatic {
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(host: string, details?: any): SocketIOClient.Socket;
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(details?: any): SocketIOClient.Socket;
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connect(host: string, details?: any): SocketIOClient.Socket;
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connect(details?: any): SocketIOClient.Socket;
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protocol: number;
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Socket: { new (...args: any[]): SocketIOClient.Socket };
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Manager: SocketIOClient.ManagerStatic;
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}
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declare module SocketIOClient {
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interface Socket {
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on(event: string, fn: Function): Socket;
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once(event: string, fn: Function): Socket;
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off(event?: string, fn?: Function): Socket;
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emit(event: string, ...args: any[]): Socket;
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listeners(event: string): Function[];
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hasListeners(event: string): boolean;
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connected: boolean;
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}
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interface ManagerStatic {
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(url: string, opts: any): SocketIOClient.Manager;
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new (url: string, opts: any): SocketIOClient.Manager;
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}
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interface Manager {
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reconnection(v: boolean): Manager;
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reconnectionAttempts(v: boolean): Manager;
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reconnectionDelay(v: boolean): Manager;
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reconnectionDelayMax(v: boolean): Manager;
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timeout(v: boolean): Manager;
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}
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}
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665
socket.io-client/socket.io-client.d.ts
vendored
665
socket.io-client/socket.io-client.d.ts
vendored
@@ -1,45 +1,650 @@
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// Type definitions for socket.io-client 1.2.0
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// Type definitions for socket.io-client 1.3.5
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// Project: http://socket.io/
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// Definitions by: PROGRE <https://github.com/progre/>
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// Definitions by: divillysausages <https://github.com/divillysausages/>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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declare var io: SocketIOClientStatic;
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declare module 'socket.io-client' {
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export = io;
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export = io;
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}
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interface SocketIOClientStatic {
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(host: string, details?: any): SocketIOClient.Socket;
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(details?: any): SocketIOClient.Socket;
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connect(host: string, details?: any): SocketIOClient.Socket;
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connect(details?: any): SocketIOClient.Socket;
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protocol: number;
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Socket: { new (...args: any[]): SocketIOClient.Socket };
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Manager: SocketIOClient.ManagerStatic;
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/**
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* Looks up an existing 'Manager' for multiplexing. If the user summons:
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* 'io( 'http://localhost/a' );'
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* 'io( 'http://localhost/b' );'
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*
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* We reuse the existing instance based on the same scheme/port/host, and
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* we initialize sockets for each namespace. If autoConnect isn't set to
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* false in the options, then we'll automatically connect
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* @param uri The uri that we'll connect to, including the namespace, where '/' is the default one (e.g. http://localhost:4000/somenamespace)
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* @opts Any connect options that we want to pass along
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* @return A Socket object
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*/
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( uri: string, opts?: SocketIOClient.ConnectOpts ): SocketIOClient.Socket;
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/**
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* Auto-connects to the window location and defalt namespace.
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* E.g. window.protocol + '//' + window.host + ':80/'
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* @opts Any connect options that we want to pass along
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* @return A Socket object
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*/
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( opts?: SocketIOClient.ConnectOpts ): SocketIOClient.Socket;
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/**
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* @see the default constructor (io(uri, opts))
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*/
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connect( uri: string, opts?: SocketIOClient.ConnectOpts ): SocketIOClient.Socket;
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/**
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* @see the default constructor (io(opts))
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*/
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connect( opts?: SocketIOClient.ConnectOpts ): SocketIOClient.Socket;
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/**
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* The socket.io protocol revision number this client works with
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* @default 4
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*/
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protocol: number;
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/**
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* Socket constructor - exposed for the standalone build
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*/
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Socket: SocketIOClient.Socket;
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/**
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* Manager constructor - exposed for the standalone build
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*/
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Manager: SocketIOClient.ManagerStatic;
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}
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declare module SocketIOClient {
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interface Socket {
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on(event: string, fn: Function): Socket;
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once(event: string, fn: Function): Socket;
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off(event?: string, fn?: Function): Socket;
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emit(event: string, ...args: any[]): Socket;
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listeners(event: string): Function[];
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hasListeners(event: string): boolean;
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connected: boolean;
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}
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/**
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* The base emiter class, used by Socket and Manager
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*/
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interface Emitter {
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/**
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* Adds a listener for a particular event. Calling multiple times will add
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* multiple listeners
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* @param event The event that we're listening for
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* @param fn The function to call when we get the event. Parameters depend on the
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* event in question
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* @return This Emitter
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*/
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on( event: string, fn: Function ):Emitter;
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/**
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* @see on( event, fn )
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*/
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addEventListener( event: string, fn: Function ):Emitter;
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/**
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* Adds a listener for a particular event that will be invoked
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* a single time before being automatically removed
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* @param event The event that we're listening for
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* @param fn The function to call when we get the event. Parameters depend on
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* the event in question
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* @return This Emitter
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*/
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once( event: string, fn: Function ):Emitter;
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/**
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* Removes a listener for a particular type of event. This will either
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* remove a specific listener, or all listeners for this type of event
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* @param event The event that we want to remove the listener of
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* @param fn The function to remove, or null if we want to remove all functions
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* @return This Emitter
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*/
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off( event: string, fn?: Function ):Emitter;
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/**
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* @see off( event, fn )
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*/
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removeListener( event: string, fn?: Function ):Emitter;
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/**
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* @see off( event, fn )
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*/
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removeEventListener( event: string, fn?: Function ):Emitter;
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/**
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* Removes all event listeners on this object
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* @return This Emitter
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*/
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removeAllListeners():Emitter;
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/**
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* Emits 'event' with the given args
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* @param event The event that we want to emit
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* @param args Optional arguments to emit with the event
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* @return Emitter
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*/
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emit( event: string, ...args: any[] ):Emitter;
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/**
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* Returns all the callbacks for a particular event
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* @param event The event that we're looking for the callbacks of
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* @return An array of callback Functions, or an empty array if we don't have any
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*/
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listeners( event: string ):Function[];
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/**
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* Returns if we have listeners for a particular event
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* @param event The event that we want to check if we've listeners for
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* @return True if we have listeners for this event, false otherwise
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*/
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hasListeners( event: string ):boolean;
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}
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/**
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* The Socket static interface
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*/
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interface SocketStatic {
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/**
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* Creates a new Socket, used for communicating with a specific namespace
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* @param io The Manager that's controlling this socket
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* @param nsp The namespace that this socket is for (@default '/')
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* @return A new Socket
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*/
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( io: SocketIOClient.Manager, nsp: string ): Socket;
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/**
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* Creates a new Socket, used for communicating with a specific namespace
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* @param io The Manager that's controlling this socket
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* @param nsp The namespace that this socket is for (@default '/')
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* @return A new Socket
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*/
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new ( url: string, opts: any ): SocketIOClient.Manager;
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}
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/**
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* The Socket that we use to connect to a Namespace on the server
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*/
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interface Socket extends Emitter {
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/**
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* The Manager that's controller this socket
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*/
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io: SocketIOClient.Manager;
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/**
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* The namespace that this socket is for
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* @default '/'
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*/
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nsp: string;
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/**
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* Are we currently connected?
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* @default false
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*/
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connected: boolean;
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/**
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* Are we currently disconnected?
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* @default true
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*/
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disconnected: boolean;
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/**
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* Opens our socket so that it connects. If the 'autoConnect' option for io is
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* true (default), then this is called automatically when the Socket is created
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*/
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open(): Socket;
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/**
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* @see open();
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*/
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connect(): Socket;
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/**
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* Sends a 'message' event
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* @param args Any optional arguments that we want to send
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* @see emit
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* @return This Socket
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*/
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send( ...args: any[] ):Socket;
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/**
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* An override of the base emit. If the event is one of:
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* connect
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* connect_error
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* connect_timeout
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* disconnect
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* error
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* reconnect
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* reconnect_attempt
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* reconnect_failed
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* reconnect_error
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* reconnecting
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* then the event is emitted normally. Otherwise, if we're connected, the
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* event is sent. Otherwise, it's buffered.
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*
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* If the last argument is a function, then it will be called
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* as an 'ack' when the response is received. The parameter(s) of the
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* ack will be whatever data is returned from the event
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* @param event The event that we're emitting
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* @param args Optional arguments to send with the event
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* @return This Socket
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*/
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emit( event: string, ...args: any[] ):Socket;
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/**
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* Disconnects the socket manually
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* @return This Socket
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*/
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close():Socket;
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/**
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* @see close()
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*/
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disconnect():Socket;
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}
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interface ManagerStatic {
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(url: string, opts: any): SocketIOClient.Manager;
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new (url: string, opts: any): SocketIOClient.Manager;
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}
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/**
|
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* The Manager static interface
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||||
*/
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interface ManagerStatic {
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/**
|
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* Creates a new Manager
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* @param uri The URI that we're connecting to (e.g. http://localhost:4000)
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* @param opts Any connection options that we want to use (and pass to engine.io)
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||||
* @return A Manager
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||||
*/
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( uri: string, opts?: SocketIOClient.ConnectOpts ): SocketIOClient.Manager;
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||||
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/**
|
||||
* Creates a new Manager with the default URI (window host)
|
||||
* @param opts Any connection options that we want to use (and pass to engine.io)
|
||||
*/
|
||||
( opts: SocketIOClient.ConnectOpts ):SocketIOClient.Manager;
|
||||
|
||||
/**
|
||||
* @see default constructor
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||||
*/
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new ( uri: string, opts?: SocketIOClient.ConnectOpts ): SocketIOClient.Manager;
|
||||
|
||||
/**
|
||||
* @see default constructor
|
||||
*/
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new ( opts: SocketIOClient.ConnectOpts ):SocketIOClient.Manager;
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||||
}
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interface Manager {
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reconnection(v: boolean): Manager;
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||||
reconnectionAttempts(v: boolean): Manager;
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||||
reconnectionDelay(v: boolean): Manager;
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||||
reconnectionDelayMax(v: boolean): Manager;
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||||
timeout(v: boolean): Manager;
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||||
}
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/**
|
||||
* The Manager class handles all the Namespaces and Sockets that we're using
|
||||
*/
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||||
interface Manager extends Emitter {
|
||||
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||||
/**
|
||||
* All the namespaces currently controlled by this Manager, and the Sockets
|
||||
* that we're using to communicate with them
|
||||
*/
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||||
nsps: { [namespace:string]: Socket };
|
||||
|
||||
/**
|
||||
* The connect options that we used when creating this Manager
|
||||
*/
|
||||
opts: SocketIOClient.ConnectOpts;
|
||||
|
||||
/**
|
||||
* The state of the Manager. Either 'closed', 'opening', or 'open'
|
||||
*/
|
||||
readyState: string;
|
||||
|
||||
/**
|
||||
* The URI that this manager is for (host + port), e.g. 'http://localhost:4000'
|
||||
*/
|
||||
uri: string;
|
||||
|
||||
/**
|
||||
* The currently connected sockets
|
||||
*/
|
||||
connected: Socket[];
|
||||
|
||||
/**
|
||||
* If we should auto connect (also used when creating Sockets). Set via the
|
||||
* opts object
|
||||
*/
|
||||
autoConnect: boolean;
|
||||
|
||||
/**
|
||||
* Gets if we should reconnect automatically
|
||||
* @default true
|
||||
*/
|
||||
reconnection(): boolean;
|
||||
|
||||
/**
|
||||
* Sets if we should reconnect automatically
|
||||
* @param v True if we should reconnect automatically, false otherwise
|
||||
* @default true
|
||||
* @return This Manager
|
||||
*/
|
||||
reconnection( v: boolean ): Manager;
|
||||
|
||||
/**
|
||||
* Gets the number of reconnection attempts we should try before giving up
|
||||
* @default Infinity
|
||||
*/
|
||||
reconnectionAttempts(): number;
|
||||
|
||||
/**
|
||||
* Sets the number of reconnection attempts we should try before giving up
|
||||
* @param v The number of attempts we should do before giving up
|
||||
* @default Infinity
|
||||
* @return This Manager
|
||||
*/
|
||||
reconnectionAttempts( v: number ): Manager;
|
||||
|
||||
/**
|
||||
* Gets the delay in milliseconds between each reconnection attempt
|
||||
* @default 1000
|
||||
*/
|
||||
reconnectionDelay(): number;
|
||||
|
||||
/**
|
||||
* Sets the delay in milliseconds between each reconnection attempt
|
||||
* @param v The delay in milliseconds
|
||||
* @default 1000
|
||||
* @return This Manager
|
||||
*/
|
||||
reconnectionDelay( v: number ): Manager;
|
||||
|
||||
/**
|
||||
* Gets the max reconnection delay in milliseconds between each reconnection
|
||||
* attempt
|
||||
* @default 5000
|
||||
*/
|
||||
reconnectionDelayMax(): number;
|
||||
|
||||
/**
|
||||
* Sets the max reconnection delay in milliseconds between each reconnection
|
||||
* attempt
|
||||
* @param v The max reconnection dleay in milliseconds
|
||||
* @return This Manager
|
||||
*/
|
||||
reconnectionDelayMax( v: number ): Manager;
|
||||
|
||||
/**
|
||||
* Gets the randomisation factor used in the exponential backoff jitter
|
||||
* when reconnecting
|
||||
* @default 0.5
|
||||
*/
|
||||
randomizationFactor(): number;
|
||||
|
||||
/**
|
||||
* Sets the randomisation factor used in the exponential backoff jitter
|
||||
* when reconnecting
|
||||
* @param The reconnection randomisation factor
|
||||
* @default 0.5
|
||||
* @return This Manager
|
||||
*/
|
||||
randomizationFactor( v: number ): Manager;
|
||||
|
||||
/**
|
||||
* Gets the timeout in milliseconds for our connection attempts
|
||||
* @default 20000
|
||||
*/
|
||||
timeout(): number;
|
||||
|
||||
/**
|
||||
* Sets the timeout in milliseconds for our connection attempts
|
||||
* @param The connection timeout milliseconds
|
||||
* @return This Manager
|
||||
*/
|
||||
timeout(v: boolean): Manager;
|
||||
|
||||
/**
|
||||
* Sets the current transport socket and opens our connection
|
||||
* @param fn An optional callback to call when our socket has either opened, or
|
||||
* failed. It can take one optional parameter of type Error
|
||||
* @return This Manager
|
||||
*/
|
||||
open( fn?: (err?: any) => void ): Manager;
|
||||
|
||||
/**
|
||||
* @see open( fn );
|
||||
*/
|
||||
connect( fn?: (err?: any) => void ): Manager;
|
||||
|
||||
/**
|
||||
* Creates a new Socket for the given namespace
|
||||
* @param nsp The namespace that this Socket is for
|
||||
* @return A new Socket, or if one has already been created for this namespace,
|
||||
* an existing one
|
||||
*/
|
||||
socket( nsp: string ): Socket;
|
||||
}
|
||||
|
||||
/**
|
||||
* Options we can pass to the socket when connecting
|
||||
*/
|
||||
interface ConnectOpts {
|
||||
|
||||
/**
|
||||
* Should we force a new Manager for this connection?
|
||||
* @default false
|
||||
*/
|
||||
forceNew?: boolean;
|
||||
|
||||
/**
|
||||
* Should we multiplex our connection (reuse existing Manager) ?
|
||||
* @default true
|
||||
*/
|
||||
multiplex?: boolean;
|
||||
|
||||
/**
|
||||
* The path to get our client file from, in the case of the server
|
||||
* serving it
|
||||
* @default '/socket.io'
|
||||
*/
|
||||
path?: string;
|
||||
|
||||
/**
|
||||
* Should we allow reconnections?
|
||||
* @default true
|
||||
*/
|
||||
reconnection?: boolean;
|
||||
|
||||
/**
|
||||
* How many reconnection attempts should we try?
|
||||
* @default Infinity
|
||||
*/
|
||||
reconnectionAttempts?: boolean;
|
||||
|
||||
/**
|
||||
* The time delay in milliseconds between reconnection attempts
|
||||
* @default 1000
|
||||
*/
|
||||
reconnectionDelay?: number;
|
||||
|
||||
/**
|
||||
* The max time delay in milliseconds between reconnection attempts
|
||||
* @default 5000
|
||||
*/
|
||||
reconnectionDelayMax?: number;
|
||||
|
||||
/**
|
||||
* Used in the exponential backoff jitter when reconnecting
|
||||
* @default 0.5
|
||||
*/
|
||||
randomizationFactor?: number;
|
||||
|
||||
/**
|
||||
* The timeout in milliseconds for our connection attempt
|
||||
* @default 20000
|
||||
*/
|
||||
timeout?: number;
|
||||
|
||||
/**
|
||||
* Should we automically connect?
|
||||
* @default true
|
||||
*/
|
||||
autoConnect?: boolean;
|
||||
|
||||
/**
|
||||
* The host that we're connecting to. Set from the URI passed when connecting
|
||||
*/
|
||||
host?: string;
|
||||
|
||||
/**
|
||||
* The hostname for our connection. Set from the URI passed when connecting
|
||||
*/
|
||||
hostname?: string;
|
||||
|
||||
/**
|
||||
* If this is a secure connection. Set from the URI passed when connecting
|
||||
*/
|
||||
secure?: boolean;
|
||||
|
||||
/**
|
||||
* The port for our connection. Set from the URI passed when connecting
|
||||
*/
|
||||
port?: string;
|
||||
|
||||
/**
|
||||
* Any query parameters in our uri. Set from the URI passed when connecting
|
||||
*/
|
||||
query?: Object;
|
||||
|
||||
/**
|
||||
* `http.Agent` to use, defaults to `false` (NodeJS only)
|
||||
*/
|
||||
agent?: string|boolean;
|
||||
|
||||
/**
|
||||
* Whether the client should try to upgrade the transport from
|
||||
* long-polling to something better.
|
||||
* @default true
|
||||
*/
|
||||
upgrade?: boolean;
|
||||
|
||||
/**
|
||||
* Forces JSONP for polling transport.
|
||||
*/
|
||||
forceJSONP?: boolean;
|
||||
|
||||
/**
|
||||
* Determines whether to use JSONP when necessary for polling. If
|
||||
* disabled (by settings to false) an error will be emitted (saying
|
||||
* "No transports available") if no other transports are available.
|
||||
* If another transport is available for opening a connection (e.g.
|
||||
* WebSocket) that transport will be used instead.
|
||||
* @default true
|
||||
*/
|
||||
jsonp?: boolean;
|
||||
|
||||
/**
|
||||
* Forces base 64 encoding for polling transport even when XHR2
|
||||
* responseType is available and WebSocket even if the used standard
|
||||
* supports binary.
|
||||
*/
|
||||
forceBase64?: boolean;
|
||||
|
||||
/**
|
||||
* Enables XDomainRequest for IE8 to avoid loading bar flashing with
|
||||
* click sound. default to `false` because XDomainRequest has a flaw
|
||||
* of not sending cookie.
|
||||
* @default false
|
||||
*/
|
||||
enablesXDR?: boolean;
|
||||
|
||||
/**
|
||||
* The param name to use as our timestamp key
|
||||
* @default 't'
|
||||
*/
|
||||
timestampParam?: string;
|
||||
|
||||
/**
|
||||
* Whether to add the timestamp with each transport request. Note: this
|
||||
* is ignored if the browser is IE or Android, in which case requests
|
||||
* are always stamped
|
||||
* @default false
|
||||
*/
|
||||
timestampRequests?: boolean;
|
||||
|
||||
/**
|
||||
* A list of transports to try (in order). Engine.io always attempts to
|
||||
* connect directly with the first one, provided the feature detection test
|
||||
* for it passes.
|
||||
* @default ['polling','websocket']
|
||||
*/
|
||||
transports?: string[];
|
||||
|
||||
/**
|
||||
* The port the policy server listens on
|
||||
* @default 843
|
||||
*/
|
||||
policyPost?: number;
|
||||
|
||||
/**
|
||||
* If true and if the previous websocket connection to the server succeeded,
|
||||
* the connection attempt will bypass the normal upgrade process and will
|
||||
* initially try websocket. A connection attempt following a transport error
|
||||
* will use the normal upgrade process. It is recommended you turn this on
|
||||
* only when using SSL/TLS connections, or if you know that your network does
|
||||
* not block websockets.
|
||||
* @default false
|
||||
*/
|
||||
rememberUpgrade?: boolean;
|
||||
|
||||
/**
|
||||
* Are we only interested in transports that support binary?
|
||||
*/
|
||||
onlyBinaryUpgrades?: boolean;
|
||||
|
||||
/**
|
||||
* (SSL) Certificate, Private key and CA certificates to use for SSL.
|
||||
* Can be used in Node.js client environment to manually specify
|
||||
* certificate information.
|
||||
*/
|
||||
pfx?: string;
|
||||
|
||||
/**
|
||||
* (SSL) Private key to use for SSL. Can be used in Node.js client
|
||||
* environment to manually specify certificate information.
|
||||
*/
|
||||
key?: string;
|
||||
|
||||
/**
|
||||
* (SSL) A string or passphrase for the private key or pfx. Can be
|
||||
* used in Node.js client environment to manually specify certificate
|
||||
* information.
|
||||
*/
|
||||
passphrase?: string
|
||||
|
||||
/**
|
||||
* (SSL) Public x509 certificate to use. Can be used in Node.js client
|
||||
* environment to manually specify certificate information.
|
||||
*/
|
||||
cert?: string;
|
||||
|
||||
/**
|
||||
* (SSL) An authority certificate or array of authority certificates to
|
||||
* check the remote host against.. Can be used in Node.js client
|
||||
* environment to manually specify certificate information.
|
||||
*/
|
||||
ca?: string|string[];
|
||||
|
||||
/**
|
||||
* (SSL) A string describing the ciphers to use or exclude. Consult the
|
||||
* [cipher format list]
|
||||
* (http://www.openssl.org/docs/apps/ciphers.html#CIPHER_LIST_FORMAT) for
|
||||
* details on the format.. Can be used in Node.js client environment to
|
||||
* manually specify certificate information.
|
||||
*/
|
||||
ciphers?: string;
|
||||
|
||||
/**
|
||||
* (SSL) If true, the server certificate is verified against the list of
|
||||
* supplied CAs. An 'error' event is emitted if verification fails.
|
||||
* Verification happens at the connection level, before the HTTP request
|
||||
* is sent. Can be used in Node.js client environment to manually specify
|
||||
* certificate information.
|
||||
*/
|
||||
rejectUnauthorized?: boolean;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
96
socket.io/legacy/socket.io-1.2.0.d.ts
vendored
Normal file
96
socket.io/legacy/socket.io-1.2.0.d.ts
vendored
Normal file
@@ -0,0 +1,96 @@
|
||||
// Type definitions for socket.io 1.2.0
|
||||
// Project: http://socket.io/
|
||||
// Definitions by: PROGRE <https://github.com/progre/>
|
||||
// Definitions: https://github.com/borisyankov/DefinitelyTyped
|
||||
|
||||
///<reference path='../node/node.d.ts' />
|
||||
|
||||
declare module 'socket.io' {
|
||||
var server: SocketIOStatic;
|
||||
|
||||
export = server;
|
||||
}
|
||||
|
||||
interface SocketIOStatic {
|
||||
(): SocketIO.Server;
|
||||
(srv: any, opts?: any): SocketIO.Server;
|
||||
(port: number, opts?: any): SocketIO.Server;
|
||||
(opts: any): SocketIO.Server;
|
||||
|
||||
listen: SocketIOStatic;
|
||||
}
|
||||
|
||||
declare module SocketIO {
|
||||
interface Server {
|
||||
serveClient(v: boolean): Server;
|
||||
path(v: string): Server;
|
||||
adapter(v: any): Server;
|
||||
origins(v: string): Server;
|
||||
sockets: Namespace;
|
||||
attach(srv: any, opts?: any): Server;
|
||||
attach(port: number, opts?: any): Server;
|
||||
listen(srv: any, opts?: any): Server;
|
||||
listen(port: number, opts?: any): Server;
|
||||
bind(srv: any): Server;
|
||||
onconnection(socket: any): Server;
|
||||
of(nsp: string): Namespace;
|
||||
emit(name: string, ...args: any[]): Socket;
|
||||
use(fn: Function): Namespace;
|
||||
|
||||
on(event: 'connection', listener: (socket: Socket) => void): Namespace;
|
||||
on(event: 'connect', listener: (socket: Socket) => void): Namespace;
|
||||
on(event: string, listener: Function): Namespace;
|
||||
}
|
||||
|
||||
interface Namespace extends NodeJS.EventEmitter {
|
||||
name: string;
|
||||
connected: { [id: string]: Socket };
|
||||
use(fn: Function): Namespace;
|
||||
in(room: string): Namespace;
|
||||
|
||||
on(event: 'connection', listener: (socket: Socket) => void): Namespace;
|
||||
on(event: 'connect', listener: (socket: Socket) => void): Namespace;
|
||||
on(event: string, listener: Function): Namespace;
|
||||
}
|
||||
|
||||
interface Socket {
|
||||
rooms: string[];
|
||||
client: Client;
|
||||
conn: any;
|
||||
request: any;
|
||||
id: string;
|
||||
handshake: {
|
||||
headers: any;
|
||||
time: string;
|
||||
address: any;
|
||||
xdomain: boolean;
|
||||
secure: boolean;
|
||||
issued: number;
|
||||
url: string;
|
||||
query: any;
|
||||
};
|
||||
|
||||
emit(name: string, ...args: any[]): Socket;
|
||||
join(name: string, fn?: Function): Socket;
|
||||
leave(name: string, fn?: Function): Socket;
|
||||
to(room: string): Socket;
|
||||
in(room: string): Socket;
|
||||
send(...args: any[]): Socket;
|
||||
write(...args: any[]): Socket;
|
||||
|
||||
on(event: string, listener: Function): Socket;
|
||||
once(event: string, listener: Function): Socket;
|
||||
removeListener(event: string, listener: Function): Socket;
|
||||
removeAllListeners(event: string): Socket;
|
||||
broadcast: Socket;
|
||||
volatile: Socket;
|
||||
connected: boolean;
|
||||
disconnect(close?: boolean): Socket;
|
||||
}
|
||||
|
||||
interface Client {
|
||||
conn: any;
|
||||
request: any;
|
||||
id: string;
|
||||
}
|
||||
}
|
||||
877
socket.io/socket.io.d.ts
vendored
877
socket.io/socket.io.d.ts
vendored
@@ -1,96 +1,823 @@
|
||||
// Type definitions for socket.io 1.2.0
|
||||
// Type definitions for socket.io 1.3.5
|
||||
// Project: http://socket.io/
|
||||
// Definitions by: PROGRE <https://github.com/progre/>
|
||||
// Definitions by: divillysausages <https://github.com/divillysausages/>
|
||||
// Definitions: https://github.com/borisyankov/DefinitelyTyped
|
||||
|
||||
///<reference path='../node/node.d.ts' />
|
||||
|
||||
declare module 'socket.io' {
|
||||
var server: SocketIOStatic;
|
||||
var server: SocketIOStatic;
|
||||
|
||||
export = server;
|
||||
export = server;
|
||||
}
|
||||
|
||||
interface SocketIOStatic {
|
||||
(): SocketIO.Server;
|
||||
(srv: any, opts?: any): SocketIO.Server;
|
||||
(port: number, opts?: any): SocketIO.Server;
|
||||
(opts: any): SocketIO.Server;
|
||||
/**
|
||||
* Default Server constructor
|
||||
*/
|
||||
(): SocketIO.Server;
|
||||
|
||||
/**
|
||||
* Creates a new Server
|
||||
* @param srv The HTTP server that we're going to bind to
|
||||
* @param opts An optional parameters object
|
||||
*/
|
||||
(srv: any, opts?: SocketIO.ServerOptions): SocketIO.Server;
|
||||
|
||||
/**
|
||||
* Creates a new Server
|
||||
* @param port A port to bind to, as a number, or a string
|
||||
* @param An optional parameters object
|
||||
*/
|
||||
(port: string|number, opts?: SocketIO.ServerOptions): SocketIO.Server;
|
||||
|
||||
/**
|
||||
* Creates a new Server
|
||||
* @param A parameters object
|
||||
*/
|
||||
(opts: SocketIO.ServerOptions): SocketIO.Server;
|
||||
|
||||
/**
|
||||
* Backwards compatibility
|
||||
* @see io().listen()
|
||||
*/
|
||||
listen: SocketIOStatic;
|
||||
}
|
||||
|
||||
declare module SocketIO {
|
||||
interface Server {
|
||||
serveClient(v: boolean): Server;
|
||||
path(v: string): Server;
|
||||
adapter(v: any): Server;
|
||||
origins(v: string): Server;
|
||||
sockets: Namespace;
|
||||
attach(srv: any, opts?: any): Server;
|
||||
attach(port: number, opts?: any): Server;
|
||||
listen(srv: any, opts?: any): Server;
|
||||
listen(port: number, opts?: any): Server;
|
||||
bind(srv: any): Server;
|
||||
onconnection(socket: any): Server;
|
||||
of(nsp: string): Namespace;
|
||||
emit(name: string, ...args: any[]): Socket;
|
||||
use(fn: Function): Namespace;
|
||||
|
||||
interface Server {
|
||||
|
||||
/**
|
||||
* A dictionary of all the namespaces currently on this Server
|
||||
*/
|
||||
nsps: {[namespace: string]: Namespace};
|
||||
|
||||
/**
|
||||
* The default '/' Namespace
|
||||
*/
|
||||
sockets: Namespace;
|
||||
|
||||
/**
|
||||
* Sets the 'json' flag when emitting an event
|
||||
*/
|
||||
json: Server;
|
||||
|
||||
/**
|
||||
* Server request verification function, that checks for allowed origins
|
||||
* @param req The http.IncomingMessage request
|
||||
* @param fn The callback to be called. It should take one parameter, err,
|
||||
* which will be null if there was no problem, and one parameter, success,
|
||||
* of type boolean
|
||||
*/
|
||||
checkRequest( req:any, fn:( err: any, success: boolean ) => void ):void;
|
||||
|
||||
/**
|
||||
* Gets whether we're serving the client.js file or not
|
||||
* @default true
|
||||
*/
|
||||
serveClient(): boolean;
|
||||
|
||||
/**
|
||||
* Sets whether we're serving the client.js file or not
|
||||
* @param v True if we want to serve the file, false otherwise
|
||||
* @default true
|
||||
* @return This Server
|
||||
*/
|
||||
serveClient( v: boolean ): Server;
|
||||
|
||||
/**
|
||||
* Gets the client serving path
|
||||
* @default '/socket.io'
|
||||
*/
|
||||
path(): string;
|
||||
|
||||
/**
|
||||
* Sets the client serving path
|
||||
* @param v The path to serve the client file on
|
||||
* @default '/socket.io'
|
||||
* @return This Server
|
||||
*/
|
||||
path( v: string ): Server;
|
||||
|
||||
/**
|
||||
* Gets the adapter that we're going to use for handling rooms
|
||||
* @default typeof Adapter
|
||||
*/
|
||||
adapter(): any;
|
||||
|
||||
/**
|
||||
* Sets the adapter (class) that we're going to use for handling rooms
|
||||
* @param v The class for the adapter to create
|
||||
* @default typeof Adapter
|
||||
* @return This Server
|
||||
*/
|
||||
adapter( v: any ): Server;
|
||||
|
||||
/**
|
||||
* Gets the allowed origins for requests
|
||||
* @default "*:*"
|
||||
*/
|
||||
origins(): string;
|
||||
|
||||
/**
|
||||
* Sets the allowed origins for requests
|
||||
* @param v The allowed origins, in host:port form
|
||||
* @default "*:*"
|
||||
* return This Server
|
||||
*/
|
||||
origins( v: string ): Server;
|
||||
|
||||
/**
|
||||
* Attaches socket.io to a server
|
||||
* @param srv The http.Server that we want to attach to
|
||||
* @param opts An optional parameters object
|
||||
* @return This Server
|
||||
*/
|
||||
attach( srv: any, opts?: ServerOptions ): Server;
|
||||
|
||||
/**
|
||||
* Attaches socket.io to a port
|
||||
* @param port The port that we want to attach to
|
||||
* @param opts An optional parameters object
|
||||
* @return This Server
|
||||
*/
|
||||
attach( port: number, opts?: ServerOptions ): Server;
|
||||
|
||||
/**
|
||||
* @see attach( srv, opts )
|
||||
*/
|
||||
listen( srv: any, opts?: ServerOptions ): Server;
|
||||
|
||||
/**
|
||||
* @see attach( port, opts )
|
||||
*/
|
||||
listen( port: number, opts?: ServerOptions ): Server;
|
||||
|
||||
/**
|
||||
* Binds socket.io to an engine.io intsance
|
||||
* @param src The Engine.io (or compatible) server to bind to
|
||||
* @return This Server
|
||||
*/
|
||||
bind( srv: any ): Server;
|
||||
|
||||
/**
|
||||
* Called with each incoming connection
|
||||
* @param socket The Engine.io Socket
|
||||
* @return This Server
|
||||
*/
|
||||
onconnection( socket: any ): Server;
|
||||
|
||||
/**
|
||||
* Looks up/creates a Namespace
|
||||
* @param nsp The name of the NameSpace to look up/create. Should start
|
||||
* with a '/'
|
||||
* @return The Namespace
|
||||
*/
|
||||
of( nsp: string ): Namespace;
|
||||
|
||||
/**
|
||||
* Closes the server connection
|
||||
*/
|
||||
close():void;
|
||||
|
||||
on(event: 'connection', listener: (socket: Socket) => void): Namespace;
|
||||
on(event: 'connect', listener: (socket: Socket) => void): Namespace;
|
||||
on(event: string, listener: Function): Namespace;
|
||||
}
|
||||
/**
|
||||
* The event fired when we get a new connection
|
||||
* @param event The event being fired: 'connection'
|
||||
* @param listener A listener that should take one parameter of type Socket
|
||||
* @return The default '/' Namespace
|
||||
*/
|
||||
on( event: 'connection', listener: ( socket: Socket ) => void ): Namespace;
|
||||
|
||||
/**
|
||||
* @see on( 'connection', listener )
|
||||
*/
|
||||
on( event: 'connect', listener: ( socket: Socket ) => void ): Namespace;
|
||||
|
||||
/**
|
||||
* Base 'on' method to add a listener for an event
|
||||
* @param event The event that we want to add a listener for
|
||||
* @param listener The callback to call when we get the event. The parameters
|
||||
* for the callback depend on the event
|
||||
* @return The default '/' Namespace
|
||||
*/
|
||||
on( event: string, listener: Function ): Namespace;
|
||||
|
||||
/**
|
||||
* Targets a room when emitting to the default '/' Namespace
|
||||
* @param room The name of the room that we're targeting
|
||||
* @return The default '/' Namespace
|
||||
*/
|
||||
to( room: string ): Namespace;
|
||||
|
||||
/**
|
||||
* @see to( room )
|
||||
*/
|
||||
in( room: string ): Namespace;
|
||||
|
||||
/**
|
||||
* Registers a middleware function, which is a function that gets executed
|
||||
* for every incoming Socket, on the default '/' Namespace
|
||||
* @param fn The function to call when we get a new incoming socket. It should
|
||||
* take one parameter of type Socket, and one callback function to call to
|
||||
* execute the next middleware function. The callback can take one optional
|
||||
* parameter, err, if there was an error. Errors passed to middleware callbacks
|
||||
* are sent as special 'error' packets to clients
|
||||
* @return The default '/' Namespace
|
||||
*/
|
||||
use( fn: ( socket:Socket, fn: ( err?: any ) => void ) =>void ): Namespace;
|
||||
|
||||
/**
|
||||
* Emits an event to the default Namespace
|
||||
* @param event The event that we want to emit
|
||||
* @param args Any number of optional arguments to pass with the event. If the
|
||||
* last argument is a function, it will be called as an ack. The ack should
|
||||
* take whatever data was sent with the packet
|
||||
* @return The default '/' Namespace
|
||||
*/
|
||||
emit( event: string, ...args: any[]): Namespace;
|
||||
|
||||
/**
|
||||
* Sends a 'message' event
|
||||
* @see emit( event, ...args )
|
||||
* @return The default '/' Namespace
|
||||
*/
|
||||
send( ...args: any[] ): Namespace;
|
||||
|
||||
/**
|
||||
* @see send( ...args )
|
||||
*/
|
||||
write( ...args: any[] ): Namespace;
|
||||
}
|
||||
|
||||
/**
|
||||
* Options to pass to our server when creating it
|
||||
*/
|
||||
interface ServerOptions {
|
||||
|
||||
/**
|
||||
* The path to server the client file to
|
||||
* @default '/socket.io'
|
||||
*/
|
||||
path?: string;
|
||||
|
||||
/**
|
||||
* Should we serve the client file?
|
||||
* @default true
|
||||
*/
|
||||
serveClient?: boolean;
|
||||
|
||||
/**
|
||||
* The adapter to use for handling rooms. NOTE: this should be a class,
|
||||
* not an object
|
||||
* @default typeof Adapter
|
||||
*/
|
||||
adapter?: Adapter;
|
||||
|
||||
/**
|
||||
* Accepted origins
|
||||
* @default '*:*'
|
||||
*/
|
||||
origins?: string;
|
||||
|
||||
/**
|
||||
* How many milliseconds without a pong packed to consider the connection closed (engine.io)
|
||||
* @default 60000
|
||||
*/
|
||||
pingTimeout?: number;
|
||||
|
||||
/**
|
||||
* How many milliseconds before sending a new ping packet (keep-alive) (engine.io)
|
||||
* @default 25000
|
||||
*/
|
||||
pingInterval?: number;
|
||||
|
||||
/**
|
||||
* How many bytes or characters a message can be when polling, before closing the session
|
||||
* (to avoid Dos) (engine.io)
|
||||
* @default 10E7
|
||||
*/
|
||||
maxHttpBufferSize?: number;
|
||||
|
||||
/**
|
||||
* A function that receives a given handshake or upgrade request as its first parameter,
|
||||
* and can decide whether to continue or not. The second argument is a function that needs
|
||||
* to be called with the decided information: fn( err, success ), where success is a boolean
|
||||
* value where false means that the request is rejected, and err is an error code (engine.io)
|
||||
* @default null
|
||||
*/
|
||||
allowRequest?: (request:any, callback: (err: number, success: boolean) => void) => void;
|
||||
|
||||
/**
|
||||
* Transports to allow connections to (engine.io)
|
||||
* @default ['polling','websocket']
|
||||
*/
|
||||
transports?: string[];
|
||||
|
||||
/**
|
||||
* Whether to allow transport upgrades (engine.io)
|
||||
* @default true
|
||||
*/
|
||||
allowUpgrades?: boolean;
|
||||
|
||||
/**
|
||||
* parameters of the WebSocket permessage-deflate extension (see ws module).
|
||||
* Set to false to disable (engine.io)
|
||||
* @default true
|
||||
*/
|
||||
perMessageDeflate?: Object|boolean;
|
||||
|
||||
/**
|
||||
* Parameters of the http compression for the polling transports (see zlib).
|
||||
* Set to false to disable, or set an object with parameter "threshold:number"
|
||||
* to only compress data if the byte size is above this value (1024) (engine.io)
|
||||
* @default true|1024
|
||||
*/
|
||||
httpCompression?: Object|boolean;
|
||||
|
||||
/**
|
||||
* Name of the HTTP cookie that contains the client sid to send as part of
|
||||
* handshake response headers. Set to false to not send one (engine.io)
|
||||
* @default "io"
|
||||
*/
|
||||
cookie?: string|boolean;
|
||||
}
|
||||
|
||||
interface Namespace extends NodeJS.EventEmitter {
|
||||
name: string;
|
||||
connected: { [id: string]: Socket };
|
||||
use(fn: Function): Namespace;
|
||||
in(room: string): Namespace;
|
||||
/**
|
||||
* The Namespace, sandboxed environments for sockets, each connection
|
||||
* to a Namespace requires a new Socket
|
||||
*/
|
||||
interface Namespace extends NodeJS.EventEmitter {
|
||||
|
||||
/**
|
||||
* The name of the NameSpace
|
||||
*/
|
||||
name: string;
|
||||
|
||||
/**
|
||||
* The controller Server for this Namespace
|
||||
*/
|
||||
server: Server;
|
||||
|
||||
/**
|
||||
* A list of all the Sockets connected to this Namespace
|
||||
*/
|
||||
sockets: Socket[];
|
||||
|
||||
/**
|
||||
* A dictionary of all the Sockets connected to this Namespace, where
|
||||
* the Socket ID is the key
|
||||
*/
|
||||
connected: { [id: string]: Socket };
|
||||
|
||||
/**
|
||||
* The Adapter that we're using to handle dealing with rooms etc
|
||||
*/
|
||||
adapter: Adapter;
|
||||
|
||||
/**
|
||||
* Sets the 'json' flag when emitting an event
|
||||
*/
|
||||
json: Namespace;
|
||||
|
||||
/**
|
||||
* Registers a middleware function, which is a function that gets executed
|
||||
* for every incoming Socket
|
||||
* @param fn The function to call when we get a new incoming socket. It should
|
||||
* take one parameter of type Socket, and one callback function to call to
|
||||
* execute the next middleware function. The callback can take one optional
|
||||
* parameter, err, if there was an error. Errors passed to middleware callbacks
|
||||
* are sent as special 'error' packets to clients
|
||||
* @return This Namespace
|
||||
*/
|
||||
use( fn: ( socket:Socket, fn: ( err?: any ) => void ) =>void ): Namespace;
|
||||
|
||||
/**
|
||||
* Targets a room when emitting
|
||||
* @param room The name of the room that we're targeting
|
||||
* @return This Namespace
|
||||
*/
|
||||
to( room: string ): Namespace;
|
||||
|
||||
/**
|
||||
* @see to( room )
|
||||
*/
|
||||
in( room: string ): Namespace;
|
||||
|
||||
/**
|
||||
* Sends a 'message' event
|
||||
* @see emit( event, ...args )
|
||||
* @return This Namespace
|
||||
*/
|
||||
send( ...args: any[] ): Namespace;
|
||||
|
||||
/**
|
||||
* @see send( ...args )
|
||||
*/
|
||||
write( ...args: any[] ): Namespace;
|
||||
|
||||
on(event: 'connection', listener: (socket: Socket) => void): Namespace;
|
||||
on(event: 'connect', listener: (socket: Socket) => void): Namespace;
|
||||
on(event: string, listener: Function): Namespace;
|
||||
}
|
||||
/**
|
||||
* The event fired when we get a new connection
|
||||
* @param event The event being fired: 'connection'
|
||||
* @param listener A listener that should take one parameter of type Socket
|
||||
* @return This Namespace
|
||||
*/
|
||||
on( event: 'connection', listener: ( socket: Socket ) => void ): Namespace;
|
||||
|
||||
/**
|
||||
* @see on( 'connection', listener )
|
||||
*/
|
||||
on( event: 'connect', listener: ( socket: Socket ) => void ): Namespace;
|
||||
|
||||
/**
|
||||
* Base 'on' method to add a listener for an event
|
||||
* @param event The event that we want to add a listener for
|
||||
* @param listener The callback to call when we get the event. The parameters
|
||||
* for the callback depend on the event
|
||||
* @ This Namespace
|
||||
*/
|
||||
on( event: string, listener: Function ): Namespace;
|
||||
}
|
||||
|
||||
interface Socket {
|
||||
rooms: string[];
|
||||
client: Client;
|
||||
conn: any;
|
||||
request: any;
|
||||
id: string;
|
||||
handshake: {
|
||||
headers: any;
|
||||
time: string;
|
||||
address: any;
|
||||
xdomain: boolean;
|
||||
secure: boolean;
|
||||
issued: number;
|
||||
url: string;
|
||||
query: any;
|
||||
};
|
||||
/**
|
||||
* The socket, which handles our connection for a namespace. NOTE: while
|
||||
* we technically extend NodeJS.EventEmitter, we're not putting it here
|
||||
* as we have a problem with the emit() event (as it's overridden with a
|
||||
* different return)
|
||||
*/
|
||||
interface Socket {
|
||||
|
||||
/**
|
||||
* The namespace that this socket is for
|
||||
*/
|
||||
nsp: Namespace;
|
||||
|
||||
/**
|
||||
* The Server that our namespace is in
|
||||
*/
|
||||
server: Server;
|
||||
|
||||
/**
|
||||
* The Adapter that we use to handle our rooms
|
||||
*/
|
||||
adapter: Adapter;
|
||||
|
||||
/**
|
||||
* The unique ID for this Socket. Regenerated at every connection. This is
|
||||
* also the name of the room that the Socket automatically joins on connection
|
||||
*/
|
||||
id: string;
|
||||
|
||||
/**
|
||||
* The http.IncomingMessage request sent with the connection. Useful
|
||||
* for recovering headers etc
|
||||
*/
|
||||
request: any;
|
||||
|
||||
/**
|
||||
* The Client associated with this Socket
|
||||
*/
|
||||
client: Client;
|
||||
|
||||
/**
|
||||
* The underlying Engine.io Socket instance
|
||||
*/
|
||||
conn: {
|
||||
|
||||
/**
|
||||
* The ID for this socket - matches Client.id
|
||||
*/
|
||||
id: string;
|
||||
|
||||
/**
|
||||
* The Engine.io Server for this socket
|
||||
*/
|
||||
server: any;
|
||||
|
||||
/**
|
||||
* The ready state for the client. Either 'opening', 'open', 'closing', or 'closed'
|
||||
*/
|
||||
readyState: string;
|
||||
|
||||
/**
|
||||
* The remote IP for this connection
|
||||
*/
|
||||
remoteAddress: string;
|
||||
};
|
||||
|
||||
/**
|
||||
* The list of rooms that this Socket is currently in
|
||||
*/
|
||||
rooms: string[];
|
||||
|
||||
/**
|
||||
* Is the Socket currently connected?
|
||||
*/
|
||||
connected: boolean;
|
||||
|
||||
/**
|
||||
* Is the Socket currently disconnected?
|
||||
*/
|
||||
disconnected: boolean;
|
||||
|
||||
/**
|
||||
* The object used when negociating the handshake
|
||||
*/
|
||||
handshake: {
|
||||
/**
|
||||
* The headers passed along with the request. e.g. 'host',
|
||||
* 'connection', 'accept', 'referer', 'cookie'
|
||||
*/
|
||||
headers: any;
|
||||
|
||||
/**
|
||||
* The current time, as a string
|
||||
*/
|
||||
time: string;
|
||||
|
||||
/**
|
||||
* The remote address of the connection request
|
||||
*/
|
||||
address: string;
|
||||
|
||||
/**
|
||||
* Is this a cross-domain request?
|
||||
*/
|
||||
xdomain: boolean;
|
||||
|
||||
/**
|
||||
* Is this a secure request?
|
||||
*/
|
||||
secure: boolean;
|
||||
|
||||
/**
|
||||
* The timestamp for when this was issued
|
||||
*/
|
||||
issued: number;
|
||||
|
||||
/**
|
||||
* The request url
|
||||
*/
|
||||
url: string;
|
||||
|
||||
/**
|
||||
* Any query string parameters in the request url
|
||||
*/
|
||||
query: any;
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the 'json' flag when emitting an event
|
||||
*/
|
||||
json: Socket;
|
||||
|
||||
/**
|
||||
* Sets the 'volatile' flag when emitting an event. Volatile messages are
|
||||
* messages that can be dropped because of network issues and the like. Use
|
||||
* for high-volume/real-time messages where you don't need to receive *all*
|
||||
* of them
|
||||
*/
|
||||
volatile: Socket;
|
||||
|
||||
/**
|
||||
* Sets the 'broadcast' flag when emitting an event. Broadcasting an event
|
||||
* will send it to all the other sockets in the namespace except for yourself
|
||||
*/
|
||||
broadcast: Socket;
|
||||
|
||||
/**
|
||||
* Emits an event to this client. If the 'broadcast' flag was set, this will
|
||||
* emit to all other clients, except for this one
|
||||
* @param event The event that we want to emit
|
||||
* @param args Any number of optional arguments to pass with the event. If the
|
||||
* last argument is a function, it will be called as an ack. The ack should
|
||||
* take whatever data was sent with the packet
|
||||
* @return This Socket
|
||||
*/
|
||||
emit( event: string, ...args: any[]): Socket;
|
||||
|
||||
/**
|
||||
* Targets a room when broadcasting
|
||||
* @param room The name of the room that we're targeting
|
||||
* @return This Socket
|
||||
*/
|
||||
to( room: string ): Socket;
|
||||
|
||||
/**
|
||||
* @see to( room )
|
||||
*/
|
||||
in( room: string ): Socket;
|
||||
|
||||
/**
|
||||
* Sends a 'message' event
|
||||
* @see emit( event, ...args )
|
||||
*/
|
||||
send( ...args: any[] ): Socket;
|
||||
|
||||
/**
|
||||
* @see send( ...args )
|
||||
*/
|
||||
write( ...args: any[] ): Socket;
|
||||
|
||||
/**
|
||||
* Joins a room. You can join multiple rooms, and by default, on connection,
|
||||
* you join a room with the same name as your ID
|
||||
* @param name The name of the room that we want to join
|
||||
* @param fn An optional callback to call when we've joined the room. It should
|
||||
* take an optional parameter, err, of a possible error
|
||||
* @return This Socket
|
||||
*/
|
||||
join( name: string, fn?: ( err?: any ) => void ): Socket;
|
||||
|
||||
/**
|
||||
* Leaves a room
|
||||
* @param name The name of the room to leave
|
||||
* @param fn An optional callback to call when we've left the room. It should
|
||||
* take on optional parameter, err, of a possible error
|
||||
*/
|
||||
leave( name: string, fn?: Function ): Socket;
|
||||
|
||||
/**
|
||||
* Leaves all the rooms that we've joined
|
||||
*/
|
||||
leaveAll(): void;
|
||||
|
||||
/**
|
||||
* Disconnects this Socket
|
||||
* @param close If true, also closes the underlying connection
|
||||
* @return This Socket
|
||||
*/
|
||||
disconnect( close: boolean ): Socket;
|
||||
|
||||
/**
|
||||
* Adds a listener for a particular event. Calling multiple times will add
|
||||
* multiple listeners
|
||||
* @param event The event that we're listening for
|
||||
* @param fn The function to call when we get the event. Parameters depend on the
|
||||
* event in question
|
||||
* @return This Socket
|
||||
*/
|
||||
on( event: string, fn: Function ): Socket;
|
||||
|
||||
/**
|
||||
* @see on( event, fn )
|
||||
*/
|
||||
addListener( event: string, fn: Function ): Socket;
|
||||
|
||||
/**
|
||||
* Adds a listener for a particular event that will be invoked
|
||||
* a single time before being automatically removed
|
||||
* @param event The event that we're listening for
|
||||
* @param fn The function to call when we get the event. Parameters depend on
|
||||
* the event in question
|
||||
* @return This Socket
|
||||
*/
|
||||
once( event: string, fn: Function ): Socket;
|
||||
|
||||
/**
|
||||
* Removes a listener for a particular type of event. This will either
|
||||
* remove a specific listener, or all listeners for this type of event
|
||||
* @param event The event that we want to remove the listener of
|
||||
* @param fn The function to remove, or null if we want to remove all functions
|
||||
* @return This Socket
|
||||
*/
|
||||
removeListener( event: string, fn?: Function ): Socket;
|
||||
|
||||
/**
|
||||
* Removes all event listeners on this object
|
||||
* @return This Socket
|
||||
*/
|
||||
removeAllListeners(): Socket;
|
||||
|
||||
/**
|
||||
* Sets the maximum number of listeners this instance can have
|
||||
* @param n The max number of listeners we can add to this emitter
|
||||
* @return This Socket
|
||||
*/
|
||||
setMaxListeners( n: number ): Socket;
|
||||
|
||||
/**
|
||||
* Returns all the callbacks for a particular event
|
||||
* @param event The event that we're looking for the callbacks of
|
||||
* @return An array of callback Functions, or an empty array if we don't have any
|
||||
*/
|
||||
listeners( event: string ):Function[];
|
||||
}
|
||||
|
||||
/**
|
||||
* The interface used when dealing with rooms etc
|
||||
*/
|
||||
interface Adapter extends NodeJS.EventEmitter {
|
||||
|
||||
/**
|
||||
* The namespace that this adapter is for
|
||||
*/
|
||||
nsp: Namespace;
|
||||
|
||||
/**
|
||||
* A dictionary of all the rooms that we have in this namespace, each room
|
||||
* a dictionary of all the sockets currently in that room
|
||||
*/
|
||||
rooms: {[room: string]: {[id: string]: boolean }};
|
||||
|
||||
/**
|
||||
* A dictionary of all the socket ids that we're dealing with, and all
|
||||
* the rooms that the socket is currently in
|
||||
*/
|
||||
sids: {[id: string]: {[room: string]: boolean}};
|
||||
|
||||
/**
|
||||
* Adds a socket to a room. If the room doesn't exist, it's created
|
||||
* @param id The ID of the socket to add
|
||||
* @param room The name of the room to add the socket to
|
||||
* @param callback An optional callback to call when the socket has been
|
||||
* added. It should take an optional parameter, error, if there was a problem
|
||||
*/
|
||||
add( id: string, room: string, callback?: ( err?: any ) => void ): void;
|
||||
|
||||
/**
|
||||
* Removes a socket from a room. If there are no more sockets in the room,
|
||||
* the room is deleted
|
||||
* @param id The ID of the socket that we're removing
|
||||
* @param room The name of the room to remove the socket from
|
||||
* @param callback An optional callback to call when the socket has been
|
||||
* removed. It should take on optional parameter, error, if there was a problem
|
||||
*/
|
||||
del( id: string, room: string, callback?: ( err?: any ) => void ): void;
|
||||
|
||||
/**
|
||||
* Removes a socket from all the rooms that it's joined
|
||||
* @param id The ID of the socket that we're removing
|
||||
*/
|
||||
delAll( id: string ):void;
|
||||
|
||||
/**
|
||||
* Broadcasts a packet
|
||||
* @param packet The packet to broadcast
|
||||
* @param opts Any options to send along:
|
||||
* - rooms: An optional list of rooms to broadcast to. If empty, the packet is broadcast to all sockets
|
||||
* - except: A list of Socket IDs to exclude
|
||||
* - flags: Any flags that we want to send along ('json', 'volatile', 'broadcast')
|
||||
*/
|
||||
broadcast( packet: any, opts: { rooms?: string[], except?: string[], flags?: {[flag: string]: boolean} } ):void;
|
||||
}
|
||||
|
||||
emit(name: string, ...args: any[]): Socket;
|
||||
join(name: string, fn?: Function): Socket;
|
||||
leave(name: string, fn?: Function): Socket;
|
||||
to(room: string): Socket;
|
||||
in(room: string): Socket;
|
||||
send(...args: any[]): Socket;
|
||||
write(...args: any[]): Socket;
|
||||
|
||||
on(event: string, listener: Function): Socket;
|
||||
once(event: string, listener: Function): Socket;
|
||||
removeListener(event: string, listener: Function): Socket;
|
||||
removeAllListeners(event: string): Socket;
|
||||
broadcast: Socket;
|
||||
volatile: Socket;
|
||||
connected: boolean;
|
||||
disconnect(close?: boolean): Socket;
|
||||
}
|
||||
|
||||
interface Client {
|
||||
conn: any;
|
||||
request: any;
|
||||
id: string;
|
||||
}
|
||||
/**
|
||||
* The client behind each socket (can have multiple sockets)
|
||||
*/
|
||||
interface Client {
|
||||
/**
|
||||
* The Server that this client belongs to
|
||||
*/
|
||||
server: Server;
|
||||
|
||||
/**
|
||||
* The underlying Engine.io Socket instance
|
||||
*/
|
||||
conn: {
|
||||
|
||||
/**
|
||||
* The ID for this socket - matches Client.id
|
||||
*/
|
||||
id: string;
|
||||
|
||||
/**
|
||||
* The Engine.io Server for this socket
|
||||
*/
|
||||
server: any;
|
||||
|
||||
/**
|
||||
* The ready state for the client. Either 'opening', 'open', 'closing', or 'closed'
|
||||
*/
|
||||
readyState: string;
|
||||
|
||||
/**
|
||||
* The remote IP for this connection
|
||||
*/
|
||||
remoteAddress: string;
|
||||
};
|
||||
|
||||
/**
|
||||
* The ID for this client. Regenerated at every connection
|
||||
*/
|
||||
id: string;
|
||||
|
||||
/**
|
||||
* The http.IncomingMessage request sent with the connection. Useful
|
||||
* for recovering headers etc
|
||||
*/
|
||||
request: any;
|
||||
|
||||
/**
|
||||
* The list of sockets currently connect via this client (i.e. to different
|
||||
* namespaces)
|
||||
*/
|
||||
sockets: Socket[];
|
||||
|
||||
/**
|
||||
* A dictionary of all the namespaces for this client, with the Socket that
|
||||
* deals with that namespace
|
||||
*/
|
||||
nsps: {[nsp: string]: Socket};
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user