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https://github.com/zhigang1992/DefinitelyTyped.git
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Type definitions for bull: https://github.com/OptimalBits/bull
This commit is contained in:
1
bull/bull-tests.ts.tscparams
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1
bull/bull-tests.ts.tscparams
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--target es5 --noImplicitAny --module commonjs
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102
bull/bull-tests.tsx
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bull/bull-tests.tsx
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/**
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* Created by Bruno Grieder
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*/
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///<reference path="./bull.d.ts" />
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import * as Queue from "bull"
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var videoQueue = Queue( 'video transcoding', 6379, '127.0.0.1' );
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var audioQueue = Queue( 'audio transcoding', 6379, '127.0.0.1' );
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var imageQueue = Queue( 'image transcoding', 6379, '127.0.0.1' );
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videoQueue.process( ( job: Queue.Job, done: Queue.DoneCallback ) => {
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// job.data contains the custom data passed when the job was created
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// job.jobId contains id of this job.
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// transcode video asynchronously and report progress
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job.progress( 42 );
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// call done when finished
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done();
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// or give a error if error
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done( Error( 'error transcoding' ) );
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// or pass it a result
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done( null, { framerate: 29.5 /* etc... */ } );
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// If the job throws an unhandled exception it is also handled correctly
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throw (Error( 'some unexpected error' ));
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} );
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audioQueue.process( ( job: Queue.Job, done: Queue.DoneCallback ) => {
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// transcode audio asynchronously and report progress
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job.progress( 42 );
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// call done when finished
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done();
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// or give a error if error
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done( Error( 'error transcoding' ) );
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// or pass it a result
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done( null, { samplerate: 48000 /* etc... */ } );
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// If the job throws an unhandled exception it is also handled correctly
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throw (Error( 'some unexpected error' ));
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} );
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imageQueue.process( ( job: Queue.Job, done: Queue.DoneCallback ) => {
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// transcode image asynchronously and report progress
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job.progress( 42 );
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// call done when finished
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done();
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// or give a error if error
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done( Error( 'error transcoding' ) );
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// or pass it a result
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done( null, { width: 1280, height: 720 /* etc... */ } );
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// If the job throws an unhandled exception it is also handled correctly
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throw (Error( 'some unexpected error' ));
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} );
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videoQueue.add( { video: 'http://example.com/video1.mov' } );
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audioQueue.add( { audio: 'http://example.com/audio1.mp3' } );
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imageQueue.add( { image: 'http://example.com/image1.tiff' } );
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//////////////////////////////////////////////////////////////////////////////////
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//
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// Using Promises
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//
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//////////////////////////////////////////////////////////////////////////////////
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const fetchVideo = ( url: string ): Promise<any> => { return null }
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const transcodeVideo = ( data: any ): Promise<void> => { return null }
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interface VideoJob extends Queue.Job {
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data: {url: string}
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}
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videoQueue.process( ( job: VideoJob ) => { // don't forget to remove the done callback!
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// Simply return a promise
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return fetchVideo( job.data.url ).then( transcodeVideo );
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// Handles promise rejection
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return Promise.reject( new Error( 'error transcoding' ) );
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// Passes the value the promise is resolved with to the "completed" event
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return Promise.resolve( { framerate: 29.5 /* etc... */ } );
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// If the job throws an unhandled exception it is also handled correctly
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throw new Error( 'some unexpected error' );
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// same as
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return Promise.reject( new Error( 'some unexpected error' ) );
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} );
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311
bull/bull.d.ts
vendored
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311
bull/bull.d.ts
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// Type definitions for bull 0.7.0
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// Project: https://github.com/OptimalBits/bull
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// Definitions by: Bruno Grieder <https://github.com/bgrieder>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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/// <reference path="../redis/redis.d.ts" />
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/// <reference path="../es6-promise/es6-promise.d.ts" />
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declare module "bull" {
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import * as Redis from "redis";
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/**
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* This is the Queue constructor.
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* It creates a new Queue that is persisted in Redis.
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* Everytime the same queue is instantiated it tries to process all the old jobs that may exist from a previous unfinished session.
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*/
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function Bull(queueName: string, redisPort: number, redisHost: string, redisOpt?: Redis.ClientOpts): Bull.Queue;
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module Bull {
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export interface DoneCallback {
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(error?: Error, value?: any): void
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}
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export interface Job {
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id: string
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/**
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* The custom data passed when the job was created
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*/
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data: Object;
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/**
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* Report progress on a job
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*/
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progress(value: any): Promise<void>;
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/**
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* Removes a Job from the queue from all the lists where it may be included.
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* @returns {Promise} A promise that resolves when the job is removed.
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*/
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remove(): Promise<void>;
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/**
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* Rerun a Job that has failed.
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* @returns {Promise} A promise that resolves when the job is scheduled for retry.
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*/
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retry(): Promise<void>;
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}
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export interface Backoff {
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/**
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* Backoff type, which can be either `fixed` or `exponential`
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*/
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type: string
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/**
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* Backoff delay, in milliseconds
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*/
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delay: number;
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}
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export interface AddOptions {
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/**
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* An amount of miliseconds to wait until this job can be processed.
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* Note that for accurate delays, both server and clients should have their clocks synchronized
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*/
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delay?: number;
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/**
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* A number of attempts to retry if the job fails [optional]
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*/
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attempts?: number;
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/**
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* Backoff setting for automatic retries if the job fails
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*/
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backoff?: number | Backoff
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/**
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* A boolean which, if true, adds the job to the right
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* of the queue instead of the left (default false)
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*/
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lifo?: boolean;
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/**
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* The number of milliseconds after which the job should be fail with a timeout error
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*/
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timeout?: number;
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}
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export interface Queue {
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/**
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* Defines a processing function for the jobs placed into a given Queue.
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*
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* The callback is called everytime a job is placed in the queue.
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* It is passed an instance of the job as first argument.
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*
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* The done callback can be called with an Error instance, to signal that the job did not complete successfully,
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* or with a result as second argument as second argument (e.g.: done(null, result);) when the job is successful.
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* Errors will be passed as a second argument to the "failed" event;
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* results, as a second argument to the "completed" event.
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*
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* concurrency: Bull will then call you handler in parallel respecting this max number.
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*/
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process(concurrency: number, callback: (job: Job, done: DoneCallback) => void): void;
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/**
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* Defines a processing function for the jobs placed into a given Queue.
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*
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* The callback is called everytime a job is placed in the queue.
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* It is passed an instance of the job as first argument.
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*
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* The done callback can be called with an Error instance, to signal that the job did not complete successfully,
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* or with a result as second argument as second argument (e.g.: done(null, result);) when the job is successful.
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* Errors will be passed as a second argument to the "failed" event;
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* results, as a second argument to the "completed" event.
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*/
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process(callback: (job: Job, done: DoneCallback) => void): void;
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/**
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* Defines a processing function for the jobs placed into a given Queue.
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*
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* The callback is called everytime a job is placed in the queue.
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* It is passed an instance of the job as first argument.
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*
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* A promise must be returned to signal job completion.
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* If the promise is rejected, the error will be passed as a second argument to the "failed" event.
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* If it is resolved, its value will be the "completed" event's second argument.
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*
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* concurrency: Bull will then call you handler in parallel respecting this max number.
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*/
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process(concurrency: number, callback: (job: Job) => void): Promise<any>;
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/**
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* Defines a processing function for the jobs placed into a given Queue.
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*
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* The callback is called everytime a job is placed in the queue.
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* It is passed an instance of the job as first argument.
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*
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* A promise must be returned to signal job completion.
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* If the promise is rejected, the error will be passed as a second argument to the "failed" event.
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* If it is resolved, its value will be the "completed" event's second argument.
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*/
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process(callback: (job: Job) => void): Promise<any>;
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// process(callback: (job: Job, done?: DoneCallback) => void): Promise<any>;
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/**
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* Creates a new job and adds it to the queue.
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* If the queue is empty the job will be executed directly,
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* otherwise it will be placed in the queue and executed as soon as possible.
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*/
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add(data: Object, opts?: AddOptions): Promise<Job>;
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/**
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* Returns a promise that resolves when the queue is paused.
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* The pause is global, meaning that all workers in all queue instances for a given queue will be paused.
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* A paused queue will not process new jobs until resumed,
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* but current jobs being processed will continue until they are finalized.
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*
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* Pausing a queue that is already paused does nothing.
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*/
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pause(): Promise<void>;
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/**
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* Returns a promise that resolves when the queue is resumed after being paused.
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* The resume is global, meaning that all workers in all queue instances for a given queue will be resumed.
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*
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* Resuming a queue that is not paused does nothing.
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*/
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resume(): Promise<void>;
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/**
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* Returns a promise that returns the number of jobs in the queue, waiting or paused.
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* Since there may be other processes adding or processing jobs, this value may be true only for a very small amount of time.
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*/
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count(): Promise<number>;
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/**
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* Empties a queue deleting all the input lists and associated jobs.
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*/
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empty(): Promise<void>;
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/**
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* Closes the underlying redis client. Use this to perform a graceful shutdown.
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*
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* `close` can be called from anywhere, with one caveat:
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* if called from within a job handler the queue won't close until after the job has been processed
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*/
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close(): Promise<void>;
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/**
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* Returns a promise that will return the job instance associated with the jobId parameter.
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* If the specified job cannot be located, the promise callback parameter will be set to null.
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*/
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getJob(jobId: string): Promise<Job>;
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/**
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* Tells the queue remove all jobs created outside of a grace period in milliseconds.
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* You can clean the jobs with the following states: completed, waiting, active, delayed, and failed.
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*/
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clean(gracePeriod: number, jobsState?: string): Promise<Job[]>;
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/**
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* Listens to queue events
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* 'ready', 'error', 'activ', 'progress', 'completed', 'failed', 'paused', 'resumed', 'cleaned'
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*/
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on(eventName: string, callback: EventCallback): void;
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}
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interface EventCallback {
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(...args: any[]): void
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}
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interface ReadyEventCallback extends EventCallback {
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(): void;
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}
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interface ErrorEventCallback extends EventCallback {
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(error: Error): void;
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}
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interface JobPromise {
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/**
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* Abort this job
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*/
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cancel(): void
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}
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interface ActiveEventCallback extends EventCallback {
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(job: Job, jobPromise: JobPromise): void;
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}
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interface ProgressEventCallback extends EventCallback {
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(job: Job, progress: any): void;
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}
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interface CompletedEventCallback extends EventCallback {
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(job: Job, result: Object): void;
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}
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interface FailedEventCallback extends EventCallback {
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(job: Job, error: Error): void;
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}
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interface PausedEventCallback extends EventCallback {
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(): void;
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}
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interface ResumedEventCallback extends EventCallback {
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(job?: Job): void;
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}
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/**
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* @see clean() for details
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*/
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interface CleanedEventCallback extends EventCallback {
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(jobs: Job[], type: string): void;
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}
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}
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export = Bull;
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}
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declare module "bull/lib/priority-queue" {
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import * as Bull from "bull";
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import * as Redis from "redis";
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/**
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* This is the Queue constructor of priority queue.
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*
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* It works same a normal queue, with same function and parameters.
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* The only difference is that the Queue#add() allow an options opts.priority
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* that could take ["low", "normal", "medium", "hight", "critical"]. If no options provider, "normal" will be taken.
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*
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* The priority queue will process more often highter priority jobs than lower.
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*/
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function PQueue(queueName: string, redisPort: number, redisHost: string, redisOpt?: Redis.ClientOpts): PQueue.PriorityQueue;
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module PQueue {
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export interface AddOptions extends Bull.AddOptions {
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/**
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* "low", "normal", "medium", "high", "critical"
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*/
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priority?: string;
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}
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export interface PriorityQueue extends Bull.Queue {
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/**
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* Creates a new job and adds it to the queue.
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* If the queue is empty the job will be executed directly,
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* otherwise it will be placed in the queue and executed as soon as possible.
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*/
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add(data: Object, opts?: PQueue.AddOptions): Promise<Bull.Job>;
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}
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}
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export = PQueue;
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}
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Block a user