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https://github.com/zhigang1992/DefinitelyTyped.git
synced 2026-04-07 22:38:13 +08:00
Fix errors in source code
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@@ -5,36 +5,36 @@ import chessboardjs = require('chessboardjs');
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*/
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// empty position
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var board = chessboardjs.ChessBoard('board');
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let board = chessboardjs.ChessBoard('board');
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// Start position
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var board = chessboardjs.ChessBoard('board', 'start');
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board = chessboardjs.ChessBoard('board', 'start');
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// FEN string
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var ruyLopez = 'r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R';
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var board = chessboardjs.ChessBoard('board', ruyLopez);
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const ruyLopez = 'r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R';
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board = chessboardjs.ChessBoard('board', ruyLopez);
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// Position Object
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var position: chessboardjs.BoardPositionType = {
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let position: chessboardjs.BoardPositionType = {
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d6: chessboardjs.Piece.bK,
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d4: chessboardjs.Piece.wP,
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e4: chessboardjs.Piece.wK
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};
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var board = chessboardjs.ChessBoard('board', position);
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board = chessboardjs.ChessBoard('board', position);
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// Multiple boards
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var config1: chessboardjs.BoardConfig = {
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const config1: chessboardjs.BoardConfig = {
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position: 'start',
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showNotation: false
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};
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var board1 = chessboardjs.ChessBoard('board1', config1);
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const board1 = chessboardjs.ChessBoard('board1', config1);
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var board2 = chessboardjs.ChessBoard('board2', {
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const board2 = chessboardjs.ChessBoard('board2', {
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position: 'r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R',
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showNotation: false
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});
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var board3 = chessboardjs.ChessBoard('board3', {
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const board3 = chessboardjs.ChessBoard('board3', {
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position: 'r1k4r/p2nb1p1/2b4p/1p1n1p2/2PP4/3Q1NB1/1P3PPP/R5K1',
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showNotation: false
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});
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@@ -44,14 +44,14 @@ var board3 = chessboardjs.ChessBoard('board3', {
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*/
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// Get Position
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var cfg: chessboardjs.BoardConfig = {
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const cfg: chessboardjs.BoardConfig = {
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draggable: true,
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position: 'start'
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};
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var board = chessboardjs.ChessBoard('board', cfg);
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var pos: chessboardjs.BoardPositionType = board.position();
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board = chessboardjs.ChessBoard('board', cfg);
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const pos: chessboardjs.BoardPositionType = board.position();
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var posFEN: string = board.position('fen');
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const posFEN: string = board.position('fen');
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// Set position
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@@ -64,7 +64,7 @@ board.position(ruyLopez, true);
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// instantly
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board.position(ruyLopez, false);
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var position: chessboardjs.BoardPositionType = {
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position = {
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a4: chessboardjs.Piece.bK,
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c4: chessboardjs.Piece.wK,
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a7: chessboardjs.Piece.wR
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@@ -79,7 +79,7 @@ board.start();
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board.move('e2-e4');
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// Orientation
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var oritentation = board.orientation();
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const oritentation = board.orientation();
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// change orientation
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board.orientation('black');
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@@ -89,4 +89,4 @@ board.orientation('black');
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board.resize();
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// Destroy
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board.destroy();
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board.destroy();
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153
types/chessboardjs/index.d.ts
vendored
153
types/chessboardjs/index.d.ts
vendored
@@ -5,85 +5,78 @@
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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// TypeScript Version: 2.4
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declare namespace chessboardjs {
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enum Square {
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a8 = 'a8', b8 = 'b8', c8 = 'c8', d8 = 'd8', e8 = 'e8', f8 = 'f8', g8 = 'g7', h8 = 'h8',
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a7 = 'a7', b7 = 'b7', c7 = 'c7', d7 = 'd7', e7 = 'e7', f7 = 'f7', g7 = 'g7', h7 = 'h7',
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a6 = 'a6', b6 = 'b6', c6 = 'c6', d6 = 'd6', e6 = 'e6', f6 = 'f6', g6 = 'g7', h6 = 'h6',
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a5 = 'a5', b5 = 'b5', c5 = 'c5', d5 = 'd5', e5 = 'e5', f5 = 'f5', g5 = 'g7', h5 = 'h5',
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a4 = 'a4', b4 = 'b4', c4 = 'c4', d4 = 'd4', e4 = 'e4', f4 = 'f4', g4 = 'g7', h4 = 'h4',
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a3 = 'a3', b3 = 'b3', c3 = 'c3', d3 = 'd3', e3 = 'e3', f3 = 'f3', g3 = 'g7', h3 = 'h3',
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a2 = 'a2', b2 = 'b2', c2 = 'c2', d2 = 'd2', e2 = 'e2', f2 = 'f2', g2 = 'g7', h2 = 'h2',
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a1 = 'a1', b1 = 'b1', c1 = 'c1', d1 = 'd1', e1 = 'e1', f1 = 'f1', g1 = 'g7', h1 = 'h1',
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}
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enum Piece {
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bK = 'bK', bQ = 'bQ', bR = 'bR', bN = 'bN', bB = 'bB', bP = 'bP',
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wK = 'wK', wQ = 'wQ', wR = 'wR', wN = 'wN', wB = 'wB', wP = 'wP'
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}
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type BoardPositionType = {
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[P in Square]?: Piece;
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}
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type PositionType = 'start' | string | BoardPositionType;
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type PositionFenType = 'fen';
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type SpeedType = 'slow' | 'fast';
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type OrientationFlipType = 'flip';
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type OrientationType = 'white' | 'black';
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type DropOffBoardType = 'snapback' | 'trash';
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export interface BoardConfig {
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onDrop?: Function;
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draggable?: boolean;
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onChange?: Function;
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onMoveEnd?: Function;
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onSnapEnd?: Function;
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sparePieces?: boolean;
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onDragMove?: Function;
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showNotation?: boolean;
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onDragStart?: Function;
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onSnapbackEnd?: Function;
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onMouseoutSquare?: Function;
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onMouseoverSquare?: Function;
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pieceTheme?: string | Function;
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orientation?: OrientationType;
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showErrors?: boolean | string | Function;
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moveSpeed?: number | SpeedType;
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snapSpeed?: number | SpeedType;
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trashSpeed?: number | SpeedType;
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dropOffBoard?: DropOffBoardType;
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appearSpeed?: number | SpeedType;
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snapbackSpeed?: number | SpeedType;
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position?: PositionType;
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}
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interface ChessBoardInstance {
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clear(useAnimation?: boolean): void;
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destroy(): void;
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fen(): string;
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flip(): void;
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move(...args: string[]): BoardPositionType;
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position(): BoardPositionType;
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position(fen: PositionFenType): string;
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position(newPosition: PositionType, useAnimation?: boolean): void
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orientation(side?: OrientationType | OrientationFlipType): string;
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resize(): void;
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start(useAnimation?: boolean): void;
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}
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interface ChessBoardFactory {
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(containerElOrId: any, config?: BoardConfig): ChessBoardInstance
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(containerElOrId: any, position: string): ChessBoardInstance
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(containerElOrId: any, position: BoardPositionType): ChessBoardInstance
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(containerElOrId: any): ChessBoardInstance
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fenToObj(fen: string): boolean | BoardPositionType;
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objToFen(obj: BoardPositionType): boolean | string;
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}
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export var ChessBoard: ChessBoardFactory;
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export enum Square {
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a8 = 'a8', b8 = 'b8', c8 = 'c8', d8 = 'd8', e8 = 'e8', f8 = 'f8', g8 = 'g7', h8 = 'h8',
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a7 = 'a7', b7 = 'b7', c7 = 'c7', d7 = 'd7', e7 = 'e7', f7 = 'f7', g7 = 'g7', h7 = 'h7',
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a6 = 'a6', b6 = 'b6', c6 = 'c6', d6 = 'd6', e6 = 'e6', f6 = 'f6', g6 = 'g7', h6 = 'h6',
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a5 = 'a5', b5 = 'b5', c5 = 'c5', d5 = 'd5', e5 = 'e5', f5 = 'f5', g5 = 'g7', h5 = 'h5',
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a4 = 'a4', b4 = 'b4', c4 = 'c4', d4 = 'd4', e4 = 'e4', f4 = 'f4', g4 = 'g7', h4 = 'h4',
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a3 = 'a3', b3 = 'b3', c3 = 'c3', d3 = 'd3', e3 = 'e3', f3 = 'f3', g3 = 'g7', h3 = 'h3',
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a2 = 'a2', b2 = 'b2', c2 = 'c2', d2 = 'd2', e2 = 'e2', f2 = 'f2', g2 = 'g7', h2 = 'h2',
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a1 = 'a1', b1 = 'b1', c1 = 'c1', d1 = 'd1', e1 = 'e1', f1 = 'f1', g1 = 'g7', h1 = 'h1',
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}
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export = chessboardjs;
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export as namespace chessboardjs;
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export enum Piece {
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bK = 'bK', bQ = 'bQ', bR = 'bR', bN = 'bN', bB = 'bB', bP = 'bP',
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wK = 'wK', wQ = 'wQ', wR = 'wR', wN = 'wN', wB = 'wB', wP = 'wP'
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}
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export type BoardPositionType = {
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[P in Square]?: Piece;
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};
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export type PositionType = 'start' | string | BoardPositionType;
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export type PositionFenType = 'fen';
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export type SpeedType = 'slow' | 'fast';
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export type OrientationFlipType = 'flip';
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export type OrientationType = 'white' | 'black';
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export type DropOffBoardType = 'snapback' | 'trash';
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export type Callback = () => void;
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export interface BoardConfig {
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onDrop?: Callback;
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draggable?: boolean;
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onChange?: Callback;
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onMoveEnd?: Callback;
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onSnapEnd?: Callback;
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sparePieces?: boolean;
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onDragMove?: Callback;
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showNotation?: boolean;
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onDragStart?: Callback;
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onSnapbackEnd?: Callback;
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onMouseoutSquare?: Callback;
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onMouseoverSquare?: Callback;
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pieceTheme?: string | Callback;
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orientation?: OrientationType;
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showErrors?: boolean | string | Callback;
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moveSpeed?: number | SpeedType;
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snapSpeed?: number | SpeedType;
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trashSpeed?: number | SpeedType;
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dropOffBoard?: DropOffBoardType;
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appearSpeed?: number | SpeedType;
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snapbackSpeed?: number | SpeedType;
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position?: PositionType;
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}
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export interface ChessBoardInstance {
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clear(useAnimation?: boolean): void;
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destroy(): void;
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fen(): string;
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flip(): void;
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move(...args: string[]): BoardPositionType;
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position(): BoardPositionType;
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position(fen: PositionFenType): string;
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position(newPosition: PositionType, useAnimation?: boolean): void;
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orientation(side?: OrientationType | OrientationFlipType): string;
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resize(): void;
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start(useAnimation?: boolean): void;
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}
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export interface ChessBoardFactory {
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(containerElOrId: any, config?: BoardConfig): ChessBoardInstance;
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(containerElOrId: any, position: string | BoardPositionType): ChessBoardInstance;
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fenToObj(fen: string): boolean | BoardPositionType;
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objToFen(obj: BoardPositionType): boolean | string;
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}
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export const ChessBoard: ChessBoardFactory;
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