mirror of
https://github.com/zhigang1992/DefinitelyTyped.git
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Merge pull request #26772 from Astrak/r93-updates-Object3D
[types/three]: Update Object3D based classes.
This commit is contained in:
4
types/physijs/index.d.ts
vendored
4
types/physijs/index.d.ts
vendored
@@ -143,8 +143,8 @@ declare namespace Physijs {
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onSimulationResume():void;
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removeConstraint(constraint:Constraint):void;
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execute(cmd:string, params:any):void;
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add(object:THREE.Object3D):void;
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remove(object:THREE.Object3D):void;
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add(object:THREE.Object3D):this;
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remove(object:THREE.Object3D):this;
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setFixedTimeStep(fixedTimeStep:number):void;
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setGravity(gravity:THREE.Vector3):void;
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simulate(timeStep?:number, maxSubSteps?:number):boolean;
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1
types/three/index.d.ts
vendored
1
types/three/index.d.ts
vendored
@@ -34,6 +34,7 @@ export * from "./three-examples";
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export * from "./three-fbxloader";
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export * from "./three-FirstPersonControls";
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export * from "./three-gltfexporter";
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export * from "./three-lensflare";
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export * from "./three-maskpass";
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export * from "./three-mtlloader";
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export * from "./three-objloader";
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@@ -45,7 +45,9 @@
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var geometry2 = new THREE.SphereGeometry(100, 14, 7);
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var materials: THREE.Material[] = [
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type MeshMaterial = THREE.MeshBasicMaterial | THREE.MeshFaceMaterial | THREE.MeshLambertMaterial | THREE.MeshDepthMaterial | THREE.MeshNormalMaterial;
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var materials: MeshMaterial[] = [
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new THREE.MeshBasicMaterial({ color: 0x00ffff, wireframe: true, side: THREE.DoubleSide }),
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new THREE.MeshBasicMaterial({ color: 0xff0000, blending: THREE.AdditiveBlending }),
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@@ -199,4 +201,4 @@
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}
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}
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}
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@@ -99,18 +99,11 @@
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var flareColor = new THREE.Color(0xffffff);
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flareColor.setHSL(h, s, l + 0.5);
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var lensFlare = new THREE.LensFlare(textureFlare0, 700, 0.0, THREE.AdditiveBlending, flareColor);
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var lensFlare = new THREE.LensFlare();
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lensFlare.add(textureFlare2, 512, 0.0, THREE.AdditiveBlending);
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lensFlare.add(textureFlare2, 512, 0.0, THREE.AdditiveBlending);
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lensFlare.add(textureFlare2, 512, 0.0, THREE.AdditiveBlending);
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lensFlare.addElement(new THREE.LensFlareElement(textureFlare2, 512, 0.0));
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lensFlare.addElement(new THREE.LensFlareElement(textureFlare3, 512, 0.0));
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lensFlare.add(textureFlare3, 60, 0.6, THREE.AdditiveBlending);
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lensFlare.add(textureFlare3, 70, 0.7, THREE.AdditiveBlending);
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lensFlare.add(textureFlare3, 120, 0.9, THREE.AdditiveBlending);
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lensFlare.add(textureFlare3, 70, 1.0, THREE.AdditiveBlending);
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lensFlare.customUpdateCallback = lensFlareUpdateCallback;
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lensFlare.position.copy(light.position);
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scene.add(lensFlare);
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@@ -143,32 +136,6 @@
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//
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function lensFlareUpdateCallback(object: THREE.LensFlare) {
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var f: number, fl = object.lensFlares.length;
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var flare: THREE.LensFlareProperty;
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var vecX = -object.positionScreen.x * 2;
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var vecY = -object.positionScreen.y * 2;
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for (f = 0; f < fl; f++) {
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flare = object.lensFlares[f];
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flare.x = object.positionScreen.x + vecX * flare.distance;
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flare.y = object.positionScreen.y + vecY * flare.distance;
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flare.rotation = 0;
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}
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object.lensFlares[2].y += 0.025;
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object.lensFlares[3].rotation = object.positionScreen.x * 0.5 + THREE.Math.degToRad(45);
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}
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//
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function onWindowResize(event: Event) {
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renderer.setSize(window.innerWidth, window.innerHeight);
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256
types/three/three-core.d.ts
vendored
256
types/three/three-core.d.ts
vendored
@@ -451,13 +451,23 @@ export class Camera extends Object3D {
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*/
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projectionMatrix: Matrix4;
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isCamera: true;
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copy(source: this, recursive?: boolean): this;
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getWorldDirection(target: Vector3): Vector3;
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updateMatrixWorld(force: boolean): void;
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clone(): Camera;
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}
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export class CubeCamera extends Object3D {
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constructor(near?: number, far?: number, cubeResolution?: number);
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type: "CubeCamera";
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renderTarget: WebGLRenderTargetCube;
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/**
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@@ -465,7 +475,7 @@ export class CubeCamera extends Object3D {
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*/
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updateCubeMap(renderer: Renderer, scene: Scene): void;
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update(renderer: Renderer, scene: Scene): void;
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update(renderer: WebGLRenderer, scene: Scene): void;
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}
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/**
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@@ -488,8 +498,12 @@ export class OrthographicCamera extends Camera {
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*/
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constructor(left: number, right: number, top: number, bottom: number, near?: number, far?: number);
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type: "OrthographicCamera";
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isOrthographicCamera: true;
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zoom: number;
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view: {
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view: null | {
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enabled: boolean,
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fullWidth: number,
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fullHeight: number,
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@@ -556,6 +570,10 @@ export class PerspectiveCamera extends Camera {
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*/
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constructor(fov?: number, aspect?: number, near?: number, far?: number);
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type: "PerspectiveCamera";
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isPerspectiveCamera: true;
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zoom: number;
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/**
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@@ -579,7 +597,7 @@ export class PerspectiveCamera extends Camera {
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far: number;
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focus: number;
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view: {
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view: null | {
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enabled: boolean,
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fullWidth: number,
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fullHeight: number,
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@@ -596,6 +614,7 @@ export class PerspectiveCamera extends Camera {
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getEffectiveFOV(): number;
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getFilmWidth(): number;
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getFilmHeight(): number;
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/**
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* Sets an offset in a larger frustum. This is useful for multi-window or multi-monitor/multi-machine setups.
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* For example, if you have 3x2 monitors and each monitor is 1920x1080 and the monitors are in grid like this:
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@@ -651,6 +670,8 @@ export class PerspectiveCamera extends Camera {
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export class StereoCamera extends Camera {
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constructor();
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type: "StereoCamera";
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aspect: number;
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eyeSep: number;
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cameraL: PerspectiveCamera;
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@@ -1072,6 +1093,7 @@ export class DirectGeometry extends EventDispatcher {
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* @source src/core/EventDispatcher.js
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*/
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export class EventDispatcher {
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/**
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* Creates eventDispatcher object. It needs to be call with '.call' to add the functionality to an object.
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*/
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@@ -1554,7 +1576,7 @@ export class Object3D extends EventDispatcher {
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/**
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* Object's parent in the scene graph.
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*/
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parent: Object3D;
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parent: Object3D | null;
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/**
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* Array with object's children.
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@@ -1636,13 +1658,13 @@ export class Object3D extends EventDispatcher {
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/**
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* An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned.
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*/
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userData: any;
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userData: {[key: string]: any};
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/**
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* Used to check whether this or derived classes are Object3Ds. Default is true.
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* You should not change this, as it is used internally for optimisation.
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*/
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isObject3D: boolean;
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isObject3D: true;
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/**
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* Calls before rendering object
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@@ -1656,9 +1678,7 @@ export class Object3D extends EventDispatcher {
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onAfterRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: Geometry | BufferGeometry,
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material: Material, group: Group) => void;
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/**
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*
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*/
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static DefaultUp: Vector3;
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static DefaultMatrixAutoUpdate: boolean;
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@@ -1667,6 +1687,8 @@ export class Object3D extends EventDispatcher {
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*/
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applyMatrix(matrix: Matrix4): void;
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applyQuaternion(quaternion: Quaternion): this;
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/**
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*
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*/
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@@ -1692,56 +1714,56 @@ export class Object3D extends EventDispatcher {
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* @param axis A normalized vector in object space.
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* @param angle The angle in radians.
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*/
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rotateOnAxis(axis: Vector3, angle: number): Object3D;
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rotateOnAxis(axis: Vector3, angle: number): this;
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/**
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* Rotate an object along an axis in world space. The axis is assumed to be normalized. Method Assumes no rotated parent.
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* @param axis A normalized vector in object space.
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* @param angle The angle in radians.
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*/
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rotateOnWorldAxis(axis: Vector3, angle: number): Object3D;
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rotateOnWorldAxis(axis: Vector3, angle: number): this;
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/**
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*
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* @param angle
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*/
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rotateX(angle: number): Object3D;
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rotateX(angle: number): this;
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/**
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*
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* @param angle
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*/
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rotateY(angle: number): Object3D;
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rotateY(angle: number): this;
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/**
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*
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* @param angle
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*/
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rotateZ(angle: number): Object3D;
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rotateZ(angle: number): this;
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/**
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* @param axis A normalized vector in object space.
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* @param distance The distance to translate.
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*/
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translateOnAxis(axis: Vector3, distance: number): Object3D;
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translateOnAxis(axis: Vector3, distance: number): this;
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/**
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* Translates object along x axis by distance.
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* @param distance Distance.
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*/
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translateX(distance: number): Object3D;
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translateX(distance: number): this;
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/**
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* Translates object along y axis by distance.
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* @param distance Distance.
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*/
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translateY(distance: number): Object3D;
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translateY(distance: number): this;
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/**
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* Translates object along z axis by distance.
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* @param distance Distance.
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*/
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translateZ(distance: number): Object3D;
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translateZ(distance: number): this;
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/**
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* Updates the vector from local space to world space.
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@@ -1759,39 +1781,38 @@ export class Object3D extends EventDispatcher {
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* Rotates object to face point in space.
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* @param vector A world vector to look at.
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*/
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lookAt(vector: Vector3): void;
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lookAt(x: number, y: number, z: number): void;
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lookAt(vector: Vector3 | number, y?: number, z?: number): void;
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/**
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* Adds object as child of this object.
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*/
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add(...object: Object3D[]): void;
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add(...object: Object3D[]): this;
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/**
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* Removes object as child of this object.
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*/
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remove(...object: Object3D[]): void;
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remove(...object: Object3D[]): this;
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/**
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* Searches through the object's children and returns the first with a matching id, optionally recursive.
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* Searches through the object's children and returns the first with a matching id.
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* @param id Unique number of the object instance
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*/
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getObjectById(id: number): Object3D;
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getObjectById(id: number): Object3D | undefined;
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/**
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* Searches through the object's children and returns the first with a matching name, optionally recursive.
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* Searches through the object's children and returns the first with a matching name.
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* @param name String to match to the children's Object3d.name property.
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*/
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getObjectByName(name: string): Object3D;
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getObjectByName(name: string): Object3D | undefined;
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getObjectByProperty( name: string, value: string ): Object3D;
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getObjectByProperty( name: string, value: string ): Object3D | undefined;
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getWorldPosition(target: Vector3): Vector3;
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getWorldQuaternion(target: Quaternion): Quaternion;
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getWorldScale(target: Vector3): Vector3;
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getWorldDirection(target: Vector3): Vector3;
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raycast(raycaster: Raycaster, intersects: any): void;
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raycast(raycaster: Raycaster, intersects: Intersection[]): void;
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traverse(callback: (object: Object3D) => any): void;
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@@ -1811,7 +1832,7 @@ export class Object3D extends EventDispatcher {
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toJSON(meta?: { geometries: any, materials: any, textures: any, images: any }): any;
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clone(recursive?: boolean): this;
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clone(recursive?: boolean): Object3D;
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/**
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*
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@@ -1823,11 +1844,11 @@ export class Object3D extends EventDispatcher {
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export interface Intersection {
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distance: number;
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distanceToRay: number;
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distanceToRay?: number;
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point: Vector3;
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index: number;
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face: Face3;
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faceIndex: number;
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index?: number;
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face?: Face3 | null;
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faceIndex?: number;
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object: Object3D;
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}
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@@ -5150,20 +5171,26 @@ export class QuaternionLinearInterpolant extends Interpolant {
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export class Bone extends Object3D {
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constructor();
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isBone: true;
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type: "Bone";
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}
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export class Group extends Object3D {
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constructor();
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type: "Group";
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isGroup: true;
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}
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export class LOD extends Object3D {
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constructor();
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levels: any[];
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type: "LOD";
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levels: {distance: number, object: Object3D}[];
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addLevel(object: Object3D, distance?: number): void;
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getObjectForDistance(distance: number): Object3D;
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raycast(raycaster: Raycaster, intersects: any): void;
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raycast(raycaster: Raycaster, intersects: Intersection[]): void;
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update(camera: Camera): void;
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toJSON(meta: any): any;
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@@ -5173,32 +5200,6 @@ export class LOD extends Object3D {
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objects: any[];
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}
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export interface LensFlareProperty {
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texture: Texture; // Texture
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size: number; // size in pixels (-1 = use texture.width)
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distance: number; // distance (0-1) from light source (0=at light source)
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x: number;
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y: number;
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z: number; // screen position (-1 => 1) z = 0 is ontop z = 1 is back
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scale: number; // scale
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rotation: number; // rotation
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opacity: number; // opacity
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color: Color; // color
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blending: Blending;
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}
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export class LensFlare extends Object3D {
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constructor(texture?: Texture, size?: number, distance?: number, blending?: Blending, color?: Color);
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lensFlares: LensFlareProperty[];
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positionScreen: Vector3;
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customUpdateCallback: (object: LensFlare) => void;
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add(object: Object3D): void;
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add(texture: Texture, size?: number, distance?: number, blending?: Blending, color?: Color): void;
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updateLensFlares(): void;
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}
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export class Line extends Object3D {
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constructor(
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geometry?: Geometry | BufferGeometry,
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||||
@@ -5207,10 +5208,14 @@ export class Line extends Object3D {
|
||||
);
|
||||
|
||||
geometry: Geometry|BufferGeometry;
|
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material: Material; // LineDashedMaterial or LineBasicMaterial or ShaderMaterial
|
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material: LineBasicMaterial | LineDashedMaterial | ShaderMaterial;
|
||||
|
||||
type: "Line";
|
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isLine: true;
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||||
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||||
computeLineDistances(): this;
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raycast(raycaster: Raycaster, intersects: any): void;
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raycast(raycaster: Raycaster, intersects: Intersection[]): void;
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||||
clone(): Line;
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||||
}
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||||
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||||
/**
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||||
@@ -5230,20 +5235,24 @@ export class LineSegments extends Line {
|
||||
);
|
||||
}
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||||
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type MeshMaterial = MeshBasicMaterial | MeshLambertMaterial | MeshPhongMaterial | MeshDepthMaterial | MeshStandardMaterial | MeshPhysicalMaterial | MeshNormalMaterial | MeshFaceMaterial | ShaderMaterial;
|
||||
|
||||
export class Mesh extends Object3D {
|
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constructor(geometry?: Geometry | BufferGeometry, material?: Material | Material[]);
|
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constructor(geometry?: Geometry | BufferGeometry, material?: MeshMaterial | MeshMaterial[]);
|
||||
|
||||
geometry: Geometry|BufferGeometry;
|
||||
material: Material | Material[];
|
||||
material: MeshMaterial | MeshMaterial[];
|
||||
drawMode: TrianglesDrawModes;
|
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morphTargetInfluences?: number[];
|
||||
morphTargetDictionary?: { [key: string]: number; };
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isMesh: boolean;
|
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isMesh: true;
|
||||
type: "Mesh";
|
||||
|
||||
setDrawMode(drawMode: TrianglesDrawModes): void;
|
||||
updateMorphTargets(): void;
|
||||
getMorphTargetIndexByName(name: string): number;
|
||||
raycast(raycaster: Raycaster, intersects: any): void;
|
||||
raycast(raycaster: Raycaster, intersects: Intersection[]): void;
|
||||
copy(source: this, recursive?: boolean): this;
|
||||
clone(): Mesh;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -5259,9 +5268,12 @@ export class Points extends Object3D {
|
||||
*/
|
||||
constructor(
|
||||
geometry?: Geometry | BufferGeometry,
|
||||
material?: Material
|
||||
material?: PointsMaterial | ShaderMaterial
|
||||
);
|
||||
|
||||
type: "Points";
|
||||
isPoints: true;
|
||||
|
||||
/**
|
||||
* An instance of Geometry or BufferGeometry, where each vertex designates the position of a particle in the system.
|
||||
*/
|
||||
@@ -5270,9 +5282,11 @@ export class Points extends Object3D {
|
||||
/**
|
||||
* An instance of Material, defining the object's appearance. Default is a PointsMaterial with randomised colour.
|
||||
*/
|
||||
material: Material;
|
||||
material: PointsMaterial | ShaderMaterial;
|
||||
|
||||
raycast(raycaster: Raycaster, intersects: any): void;
|
||||
raycast(raycaster: Raycaster, intersects: Intersection[]): void;
|
||||
|
||||
clone(): Points;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -5328,10 +5342,15 @@ export class SkinnedMesh extends Mesh {
|
||||
export class Sprite extends Object3D {
|
||||
constructor(material?: Material);
|
||||
|
||||
geometry: BufferGeometry;
|
||||
material: SpriteMaterial;
|
||||
type: "Sprite";
|
||||
isSprite: true;
|
||||
|
||||
raycast(raycaster: Raycaster, intersects: any): void;
|
||||
material: SpriteMaterial;
|
||||
center: Vector2;
|
||||
|
||||
raycast(raycaster: Raycaster, intersects: Intersection[]): void;
|
||||
clone(): Sprite;
|
||||
copy(source: this, recursive?: boolean): this;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -6364,13 +6383,6 @@ export class WebGLStencilBuffer {
|
||||
reset(): void;
|
||||
}
|
||||
|
||||
// Renderers / WebGL / Plugins /////////////////////////////////////////////////////////////////////
|
||||
export class LensFlarePlugin {
|
||||
constructor(renderer: WebGLRenderer, flares: any[]);
|
||||
|
||||
render(scene: Scene, camera: Camera, viewportWidth: number, viewportHeight: number): void;
|
||||
}
|
||||
|
||||
export class SpritePlugin {
|
||||
constructor(renderer: WebGLRenderer, sprites: any[]);
|
||||
|
||||
@@ -6385,6 +6397,8 @@ export class SpritePlugin {
|
||||
export class Scene extends Object3D {
|
||||
constructor();
|
||||
|
||||
type: "Scene";
|
||||
|
||||
/**
|
||||
* A fog instance defining the type of fog that affects everything rendered in the scene. Default is null.
|
||||
*/
|
||||
@@ -6395,8 +6409,9 @@ export class Scene extends Object3D {
|
||||
*/
|
||||
overrideMaterial: Material | null;
|
||||
autoUpdate: boolean;
|
||||
background: any;
|
||||
background: null | Color | Texture;
|
||||
|
||||
copy(source: this, recursive?: boolean): this;
|
||||
toJSON(meta?: any): any;
|
||||
}
|
||||
|
||||
@@ -6645,38 +6660,42 @@ export namespace ShapeUtils {
|
||||
|
||||
export class Audio extends Object3D {
|
||||
constructor(listener: AudioListener);
|
||||
type: "Audio";
|
||||
|
||||
type: string;
|
||||
context: AudioContext;
|
||||
source: AudioBufferSourceNode;
|
||||
gain: GainNode;
|
||||
autoplay: boolean;
|
||||
buffer: null | Audio;
|
||||
loop: boolean;
|
||||
startTime: number;
|
||||
offset: number;
|
||||
playbackRate: number;
|
||||
hasPlaybackControl: boolean;
|
||||
isPlaying: boolean;
|
||||
hasPlaybackControl: boolean;
|
||||
sourceType: string;
|
||||
source: AudioBufferSourceNode;
|
||||
filters: any[];
|
||||
|
||||
getOutput(): GainNode;
|
||||
setNodeSource(audioNode: AudioBufferSourceNode): Audio;
|
||||
setBuffer(audioBuffer: AudioBuffer): Audio;
|
||||
play(): Audio;
|
||||
pause(): Audio;
|
||||
stop(): Audio;
|
||||
connect(): Audio;
|
||||
disconnect(): Audio;
|
||||
getFilters(): any[];
|
||||
setFilter(value: any[]): Audio;
|
||||
getFilter(): any;
|
||||
setFilter(filter: any): Audio;
|
||||
setPlaybackRate(value: number): Audio;
|
||||
getPlaybackRate(): number;
|
||||
setNodeSource(audioNode: AudioBufferSourceNode): this;
|
||||
setMediaElementSource(mediaElement: MediaElementAudioSourceNode): this;
|
||||
setBuffer(audioBuffer: AudioBuffer): this;
|
||||
play(): this;
|
||||
onEnded(): void;
|
||||
pause(): this;
|
||||
stop(): this;
|
||||
connect(): this;
|
||||
disconnect(): this;
|
||||
getFilters(): any[];
|
||||
setFilter(value: any[]): this;
|
||||
getFilter(): any;
|
||||
setFilter(filter: any): this;
|
||||
setPlaybackRate(value: number): this;
|
||||
getPlaybackRate(): number;
|
||||
getLoop(): boolean;
|
||||
setLoop(value: boolean): void;
|
||||
getVolume(): number;
|
||||
setVolume(value: number): Audio;
|
||||
setVolume(value: number): this;
|
||||
/**
|
||||
* @deprecated Use {@link AudioLoader} instead.
|
||||
*/
|
||||
@@ -6729,9 +6748,10 @@ export class PositionalAudio extends Audio {
|
||||
export class AudioListener extends Object3D {
|
||||
constructor();
|
||||
|
||||
type: string;
|
||||
type: "AudioListener";
|
||||
context: AudioContext;
|
||||
gain: GainNode;
|
||||
filter: null | any;
|
||||
|
||||
getInput(): GainNode;
|
||||
removeFilter(): void;
|
||||
@@ -6739,6 +6759,7 @@ export class AudioListener extends Object3D {
|
||||
getFilter(): any;
|
||||
setMasterVolume(value: number): void;
|
||||
getMasterVolume(): number;
|
||||
updateMatrixWorld(force?: boolean): void;
|
||||
}
|
||||
|
||||
// Extras / Core /////////////////////////////////////////////////////////////////////
|
||||
@@ -7500,7 +7521,7 @@ export class ArrowHelper extends Object3D {
|
||||
|
||||
setDirection(dir: Vector3): void;
|
||||
setLength(length: number, headLength?: number, headWidth?: number): void;
|
||||
setColor(hex: number): void;
|
||||
setColor(color: Color): void;
|
||||
}
|
||||
|
||||
export class AxesHelper extends LineSegments {
|
||||
@@ -7535,11 +7556,14 @@ export class CameraHelper extends LineSegments {
|
||||
}
|
||||
|
||||
export class DirectionalLightHelper extends Object3D {
|
||||
constructor(light: Light, size?: number, color?: Color | string | number);
|
||||
constructor(light: DirectionalLight, size?: number, color?: Color | string | number);
|
||||
|
||||
light: Light;
|
||||
light: DirectionalLight;
|
||||
lightPlane: Line;
|
||||
color: Color | string | number;
|
||||
targetPlane: Line;
|
||||
color: Color | string | number | undefined;
|
||||
matrix: Matrix4;
|
||||
matrixAutoUpdate: boolean;
|
||||
|
||||
dispose(): void;
|
||||
update(): void;
|
||||
@@ -7570,22 +7594,26 @@ export class GridHelper extends LineSegments {
|
||||
}
|
||||
|
||||
export class HemisphereLightHelper extends Object3D {
|
||||
constructor(light: Light, sphereSize: number);
|
||||
constructor(light: HemisphereLight, size: number, color?: Color | number | string);
|
||||
|
||||
light: Light;
|
||||
colors: Color[];
|
||||
lightSphere: Mesh;
|
||||
light: HemisphereLight;
|
||||
matrix: Matrix4;
|
||||
matrixAutoUpdate: boolean;
|
||||
material: MeshBasicMaterial;
|
||||
|
||||
color: Color | string | number | undefined;
|
||||
|
||||
dispose(): void;
|
||||
update(): void;
|
||||
}
|
||||
|
||||
export class PointLightHelper extends Object3D {
|
||||
constructor(light: Light, sphereSize?: number, color?: Color | string | number);
|
||||
constructor(light: PointLight, sphereSize?: number, color?: Color | string | number);
|
||||
|
||||
light: Light;
|
||||
sphereSize: number;
|
||||
color: Color | string | number;
|
||||
light: PointLight;
|
||||
color: Color | string | number | undefined;
|
||||
matrix: Matrix4;
|
||||
matrixAutoUpdate: boolean;
|
||||
|
||||
dispose(): void;
|
||||
update(): void;
|
||||
@@ -7605,7 +7633,9 @@ export class SpotLightHelper extends Object3D {
|
||||
constructor(light: Light, color?: Color | string | number);
|
||||
|
||||
light: Light;
|
||||
color: Color | string | number;
|
||||
matrix: Matrix4;
|
||||
matrixAutoUpdate: boolean;
|
||||
color: Color | string | number | undefined;
|
||||
|
||||
dispose(): void;
|
||||
update(): void;
|
||||
|
||||
27
types/three/three-lensflare.d.ts
vendored
Normal file
27
types/three/three-lensflare.d.ts
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
import {Mesh, Camera, Scene, WebGLRenderer, Blending, Vector3, Color, Shader, Texture, BufferGeometry} from "./three-core";
|
||||
|
||||
export class LensFlare extends Mesh {
|
||||
|
||||
constructor();
|
||||
|
||||
type: 'LensFlare';
|
||||
frustumCulled: false;
|
||||
renderOrder: number;
|
||||
|
||||
addElement(element: LensFlareElement): this;
|
||||
onBeforeRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera) => void;
|
||||
dispose(): void;
|
||||
|
||||
isLensflare: true;
|
||||
|
||||
}
|
||||
|
||||
export class LensFlareElement {
|
||||
constructor(texture: Texture, size?: number, distance?: number, color?: Color);
|
||||
texture: Texture;
|
||||
size: number;
|
||||
distance: number;
|
||||
color: Color;
|
||||
static Shader: Shader;
|
||||
static Geometry: BufferGeometry
|
||||
}
|
||||
Reference in New Issue
Block a user