Merge pull request #2603 from pine613/feature/text-encoding

Add text-encoding library
This commit is contained in:
Masahiro Wakame
2014-08-02 23:00:23 +09:00
3 changed files with 106 additions and 0 deletions

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@@ -326,6 +326,7 @@ All definitions files include a header with the author and editors, so at some p
* [Tags Manager](http://welldonethings.com/tags/manager) (by [Vincent Bortone](https://github.com/vbortone))
* [Teechart](http://www.steema.com) (by [Steema](http://www.steema.com))
* [text-buffer](https://github.com/atom/text-buffer) (by [vvakame](https://github.com/vvakame))
* [text-encoding](https://github.com/inexorabletash/text-encoding) (by [MIZUNE Pine](https://github.com/pine613))
* [three.js](http://mrdoob.github.com/three.js/) (by [Kon](http://phyzkit.net/))
* [TimelineJS](https://github.com/NUKnightLab/TimelineJS) (by [Roland Zwaga](https://github.com/rolandzwaga))
* [timezonecomplete](https://github.com/SpiritIT/timezonecomplete) (by [Rogier Schouten](https://github.com/rogierschouten))

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@@ -0,0 +1,60 @@
/// <reference path="text-encoding.d.ts" />
function test_encoder() {
var text = "plain text";
var uint8array: Uint8Array;
// constructor
uint8array = new TextEncoder().encode(text);
uint8array = new TextEncoder('utf-8').encode(text);
uint8array = new TextEncoder('windows-1252', { NONSTANDARD_allowLegacyEncoding: true }).encode(text);
uint8array = TextEncoder().encode(text);
uint8array = TextEncoder('utf-8').encode(text);
uint8array = TextEncoder('windows-1252', { NONSTANDARD_allowLegacyEncoding: true }).encode(text);
// attributes
var encoder = new TextEncoder();
encoder.encoding = 'utf-8';
var encoding: string = encoder.encoding;
// methods
encoder.encode();
encoder.encode(text);
encoder.encode(text, { stream: true });
}
function test_decoder() {
var text = "plain text";
var uint8array: Uint8Array = TextEncoder().encode(text);
// constructor
text = new TextDecoder().decode(uint8array);
text = new TextDecoder('utf-8').decode(uint8array);
text = new TextDecoder('windows-1252', {}).decode(uint8array);
text = new TextDecoder('windows-1252', { fatal: true }).decode(uint8array);
text = new TextDecoder('windows-1252', { ignoreBOM: true }).decode(uint8array);
text = TextDecoder().decode(uint8array);
text = TextDecoder('utf-8').decode(uint8array);
text = TextDecoder('windows-1252', {}).decode(uint8array);
text = TextDecoder('windows-1252', { fatal: true }).decode(uint8array);
text = TextDecoder('windows-1252', { ignoreBOM: true }).decode(uint8array);
// attributes
var decoder = new TextDecoder();
decoder.encoding = 'utf-8';
var encoding: string = decoder.encoding;
decoder.fatal = true;
var fatal: boolean = decoder.fatal;
decoder.ignoreBOM = true;
var ignoreBOM: boolean = decoder.ignoreBOM;
// methods
decoder.decode();
decoder.decode(uint8array);
decoder.decode(uint8array, { stream: true });
}

45
text-encoding/text-encoding.d.ts vendored Normal file
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@@ -0,0 +1,45 @@
// Type definitions for text-encoding
// Project: https://github.com/inexorabletash/text-encoding
// Definitions by: MIZUNE Pine <https://github.com/pine613/>
// Definitions: https://github.com/borisyankov/DefinitelyTyped
declare module TextEncoding {
interface TextDecoderOptions {
fatal?: boolean;
ignoreBOM?: boolean;
}
interface TextDecodeOptions {
stream?: boolean;
}
interface TextEncoderOptions {
NONSTANDARD_allowLegacyEncoding?: boolean;
}
interface TextDecoder {
encoding: string;
fatal: boolean;
ignoreBOM: boolean;
decode(input?: ArrayBufferView, options?: TextDecodeOptions): string;
}
interface TextEncoder {
encoding: string;
encode(input?: string, options?: TextEncodeOptions): Uint8Array;
}
interface TextEncodeOptions {
stream?: boolean;
}
}
declare var TextDecoder: {
(label?: string, options?: TextEncoding.TextDecoderOptions): TextEncoding.TextDecoder;
new (label?: string, options?: TextEncoding.TextDecoderOptions): TextEncoding.TextDecoder;
};
declare var TextEncoder: {
(utfLabel?: string, options?: TextEncoding.TextEncoderOptions): TextEncoding.TextEncoder;
new (utfLabel?: string, options?: TextEncoding.TextEncoderOptions): TextEncoding.TextEncoder;
};