mirror of
https://github.com/zhigang1992/DefinitelyTyped.git
synced 2026-03-29 08:58:23 +08:00
Upgrade master-only packages to types-2.0
This commit is contained in:
168
math3d/index.d.ts
vendored
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168
math3d/index.d.ts
vendored
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@@ -0,0 +1,168 @@
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// Type definitions for math3.d.ts
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// Project: https://github.com/adragonite/math3d
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// Definitions by: Laszlo Jakab <https://github.com/laszlojakab>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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export class Vector3 {
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constructor(x?: number, y?: number, z?: number);
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public static back: Vector3;
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public static down: Vector3;
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public static forward: Vector3;
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public static left: Vector3;
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public static one: Vector3;
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public static right: Vector3;
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public static up: Vector3;
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public static zero: Vector3;
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public static dimension: number;
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public static FromVector4: (vector4: Vector4) => Vector3;
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public homogeneous: Vector4;
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public magnitude: number;
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public values: number[];
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public vector4: Vector4;
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public x: number;
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public y: number;
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public z: number;
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public add(vector3: Vector3): Vector3;
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public average(vector3: Vector3): Vector3;
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public cross(vector3: Vector3): Vector3;
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public distanceTo(vector3: Vector3): number;
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public dot(vector3: Vector3): number;
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public equals(vector3: Vector3): boolean;
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public mulScalar(scalar: Number): Vector3;
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public negate(): Vector3;
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public normalize(): Vector3;
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public scale(vector3: Vector3): Vector3;
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public sub(vector3: Vector3): Vector3;
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public toString(): string;
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}
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export class Vector4 {
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constructor(x?: number, y?: number, z?: number, w?: number);
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public static one: Vector4;
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public static zero: Vector4;
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public static dimension: number;
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public magnitude: number;
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public values: number[];
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public x: number;
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public y: number;
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public z: number;
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public w: number;
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public add(vector4: Vector4): Vector4;
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public distanceTo(vector4: Vector4): number;
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public dot(vector4: Vector4): number;
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public equals(vector4: Vector4): boolean;
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public mulScalar(scalar: Number): Vector4;
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public negate(): Vector4;
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public normalize(): Vector3;
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public sub(vector4: Vector4): Vector3;
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public toString(): string;
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}
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export class Quaternion {
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constructor(x?: number, y?: number, z?: number, w?: number);
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public static Euler(x?: number, y?: number, z?: number): Quaternion;
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public static AngleAxis(axis: Vector3, angle: number): Quaternion;
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public static identity: Quaternion;
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public static zero: Quaternion;
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public angleAxis: { axis: Vector3, angle: number };
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public eulerAngles: { x: number, y: number, z: number };
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public x: number;
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public y: number;
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public z: number;
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public w: number;
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public angleTo(quaternion: Quaternion): number;
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public conjugate(): Quaternion;
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public distanceTo(quaternion: Quaternion): number;
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public dot(quaternion: Quaternion): number;
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public equals(quaternion: Quaternion): boolean;
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public inverse(): Quaternion;
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public mul(quaternion: Quaternion): Quaternion;
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public mulVector3(vector3: Vector3): Vector3;
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public toString(): string;
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}
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export class Matrix4x4 {
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constructor(data: number[]);
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public static FlipMatrix(flipX: boolean, flipY: boolean, flipZ: boolean): Matrix4x4;
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public static ScaleMatrix(scale: number | Vector3): Matrix4x4;
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public static RotationMatrix(quaternion: Quaternion): Matrix4x4;
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public static TranslationMatrix(translation: Vector3): Matrix4x4;
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public static TRS(translation: Vector3, rotation: Quaternion, scale: number | Vector3): Matrix4x4;
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public static LocalToWorldMatrix(position: Vector3, rotation: Quaternion, scale: number | Vector3): Matrix4x4;
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public static WorldToLocalMatrix(position: Vector3, rotation: Quaternion, scale: number | Vector3): Matrix4x4;
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public static identity: Matrix4x4;
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public static zero: Matrix4x4;
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public columns: number[][];
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public m11: number;
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public m12: number;
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public m13: number;
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public m14: number;
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public m21: number;
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public m22: number;
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public m23: number;
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public m24: number;
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public m31: number;
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public m32: number;
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public m33: number;
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public m34: number;
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public m41: number;
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public m42: number;
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public m43: number;
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public m44: number;
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public rows: number[][];
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public size: { rows: number, columns: number };
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public values: number[];
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public determinant(): number
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public inverse(): Matrix4x4;
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public negate(): Matrix4x4;
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public transpose(): Matrix4x4;
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public add(matrix4x4: Matrix4x4): Matrix4x4;
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public sub(matrix4x4: Matrix4x4): Matrix4x4;
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public mul(matrix4x4: Matrix4x4): Matrix4x4;
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public mulScalar(scalar: Number): Matrix4x4;
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public mulVector3(vector3: Vector3): Vector3;
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}
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export class Transform {
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constructor(position?: Vector3, rotation?: Quaternion);
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public forward: Vector3;
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public localPosition: Vector3;
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public localRotation: Quaternion;
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public localToWorldMatrix: Matrix4x4;
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public name: string;
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public parent: Transform;
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public position: Vector3;
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public right: Vector3;
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public root: Transform;
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public rotation: Vector3;
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public up: Vector3;
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public worldToLocalMatrix: Matrix4x4;
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public addChild(child: Transform): void;
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public inverseTransformPosition(position: Vector3): Vector3;
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public removeChild(child: Transform): void;
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public transformPosition(position: Vector3): Vector3;
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public translate(translation: Vector3, relativeTo?: Transform.Space): Transform;
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public rotate(x: number, y: number, z: number, relativeTo?: Transform.Space): Transform;
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}
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export module Transform {
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export enum Space {
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Self,
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World
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}
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}
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7
math3d/math3d-tests.ts
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7
math3d/math3d-tests.ts
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@@ -0,0 +1,7 @@
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import * as math3d from 'math3d';
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const v = new math3d.Vector3(1, 2, 3);
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v.add(new math3d.Vector3(0, 0, 1));
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new math3d.Matrix4x4([1,1,1,1,
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2,2,2,2,
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3,3,3,3,
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4,4,4,4]);
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170
math3d/math3d.d.ts
vendored
170
math3d/math3d.d.ts
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@@ -1,170 +0,0 @@
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// Type definitions for math3.d.ts
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// Project: https://github.com/adragonite/math3d
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// Definitions by: Laszlo Jakab <https://github.com/laszlojakab>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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declare module "math3d" {
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export class Vector3 {
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constructor(x?: number, y?: number, z?: number);
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public static back: Vector3;
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public static down: Vector3;
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public static forward: Vector3;
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public static left: Vector3;
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public static one: Vector3;
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public static right: Vector3;
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public static up: Vector3;
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public static zero: Vector3;
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public static dimension: number;
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public static FromVector4: (vector4: Vector4) => Vector3;
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public homogeneous: Vector4;
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public magnitude: number;
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public values: number[];
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public vector4: Vector4;
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public x: number;
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public y: number;
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public z: number;
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public add(vector3: Vector3): Vector3;
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public average(vector3: Vector3): Vector3;
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public cross(vector3: Vector3): Vector3;
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public distanceTo(vector3: Vector3): number;
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public dot(vector3: Vector3): number;
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public equals(vector3: Vector3): boolean;
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public mulScalar(scalar: Number): Vector3;
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public negate(): Vector3;
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public normalize(): Vector3;
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public scale(vector3: Vector3): Vector3;
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public sub(vector3: Vector3): Vector3;
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public toString(): string;
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}
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export class Vector4 {
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constructor(x?: number, y?: number, z?: number, w?: number);
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public static one: Vector4;
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public static zero: Vector4;
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public static dimension: number;
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public magnitude: number;
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public values: number[];
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public x: number;
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public y: number;
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public z: number;
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public w: number;
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public add(vector4: Vector4): Vector4;
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public distanceTo(vector4: Vector4): number;
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public dot(vector4: Vector4): number;
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public equals(vector4: Vector4): boolean;
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public mulScalar(scalar: Number): Vector4;
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public negate(): Vector4;
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public normalize(): Vector3;
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public sub(vector4: Vector4): Vector3;
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public toString(): string;
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}
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export class Quaternion {
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constructor(x?: number, y?: number, z?: number, w?: number);
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public static Euler(x?: number, y?: number, z?: number): Quaternion;
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public static AngleAxis(axis: Vector3, angle: number): Quaternion;
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public static identity: Quaternion;
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public static zero: Quaternion;
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public angleAxis: { axis: Vector3, angle: number };
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public eulerAngles: { x: number, y: number, z: number };
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public x: number;
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public y: number;
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public z: number;
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public w: number;
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public angleTo(quaternion: Quaternion): number;
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public conjugate(): Quaternion;
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public distanceTo(quaternion: Quaternion): number;
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public dot(quaternion: Quaternion): number;
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public equals(quaternion: Quaternion): boolean;
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public inverse(): Quaternion;
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public mul(quaternion: Quaternion): Quaternion;
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public mulVector3(vector3: Vector3): Vector3;
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public toString(): string;
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}
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export class Matrix4x4 {
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constructor(data: number[]);
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public static FlipMatrix(flipX: boolean, flipY: boolean, flipZ: boolean): Matrix4x4;
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public static ScaleMatrix(scale: number | Vector3): Matrix4x4;
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public static RotationMatrix(quaternion: Quaternion): Matrix4x4;
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public static TranslationMatrix(translation: Vector3): Matrix4x4;
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public static TRS(translation: Vector3, rotation: Quaternion, scale: number | Vector3): Matrix4x4;
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public static LocalToWorldMatrix(position: Vector3, rotation: Quaternion, scale: number | Vector3): Matrix4x4;
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public static WorldToLocalMatrix(position: Vector3, rotation: Quaternion, scale: number | Vector3): Matrix4x4;
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public static identity: Matrix4x4;
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public static zero: Matrix4x4;
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public columns: number[][];
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public m11: number;
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public m12: number;
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public m13: number;
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public m14: number;
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public m21: number;
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public m22: number;
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public m23: number;
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public m24: number;
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public m31: number;
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public m32: number;
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public m33: number;
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public m34: number;
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public m41: number;
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public m42: number;
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public m43: number;
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public m44: number;
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public rows: number[][];
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public size: { rows: number, columns: number };
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public values: number[];
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public determinant(): number
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public inverse(): Matrix4x4;
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public negate(): Matrix4x4;
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public transpose(): Matrix4x4;
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public add(matrix4x4: Matrix4x4): Matrix4x4;
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public sub(matrix4x4: Matrix4x4): Matrix4x4;
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public mul(matrix4x4: Matrix4x4): Matrix4x4;
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public mulScalar(scalar: Number): Matrix4x4;
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public mulVector3(vector3: Vector3): Vector3;
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}
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export class Transform {
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constructor(position?: Vector3, rotation?: Quaternion);
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public forward: Vector3;
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public localPosition: Vector3;
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public localRotation: Quaternion;
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public localToWorldMatrix: Matrix4x4;
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public name: string;
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public parent: Transform;
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public position: Vector3;
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public right: Vector3;
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public root: Transform;
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public rotation: Vector3;
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public up: Vector3;
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public worldToLocalMatrix: Matrix4x4;
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public addChild(child: Transform): void;
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public inverseTransformPosition(position: Vector3): Vector3;
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public removeChild(child: Transform): void;
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public transformPosition(position: Vector3): Vector3;
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public translate(translation: Vector3, relativeTo?: Transform.Space): Transform;
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public rotate(x: number, y: number, z: number, relativeTo?: Transform.Space): Transform;
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}
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export module Transform {
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export enum Space {
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Self,
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World
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}
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}
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}
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19
math3d/tsconfig.json
Normal file
19
math3d/tsconfig.json
Normal file
@@ -0,0 +1,19 @@
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{
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"compilerOptions": {
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"module": "commonjs",
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"target": "es6",
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"noImplicitAny": true,
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"strictNullChecks": false,
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"baseUrl": "../",
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"typeRoots": [
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"../"
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],
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"types": [],
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"noEmit": true,
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"forceConsistentCasingInFileNames": true
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},
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"files": [
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"index.d.ts",
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"math3d-tests.ts"
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]
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}
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1
math3d/tslint.json
Normal file
1
math3d/tslint.json
Normal file
@@ -0,0 +1 @@
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{ "extends": "../tslint.json" }
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3
plugapi/plugapi.d.ts → plugapi/index.d.ts
vendored
3
plugapi/plugapi.d.ts → plugapi/index.d.ts
vendored
@@ -2,7 +2,6 @@
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// Project: https://www.npmjs.com/package/plugapi
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// Definitions by: Brice Theurillat <https://github.com/BNedry/>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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declare module "plugapi" {
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interface PlugLogin {
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email: string;
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@@ -417,4 +416,4 @@ declare module "plugapi" {
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var PlugAPI: PlugAPIStatic;
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export = PlugAPI;
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}
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}
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@@ -1,5 +1,3 @@
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/// <reference path="./plugapi.d.ts" />
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import * as PlugAPI from "plugapi";
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new PlugAPI({
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@@ -32,4 +30,4 @@ new PlugAPI({
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} else {
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console.log("Error initializing plugAPI: " + err);
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}
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});
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});
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19
plugapi/tsconfig.json
Normal file
19
plugapi/tsconfig.json
Normal file
@@ -0,0 +1,19 @@
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{
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"compilerOptions": {
|
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"module": "commonjs",
|
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"target": "es6",
|
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"noImplicitAny": true,
|
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"strictNullChecks": false,
|
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"baseUrl": "../",
|
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"typeRoots": [
|
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"../"
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],
|
||||
"types": [],
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"noEmit": true,
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"forceConsistentCasingInFileNames": true
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},
|
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"files": [
|
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"index.d.ts",
|
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"plugapi-tests.ts"
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]
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}
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1
plugapi/tslint.json
Normal file
1
plugapi/tslint.json
Normal file
@@ -0,0 +1 @@
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||||
{ "extends": "../tslint.json" }
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@@ -3,9 +3,7 @@
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// Definitions by: Endel Dreyer <https://github.com/endel>
|
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
|
||||
|
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declare module "random-seed" {
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export interface RandomSeed {
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export interface RandomSeed {
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range (range: number): number;
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random (): number;
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floatBetween (min: number, max: number): number;
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@@ -21,8 +19,6 @@ declare module "random-seed" {
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initState (): void;
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|
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done (): void;
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}
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export function create (seed?: string): RandomSeed;
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}
|
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export function create (seed?: string): RandomSeed;
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@@ -1,4 +1,3 @@
|
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/// <reference path="./random-seed.d.ts" />
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import { RandomSeed, create } from "random-seed";
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|
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// these generators produce different numbers
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19
random-seed/tsconfig.json
Normal file
19
random-seed/tsconfig.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"module": "commonjs",
|
||||
"target": "es6",
|
||||
"noImplicitAny": true,
|
||||
"strictNullChecks": false,
|
||||
"baseUrl": "../",
|
||||
"typeRoots": [
|
||||
"../"
|
||||
],
|
||||
"types": [],
|
||||
"noEmit": true,
|
||||
"forceConsistentCasingInFileNames": true
|
||||
},
|
||||
"files": [
|
||||
"index.d.ts",
|
||||
"random-seed-tests.ts"
|
||||
]
|
||||
}
|
||||
1
random-seed/tslint.json
Normal file
1
random-seed/tslint.json
Normal file
@@ -0,0 +1 @@
|
||||
{ "extends": "../tslint.json" }
|
||||
Reference in New Issue
Block a user