Various fixes in three.d.ts

This commit is contained in:
Asger Feldthaus
2014-08-08 17:42:16 +02:00
parent c773444c76
commit 2736551e5a

421
threejs/three.d.ts vendored
View File

@@ -413,7 +413,7 @@ declare module THREE {
*/
id: number;
uuid: number;
uuid: string;
name: string;
attributes: BufferAttribute[];
drawcalls: { start: number; count: number; index: number; }[];
@@ -944,7 +944,7 @@ declare module THREE {
/**
*
*/
uuid: number;
uuid: string;
/**
* Optional name of the object (doesn't need to be unique).
@@ -1053,11 +1053,6 @@ declare module THREE {
eulerOrder: string;
// eulerOrder:EulerOrder;
/**
* Use quaternion instead of Euler angles for specifying local rotation.
*/
useQuaternion: boolean;
/**
* This updates the position, rotation and scale with the matrix.
*/
@@ -1743,15 +1738,6 @@ declare module THREE {
}
export class GeometryLoader {
constructor(manager?: LoadingManager);
load(url: string, onLoad: (bufferGeometry: BufferGeometry) => void, onProgress?: (event: any) => void, onError?: (event: any) => void): void;
setCrossOrigin(crossOrigin: string): void;
parse(json: any): Geometry;
}
export class Cache{
constructor();
@@ -1797,7 +1783,7 @@ declare module THREE {
}
export class JSonLoaderResultGeometry extends Geometry {
export interface JSonLoaderResultGeometry extends Geometry {
animation: AnimationData;
}
@@ -1830,7 +1816,7 @@ declare module THREE {
}
export class MaterialLoader extends EventDispatcher {
export class MaterialLoader {
constructor(manager?: LoadingManager);
load(url: string, onLoad: (material: Material) => void): void;
@@ -1838,7 +1824,7 @@ declare module THREE {
parse(json: any): Material;
}
export class ObjectLoader extends EventDispatcher {
export class ObjectLoader {
constructor(manager?: LoadingManager);
load(url: string, onLoad: (object: Object3D) => void): void;
@@ -1853,7 +1839,7 @@ declare module THREE {
* Class for loading a texture.
* Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when things happen, you need to add listeners to the object.
*/
export class TextureLoader extends EventDispatcher {
export class TextureLoader {
constructor(manager?: LoadingManager);
crossOrigin: string;
/**
@@ -1865,7 +1851,7 @@ declare module THREE {
setCrossOrigin(crossOrigin: string): void;
}
export class XHRLoader extends EventDispatcher {
export class XHRLoader {
constructor(manager?: LoadingManager);
cache: Cache;
@@ -1958,9 +1944,9 @@ declare module THREE {
alphaTest: number;
/**
* Enables/disables overdraw. If enabled, polygons are drawn slightly bigger in order to fix antialiasing gaps when using the CanvasRenderer. Default is false.
* Enables/disables overdraw. If greater than zero, polygons are drawn slightly bigger in order to fix antialiasing gaps when using the CanvasRenderer. Default is 0.
*/
overdraw: boolean;
overdraw: number;
/**
* Defines whether this material is visible. Default is true.
@@ -2093,7 +2079,7 @@ declare module THREE {
clone(): MeshDepthMaterial;
}
export class MeshFaceMaterial extends Material {
export class MeshFaceMaterial {
constructor(materials?: Material[]);
materials: Material[];
@@ -2552,154 +2538,153 @@ declare module THREE {
}
export class ColorKeywords {
static test2: string;
static aliceblue: string;
static antiquewhite: string;
static aqua: string;
static aquamarine: string;
static azure: string;
static beige: string;
static bisque: string;
static black: string;
static blanchedalmond: string;
static blue: string;
static blueviolet: string;
static brown: string;
static burlywood: string;
static cadetblue: string;
static chartreuse: string;
static chocolate: string;
static coral: string;
static cornflowerblue: string;
static cornsilk: string;
static crimson: string;
static cyan: string;
static darkblue: string;
static darkcyan: string;
static darkgoldenrod: string;
static darkgray: string;
static darkgreen: string;
static darkgrey: string;
static darkkhaki: string;
static darkmagenta: string;
static darkolivegreen: string;
static darkorange: string;
static darkorchid: string;
static darkred: string;
static darksalmon: string;
static darkseagreen: string;
static darkslateblue: string;
static darkslategray: string;
static darkslategrey: string;
static darkturquoise: string;
static darkviolet: string;
static deeppink: string;
static deepskyblue: string;
static dimgray: string;
static dimgrey: string;
static dodgerblue: string;
static firebrick: string;
static floralwhite: string;
static forestgreen: string;
static fuchsia: string;
static gainsboro: string;
static ghostwhite: string;
static gold: string;
static goldenrod: string;
static gray: string;
static green: string;
static greenyellow: string;
static grey: string;
static honeydew: string;
static hotpink: string;
static indianred: string;
static indigo: string;
static ivory: string;
static khaki: string;
static lavender: string;
static lavenderblush: string;
static lawngreen: string;
static lemonchiffon: string;
static lightblue: string;
static lightcoral: string;
static lightcyan: string;
static lightgoldenrodyellow: string;
static lightgray: string;
static lightgreen: string;
static lightgrey: string;
static lightpink: string;
static lightsalmon: string;
static lightseagreen: string;
static lightskyblue: string;
static lightslategray: string;
static lightslategrey: string;
static lightsteelblue: string;
static lightyellow: string;
static lime: string;
static limegreen: string;
static linen: string;
static magenta: string;
static maroon: string;
static mediumaquamarine: string;
static mediumblue: string;
static mediumorchid: string;
static mediumpurple: string;
static mediumseagreen: string;
static mediumslateblue: string;
static mediumspringgreen: string;
static mediumturquoise: string;
static mediumvioletred: string;
static midnightblue: string;
static mintcream: string;
static mistyrose: string;
static moccasin: string;
static navajowhite: string;
static navy: string;
static oldlace: string;
static olive: string;
static olivedrab: string;
static orange: string;
static orangered: string;
static orchid: string;
static palegoldenrod: string;
static palegreen: string;
static paleturquoise: string;
static palevioletred: string;
static papayawhip: string;
static peachpuff: string;
static peru: string;
static pink: string;
static plum: string;
static powderblue: string;
static purple: string;
static red: string;
static rosybrown: string;
static royalblue: string;
static saddlebrown: string;
static salmon: string;
static sandybrown: string;
static seagreen: string;
static seashell: string;
static sienna: string;
static silver: string;
static skyblue: string;
static slateblue: string;
static slategray: string;
static slategrey: string;
static snow: string;
static springgreen: string;
static steelblue: string;
static tan: string;
static teal: string;
static thistle: string;
static tomato: string;
static turquoise: string;
static violet: string;
static wheat: string;
static white: string;
static whitesmoke: string;
static yellow: string;
static yellowgreen: string;
static aliceblue: number;
static antiquewhite: number;
static aqua: number;
static aquamarine: number;
static azure: number;
static beige: number;
static bisque: number;
static black: number;
static blanchedalmond: number;
static blue: number;
static blueviolet: number;
static brown: number;
static burlywood: number;
static cadetblue: number;
static chartreuse: number;
static chocolate: number;
static coral: number;
static cornflowerblue: number;
static cornsilk: number;
static crimson: number;
static cyan: number;
static darkblue: number;
static darkcyan: number;
static darkgoldenrod: number;
static darkgray: number;
static darkgreen: number;
static darkgrey: number;
static darkkhaki: number;
static darkmagenta: number;
static darkolivegreen: number;
static darkorange: number;
static darkorchid: number;
static darkred: number;
static darksalmon: number;
static darkseagreen: number;
static darkslateblue: number;
static darkslategray: number;
static darkslategrey: number;
static darkturquoise: number;
static darkviolet: number;
static deeppink: number;
static deepskyblue: number;
static dimgray: number;
static dimgrey: number;
static dodgerblue: number;
static firebrick: number;
static floralwhite: number;
static forestgreen: number;
static fuchsia: number;
static gainsboro: number;
static ghostwhite: number;
static gold: number;
static goldenrod: number;
static gray: number;
static green: number;
static greenyellow: number;
static grey: number;
static honeydew: number;
static hotpink: number;
static indianred: number;
static indigo: number;
static ivory: number;
static khaki: number;
static lavender: number;
static lavenderblush: number;
static lawngreen: number;
static lemonchiffon: number;
static lightblue: number;
static lightcoral: number;
static lightcyan: number;
static lightgoldenrodyellow: number;
static lightgray: number;
static lightgreen: number;
static lightgrey: number;
static lightpink: number;
static lightsalmon: number;
static lightseagreen: number;
static lightskyblue: number;
static lightslategray: number;
static lightslategrey: number;
static lightsteelblue: number;
static lightyellow: number;
static lime: number;
static limegreen: number;
static linen: number;
static magenta: number;
static maroon: number;
static mediumaquamarine: number;
static mediumblue: number;
static mediumorchid: number;
static mediumpurple: number;
static mediumseagreen: number;
static mediumslateblue: number;
static mediumspringgreen: number;
static mediumturquoise: number;
static mediumvioletred: number;
static midnightblue: number;
static mintcream: number;
static mistyrose: number;
static moccasin: number;
static navajowhite: number;
static navy: number;
static oldlace: number;
static olive: number;
static olivedrab: number;
static orange: number;
static orangered: number;
static orchid: number;
static palegoldenrod: number;
static palegreen: number;
static paleturquoise: number;
static palevioletred: number;
static papayawhip: number;
static peachpuff: number;
static peru: number;
static pink: number;
static plum: number;
static powderblue: number;
static purple: number;
static red: number;
static rosybrown: number;
static royalblue: number;
static saddlebrown: number;
static salmon: number;
static sandybrown: number;
static seagreen: number;
static seashell: number;
static sienna: number;
static silver: number;
static skyblue: number;
static slateblue: number;
static slategray: number;
static slategrey: number;
static snow: number;
static springgreen: number;
static steelblue: number;
static tan: number;
static teal: number;
static thistle: number;
static tomato: number;
static turquoise: number;
static violet: number;
static wheat: number;
static white: number;
static whitesmoke: number;
static yellow: number;
static yellowgreen: number;
}
export class Euler {
@@ -3442,14 +3427,14 @@ declare module THREE {
*
* distanceTo(v:T):number;
*/
distanceTo(v: Vector): number;
distanceTo?(v: Vector): number;
/**
* NOTE: Vector4 doesn't have the property.
*
* distanceToSquared(v:T):number;
*/
distanceToSquared(v: Vector): number;
distanceToSquared?(v: Vector): number;
/**
* setLength(l:number):T;
@@ -3913,36 +3898,22 @@ declare module THREE {
/**
* Sets X component of this vector.
*/
setX(x: number): Vector2;
setX(x: number): Vector4;
/**
* Sets Y component of this vector.
*/
setY(y: number): Vector2;
setY(y: number): Vector4;
/**
* Sets Z component of this vector.
*/
setZ(z: number): Vector2;
setZ(z: number): Vector4;
/**
* Sets w component of this vector.
*/
setW(w: number): Vector2;
/**
* NOTE: Vector4 doesn't have the property.
*
* distanceToSquared(v:T):number;
*/
distanceTo(v: Vector): number;
/**
* NOTE: Vector4 doesn't have the property.
*
* distanceToSquared(v:T):number;
*/
distanceToSquared(v: Vector): number;
setW(w: number): Vector4;
}
// Objects //////////////////////////////////////////////////////////////////////////////////
@@ -4065,7 +4036,7 @@ declare module THREE {
clone(object?: PointCloud): PointCloud;
}
export class Skeleton extends Mesh {
export class Skeleton {
constructor(bones: Bone[], boneInverses?: Matrix4[], useVertexTexture?: boolean);
bones: Bone[];
useVertexTexture: boolean;
@@ -4249,11 +4220,6 @@ declare module THREE {
*/
sortObjects: boolean;
/**
* Defines whether the renderer should auto update objects. Default is true.
*/
autoUpdateObjects: boolean;
/**
* Default is false.
*/
@@ -4433,7 +4399,6 @@ declare module THREE {
*/
render(scene: Scene, camera: Camera, renderTarget?: RenderTarget, forceClear?: boolean): void;
renderImmediateObject(camera: Camera, lights: Light[], fog: Fog, material: Material, object: Object3D): void;
initWebGLObjects(scene: Scene): void;
initMaterial(material: Material, lights: Light[], fog: Fog, object: Object3D): void;
/**
@@ -4510,7 +4475,7 @@ declare module THREE {
export class RenderableFace {
constructor();
color: number;
color: Color;
material: Material;
uvs: Vector2[][];
v1: RenderableVertex;
@@ -4863,8 +4828,8 @@ declare module THREE {
clone(): Texture;
dispose(): void;
DEFAULT_IMAGE: any;
DEFAULT_MAPPING: any;
static DEFAULT_IMAGE: any;
static DEFAULT_MAPPING: any;
}
// Extras /////////////////////////////////////////////////////////////////////
@@ -4976,13 +4941,6 @@ declare module THREE {
play(animation: Animation): void;
stop(animation: Animation): void;
update(deltaTimeMS: number): void;
// deprecated
add(data: AnimationData): void;
// deprecated
get(name: string): AnimationData;
// deprecated
remove(name: string): void;
};
export class MorphAnimation {
@@ -5008,10 +4966,9 @@ declare module THREE {
hierarchy: KeyFrames[];
currentTime: number;
timeScale: number;
isPlaying: number;
isPaused: number;
loop: number;
JITCompile: boolean;
isPlaying: boolean;
isPaused: boolean;
loop: boolean;
play(startTime?: number): void;
stop(): void;
@@ -5022,7 +4979,7 @@ declare module THREE {
// Extras / Curves /////////////////////////////////////////////////////////////////////
export class ArcCurve extends EllipseCurve {
constructor(aX: number, aY: number, xRadius: number, yRadius: number, aStartAngle: number, aEndAngle: number, aClockwise: boolean );
constructor(aX: number, aY: number, aRadius: number, aStartAngle: number, aEndAngle: number, aClockwise: boolean );
}
export class ClosedSplineCurve3 extends Curve {
constructor( points:Vector3[] );
@@ -5044,18 +5001,18 @@ declare module THREE {
export class CubicBezierCurve3 extends Curve {
constructor( v0: Vector3, v1: Vector3, v2: Vector3, v3: Vector3 );
v0: Vector2;
v1: Vector2;
v2: Vector2;
v3: Vector2;
v0: Vector3;
v1: Vector3;
v2: Vector3;
v3: Vector3;
getPoint(t: number): Vector3;
}
export class EllipseCurve extends Curve {
constructor( aX: number, aY: number, xRadius: number, yRadius: number, aStartAngle: number, aEndAngle: number, aClockwise: boolean );
ax: number;
ay: number;
aX: number;
aY: number;
xRadius: number;
yRadius: number;
aStartAngle: number;
@@ -5077,8 +5034,8 @@ declare module THREE {
export class LineCurve3 extends Curve {
constructor( v1: Vector3, v2: Vector3 );
v1: Vector2;
v2: Vector2;
v1: Vector3;
v2: Vector3;
getPoint(t: number): Vector3;
}
@@ -5095,9 +5052,9 @@ declare module THREE {
export class QuadraticBezierCurve3 extends Curve {
constructor( v0: Vector3, v1: Vector3, v2: Vector3 );
v0: Vector2;
v1: Vector2;
v2: Vector2;
v0: Vector3;
v1: Vector3;
v2: Vector3;
getPoint(t: number): Vector3;
}
@@ -5124,8 +5081,6 @@ declare module THREE {
* class Curve<T extends Vector>
*/
export class Curve {
constructor();
needsUpdate: boolean;
/**
@@ -5228,10 +5183,10 @@ declare module THREE {
scaleWorld: Vector3;
translationWorld: Vector3;
rotationWorld: Quaternion;
quaternionWorld: Quaternion;
translationObject: Vector3;
scaleObject: Vector3;
rotationObject: Quaternion;
quaternionObject: Quaternion;
updateMatrixWorld(force?: boolean): void;
}
@@ -5246,13 +5201,18 @@ declare module THREE {
ELLIPSE,
}
export interface PathAction {
action: PathActions;
args: any;
}
/**
* a 2d path representation, comprising of points, lines, and cubes, similar to the html5 2d canvas api. It extends CurvePath.
*/
export class Path extends CurvePath {
constructor(points?: Vector2);
actions: PathActions[];
actions: PathAction[];
fromPoints(vectors: Vector2[]): void;
moveTo(x: number, y: number): void;
@@ -5366,7 +5326,6 @@ declare module THREE {
constructor(shape: Shape, options?: any);
constructor(shapes: Shape[], options?: any);
shapebb: BoundingBox;
addShapeList(shapes: Shape[], options: any): ShapeGeometry;
addShape(shape: Shape, options?: any): void;
}