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Add material array as option for Mesh and LineSegment
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8
types/three/three-core.d.ts
vendored
8
types/three/three-core.d.ts
vendored
@@ -4707,17 +4707,17 @@ export const LinePieces: number;
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export class LineSegments extends Line {
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constructor(
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geometry?: Geometry | BufferGeometry,
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material?: LineDashedMaterial | LineBasicMaterial | ShaderMaterial,
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material?: LineDashedMaterial | LineBasicMaterial | ShaderMaterial | (LineDashedMaterial | LineBasicMaterial | ShaderMaterial)[],
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mode?: number
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);
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}
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export class Mesh extends Object3D {
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constructor(geometry?: Geometry, material?: Material);
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constructor(geometry?: BufferGeometry, material?: Material);
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constructor(geometry?: Geometry, material?: Material | Material []);
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constructor(geometry?: BufferGeometry, material?: Material | Material []);
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geometry: Geometry|BufferGeometry;
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material: Material;
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material: Material | Material[];
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drawMode: TrianglesDrawModes;
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setDrawMode(drawMode: TrianglesDrawModes): void;
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