Initial ASLayoutSpecPlayground commit

This commit is contained in:
Hannah Troisi
2016-03-19 12:32:14 -07:00
parent 5716cbf18c
commit afdb3f9a8a
16 changed files with 763 additions and 0 deletions

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source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
pod 'AsyncDisplayKit', :path => '../..'

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//
// AppDelegate.h
// ASLayoutSpecPlayground
//
// Created by Hannah Troisi on 3/11/16.
// Copyright © 2016 Hannah Troisi. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end

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//
// AppDelegate.m
// ASLayoutSpecPlayground
//
// Created by Hannah Troisi on 3/11/16.
// Copyright © 2016 Hannah Troisi. All rights reserved.
//
#import "AppDelegate.h"
#import "ViewController.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.backgroundColor = [UIColor whiteColor];
ViewController *vc = [[ViewController alloc] init];
self.window.rootViewController = vc;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@end

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//
// ColorNode.h
// ASLayoutSpecPlayground
//
// Created by Hannah Troisi on 3/11/16.
// Copyright © 2016 Hannah Troisi. All rights reserved.
//
#import <AsyncDisplayKit/AsyncDisplayKit.h>
@interface ColorNode : ASCellNode
@end

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//
// ColorNode.m
// ASLayoutSpecPlayground
//
// Created by Hannah Troisi on 3/11/16.
// Copyright © 2016 Hannah Troisi. All rights reserved.
//
#import "ColorNode.h"
@implementation ColorNode
{
ASTextNode *_cellNumber;
ASButtonNode *_plusSignButton;
}
#pragma mark - Lifecycle
- (instancetype)init
{
self = [super init];
if (self) {
self.layer.borderWidth = 2;
self.layer.borderColor = [[UIColor blackColor] CGColor];
self.backgroundColor = [UIColor purpleColor];
}
return self;
}
- (CGSize)calculateSizeThatFits:(CGSize)constrainedSize
{
return CGSizeMake(100, 100);
}
@end

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>com.facebook.AsyncDisplayKit.$(PRODUCT_NAME:rfc1034identifier)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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//
// PlaygroundNode.h
// ASLayoutSpecPlayground
//
// Created by Hannah Troisi on 3/11/16.
// Copyright © 2016 Hannah Troisi. All rights reserved.
//
#import "AsyncDisplayKit.h"
@interface PlaygroundNode : ASDisplayNode
@end

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//
// PlaygroundNode.m
// ASLayoutSpecPlayground
//
// Created by Hannah Troisi on 3/11/16.
// Copyright © 2016 Hannah Troisi. All rights reserved.
//
#import "PlaygroundNode.h"
#import "ColorNode.h"
@implementation PlaygroundNode
{
NSArray *_colorNodes;
ASDisplayNode *_individualColorNode;
}
#pragma mark - Lifecycle
- (instancetype)init
{
self = [super init];
if (self) {
self.backgroundColor = [UIColor lightGrayColor];
self.usesImplicitHierarchyManagement = YES;
ColorNode *node = [[ColorNode alloc] init];
ColorNode *node2 = [[ColorNode alloc] init];
ColorNode *node3 = [[ColorNode alloc] init];
_colorNodes = @[node, node2, node3];
_individualColorNode = [[ColorNode alloc] init];
_individualColorNode.backgroundColor = [UIColor orangeColor];
}
return self;
}
- (ASLayoutSpec *)layoutSpecThatFits:(ASSizeRange)constrainedSize
{
ASStackLayoutSpec *innerStack = [ASStackLayoutSpec verticalStackLayoutSpec];
innerStack.children = _colorNodes;
ASStackLayoutSpec *outerStack = [ASStackLayoutSpec horizontalStackLayoutSpec];
outerStack.children = @[innerStack, _individualColorNode];
return outerStack;
}
@end

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//
// ViewController.h
// ASLayoutSpecPlayground
//
// Created by Hannah Troisi on 3/11/16.
// Copyright © 2016 Hannah Troisi. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "AsyncDisplayKit.h"
@interface ViewController : ASViewController
@end

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//
// ViewController.m
// ASLayoutSpecPlayground
//
// Created by Hannah Troisi on 3/11/16.
// Copyright © 2016 Hannah Troisi. All rights reserved.
//
#import "ViewController.h"
#import "PlaygroundNode.h"
@interface ViewController ()
@end
// Need ASPagerNode, ASCollectionView, ASViewController or ASTableView to implement (calls measure: for you)
@implementation ViewController
#pragma mark - Lifecycle
- (instancetype)init
{
self = [super initWithNode:[[PlaygroundNode alloc] init]];
if (self) {
}
return self;
}
@end

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/* This file provided by Facebook is for non-commercial testing and evaluation
* purposes only. Facebook reserves all rights not expressly granted.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}