* discount code temp
* comments
* BE: Proof of concept
* mark/increment code as consumed
* bad code
* bad code
* dry it up
* remove test code
* cleanup and fix
* suspense
* undo change
* refactor: use internal transaction/capacities hooks for registration flow
* refetch basename
* fix: wrong name being used when reverseRecord is false
* prefetch
* ssr code instead of search params
* add banner & code
Incorrect: "harhdat"
Correct: "hardhat"
"Harhdat" is a misspelling of "hardhat," which refers to the Hardhat development environment for Ethereum smart contracts. The error appears to be a typographical mistake, where the letters are incorrectly ordered.
Co-authored-by: Brendan from DeFi <brendan.forster@coinbase.com>
* add images for fund and pay tutorials
* add onramp config troubleshooting steps
* add images for pay and fund tutorials
* add images to pay tutorial
* update metadata for pay + fund tutorials
* use replace dapp with app
* update title for better SEO
* add callouts
* crop image and add markups
* add details to OnchainkitProviders step
* call out the changes needed for the config.ts step
* add hyperlink for react docs
* remove basenames claim modal from web
* removed basenames modal from docs
* revert changes to tutorials data
* added superchain to web hero
* use StaticImageData for svg type
* Add dependencies
* Add assets
* Working with their mesh
* Not really working shimmer cards
* implement shimmer card without motion/framer
* Fix TagChip
* add button component
* Add Title and move Card
* add Title headline
* try new component
* Add large button and text component
* fix ecosystem page
* wasm free loading?
* Checkpoint, cleaning up lint errors
* New model attempt
* home and jobs page with new section/components
* New mesh export
* Add Base Grantee badge
* script to pull blog posts to display
* blog section
* new top navigation
* mobile blog
* navigation margin
* about page
* Adapt ecosystem page
* adapt builder-anniversary-nft
* adapt jobs page
* remove unused views
* remove unused views / frame / motion
* adapt get started
* i love wagmi
* mobile optimization
* tidy up get started page
* fix alignment
* add connect wallet button & transaction animation
* blog effect tidy up & new job page
* try catch
* fix display
* Load all the objects in a unit sphere
* Add wasm-unsafe-eval to CSP
* gradient circle animation
* Dynamic ThreeHero
* Add gltf and glb to file-loader
* Try combined GLB file
* button fix
* lineheight and text selection styles
* blog section optimizations
* intersection observer
* fix console errors
* blog post optimization, css over state
* one card provider = one event tracking
* we like mobile too
* ecosystem tweaks + mobile friendly
* margin & padding
* overflow fix
* Remove transparency
* use correct buttons & prefer canvas over svg animation
* mobile navigation
* latest optimize 3D pass
* tweak balloon effect
* fixed 3D hero header
* Progress on physics sim
* Link to retrofunding
* Remove brand kit link for now
* First pass at gravity scene
* Added physics pause when a user scrolls.
* fix fog and colors
* Update next to allow draco loading and added noggles to scene
* new light mouse trail
* new light
* mobile sizing
* fix mobile scaling alignment
* remove three card
* remove noggles
* Remove second OP logo
* new logo and lightning
* light intensity
* Lighting
* change switch network button text
* optimize effects
* less harsh light
* latest models and video sections
* sugar cube
* animated menus
* optimize instances in scene and make video hoverable
* Add stats
* add scroll test
* Fix weird flash at the loading + updated menus
* Add cursor
* Remove shimmer
* Mint button
* adjust the bloom a little
* new logo
* fix mint button
* remove orbit controls
* remove stats
* device vh
* mess with device height
* add analytics
* generic events
* eslint pass
* load draco file locally
* remove wasm exceptions
* scene mobile pass: performance fixes
* scene lint pass
* scene lint pass
* fix wasm
* fix card effect
* eslint pass
* cleanup
* linter
* local import
* local import
* Team feedback round 1
* Team feedback round 2
* toggle menu on click
* fixes
* Team feedback round 2
* Team feedback round 3
* og image
* 3D Header
* Team feedback round 4
* Team feedback round 4
* Replace cube video
* og image
* RIght click to mint
* use link component for tracking
* fix active/inactive state
* remove maath
* Team feedback round 5
* Team feedback round 6
* background tweaks
---------
Co-authored-by: Léo Galley <contact@kirkas.ch>
Co-authored-by: Mike Bodge <mbodge@gmail.com>