Files
react-navigation/ios/RNSScreenStack.m
2020-02-21 00:16:43 +01:00

467 lines
17 KiB
Objective-C

#import "RNSScreenStack.h"
#import "RNSScreen.h"
#import "RNSScreenStackHeaderConfig.h"
#import <React/RCTBridge.h>
#import <React/RCTUIManager.h>
#import <React/RCTUIManagerUtils.h>
#import <React/RCTShadowView.h>
#import <React/RCTRootContentView.h>
#import <React/RCTTouchHandler.h>
@interface RNSScreenStackView () <UINavigationControllerDelegate, UIAdaptivePresentationControllerDelegate, UIGestureRecognizerDelegate>
@property (nonatomic) NSMutableArray<UIViewController *> *presentedModals;
@property (nonatomic) BOOL updatingModals;
@property (nonatomic) BOOL scheduleModalsUpdate;
@end
@interface RNSScreenStackAnimator : NSObject <UIViewControllerAnimatedTransitioning>
- (instancetype)initWithOperation:(UINavigationControllerOperation)operation;
@end
@implementation RNSScreenStackView {
UINavigationController *_controller;
NSMutableArray<RNSScreenView *> *_reactSubviews;
NSMutableSet<RNSScreenView *> *_dismissedScreens;
__weak RNSScreenStackManager *_manager;
}
- (instancetype)initWithManager:(RNSScreenStackManager*)manager
{
if (self = [super init]) {
_manager = manager;
_reactSubviews = [NSMutableArray new];
_presentedModals = [NSMutableArray new];
_dismissedScreens = [NSMutableSet new];
_controller = [[UINavigationController alloc] init];
_controller.delegate = self;
[self addSubview:_controller.view];
_controller.interactivePopGestureRecognizer.delegate = self;
// we have to initialize viewControllers with a non empty array for
// largeTitle header to render in the opened state. If it is empty
// the header will render in collapsed state which is perhaps a bug
// in UIKit but ¯\_(ツ)_/¯
[_controller setViewControllers:@[[UIViewController new]]];
}
return self;
}
- (void)navigationController:(UINavigationController *)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated
{
UIView *view = viewController.view;
RNSScreenStackHeaderConfig *config = nil;
for (UIView *subview in view.reactSubviews) {
if ([subview isKindOfClass:[RNSScreenStackHeaderConfig class]]) {
config = (RNSScreenStackHeaderConfig*) subview;
break;
}
}
[RNSScreenStackHeaderConfig willShowViewController:viewController withConfig:config];
}
- (void)navigationController:(UINavigationController *)navigationController didShowViewController:(UIViewController *)viewController animated:(BOOL)animated
{
for (NSUInteger i = _reactSubviews.count; i > 0; i--) {
RNSScreenView *screenView = [_reactSubviews objectAtIndex:i - 1];
if ([viewController isEqual:screenView.controller]) {
break;
} else if (screenView.stackPresentation == RNSScreenStackPresentationPush) {
[_dismissedScreens addObject:screenView];
}
}
if (self.onFinishTransitioning) {
self.onFinishTransitioning(nil);
}
}
- (void)presentationControllerDidDismiss:(UIPresentationController *)presentationController
{
// We don't directly set presentation delegate but instead rely on the ScreenView's delegate to
// forward certain calls to the container (Stack).
UIView *screenView = presentationController.presentedViewController.view;
if ([screenView isKindOfClass:[RNSScreenView class]]) {
[_dismissedScreens addObject:(RNSScreenView *)screenView];
[_presentedModals removeObject:presentationController.presentedViewController];
if (self.onFinishTransitioning) {
// instead of directly triggering onFinishTransitioning this time we enqueue the event on the
// main queue. We do that because onDismiss event is also enqueued and we want for the transition
// finish event to arrive later than onDismiss (see RNSScreen#notifyDismiss)
dispatch_async(dispatch_get_main_queue(), ^{
if (self.onFinishTransitioning) {
self.onFinishTransitioning(nil);
}
});
}
}
}
- (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC
{
RNSScreenView *screen;
if (operation == UINavigationControllerOperationPush) {
screen = (RNSScreenView *) toVC.view;
} else if (operation == UINavigationControllerOperationPop) {
screen = (RNSScreenView *) fromVC.view;
}
if (screen != nil && (screen.stackAnimation == RNSScreenStackAnimationFade || screen.stackAnimation == RNSScreenStackAnimationNone)) {
return [[RNSScreenStackAnimator alloc] initWithOperation:operation];
}
return nil;
}
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
// cancel touches in parent, this is needed to cancel RN touch events. For example when Touchable
// item is close to an edge and we start pulling from edge we want the Touchable to be cancelled.
// Without the below code the Touchable will remain active (highlighted) for the duration of back
// gesture and onPress may fire when we release the finger.
UIView *parent = _controller.view;
while (parent != nil && ![parent isKindOfClass:[RCTRootContentView class]]) parent = parent.superview;
RCTRootContentView *rootView = (RCTRootContentView *)parent;
[rootView.touchHandler cancel];
RNSScreenView *topScreen = (RNSScreenView *)_controller.viewControllers.lastObject.view;
return _controller.viewControllers.count > 1 && topScreen.gestureEnabled;
}
- (void)markChildUpdated
{
// do nothing
}
- (void)didUpdateChildren
{
// do nothing
}
- (void)insertReactSubview:(RNSScreenView *)subview atIndex:(NSInteger)atIndex
{
if (![subview isKindOfClass:[RNSScreenView class]]) {
RCTLogError(@"ScreenStack only accepts children of type Screen");
return;
}
subview.reactSuperview = self;
[_reactSubviews insertObject:subview atIndex:atIndex];
}
- (void)removeReactSubview:(RNSScreenView *)subview
{
subview.reactSuperview = nil;
[_reactSubviews removeObject:subview];
[_dismissedScreens removeObject:subview];
}
- (NSArray<UIView *> *)reactSubviews
{
return _reactSubviews;
}
- (void)didUpdateReactSubviews
{
// we need to wait until children have their layout set. At this point they don't have the layout
// set yet, however the layout call is already enqueued on ui thread. Enqueuing update call on the
// ui queue will guarantee that the update will run after layout.
dispatch_async(dispatch_get_main_queue(), ^{
[self updateContainer];
});
}
- (void)didMoveToWindow
{
[super didMoveToWindow];
if (self.window) {
[self reactAddControllerToClosestParent:_controller];
// when stack is added to a window we try to update push and modal view controllers. It is
// because modal operations are blocked by UIKit when parent VC is not mounted, so we need
// to redo them when the stack is attached.
[self updateContainer];
} else {
[_controller removeFromParentViewController];
[_controller didMoveToParentViewController:nil];
}
}
- (void)setModalViewControllers:(NSArray<UIViewController *> *)controllers
{
// when there is no change we return immediately. This check is important because sometime we may
// accidently trigger modal dismiss if we don't verify to run the below code only when an actual
// change in the list of presented modal was made.
if ([_presentedModals isEqualToArray:controllers]) {
return;
}
NSMutableArray<UIViewController *> *newControllers = [NSMutableArray arrayWithArray:controllers];
[newControllers removeObjectsInArray:_presentedModals];
// find bottom-most controller that should stay on the stack for the duration of transition
NSUInteger changeRootIndex = 0;
UIViewController *changeRootController = _controller;
for (NSUInteger i = 0; i < MIN(_presentedModals.count, controllers.count); i++) {
if (_presentedModals[i] == controllers[i]) {
changeRootController = controllers[i];
changeRootIndex = i + 1;
} else {
break;
}
}
// we verify that controllers added on top of changeRootIndex are all new. Unfortunately modal
// VCs cannot be reshuffled (there are some visual glitches when we try to dismiss then show as
// even non-animated dismissal has delay and updates the screen several times)
for (NSUInteger i = changeRootIndex; i < controllers.count; i++) {
if ([_presentedModals containsObject:controllers[i]]) {
RCTAssert(false, @"Modally presented controllers are being reshuffled, this is not allowed");
}
}
// prevent re-entry
if (_updatingModals) {
_scheduleModalsUpdate = YES;
return;
}
_updatingModals = YES;
__weak RNSScreenStackView *weakSelf = self;
void (^afterTransitions)(void) = ^{
if (weakSelf.onFinishTransitioning) {
weakSelf.onFinishTransitioning(nil);
}
weakSelf.updatingModals = NO;
if (weakSelf.scheduleModalsUpdate) {
// if modals update was requested during setModalViewControllers we set scheduleModalsUpdate
// flag in order to perform updates at a later point. Here we are done with all modals
// transitions and check this flag again. If it was set, we reset the flag and execute updates.
weakSelf.scheduleModalsUpdate = NO;
[weakSelf updateContainer];
}
};
void (^finish)(void) = ^{
NSUInteger oldCount = weakSelf.presentedModals.count;
if (changeRootIndex < oldCount) {
[weakSelf.presentedModals
removeObjectsInRange:NSMakeRange(changeRootIndex, oldCount - changeRootIndex)];
}
if (changeRootController.view.window == nil || changeRootIndex >= controllers.count) {
// if change controller view is not attached, presenting modals will silently fail on iOS.
// In such a case we trigger controllers update from didMoveToWindow.
// We also don't run any present transitions if changeRootIndex is greater or equal to the size
// of new controllers array. This means that no new controllers should be presented.
afterTransitions();
return;
} else {
UIViewController *previous = changeRootController;
for (NSUInteger i = changeRootIndex; i < controllers.count; i++) {
UIViewController *next = controllers[i];
BOOL lastModal = (i == controllers.count - 1);
[previous presentViewController:next
animated:lastModal
completion:^{
[weakSelf.presentedModals addObject:next];
if (lastModal) {
afterTransitions();
};
}];
previous = next;
}
}
};
if (changeRootController.presentedViewController) {
[changeRootController
dismissViewControllerAnimated:(changeRootIndex == controllers.count)
completion:finish];
} else {
finish();
}
}
- (void)setPushViewControllers:(NSArray<UIViewController *> *)controllers
{
// when there is no change we return immediately
if ([_controller.viewControllers isEqualToArray:controllers]) {
return;
}
// if view controller is not yet attached to window we skip updates now and run them when view
// is attached
if (self.window == nil) {
return;
}
UIViewController *top = controllers.lastObject;
UIViewController *lastTop = _controller.viewControllers.lastObject;
// at the start we set viewControllers to contain a single UIVIewController
// instance. This is a workaround for header height adjustment bug (see comment
// in the init function). Here, we need to detect if the initial empty
// controller is still there
BOOL firstTimePush = ![lastTop isKindOfClass:[RNSScreen class]];
BOOL shouldAnimate = !firstTimePush && ((RNSScreenView *) lastTop.view).stackAnimation != RNSScreenStackAnimationNone;
if (firstTimePush) {
// nothing pushed yet
[_controller setViewControllers:controllers animated:NO];
} else if (top != lastTop) {
if (![controllers containsObject:lastTop]) {
// last top controller is no longer on stack
// in this case we set the controllers stack to the new list with
// added the last top element to it and perform (animated) pop
NSMutableArray *newControllers = [NSMutableArray arrayWithArray:controllers];
[newControllers addObject:lastTop];
[_controller setViewControllers:newControllers animated:NO];
[_controller popViewControllerAnimated:shouldAnimate];
} else if (![_controller.viewControllers containsObject:top]) {
// new top controller is not on the stack
// in such case we update the stack except from the last element with
// no animation and do animated push of the last item
NSMutableArray *newControllers = [NSMutableArray arrayWithArray:controllers];
[newControllers removeLastObject];
[_controller setViewControllers:newControllers animated:NO];
[_controller pushViewController:top animated:shouldAnimate];
} else {
// don't really know what this case could be, but may need to handle it
// somehow
[_controller setViewControllers:controllers animated:shouldAnimate];
}
} else {
// change wasn't on the top of the stack. We don't need animation.
[_controller setViewControllers:controllers animated:NO];
}
}
- (void)updateContainer
{
NSMutableArray<UIViewController *> *pushControllers = [NSMutableArray new];
NSMutableArray<UIViewController *> *modalControllers = [NSMutableArray new];
for (RNSScreenView *screen in _reactSubviews) {
if (![_dismissedScreens containsObject:screen]) {
if (pushControllers.count == 0) {
// first screen on the list needs to be places as "push controller"
[pushControllers addObject:screen.controller];
} else {
if (screen.stackPresentation == RNSScreenStackPresentationPush) {
[pushControllers addObject:screen.controller];
} else {
[modalControllers addObject:screen.controller];
}
}
}
}
[self setPushViewControllers:pushControllers];
[self setModalViewControllers:modalControllers];
}
- (void)layoutSubviews
{
[super layoutSubviews];
_controller.view.frame = self.bounds;
}
- (void)invalidate
{
for (UIViewController *controller in _presentedModals) {
[controller dismissViewControllerAnimated:NO completion:nil];
}
[_presentedModals removeAllObjects];
}
- (void)dismissOnReload
{
dispatch_async(dispatch_get_main_queue(), ^{
[self invalidate];
});
}
@end
@implementation RNSScreenStackManager {
NSPointerArray *_stacks;
}
RCT_EXPORT_MODULE()
RCT_EXPORT_VIEW_PROPERTY(onFinishTransitioning, RCTDirectEventBlock);
- (UIView *)view
{
RNSScreenStackView *view = [[RNSScreenStackView alloc] initWithManager:self];
if (!_stacks) {
_stacks = [NSPointerArray weakObjectsPointerArray];
}
[_stacks addPointer:(__bridge void *)view];
return view;
}
- (void)invalidate
{
for (RNSScreenStackView *stack in _stacks) {
[stack dismissOnReload];
}
_stacks = nil;
}
@end
@implementation RNSScreenStackAnimator {
UINavigationControllerOperation _operation;
}
- (instancetype)initWithOperation:(UINavigationControllerOperation)operation
{
if (self = [super init]) {
_operation = operation;
}
return self;
}
- (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext
{
RNSScreenView *screen;
if (_operation == UINavigationControllerOperationPush) {
UIViewController* toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
screen = (RNSScreenView *)toViewController.view;
} else if (_operation == UINavigationControllerOperationPop) {
UIViewController* fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
screen = (RNSScreenView *)fromViewController.view;
}
if (screen != nil && screen.stackAnimation == RNSScreenStackAnimationNone) {
return 0;
}
return 0.35; // default duration
}
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{
UIViewController* toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIViewController* fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
if (_operation == UINavigationControllerOperationPush) {
[[transitionContext containerView] addSubview:toViewController.view];
toViewController.view.alpha = 0.0;
[UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
toViewController.view.alpha = 1.0;
} completion:^(BOOL finished) {
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
} else if (_operation == UINavigationControllerOperationPop) {
[[transitionContext containerView] insertSubview:toViewController.view belowSubview:fromViewController.view];
[UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
fromViewController.view.alpha = 0.0;
} completion:^(BOOL finished) {
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
}
}
@end