mirror of
https://github.com/zhigang1992/react-navigation.git
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565 lines
18 KiB
JavaScript
565 lines
18 KiB
JavaScript
import React from 'react';
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import clamp from 'clamp';
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import {
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Animated,
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StyleSheet,
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PanResponder,
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Platform,
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View,
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I18nManager,
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Easing,
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Dimensions,
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} from 'react-native';
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import Card from './StackViewCard';
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import Header from '../Header/Header';
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import NavigationActions from '../../NavigationActions';
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import StackActions from '../../routers/StackActions';
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import SceneView from '../SceneView';
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import withOrientation from '../withOrientation';
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import { NavigationProvider } from '../NavigationContext';
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import TransitionConfigs from './StackViewTransitionConfigs';
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import * as ReactNativeFeatures from '../../utils/ReactNativeFeatures';
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const emptyFunction = () => {};
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const { width: WINDOW_WIDTH, height: WINDOW_HEIGHT } = Dimensions.get('window');
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const IS_IPHONE_X =
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Platform.OS === 'ios' &&
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!Platform.isPad &&
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!Platform.isTVOS &&
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(WINDOW_HEIGHT === 812 || WINDOW_WIDTH === 812);
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const EaseInOut = Easing.inOut(Easing.ease);
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/**
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* The max duration of the card animation in milliseconds after released gesture.
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* The actual duration should be always less then that because the rest distance
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* is always less then the full distance of the layout.
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*/
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const ANIMATION_DURATION = 500;
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/**
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* The gesture distance threshold to trigger the back behavior. For instance,
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* `1/2` means that moving greater than 1/2 of the width of the screen will
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* trigger a back action
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*/
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const POSITION_THRESHOLD = 1 / 2;
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/**
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* The threshold (in pixels) to start the gesture action.
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*/
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const RESPOND_THRESHOLD = 20;
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/**
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* The distance of touch start from the edge of the screen where the gesture will be recognized
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*/
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const GESTURE_RESPONSE_DISTANCE_HORIZONTAL = 25;
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const GESTURE_RESPONSE_DISTANCE_VERTICAL = 135;
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const animatedSubscribeValue = animatedValue => {
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if (!animatedValue.__isNative) {
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return;
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}
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if (Object.keys(animatedValue._listeners).length === 0) {
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animatedValue.addListener(emptyFunction);
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}
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};
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class StackViewLayout extends React.Component {
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/**
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* Used to identify the starting point of the position when the gesture starts, such that it can
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* be updated according to its relative position. This means that a card can effectively be
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* "caught"- If a gesture starts while a card is animating, the card does not jump into a
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* corresponding location for the touch.
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*/
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_gestureStartValue = 0;
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// tracks if a touch is currently happening
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_isResponding = false;
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/**
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* immediateIndex is used to represent the expected index that we will be on after a
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* transition. To achieve a smooth animation when swiping back, the action to go back
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* doesn't actually fire until the transition completes. The immediateIndex is used during
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* the transition so that gestures can be handled correctly. This is a work-around for
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* cases when the user quickly swipes back several times.
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*/
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_immediateIndex = null;
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state = {
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// Used when card's header is null and mode is float to make switch animation work correctly
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floatingHeaderHeight: 0,
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};
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_renderHeader(scene, headerMode) {
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const { options } = scene.descriptor;
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const { header } = options;
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if (header === null && headerMode === 'screen') {
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return null;
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}
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// check if it's a react element
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if (React.isValidElement(header)) {
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return header;
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}
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// Handle the case where the header option is a function, and provide the default
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const renderHeader = header || (props => <Header {...props} />);
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const {
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headerLeftInterpolator,
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headerTitleInterpolator,
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headerRightInterpolator,
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} = this._getTransitionConfig();
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const {
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mode,
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transitionProps,
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prevTransitionProps,
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...passProps
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} = this.props;
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return (
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<NavigationProvider value={scene.descriptor.navigation}>
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{renderHeader({
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...passProps,
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...transitionProps,
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scene,
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mode: headerMode,
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transitionPreset: this._getHeaderTransitionPreset(),
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leftInterpolator: headerLeftInterpolator,
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titleInterpolator: headerTitleInterpolator,
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rightInterpolator: headerRightInterpolator,
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})}
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</NavigationProvider>
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);
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}
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// eslint-disable-next-line class-methods-use-this
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_animatedSubscribe(props) {
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// Hack to make this work with native driven animations. We add a single listener
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// so the JS value of the following animated values gets updated. We rely on
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// some Animated private APIs and not doing so would require using a bunch of
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// value listeners but we'd have to remove them to not leak and I'm not sure
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// when we'd do that with the current structure we have. `stopAnimation` callback
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// is also broken with native animated values that have no listeners so if we
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// want to remove this we have to fix this too.
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animatedSubscribeValue(props.transitionProps.layout.width);
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animatedSubscribeValue(props.transitionProps.layout.height);
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animatedSubscribeValue(props.transitionProps.position);
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}
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_reset(resetToIndex, duration) {
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if (
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Platform.OS === 'ios' &&
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ReactNativeFeatures.supportsImprovedSpringAnimation()
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) {
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Animated.spring(this.props.transitionProps.position, {
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toValue: resetToIndex,
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stiffness: 5000,
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damping: 600,
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mass: 3,
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useNativeDriver: this.props.transitionProps.position.__isNative,
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}).start();
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} else {
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Animated.timing(this.props.transitionProps.position, {
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toValue: resetToIndex,
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duration,
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easing: EaseInOut,
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useNativeDriver: this.props.transitionProps.position.__isNative,
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}).start();
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}
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}
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_goBack(backFromIndex, duration) {
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const { navigation, position, scenes } = this.props.transitionProps;
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const toValue = Math.max(backFromIndex - 1, 0);
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// set temporary index for gesture handler to respect until the action is
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// dispatched at the end of the transition.
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this._immediateIndex = toValue;
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const onCompleteAnimation = () => {
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this._immediateIndex = null;
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const backFromScene = scenes.find(s => s.index === toValue + 1);
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if (!this._isResponding && backFromScene) {
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navigation.dispatch(
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NavigationActions.back({
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key: backFromScene.route.key,
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immediate: true,
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})
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);
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navigation.dispatch(StackActions.completeTransition());
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}
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};
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if (
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Platform.OS === 'ios' &&
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ReactNativeFeatures.supportsImprovedSpringAnimation()
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) {
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Animated.spring(position, {
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toValue,
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stiffness: 5000,
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damping: 600,
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mass: 3,
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useNativeDriver: position.__isNative,
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}).start(onCompleteAnimation);
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} else {
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Animated.timing(position, {
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toValue,
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duration,
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easing: EaseInOut,
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useNativeDriver: position.__isNative,
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}).start(onCompleteAnimation);
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}
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}
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_panResponder = PanResponder.create({
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onPanResponderTerminate: () => {
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const { navigation } = this.props.transitionProps;
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const { index } = navigation.state;
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this._isResponding = false;
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this._reset(index, 0);
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this.props.onGestureCanceled && this.props.onGestureCanceled();
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},
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onPanResponderGrant: () => {
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const {
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transitionProps: { navigation, position, scene },
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} = this.props;
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const { index } = navigation.state;
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if (index !== scene.index) {
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return false;
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}
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position.stopAnimation((value: number) => {
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this._isResponding = true;
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this._gestureStartValue = value;
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});
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this.props.onGestureBegin && this.props.onGestureBegin();
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},
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onMoveShouldSetPanResponder: (event, gesture) => {
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const {
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transitionProps: { navigation, position, layout, scene, scenes },
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mode,
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} = this.props;
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const { index } = navigation.state;
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const isVertical = mode === 'modal';
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const { options } = scene.descriptor;
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const gestureDirection = options.gestureDirection;
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const gestureDirectionInverted =
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typeof gestureDirection === 'string'
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? gestureDirection === 'inverted'
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: I18nManager.isRTL;
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if (index !== scene.index) {
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return false;
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}
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const immediateIndex =
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this._immediateIndex == null ? index : this._immediateIndex;
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const currentDragDistance = gesture[isVertical ? 'dy' : 'dx'];
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const currentDragPosition =
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event.nativeEvent[isVertical ? 'pageY' : 'pageX'];
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const axisLength = isVertical
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? layout.height.__getValue()
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: layout.width.__getValue();
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const axisHasBeenMeasured = !!axisLength;
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// Measure the distance from the touch to the edge of the screen
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const screenEdgeDistance = gestureDirectionInverted
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? axisLength - (currentDragPosition - currentDragDistance)
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: currentDragPosition - currentDragDistance;
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// Compare to the gesture distance relavant to card or modal
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const {
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gestureResponseDistance: userGestureResponseDistance = {},
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} = options;
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const gestureResponseDistance = isVertical
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? userGestureResponseDistance.vertical ||
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GESTURE_RESPONSE_DISTANCE_VERTICAL
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: userGestureResponseDistance.horizontal ||
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GESTURE_RESPONSE_DISTANCE_HORIZONTAL;
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// GESTURE_RESPONSE_DISTANCE is about 25 or 30. Or 135 for modals
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if (screenEdgeDistance > gestureResponseDistance) {
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// Reject touches that started in the middle of the screen
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return false;
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}
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const hasDraggedEnough =
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Math.abs(currentDragDistance) > RESPOND_THRESHOLD;
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const isOnFirstCard = immediateIndex === 0;
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const shouldSetResponder =
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hasDraggedEnough && axisHasBeenMeasured && !isOnFirstCard;
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return shouldSetResponder;
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},
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onPanResponderMove: (event, gesture) => {
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const {
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transitionProps: { navigation, position, layout, scene },
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mode,
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} = this.props;
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const { index } = navigation.state;
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const isVertical = mode === 'modal';
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const { options } = scene.descriptor;
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const gestureDirection = options.gestureDirection;
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const gestureDirectionInverted =
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typeof gestureDirection === 'string'
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? gestureDirection === 'inverted'
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: I18nManager.isRTL;
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// Handle the moving touches for our granted responder
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const startValue = this._gestureStartValue;
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const axis = isVertical ? 'dy' : 'dx';
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const axisDistance = isVertical
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? layout.height.__getValue()
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: layout.width.__getValue();
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const currentValue =
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axis === 'dx' && gestureDirectionInverted
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? startValue + gesture[axis] / axisDistance
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: startValue - gesture[axis] / axisDistance;
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const value = clamp(index - 1, currentValue, index);
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position.setValue(value);
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},
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onPanResponderTerminationRequest: () =>
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// Returning false will prevent other views from becoming responder while
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// the navigation view is the responder (mid-gesture)
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false,
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onPanResponderRelease: (event, gesture) => {
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const {
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transitionProps: { navigation, position, layout, scene },
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mode,
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} = this.props;
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const { index } = navigation.state;
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const isVertical = mode === 'modal';
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const { options } = scene.descriptor;
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const gestureDirection = options.gestureDirection;
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const gestureDirectionInverted =
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typeof gestureDirection === 'string'
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? gestureDirection === 'inverted'
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: I18nManager.isRTL;
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if (!this._isResponding) {
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return;
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}
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this._isResponding = false;
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const immediateIndex =
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this._immediateIndex == null ? index : this._immediateIndex;
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// Calculate animate duration according to gesture speed and moved distance
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const axisDistance = isVertical
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? layout.height.__getValue()
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: layout.width.__getValue();
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const movementDirection = gestureDirectionInverted ? -1 : 1;
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const movedDistance =
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movementDirection * gesture[isVertical ? 'dy' : 'dx'];
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const gestureVelocity =
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movementDirection * gesture[isVertical ? 'vy' : 'vx'];
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const defaultVelocity = axisDistance / ANIMATION_DURATION;
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const velocity = Math.max(Math.abs(gestureVelocity), defaultVelocity);
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const resetDuration = gestureDirectionInverted
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? (axisDistance - movedDistance) / velocity
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: movedDistance / velocity;
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const goBackDuration = gestureDirectionInverted
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? movedDistance / velocity
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: (axisDistance - movedDistance) / velocity;
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// To asyncronously get the current animated value, we need to run stopAnimation:
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position.stopAnimation(value => {
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// If the speed of the gesture release is significant, use that as the indication
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// of intent
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if (gestureVelocity < -0.5) {
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this.props.onGestureCanceled && this.props.onGestureCanceled();
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this._reset(immediateIndex, resetDuration);
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return;
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}
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if (gestureVelocity > 0.5) {
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this.props.onGestureFinish && this.props.onGestureFinish();
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this._goBack(immediateIndex, goBackDuration);
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return;
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}
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// Then filter based on the distance the screen was moved. Over a third of the way swiped,
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// and the back will happen.
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if (value <= index - POSITION_THRESHOLD) {
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this.props.onGestureFinish && this.props.onGestureFinish();
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this._goBack(immediateIndex, goBackDuration);
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} else {
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this.props.onGestureCanceled && this.props.onGestureCanceled();
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this._reset(immediateIndex, resetDuration);
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}
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});
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},
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});
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_onFloatingHeaderLayout = e => {
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this.setState({ floatingHeaderHeight: e.nativeEvent.layout.height });
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};
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render() {
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let floatingHeader = null;
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const headerMode = this._getHeaderMode();
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if (headerMode === 'float') {
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const { scene } = this.props.transitionProps;
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floatingHeader = (
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<View pointerEvents="box-none" onLayout={this._onFloatingHeaderLayout}>
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{this._renderHeader(scene, headerMode)}
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</View>
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);
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}
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const {
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transitionProps: { navigation, position, layout, scene, scenes },
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mode,
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} = this.props;
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const { index } = navigation.state;
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const isVertical = mode === 'modal';
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const { options } = scene.descriptor;
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const gestureDirection = options.gestureDirection;
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const gestureDirectionInverted =
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typeof gestureDirection === 'string'
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? gestureDirection === 'inverted'
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: I18nManager.isRTL;
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const gesturesEnabled =
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typeof options.gesturesEnabled === 'boolean'
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? options.gesturesEnabled
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: Platform.OS === 'ios';
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const responder = !gesturesEnabled ? null : this._panResponder;
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const handlers = gesturesEnabled ? responder.panHandlers : {};
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const containerStyle = [
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styles.container,
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this._getTransitionConfig().containerStyle,
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];
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return (
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<View {...handlers} style={containerStyle}>
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<View style={styles.scenes}>
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{scenes.map(s => this._renderCard(s))}
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</View>
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{floatingHeader}
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</View>
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);
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}
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_getHeaderMode() {
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if (this.props.headerMode) {
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return this.props.headerMode;
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}
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if (Platform.OS === 'android' || this.props.mode === 'modal') {
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return 'screen';
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}
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return 'float';
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}
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_getHeaderTransitionPreset() {
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// On Android or with header mode screen, we always just use in-place,
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// we ignore the option entirely (at least until we have other presets)
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if (Platform.OS === 'android' || this._getHeaderMode() === 'screen') {
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return 'fade-in-place';
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}
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// TODO: validations: 'fade-in-place' or 'uikit' are valid
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if (this.props.headerTransitionPreset) {
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return this.props.headerTransitionPreset;
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} else {
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return 'fade-in-place';
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}
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}
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_renderInnerScene(scene) {
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const { options, navigation, getComponent } = scene.descriptor;
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const SceneComponent = getComponent();
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const { screenProps } = this.props;
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const headerMode = this._getHeaderMode();
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if (headerMode === 'screen') {
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return (
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<View style={styles.container}>
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<View style={styles.scenes}>
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<SceneView
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screenProps={screenProps}
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navigation={navigation}
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component={SceneComponent}
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/>
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</View>
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{this._renderHeader(scene, headerMode)}
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</View>
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);
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}
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return (
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<SceneView
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screenProps={screenProps}
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navigation={navigation}
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component={SceneComponent}
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/>
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);
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}
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_getTransitionConfig = () => {
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const isModal = this.props.mode === 'modal';
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return TransitionConfigs.getTransitionConfig(
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this.props.transitionConfig,
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this.props.transitionProps,
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this.props.prevTransitionProps,
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isModal
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);
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};
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_renderCard = scene => {
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const { screenInterpolator } = this._getTransitionConfig();
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const style =
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screenInterpolator &&
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screenInterpolator({ ...this.props.transitionProps, scene });
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// If this screen has "header" set to `null` in it's navigation options, but
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// it exists in a stack with headerMode float, add a negative margin to
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// compensate for the hidden header
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const { options } = scene.descriptor;
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const hasHeader = options.header !== null;
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const headerMode = this._getHeaderMode();
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let marginTop = 0;
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if (!hasHeader && headerMode === 'float') {
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marginTop = -this.state.floatingHeaderHeight;
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}
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return (
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<Card
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{...this.props.transitionProps}
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key={`card_${scene.key}`}
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style={[style, { marginTop }, this.props.cardStyle]}
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scene={scene}
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>
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{this._renderInnerScene(scene)}
|
|
</Card>
|
|
);
|
|
};
|
|
}
|
|
|
|
const styles = StyleSheet.create({
|
|
container: {
|
|
flex: 1,
|
|
// Header is physically rendered after scenes so that Header won't be
|
|
// covered by the shadows of the scenes.
|
|
// That said, we'd have use `flexDirection: 'column-reverse'` to move
|
|
// Header above the scenes.
|
|
flexDirection: 'column-reverse',
|
|
},
|
|
scenes: {
|
|
flex: 1,
|
|
},
|
|
});
|
|
|
|
export default withOrientation(StackViewLayout);
|