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* Force the back button to be recognized as such by screen readers. * Update HeaderBackButton.js * Update HeaderBackButton.js * Update HeaderBackButton.js * Format remaining issues
445 lines
14 KiB
JavaScript
445 lines
14 KiB
JavaScript
/* @flow */
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import React, { Component } from 'react';
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import clamp from 'clamp';
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import {
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Animated,
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StyleSheet,
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PanResponder,
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Platform,
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View,
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I18nManager,
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} from 'react-native';
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import Card from './Card';
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import NavigationActions from '../NavigationActions';
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import addNavigationHelpers from '../addNavigationHelpers';
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import SceneView from './SceneView';
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import type {
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NavigationAction,
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NavigationLayout,
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NavigationScreenProp,
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NavigationScene,
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NavigationRouter,
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NavigationState,
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NavigationScreenDetails,
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NavigationStackScreenOptions,
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HeaderMode,
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Style,
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TransitionConfig,
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} from '../TypeDefinition';
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import TransitionConfigs from './TransitionConfigs';
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const emptyFunction = () => {};
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type Props = {
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screenProps?: {},
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headerMode: HeaderMode,
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headerComponent?: ReactClass<*>,
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mode: 'card' | 'modal',
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navigation: NavigationScreenProp<NavigationState, NavigationAction>,
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router: NavigationRouter<NavigationState, NavigationAction, NavigationStackScreenOptions>,
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cardStyle?: Style,
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onTransitionStart?: () => void,
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onTransitionEnd?: () => void,
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style?: any,
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/**
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* Optional custom animation when transitioning between screens.
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*/
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transitionConfig?: () => TransitionConfig,
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// NavigationTransitionProps:
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layout: NavigationLayout,
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navigation: NavigationScreenProp<NavigationState, NavigationAction>,
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position: Animated.Value,
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progress: Animated.Value,
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scenes: Array<NavigationScene>,
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scene: NavigationScene,
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index: number,
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};
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/**
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* The duration of the card animation in milliseconds.
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*/
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const ANIMATION_DURATION = 200;
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/**
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* The gesture distance threshold to trigger the back behavior. For instance,
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* `1 / 3` means that moving greater than 1 / 3 of the width of the screen will
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* trigger a back action
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*/
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const POSITION_THRESHOLD = 1 / 3;
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/**
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* The threshold (in pixels) to start the gesture action.
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*/
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const RESPOND_THRESHOLD = 12;
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/**
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* The distance of touch start from the edge of the screen where the gesture will be recognized
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*/
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const GESTURE_RESPONSE_DISTANCE = 35;
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const animatedSubscribeValue = (animatedValue: Animated.Value) => {
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if (!animatedValue.__isNative) {
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return;
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}
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if (Object.keys(animatedValue._listeners).length === 0) {
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animatedValue.addListener(emptyFunction);
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}
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};
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/**
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* The ratio between the gesture velocity and the animation velocity. This allows
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* the velocity of a swipe release to carry on into the new animation.
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*
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* TODO: Understand and compute this ratio rather than using an approximation
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*/
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const GESTURE_ANIMATED_VELOCITY_RATIO = -4;
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class CardStack extends Component {
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/**
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* Used to identify the starting point of the position when the gesture starts, such that it can
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* be updated according to its relative position. This means that a card can effectively be
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* "caught"- If a gesture starts while a card is animating, the card does not jump into a
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* corresponding location for the touch.
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*/
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_gestureStartValue: number = 0;
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// tracks if a touch is currently happening
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_isResponding: boolean = false;
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/**
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* immediateIndex is used to represent the expected index that we will be on after a
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* transition. To achieve a smooth animation when swiping back, the action to go back
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* doesn't actually fire until the transition completes. The immediateIndex is used during
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* the transition so that gestures can be handled correctly. This is a work-around for
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* cases when the user quickly swipes back several times.
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*/
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_immediateIndex: ?number = null;
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_screenDetails: {
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[key: string]: ?NavigationScreenDetails<NavigationStackScreenOptions>,
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} = {};
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props: Props;
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componentWillReceiveProps(props: Props) {
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if (props.screenProps !== this.props.screenProps) {
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this._screenDetails = {};
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}
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props.scenes.forEach((newScene: *) => {
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if (
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this._screenDetails[newScene.key] &&
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this._screenDetails[newScene.key].state !== newScene.route
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) {
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this._screenDetails[newScene.key] = null;
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}
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});
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}
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_getScreenDetails = (scene: NavigationScene): NavigationScreenDetails<*> => {
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const { screenProps, navigation, router } = this.props;
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let screenDetails = this._screenDetails[scene.key];
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if (!screenDetails || screenDetails.state !== scene.route) {
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const screenNavigation = addNavigationHelpers({
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...navigation,
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state: scene.route,
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});
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screenDetails = {
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state: scene.route,
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navigation: screenNavigation,
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options: router.getScreenOptions(screenNavigation, screenProps),
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};
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this._screenDetails[scene.key] = screenDetails;
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}
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return screenDetails;
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};
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_renderHeader(
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scene: NavigationScene,
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headerMode: HeaderMode,
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): ?React.Element<*> {
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return (
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<this.props.headerComponent
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{...this.props}
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scene={scene}
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mode={headerMode}
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getScreenDetails={this._getScreenDetails}
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/>
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);
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}
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// eslint-disable-next-line class-methods-use-this
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_animatedSubscribe(props: Props) {
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// Hack to make this work with native driven animations. We add a single listener
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// so the JS value of the following animated values gets updated. We rely on
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// some Animated private APIs and not doing so would require using a bunch of
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// value listeners but we'd have to remove them to not leak and I'm not sure
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// when we'd do that with the current structure we have. `stopAnimation` callback
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// is also broken with native animated values that have no listeners so if we
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// want to remove this we have to fix this too.
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animatedSubscribeValue(props.layout.width);
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animatedSubscribeValue(props.layout.height);
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animatedSubscribeValue(props.position);
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}
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_reset(resetToIndex: number, velocity: number): void {
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Animated.timing(this.props.position, {
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toValue: resetToIndex,
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duration: ANIMATION_DURATION,
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useNativeDriver: this.props.position.__isNative,
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velocity: velocity * GESTURE_ANIMATED_VELOCITY_RATIO,
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bounciness: 0,
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}).start();
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}
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_goBack(backFromIndex: number, velocity: number) {
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const { navigation, position, scenes } = this.props;
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const toValue = Math.max(backFromIndex - 1, 0);
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// set temporary index for gesture handler to respect until the action is
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// dispatched at the end of the transition.
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this._immediateIndex = toValue;
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Animated.timing(position, {
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toValue,
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duration: ANIMATION_DURATION,
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useNativeDriver: position.__isNative,
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velocity: velocity * GESTURE_ANIMATED_VELOCITY_RATIO,
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bounciness: 0,
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}).start(() => {
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this._immediateIndex = null;
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const backFromScene = scenes.find((s: *) => s.index === toValue + 1);
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if (!this._isResponding && backFromScene) {
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navigation.dispatch(
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NavigationActions.back({ key: backFromScene.route.key }),
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);
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}
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});
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}
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render(): React.Element<*> {
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let floatingHeader = null;
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const headerMode = this._getHeaderMode();
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if (headerMode === 'float') {
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floatingHeader = this._renderHeader(this.props.scene, headerMode);
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}
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const { navigation, position, scene, mode, scenes } = this.props;
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const { index } = navigation.state;
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const responder = PanResponder.create({
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onPanResponderTerminate: () => {
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this._isResponding = false;
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this._reset(index, 0);
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},
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onPanResponderGrant: () => {
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position.stopAnimation((value: number) => {
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this._isResponding = true;
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this._gestureStartValue = value;
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});
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},
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onMoveShouldSetPanResponder: (
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event: { nativeEvent: { pageY: number, pageX: number } },
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gesture: any,
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) => {
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const layout = this.props.layout;
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if (index !== scene.index) {
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return false;
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}
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const isVertical = false; // todo: bring back gestures for mode=modal
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const immediateIndex = this._immediateIndex == null
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? index
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: this._immediateIndex;
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const currentDragDistance = gesture[isVertical ? 'dy' : 'dx'];
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const currentDragPosition = event.nativeEvent[
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isVertical ? 'pageY' : 'pageX'
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];
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const axisLength = isVertical
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? layout.height.__getValue()
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: layout.width.__getValue();
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const axisHasBeenMeasured = !!axisLength;
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// Measure the distance from the touch to the edge of the screen
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const screenEdgeDistance = currentDragPosition - currentDragDistance;
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// GESTURE_RESPONSE_DISTANCE is about 30 or 35
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if (screenEdgeDistance > GESTURE_RESPONSE_DISTANCE) {
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// Reject touches that started in the middle of the screen
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return false;
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}
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const hasDraggedEnough = Math.abs(currentDragDistance) >
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RESPOND_THRESHOLD;
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const isOnFirstCard = immediateIndex === 0;
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const shouldSetResponder = hasDraggedEnough &&
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axisHasBeenMeasured &&
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!isOnFirstCard;
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return shouldSetResponder;
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},
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onPanResponderMove: (event: any, gesture: any) => {
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// Handle the moving touches for our granted responder
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const layout = this.props.layout;
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const isVertical = false;
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const startValue = this._gestureStartValue;
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const axis = isVertical ? 'dy' : 'dx';
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const distance = isVertical
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? layout.height.__getValue()
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: layout.width.__getValue();
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const currentValue = I18nManager.isRTL && axis === 'dx'
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? startValue + gesture[axis] / distance
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: startValue - gesture[axis] / distance;
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const value = clamp(index - 1, currentValue, index);
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position.setValue(value);
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},
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onPanResponderTerminationRequest: () =>
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// Returning false will prevent other views from becoming responder while
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// the navigation view is the responder (mid-gesture)
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false,
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onPanResponderRelease: (event: any, gesture: any) => {
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if (!this._isResponding) {
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return;
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}
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this._isResponding = false;
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const isVertical = false;
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const velocity = gesture[isVertical ? 'vy' : 'vx'];
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const immediateIndex = this._immediateIndex == null
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? index
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: this._immediateIndex;
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// To asyncronously get the current animated value, we need to run stopAnimation:
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position.stopAnimation((value: number) => {
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// If the speed of the gesture release is significant, use that as the indication
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// of intent
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if (velocity < -0.5) {
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this._reset(immediateIndex, velocity);
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return;
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}
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if (velocity > 0.5) {
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this._goBack(immediateIndex, velocity);
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return;
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}
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// Then filter based on the distance the screen was moved. Over a third of the way swiped,
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// and the back will happen.
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if (value <= index - POSITION_THRESHOLD) {
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this._goBack(immediateIndex, velocity);
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} else {
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this._reset(immediateIndex, velocity);
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}
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});
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},
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});
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const { options } = this._getScreenDetails(scene);
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const gesturesEnabled = mode === 'card' &&
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(typeof options.gesturesEnabled === 'boolean'
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? options.gesturesEnabled
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: Platform.OS === 'ios');
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const handlers = gesturesEnabled ? responder.panHandlers : {};
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return (
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<View {...handlers} style={styles.container}>
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<View style={styles.scenes}>
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{scenes.map((s: *) => this._renderCard(s))}
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</View>
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{floatingHeader}
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</View>
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);
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}
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_getHeaderMode(): HeaderMode {
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if (this.props.headerMode) {
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return this.props.headerMode;
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}
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if (Platform.OS === 'android' || this.props.mode === 'modal') {
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return 'screen';
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}
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return 'float';
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}
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_renderInnerScene(
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SceneComponent: ReactClass<*>,
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scene: NavigationScene,
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): React.Element<any> {
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const { navigation, options } = this._getScreenDetails(scene);
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const { screenProps } = this.props;
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const headerMode = this._getHeaderMode();
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if (headerMode === 'screen') {
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const isHeaderHidden = options.headerVisible === false;
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const maybeHeader = isHeaderHidden
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? null
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: this._renderHeader(scene, headerMode);
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return (
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<View style={styles.container}>
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<View style={{ flex: 1 }}>
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<SceneView
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screenProps={screenProps}
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navigation={navigation}
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component={SceneComponent}
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navigationOptions={options}
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/>
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</View>
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{maybeHeader}
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</View>
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);
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}
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return (
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<SceneView
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screenProps={this.props.screenProps}
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navigation={navigation}
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component={SceneComponent}
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navigationOptions={options}
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/>
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);
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}
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_renderCard = (scene: NavigationScene): React.Element<*> => {
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const isModal = this.props.mode === 'modal';
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/* $FlowFixMe */
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const { screenInterpolator } = TransitionConfigs.getTransitionConfig(
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this.props.transitionConfig,
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{},
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{},
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isModal,
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);
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const style = screenInterpolator &&
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screenInterpolator({ ...this.props, scene });
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const SceneComponent = this.props.router.getComponentForRouteName(
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scene.route.routeName,
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);
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return (
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<Card
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{...this.props}
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key={`card_${scene.key}`}
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style={[style, this.props.cardStyle]}
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scene={scene}
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>
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{this._renderInnerScene(SceneComponent, scene)}
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</Card>
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);
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};
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}
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const styles = StyleSheet.create({
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container: {
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flex: 1,
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// Header is physically rendered after scenes so that Header won't be
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// covered by the shadows of the scenes.
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// That said, we'd have use `flexDirection: 'column-reverse'` to move
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// Header above the scenes.
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flexDirection: 'column-reverse',
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},
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scenes: {
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flex: 1,
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},
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});
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export default CardStack;
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