Files
react-navigation/packages/stack/src/views/Stack/StackView.tsx
Satyajit Sahoo aacc1b525d refactor: move headerMode to options
BREAKING CHANGE: headerMode is now moved to options instead of props
2021-03-14 16:27:53 +01:00

505 lines
17 KiB
TypeScript

import * as React from 'react';
import { View, StyleSheet } from 'react-native';
import {
SafeAreaInsetsContext,
EdgeInsets,
} from 'react-native-safe-area-context';
import {
NavigationHelpersContext,
StackActions,
StackNavigationState,
Route,
ParamListBase,
} from '@react-navigation/native';
import {
SafeAreaProviderCompat,
HeaderShownContext,
} from '@react-navigation/elements';
import { GestureHandlerRootView } from '../GestureHandler';
import CardStack from './CardStack';
import KeyboardManager from '../KeyboardManager';
import HeaderContainer, {
Props as HeaderContainerProps,
} from '../Header/HeaderContainer';
import type {
StackNavigationHelpers,
StackNavigationConfig,
StackDescriptorMap,
} from '../../types';
type Props = StackNavigationConfig & {
state: StackNavigationState<ParamListBase>;
navigation: StackNavigationHelpers;
descriptors: StackDescriptorMap;
};
type State = {
// Local copy of the routes which are actually rendered
routes: Route<string>[];
// Previous routes, to compare whether routes have changed or not
previousRoutes: Route<string>[];
// Previous descriptors, to compare whether descriptors have changed or not
previousDescriptors: StackDescriptorMap;
// List of routes being opened, we need to animate pushing of these new routes
openingRouteKeys: string[];
// List of routes being closed, we need to animate popping of these routes
closingRouteKeys: string[];
// List of routes being replaced, we need to keep a copy until the new route animates in
replacingRouteKeys: string[];
// Since the local routes can vary from the routes from props, we need to keep the descriptors for old routes
// Otherwise we won't be able to access the options for routes that were removed
descriptors: StackDescriptorMap;
};
const GestureHandlerWrapper = GestureHandlerRootView ?? View;
/**
* Compare two arrays with primitive values as the content.
* We need to make sure that both values and order match.
*/
const isArrayEqual = (a: any[], b: any[]) =>
a.length === b.length && a.every((it, index) => it === b[index]);
export default class StackView extends React.Component<Props, State> {
static getDerivedStateFromProps(
props: Readonly<Props>,
state: Readonly<State>
) {
// If there was no change in routes, we don't need to compute anything
if (
(props.state.routes === state.previousRoutes ||
isArrayEqual(
props.state.routes.map((r) => r.key),
state.previousRoutes.map((r) => r.key)
)) &&
state.routes.length
) {
let routes = state.routes;
let previousRoutes = state.previousRoutes;
let descriptors = props.descriptors;
let previousDescriptors = state.previousDescriptors;
if (props.descriptors !== state.previousDescriptors) {
descriptors = state.routes.reduce<StackDescriptorMap>((acc, route) => {
acc[route.key] =
props.descriptors[route.key] || state.descriptors[route.key];
return acc;
}, {});
previousDescriptors = props.descriptors;
}
if (props.state.routes !== state.previousRoutes) {
// if any route objects have changed, we should update them
const map = props.state.routes.reduce<Record<string, Route<string>>>(
(acc, route) => {
acc[route.key] = route;
return acc;
},
{}
);
routes = state.routes.map((route) => map[route.key] || route);
previousRoutes = props.state.routes;
}
return {
routes,
previousRoutes,
descriptors,
previousDescriptors,
};
}
// Here we determine which routes were added or removed to animate them
// We keep a copy of the route being removed in local state to be able to animate it
let routes =
props.state.index < props.state.routes.length - 1
? // Remove any extra routes from the state
// The last visible route should be the focused route, i.e. at current index
props.state.routes.slice(0, props.state.index + 1)
: props.state.routes;
// Now we need to determine which routes were added and removed
let {
openingRouteKeys,
closingRouteKeys,
replacingRouteKeys,
previousRoutes,
} = state;
const previousFocusedRoute = previousRoutes[previousRoutes.length - 1] as
| Route<string>
| undefined;
const nextFocusedRoute = routes[routes.length - 1];
const isAnimationEnabled = (key: string) => {
const descriptor = props.descriptors[key] || state.descriptors[key];
return descriptor ? descriptor.options.animationEnabled !== false : true;
};
const getAnimationTypeForReplace = (key: string) => {
const descriptor = props.descriptors[key] || state.descriptors[key];
return descriptor.options.animationTypeForReplace ?? 'push';
};
if (
previousFocusedRoute &&
previousFocusedRoute.key !== nextFocusedRoute.key
) {
// We only need to animate routes if the focused route changed
// Animating previous routes won't be visible coz the focused route is on top of everything
if (!previousRoutes.some((r) => r.key === nextFocusedRoute.key)) {
// A new route has come to the focus, we treat this as a push
// A replace can also trigger this, the animation should look like push
if (
isAnimationEnabled(nextFocusedRoute.key) &&
!openingRouteKeys.includes(nextFocusedRoute.key)
) {
// In this case, we need to animate pushing the focused route
// We don't care about animating any other added routes because they won't be visible
openingRouteKeys = [...openingRouteKeys, nextFocusedRoute.key];
closingRouteKeys = closingRouteKeys.filter(
(key) => key !== nextFocusedRoute.key
);
replacingRouteKeys = replacingRouteKeys.filter(
(key) => key !== nextFocusedRoute.key
);
if (!routes.some((r) => r.key === previousFocusedRoute.key)) {
// The previous focused route isn't present in state, we treat this as a replace
openingRouteKeys = openingRouteKeys.filter(
(key) => key !== previousFocusedRoute.key
);
if (getAnimationTypeForReplace(nextFocusedRoute.key) === 'pop') {
closingRouteKeys = [
...closingRouteKeys,
previousFocusedRoute.key,
];
// By default, new routes have a push animation, so we add it to `openingRouteKeys` before
// But since user configured it to animate the old screen like a pop, we need to add this without animation
// So remove it from `openingRouteKeys` which will remove the animation
openingRouteKeys = openingRouteKeys.filter(
(key) => key !== nextFocusedRoute.key
);
// Keep the route being removed at the end to animate it out
routes = [...routes, previousFocusedRoute];
} else {
replacingRouteKeys = [
...replacingRouteKeys,
previousFocusedRoute.key,
];
closingRouteKeys = closingRouteKeys.filter(
(key) => key !== previousFocusedRoute.key
);
// Keep the old route in the state because it's visible under the new route, and removing it will feel abrupt
// We need to insert it just before the focused one (the route being pushed)
// After the push animation is completed, routes being replaced will be removed completely
routes = routes.slice();
routes.splice(routes.length - 1, 0, previousFocusedRoute);
}
}
}
} else if (!routes.some((r) => r.key === previousFocusedRoute.key)) {
// The previously focused route was removed, we treat this as a pop
if (
isAnimationEnabled(previousFocusedRoute.key) &&
!closingRouteKeys.includes(previousFocusedRoute.key)
) {
closingRouteKeys = [...closingRouteKeys, previousFocusedRoute.key];
// Sometimes a route can be closed before the opening animation finishes
// So we also need to remove it from the opening list
openingRouteKeys = openingRouteKeys.filter(
(key) => key !== previousFocusedRoute.key
);
replacingRouteKeys = replacingRouteKeys.filter(
(key) => key !== previousFocusedRoute.key
);
// Keep a copy of route being removed in the state to be able to animate it
routes = [...routes, previousFocusedRoute];
}
} else {
// Looks like some routes were re-arranged and no focused routes were added/removed
// i.e. the currently focused route already existed and the previously focused route still exists
// We don't know how to animate this
}
} else if (replacingRouteKeys.length || closingRouteKeys.length) {
// Keep the routes we are closing or replacing if animation is enabled for them
routes = routes.slice();
routes.splice(
routes.length - 1,
0,
...state.routes.filter(({ key }) =>
isAnimationEnabled(key)
? replacingRouteKeys.includes(key) || closingRouteKeys.includes(key)
: false
)
);
}
if (!routes.length) {
throw new Error(
'There should always be at least one route in the navigation state.'
);
}
const descriptors = routes.reduce<StackDescriptorMap>((acc, route) => {
acc[route.key] =
props.descriptors[route.key] || state.descriptors[route.key];
return acc;
}, {});
return {
routes,
previousRoutes: props.state.routes,
previousDescriptors: props.descriptors,
openingRouteKeys,
closingRouteKeys,
replacingRouteKeys,
descriptors,
};
}
state: State = {
routes: [],
previousRoutes: [],
previousDescriptors: {},
openingRouteKeys: [],
closingRouteKeys: [],
replacingRouteKeys: [],
descriptors: {},
};
private getGesturesEnabled = ({ route }: { route: Route<string> }) => {
const descriptor = this.state.descriptors[route.key];
if (descriptor) {
const { gestureEnabled, animationEnabled } = descriptor.options;
if (animationEnabled === false) {
// When animation is disabled, also disable gestures
// The gesture to dismiss a route will look weird when not animated
return false;
}
return gestureEnabled !== false;
}
return false;
};
private getPreviousRoute = ({ route }: { route: Route<string> }) => {
const { closingRouteKeys, replacingRouteKeys } = this.state;
const routes = this.state.routes.filter(
(r) =>
r.key === route.key ||
(!closingRouteKeys.includes(r.key) &&
!replacingRouteKeys.includes(r.key))
);
const index = routes.findIndex((r) => r.key === route.key);
return routes[index - 1];
};
private renderScene = ({ route }: { route: Route<string> }) => {
const descriptor =
this.state.descriptors[route.key] || this.props.descriptors[route.key];
if (!descriptor) {
return null;
}
return descriptor.render();
};
private renderHeader = (props: HeaderContainerProps) => {
return <HeaderContainer {...props} />;
};
private handleOpenRoute = ({ route }: { route: Route<string> }) => {
const { state, navigation } = this.props;
const { closingRouteKeys, replacingRouteKeys } = this.state;
if (
closingRouteKeys.some((key) => key === route.key) &&
replacingRouteKeys.every((key) => key !== route.key) &&
state.routeNames.includes(route.name) &&
!state.routes.some((r) => r.key === route.key)
) {
// If route isn't present in current state, but was closing, assume that a close animation was cancelled
// So we need to add this route back to the state
navigation.navigate(route);
} else {
this.setState((state) => ({
routes: state.replacingRouteKeys.length
? state.routes.filter(
(r) => !state.replacingRouteKeys.includes(r.key)
)
: state.routes,
openingRouteKeys: state.openingRouteKeys.filter(
(key) => key !== route.key
),
closingRouteKeys: state.closingRouteKeys.filter(
(key) => key !== route.key
),
replacingRouteKeys: [],
}));
}
};
private handleCloseRoute = ({ route }: { route: Route<string> }) => {
const { state, navigation } = this.props;
if (state.routes.some((r) => r.key === route.key)) {
// If a route exists in state, trigger a pop
// This will happen in when the route was closed from the card component
// e.g. When the close animation triggered from a gesture ends
navigation.dispatch({
...StackActions.pop(),
source: route.key,
target: state.key,
});
} else {
// We need to clean up any state tracking the route and pop it immediately
this.setState((state) => ({
routes: state.routes.filter((r) => r.key !== route.key),
openingRouteKeys: state.openingRouteKeys.filter(
(key) => key !== route.key
),
closingRouteKeys: state.closingRouteKeys.filter(
(key) => key !== route.key
),
}));
}
};
private handleTransitionStart = (
{ route }: { route: Route<string> },
closing: boolean
) =>
this.props.navigation.emit({
type: 'transitionStart',
data: { closing },
target: route.key,
});
private handleTransitionEnd = (
{ route }: { route: Route<string> },
closing: boolean
) =>
this.props.navigation.emit({
type: 'transitionEnd',
data: { closing },
target: route.key,
});
private handleGestureStart = ({ route }: { route: Route<string> }) => {
this.props.navigation.emit({
type: 'gestureStart',
target: route.key,
});
};
private handleGestureEnd = ({ route }: { route: Route<string> }) => {
this.props.navigation.emit({
type: 'gestureEnd',
target: route.key,
});
};
private handleGestureCancel = ({ route }: { route: Route<string> }) => {
this.props.navigation.emit({
type: 'gestureCancel',
target: route.key,
});
};
render() {
const {
state,
navigation,
keyboardHandlingEnabled,
mode = 'card',
// eslint-disable-next-line @typescript-eslint/no-unused-vars
descriptors: _,
...rest
} = this.props;
const {
routes,
descriptors,
openingRouteKeys,
closingRouteKeys,
} = this.state;
return (
<NavigationHelpersContext.Provider value={navigation}>
<GestureHandlerWrapper style={styles.container}>
<SafeAreaProviderCompat>
<SafeAreaInsetsContext.Consumer>
{(insets) => (
<KeyboardManager enabled={keyboardHandlingEnabled !== false}>
{(props) => (
<HeaderShownContext.Consumer>
{(isParentHeaderShown) => (
<CardStack
mode={mode}
insets={insets as EdgeInsets}
isParentHeaderShown={isParentHeaderShown}
getPreviousRoute={this.getPreviousRoute}
getGesturesEnabled={this.getGesturesEnabled}
routes={routes}
openingRouteKeys={openingRouteKeys}
closingRouteKeys={closingRouteKeys}
onOpenRoute={this.handleOpenRoute}
onCloseRoute={this.handleCloseRoute}
onTransitionStart={this.handleTransitionStart}
onTransitionEnd={this.handleTransitionEnd}
renderHeader={this.renderHeader}
renderScene={this.renderScene}
state={state}
descriptors={descriptors}
onGestureStart={this.handleGestureStart}
onGestureEnd={this.handleGestureEnd}
onGestureCancel={this.handleGestureCancel}
{...rest}
{...props}
/>
)}
</HeaderShownContext.Consumer>
)}
</KeyboardManager>
)}
</SafeAreaInsetsContext.Consumer>
</SafeAreaProviderCompat>
</GestureHandlerWrapper>
</NavigationHelpersContext.Provider>
);
}
}
const styles = StyleSheet.create({
container: {
flex: 1,
},
});