Initial commit

This commit is contained in:
Brent Vatne
2018-08-03 14:59:12 -07:00
parent 3afe8d4261
commit b19c56a544
58 changed files with 15617 additions and 0 deletions

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import React from 'react';
import { NativeModules } from 'react-native';
import StackViewLayout from './StackViewLayout';
import Transitioner from '../Transitioner';
import StackActions from '../../routers/StackActions';
import TransitionConfigs from './StackViewTransitionConfigs';
const NativeAnimatedModule =
NativeModules && NativeModules.NativeAnimatedModule;
class StackView extends React.Component {
static defaultProps = {
navigationConfig: {
mode: 'card',
},
};
render() {
return (
<Transitioner
render={this._render}
configureTransition={this._configureTransition}
screenProps={this.props.screenProps}
navigation={this.props.navigation}
descriptors={this.props.descriptors}
onTransitionStart={
this.props.onTransitionStart ||
this.props.navigationConfig.onTransitionStart
}
onTransitionEnd={(transition, lastTransition) => {
const { navigationConfig, navigation } = this.props;
const onTransitionEnd =
this.props.onTransitionEnd || navigationConfig.onTransitionEnd;
if (transition.navigation.state.isTransitioning) {
navigation.dispatch(
StackActions.completeTransition({
key: navigation.state.key,
})
);
}
onTransitionEnd && onTransitionEnd(transition, lastTransition);
}}
/>
);
}
_configureTransition = (transitionProps, prevTransitionProps) => {
return {
...TransitionConfigs.getTransitionConfig(
this.props.navigationConfig.transitionConfig,
transitionProps,
prevTransitionProps,
this.props.navigationConfig.mode === 'modal'
).transitionSpec,
useNativeDriver: !!NativeAnimatedModule,
};
};
_render = (transitionProps, lastTransitionProps) => {
const { screenProps, navigationConfig } = this.props;
return (
<StackViewLayout
{...navigationConfig}
onGestureBegin={this.props.onGestureBegin}
onGestureCanceled={this.props.onGestureCanceled}
onGestureEnd={this.props.onGestureEnd}
screenProps={screenProps}
descriptors={this.props.descriptors}
transitionProps={transitionProps}
lastTransitionProps={lastTransitionProps}
/>
);
};
}
export default StackView;

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import React from 'react';
import { Animated, StyleSheet } from 'react-native';
import createPointerEventsContainer from './createPointerEventsContainer';
/**
* Component that renders the scene as card for the <StackView />.
*/
class Card extends React.Component {
render() {
const { children, pointerEvents, style } = this.props;
return (
<Animated.View
pointerEvents={pointerEvents}
ref={this.props.onComponentRef}
style={[styles.main, style]}
>
{children}
</Animated.View>
);
}
}
const styles = StyleSheet.create({
main: {
...StyleSheet.absoluteFillObject,
backgroundColor: '#E9E9EF',
shadowColor: 'black',
shadowOffset: { width: 0, height: 0 },
shadowOpacity: 0.2,
shadowRadius: 5,
},
});
Card = createPointerEventsContainer(Card);
export default Card;

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import React from 'react';
import clamp from 'clamp';
import {
Animated,
StyleSheet,
PanResponder,
Platform,
View,
I18nManager,
Easing,
Dimensions,
} from 'react-native';
import { SceneView, NavigationActions, withOrientation, NavigationProvider } from 'react-navigation';
import Card from './StackViewCard';
import Header from '../Header/Header';
import StackActions from '../../routers/StackActions';
import TransitionConfigs from './StackViewTransitionConfigs';
import { supportsImprovedSpringAnimation } from '../../utils/ReactNativeFeatures';
const emptyFunction = () => {};
const { width: WINDOW_WIDTH, height: WINDOW_HEIGHT } = Dimensions.get('window');
const IS_IPHONE_X =
Platform.OS === 'ios' &&
!Platform.isPad &&
!Platform.isTVOS &&
(WINDOW_HEIGHT === 812 || WINDOW_WIDTH === 812);
const EaseInOut = Easing.inOut(Easing.ease);
/**
* Enumerate possible values for validation
*/
const HEADER_LAYOUT_PRESET_VALUES = ['center', 'left'];
const HEADER_TRANSITION_PRESET_VALUES = ['uikit', 'fade-in-place'];
/**
* The max duration of the card animation in milliseconds after released gesture.
* The actual duration should be always less then that because the rest distance
* is always less then the full distance of the layout.
*/
const ANIMATION_DURATION = 500;
/**
* The gesture distance threshold to trigger the back behavior. For instance,
* `1/2` means that moving greater than 1/2 of the width of the screen will
* trigger a back action
*/
const POSITION_THRESHOLD = 1 / 2;
/**
* The threshold (in pixels) to start the gesture action.
*/
const RESPOND_THRESHOLD = 20;
/**
* The distance of touch start from the edge of the screen where the gesture will be recognized
*/
const GESTURE_RESPONSE_DISTANCE_HORIZONTAL = 25;
const GESTURE_RESPONSE_DISTANCE_VERTICAL = 135;
const animatedSubscribeValue = animatedValue => {
if (!animatedValue.__isNative) {
return;
}
if (Object.keys(animatedValue._listeners).length === 0) {
animatedValue.addListener(emptyFunction);
}
};
const getDefaultHeaderHeight = isLandscape => {
if (Platform.OS === 'ios') {
if (isLandscape && !Platform.isPad) {
return 32;
} else if (IS_IPHONE_X) {
return 88;
} else {
return 64;
}
} else {
return 56;
}
};
class StackViewLayout extends React.Component {
/**
* Used to identify the starting point of the position when the gesture starts, such that it can
* be updated according to its relative position. This means that a card can effectively be
* "caught"- If a gesture starts while a card is animating, the card does not jump into a
* corresponding location for the touch.
*/
_gestureStartValue = 0;
// tracks if a touch is currently happening
_isResponding = false;
/**
* immediateIndex is used to represent the expected index that we will be on after a
* transition. To achieve a smooth animation when swiping back, the action to go back
* doesn't actually fire until the transition completes. The immediateIndex is used during
* the transition so that gestures can be handled correctly. This is a work-around for
* cases when the user quickly swipes back several times.
*/
_immediateIndex = null;
constructor(props) {
super(props);
this.state = {
// Used when card's header is null and mode is float to make transition
// between screens with headers and those without headers smooth.
// This is not a great heuristic here. We don't know synchronously
// on mount what the header height is so we have just used the most
// common cases here.
floatingHeaderHeight: getDefaultHeaderHeight(props.isLandscape),
};
}
_renderHeader(scene, headerMode) {
const { options } = scene.descriptor;
const { header } = options;
if (__DEV__ && typeof header === 'string') {
throw new Error(
`Invalid header value: "${header}". The header option must be a valid React component or null, not a string.`
);
}
if (header === null && headerMode === 'screen') {
return null;
}
// check if it's a react element
if (React.isValidElement(header)) {
return header;
}
// Handle the case where the header option is a function, and provide the default
const renderHeader = header || (props => <Header {...props} />);
const {
headerLeftInterpolator,
headerTitleInterpolator,
headerRightInterpolator,
} = this._getTransitionConfig();
const {
mode,
transitionProps,
lastTransitionProps,
...passProps
} = this.props;
return (
<NavigationProvider value={scene.descriptor.navigation}>
{renderHeader({
...passProps,
...transitionProps,
scene,
mode: headerMode,
transitionPreset: this._getHeaderTransitionPreset(),
layoutPreset: this._getHeaderLayoutPreset(),
backTitleVisible: this._getheaderBackTitleVisible(),
leftInterpolator: headerLeftInterpolator,
titleInterpolator: headerTitleInterpolator,
rightInterpolator: headerRightInterpolator,
})}
</NavigationProvider>
);
}
// eslint-disable-next-line class-methods-use-this
_animatedSubscribe(props) {
// Hack to make this work with native driven animations. We add a single listener
// so the JS value of the following animated values gets updated. We rely on
// some Animated private APIs and not doing so would require using a bunch of
// value listeners but we'd have to remove them to not leak and I'm not sure
// when we'd do that with the current structure we have. `stopAnimation` callback
// is also broken with native animated values that have no listeners so if we
// want to remove this we have to fix this too.
animatedSubscribeValue(props.transitionProps.layout.width);
animatedSubscribeValue(props.transitionProps.layout.height);
animatedSubscribeValue(props.transitionProps.position);
}
_reset(resetToIndex, duration) {
if (Platform.OS === 'ios' && supportsImprovedSpringAnimation()) {
Animated.spring(this.props.transitionProps.position, {
toValue: resetToIndex,
stiffness: 5000,
damping: 600,
mass: 3,
useNativeDriver: this.props.transitionProps.position.__isNative,
}).start();
} else {
Animated.timing(this.props.transitionProps.position, {
toValue: resetToIndex,
duration,
easing: EaseInOut,
useNativeDriver: this.props.transitionProps.position.__isNative,
}).start();
}
}
_goBack(backFromIndex, duration) {
const { navigation, position, scenes } = this.props.transitionProps;
const toValue = Math.max(backFromIndex - 1, 0);
// set temporary index for gesture handler to respect until the action is
// dispatched at the end of the transition.
this._immediateIndex = toValue;
const onCompleteAnimation = () => {
this._immediateIndex = null;
const backFromScene = scenes.find(s => s.index === toValue + 1);
if (!this._isResponding && backFromScene) {
navigation.dispatch(
NavigationActions.back({
key: backFromScene.route.key,
immediate: true,
})
);
navigation.dispatch(StackActions.completeTransition());
}
};
if (Platform.OS === 'ios' && supportsImprovedSpringAnimation()) {
Animated.spring(position, {
toValue,
stiffness: 5000,
damping: 600,
mass: 3,
useNativeDriver: position.__isNative,
}).start(onCompleteAnimation);
} else {
Animated.timing(position, {
toValue,
duration,
easing: EaseInOut,
useNativeDriver: position.__isNative,
}).start(onCompleteAnimation);
}
}
_panResponder = PanResponder.create({
onPanResponderTerminate: () => {
const { navigation } = this.props.transitionProps;
const { index } = navigation.state;
this._isResponding = false;
this._reset(index, 0);
this.props.onGestureCanceled && this.props.onGestureCanceled();
},
onPanResponderGrant: () => {
const {
transitionProps: { navigation, position, scene },
} = this.props;
const { index } = navigation.state;
if (index !== scene.index) {
return false;
}
position.stopAnimation(value => {
this._isResponding = true;
this._gestureStartValue = value;
});
this.props.onGestureBegin && this.props.onGestureBegin();
},
onMoveShouldSetPanResponder: (event, gesture) => {
const {
transitionProps: { navigation, layout, scene },
mode,
} = this.props;
const { index } = navigation.state;
const isVertical = mode === 'modal';
const { options } = scene.descriptor;
const gestureDirection = options.gestureDirection;
const gestureDirectionInverted =
typeof gestureDirection === 'string'
? gestureDirection === 'inverted'
: I18nManager.isRTL;
if (index !== scene.index) {
return false;
}
const immediateIndex =
this._immediateIndex == null ? index : this._immediateIndex;
const currentDragDistance = gesture[isVertical ? 'dy' : 'dx'];
const currentDragPosition =
event.nativeEvent[isVertical ? 'pageY' : 'pageX'];
const axisLength = isVertical
? layout.height.__getValue()
: layout.width.__getValue();
const axisHasBeenMeasured = !!axisLength;
// Measure the distance from the touch to the edge of the screen
const screenEdgeDistance = gestureDirectionInverted
? axisLength - (currentDragPosition - currentDragDistance)
: currentDragPosition - currentDragDistance;
// Compare to the gesture distance relavant to card or modal
const {
gestureResponseDistance: userGestureResponseDistance = {},
} = options;
const gestureResponseDistance = isVertical
? userGestureResponseDistance.vertical ||
GESTURE_RESPONSE_DISTANCE_VERTICAL
: userGestureResponseDistance.horizontal ||
GESTURE_RESPONSE_DISTANCE_HORIZONTAL;
// GESTURE_RESPONSE_DISTANCE is about 25 or 30. Or 135 for modals
if (screenEdgeDistance > gestureResponseDistance) {
// Reject touches that started in the middle of the screen
return false;
}
const hasDraggedEnough =
Math.abs(currentDragDistance) > RESPOND_THRESHOLD;
const isOnFirstCard = immediateIndex === 0;
const shouldSetResponder =
hasDraggedEnough && axisHasBeenMeasured && !isOnFirstCard;
return shouldSetResponder;
},
onPanResponderMove: (event, gesture) => {
const {
transitionProps: { navigation, position, layout, scene },
mode,
} = this.props;
const { index } = navigation.state;
const isVertical = mode === 'modal';
const { options } = scene.descriptor;
const gestureDirection = options.gestureDirection;
const gestureDirectionInverted =
typeof gestureDirection === 'string'
? gestureDirection === 'inverted'
: I18nManager.isRTL;
// Handle the moving touches for our granted responder
const startValue = this._gestureStartValue;
const axis = isVertical ? 'dy' : 'dx';
const axisDistance = isVertical
? layout.height.__getValue()
: layout.width.__getValue();
const currentValue =
axis === 'dx' && gestureDirectionInverted
? startValue + gesture[axis] / axisDistance
: startValue - gesture[axis] / axisDistance;
const value = clamp(index - 1, currentValue, index);
position.setValue(value);
},
onPanResponderTerminationRequest: () =>
// Returning false will prevent other views from becoming responder while
// the navigation view is the responder (mid-gesture)
false,
onPanResponderRelease: (event, gesture) => {
const {
transitionProps: { navigation, position, layout, scene },
mode,
} = this.props;
const { index } = navigation.state;
const isVertical = mode === 'modal';
const { options } = scene.descriptor;
const gestureDirection = options.gestureDirection;
const gestureDirectionInverted =
typeof gestureDirection === 'string'
? gestureDirection === 'inverted'
: I18nManager.isRTL;
if (!this._isResponding) {
return;
}
this._isResponding = false;
const immediateIndex =
this._immediateIndex == null ? index : this._immediateIndex;
// Calculate animate duration according to gesture speed and moved distance
const axisDistance = isVertical
? layout.height.__getValue()
: layout.width.__getValue();
const movementDirection = gestureDirectionInverted ? -1 : 1;
const movedDistance =
movementDirection * gesture[isVertical ? 'dy' : 'dx'];
const gestureVelocity =
movementDirection * gesture[isVertical ? 'vy' : 'vx'];
const defaultVelocity = axisDistance / ANIMATION_DURATION;
const velocity = Math.max(Math.abs(gestureVelocity), defaultVelocity);
const resetDuration = gestureDirectionInverted
? (axisDistance - movedDistance) / velocity
: movedDistance / velocity;
const goBackDuration = gestureDirectionInverted
? movedDistance / velocity
: (axisDistance - movedDistance) / velocity;
// To asyncronously get the current animated value, we need to run stopAnimation:
position.stopAnimation(value => {
// If the speed of the gesture release is significant, use that as the indication
// of intent
if (gestureVelocity < -0.5) {
this.props.onGestureCanceled && this.props.onGestureCanceled();
this._reset(immediateIndex, resetDuration);
return;
}
if (gestureVelocity > 0.5) {
this.props.onGestureFinish && this.props.onGestureFinish();
this._goBack(immediateIndex, goBackDuration);
return;
}
// Then filter based on the distance the screen was moved. Over a third of the way swiped,
// and the back will happen.
if (value <= index - POSITION_THRESHOLD) {
this.props.onGestureFinish && this.props.onGestureFinish();
this._goBack(immediateIndex, goBackDuration);
} else {
this.props.onGestureCanceled && this.props.onGestureCanceled();
this._reset(immediateIndex, resetDuration);
}
});
},
});
_onFloatingHeaderLayout = e => {
this.setState({ floatingHeaderHeight: e.nativeEvent.layout.height });
};
render() {
let floatingHeader = null;
const headerMode = this._getHeaderMode();
if (headerMode === 'float') {
const { scene } = this.props.transitionProps;
floatingHeader = (
<View pointerEvents="box-none" onLayout={this._onFloatingHeaderLayout}>
{this._renderHeader(scene, headerMode)}
</View>
);
}
const {
transitionProps: { scene, scenes },
mode,
} = this.props;
const { options } = scene.descriptor;
const gesturesEnabled =
typeof options.gesturesEnabled === 'boolean'
? options.gesturesEnabled
: Platform.OS === 'ios';
const responder = !gesturesEnabled ? null : this._panResponder;
const handlers = gesturesEnabled ? responder.panHandlers : {};
const containerStyle = [
styles.container,
this._getTransitionConfig().containerStyle,
];
return (
<View {...handlers} style={containerStyle}>
<View style={styles.scenes}>
{scenes.map(s => this._renderCard(s))}
</View>
{floatingHeader}
</View>
);
}
_getHeaderMode() {
if (this.props.headerMode) {
return this.props.headerMode;
}
if (Platform.OS === 'android' || this.props.mode === 'modal') {
return 'screen';
}
return 'float';
}
_getHeaderLayoutPreset() {
const { headerLayoutPreset } = this.props;
if (headerLayoutPreset) {
if (__DEV__) {
if (
this._getHeaderTransitionPreset() === 'uikit' &&
headerLayoutPreset === 'left' &&
Platform.OS === 'ios'
) {
console.warn(
`headerTransitionPreset with the value 'ui-kit' is incompatible with headerLayoutPreset 'left'`
);
}
}
if (HEADER_LAYOUT_PRESET_VALUES.includes(headerLayoutPreset)) {
return headerLayoutPreset;
}
if (__DEV__) {
console.error(
`Invalid configuration applied for headerLayoutPreset - expected one of ${HEADER_LAYOUT_PRESET_VALUES.join(
', '
)} but received ${JSON.stringify(headerLayoutPreset)}`
);
}
}
if (Platform.OS === 'android') {
return 'left';
} else {
return 'center';
}
}
_getHeaderTransitionPreset() {
// On Android or with header mode screen, we always just use in-place,
// we ignore the option entirely (at least until we have other presets)
if (Platform.OS === 'android' || this._getHeaderMode() === 'screen') {
return 'fade-in-place';
}
const { headerTransitionPreset } = this.props;
if (headerTransitionPreset) {
if (HEADER_TRANSITION_PRESET_VALUES.includes(headerTransitionPreset)) {
return headerTransitionPreset;
}
if (__DEV__) {
console.error(
`Invalid configuration applied for headerTransitionPreset - expected one of ${HEADER_TRANSITION_PRESET_VALUES.join(
', '
)} but received ${JSON.stringify(headerTransitionPreset)}`
);
}
}
return 'fade-in-place';
}
_getheaderBackTitleVisible() {
const { headerBackTitleVisible } = this.props;
return headerBackTitleVisible;
}
_renderInnerScene(scene) {
const { options, navigation, getComponent } = scene.descriptor;
const SceneComponent = getComponent();
const { screenProps } = this.props;
const headerMode = this._getHeaderMode();
if (headerMode === 'screen') {
return (
<View style={styles.container}>
<View style={styles.scenes}>
<SceneView
screenProps={screenProps}
navigation={navigation}
component={SceneComponent}
/>
</View>
{this._renderHeader(scene, headerMode)}
</View>
);
}
return (
<SceneView
screenProps={screenProps}
navigation={navigation}
component={SceneComponent}
/>
);
}
_getTransitionConfig = () => {
const isModal = this.props.mode === 'modal';
return TransitionConfigs.getTransitionConfig(
this.props.transitionConfig,
this.props.transitionProps,
this.props.lastTransitionProps,
isModal
);
};
_renderCard = scene => {
const { screenInterpolator } = this._getTransitionConfig();
const style =
screenInterpolator &&
screenInterpolator({ ...this.props.transitionProps, scene });
// If this screen has "header" set to `null` in it's navigation options, but
// it exists in a stack with headerMode float, add a negative margin to
// compensate for the hidden header
const { options } = scene.descriptor;
const hasHeader = options.header !== null;
const headerMode = this._getHeaderMode();
let marginTop = 0;
if (!hasHeader && headerMode === 'float') {
marginTop = -this.state.floatingHeaderHeight;
}
return (
<Card
{...this.props.transitionProps}
key={`card_${scene.key}`}
style={[style, { marginTop }, this.props.cardStyle]}
scene={scene}
>
{this._renderInnerScene(scene)}
</Card>
);
};
}
const styles = StyleSheet.create({
container: {
flex: 1,
// Header is physically rendered after scenes so that Header won't be
// covered by the shadows of the scenes.
// That said, we'd have use `flexDirection: 'column-reverse'` to move
// Header above the scenes.
flexDirection: 'column-reverse',
},
scenes: {
flex: 1,
},
});
export default withOrientation(StackViewLayout);

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import { I18nManager } from 'react-native';
import getSceneIndicesForInterpolationInputRange from '../../utils/getSceneIndicesForInterpolationInputRange';
/**
* Utility that builds the style for the card in the cards stack.
*
* +------------+
* +-+ |
* +-+ | |
* | | | |
* | | | Focused |
* | | | Card |
* | | | |
* +-+ | |
* +-+ |
* +------------+
*/
/**
* Render the initial style when the initial layout isn't measured yet.
*/
function forInitial(props) {
const { navigation, scene } = props;
const focused = navigation.state.index === scene.index;
const opacity = focused ? 1 : 0;
// If not focused, move the scene far away.
const translate = focused ? 0 : 1000000;
return {
opacity,
transform: [{ translateX: translate }, { translateY: translate }],
};
}
/**
* Standard iOS-style slide in from the right.
*/
function forHorizontal(props) {
const { layout, position, scene } = props;
if (!layout.isMeasured) {
return forInitial(props);
}
const interpolate = getSceneIndicesForInterpolationInputRange(props);
if (!interpolate) return { opacity: 0 };
const { first, last } = interpolate;
const index = scene.index;
const opacity = position.interpolate({
inputRange: [first, first + 0.01, index, last - 0.01, last],
outputRange: [0, 1, 1, 0.85, 0],
});
const width = layout.initWidth;
const translateX = position.interpolate({
inputRange: [first, index, last],
outputRange: I18nManager.isRTL
? [-width, 0, width * 0.3]
: [width, 0, width * -0.3],
});
const translateY = 0;
return {
opacity,
transform: [{ translateX }, { translateY }],
};
}
/**
* Standard iOS-style slide in from the bottom (used for modals).
*/
function forVertical(props) {
const { layout, position, scene } = props;
if (!layout.isMeasured) {
return forInitial(props);
}
const interpolate = getSceneIndicesForInterpolationInputRange(props);
if (!interpolate) return { opacity: 0 };
const { first, last } = interpolate;
const index = scene.index;
const opacity = position.interpolate({
inputRange: [first, first + 0.01, index, last - 0.01, last],
outputRange: [0, 1, 1, 0.85, 0],
});
const height = layout.initHeight;
const translateY = position.interpolate({
inputRange: [first, index, last],
outputRange: [height, 0, 0],
});
const translateX = 0;
return {
opacity,
transform: [{ translateX }, { translateY }],
};
}
/**
* Standard Android-style fade in from the bottom.
*/
function forFadeFromBottomAndroid(props) {
const { layout, position, scene } = props;
if (!layout.isMeasured) {
return forInitial(props);
}
const interpolate = getSceneIndicesForInterpolationInputRange(props);
if (!interpolate) return { opacity: 0 };
const { first, last } = interpolate;
const index = scene.index;
const inputRange = [first, index, last - 0.01, last];
const opacity = position.interpolate({
inputRange,
outputRange: [0, 1, 1, 0],
});
const translateY = position.interpolate({
inputRange,
outputRange: [50, 0, 0, 0],
});
const translateX = 0;
return {
opacity,
transform: [{ translateX }, { translateY }],
};
}
/**
* fadeIn and fadeOut
*/
function forFade(props) {
const { layout, position, scene } = props;
if (!layout.isMeasured) {
return forInitial(props);
}
const interpolate = getSceneIndicesForInterpolationInputRange(props);
if (!interpolate) return { opacity: 0 };
const { first, last } = interpolate;
const index = scene.index;
const opacity = position.interpolate({
inputRange: [first, index, last],
outputRange: [0, 1, 1],
});
return {
opacity,
};
}
export default {
forHorizontal,
forVertical,
forFadeFromBottomAndroid,
forFade,
};

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import { Animated, Easing, Platform } from 'react-native';
import StyleInterpolator from './StackViewStyleInterpolator';
import { supportsImprovedSpringAnimation } from '../../utils/ReactNativeFeatures';
let IOSTransitionSpec;
if (supportsImprovedSpringAnimation()) {
// These are the exact values from UINavigationController's animation configuration
IOSTransitionSpec = {
timing: Animated.spring,
stiffness: 1000,
damping: 500,
mass: 3,
};
} else {
// This is an approximation of the IOS spring animation using a derived bezier curve
IOSTransitionSpec = {
duration: 500,
easing: Easing.bezier(0.2833, 0.99, 0.31833, 0.99),
timing: Animated.timing,
};
}
// Standard iOS navigation transition
const SlideFromRightIOS = {
transitionSpec: IOSTransitionSpec,
screenInterpolator: StyleInterpolator.forHorizontal,
containerStyle: {
backgroundColor: '#000',
},
};
// Standard iOS navigation transition for modals
const ModalSlideFromBottomIOS = {
transitionSpec: IOSTransitionSpec,
screenInterpolator: StyleInterpolator.forVertical,
containerStyle: {
backgroundColor: '#000',
},
};
// Standard Android navigation transition when opening an Activity
const FadeInFromBottomAndroid = {
// See http://androidxref.com/7.1.1_r6/xref/frameworks/base/core/res/res/anim/activity_open_enter.xml
transitionSpec: {
duration: 350,
easing: Easing.out(Easing.poly(5)), // decelerate
timing: Animated.timing,
},
screenInterpolator: StyleInterpolator.forFadeFromBottomAndroid,
};
// Standard Android navigation transition when closing an Activity
const FadeOutToBottomAndroid = {
// See http://androidxref.com/7.1.1_r6/xref/frameworks/base/core/res/res/anim/activity_close_exit.xml
transitionSpec: {
duration: 230,
easing: Easing.in(Easing.poly(4)), // accelerate
timing: Animated.timing,
},
screenInterpolator: StyleInterpolator.forFadeFromBottomAndroid,
};
function defaultTransitionConfig(
transitionProps,
prevTransitionProps,
isModal
) {
if (Platform.OS === 'android') {
// Use the default Android animation no matter if the screen is a modal.
// Android doesn't have full-screen modals like iOS does, it has dialogs.
if (
prevTransitionProps &&
transitionProps.index < prevTransitionProps.index
) {
// Navigating back to the previous screen
return FadeOutToBottomAndroid;
}
return FadeInFromBottomAndroid;
}
// iOS and other platforms
if (isModal) {
return ModalSlideFromBottomIOS;
}
return SlideFromRightIOS;
}
function getTransitionConfig(
transitionConfigurer,
transitionProps,
prevTransitionProps,
isModal
) {
const defaultConfig = defaultTransitionConfig(
transitionProps,
prevTransitionProps,
isModal
);
if (transitionConfigurer) {
return {
...defaultConfig,
...transitionConfigurer(transitionProps, prevTransitionProps, isModal),
};
}
return defaultConfig;
}
export default {
defaultTransitionConfig,
getTransitionConfig,
SlideFromRightIOS,
ModalSlideFromBottomIOS,
FadeInFromBottomAndroid,
FadeOutToBottomAndroid,
};

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import React from 'react';
import invariant from '../../utils/invariant';
const MIN_POSITION_OFFSET = 0.01;
/**
* Create a higher-order component that automatically computes the
* `pointerEvents` property for a component whenever navigation position
* changes.
*/
export default function createPointerEventsContainer(Component) {
class Container extends React.Component {
constructor(props, context) {
super(props, context);
this._pointerEvents = this._computePointerEvents();
}
componentWillUnmount() {
this._positionListener && this._positionListener.remove();
}
render() {
this._bindPosition();
this._pointerEvents = this._computePointerEvents();
return (
<Component
{...this.props}
pointerEvents={this._pointerEvents}
onComponentRef={this._onComponentRef}
/>
);
}
_onComponentRef = component => {
this._component = component;
if (component) {
invariant(
typeof component.setNativeProps === 'function',
'component must implement method `setNativeProps`'
);
}
};
_bindPosition() {
this._positionListener && this._positionListener.remove();
this._positionListener = new AnimatedValueSubscription(
this.props.position,
this._onPositionChange
);
}
_onPositionChange = () => {
if (this._component) {
const pointerEvents = this._computePointerEvents();
if (this._pointerEvents !== pointerEvents) {
this._pointerEvents = pointerEvents;
this._component.setNativeProps({ pointerEvents });
}
}
};
_computePointerEvents() {
const { navigation, position, scene } = this.props;
if (scene.isStale || navigation.state.index !== scene.index) {
// The scene isn't focused.
return scene.index > navigation.state.index ? 'box-only' : 'none';
}
const offset = position.__getAnimatedValue() - navigation.state.index;
if (Math.abs(offset) > MIN_POSITION_OFFSET) {
// The positon is still away from scene's index.
// Scene's children should not receive touches until the position
// is close enough to scene's index.
return 'box-only';
}
return 'auto';
}
}
return Container;
}
class AnimatedValueSubscription {
constructor(value, callback) {
this._value = value;
this._token = value.addListener(callback);
}
remove() {
this._value.removeListener(this._token);
}
}