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react-native/React/Fabric/Mounting/ComponentViews/Switch/RCTSwitchComponentView.mm
Valentin Shergin eef3df86fb Fabric: Introducing -[RCTComponentViewProtocol componentHandle]
Summary: The new method in the protocol enforces view component classes to expose a component handle of the component that the view component represents. That will allow us to wire up those classes with shadow views in runtime explicitly and in a much more performant way than it is now.

Reviewed By: mdvacca

Differential Revision: D13114663

fbshipit-source-id: 853187d978aab200f85719d9c1d9fea2e3ad4e55
2018-11-25 22:17:30 -08:00

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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import "RCTSwitchComponentView.h"
#import <react/components/switch/SwitchEventEmitter.h>
#import <react/components/switch/SwitchProps.h>
#import <react/components/switch/SwitchShadowNode.h>
using namespace facebook::react;
@implementation RCTSwitchComponentView {
UISwitch *_switchView;
BOOL _wasOn;
}
- (instancetype)initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame]) {
static const auto defaultProps = std::make_shared<const SwitchProps>();
_props = defaultProps;
_switchView = [[UISwitch alloc] initWithFrame:self.bounds];
[_switchView addTarget:self
action:@selector(onChange:)
forControlEvents:UIControlEventValueChanged];
_switchView.on = defaultProps->value;
self.contentView = _switchView;
}
return self;
}
#pragma mark - RCTComponentViewProtocol
+ (ComponentHandle)componentHandle
{
return SwitchShadowNode::Handle();
}
- (void)updateProps:(SharedProps)props oldProps:(SharedProps)oldProps
{
const auto &oldSwitchProps = *std::static_pointer_cast<const SwitchProps>(oldProps ?: _props);
const auto &newSwitchProps = *std::static_pointer_cast<const SwitchProps>(props);
[super updateProps:props oldProps:oldProps];
// `value`
if (oldSwitchProps.value != newSwitchProps.value) {
_switchView.on = newSwitchProps.value;
_wasOn = newSwitchProps.value;
}
// `disabled`
if (oldSwitchProps.disabled != newSwitchProps.disabled) {
_switchView.enabled = !newSwitchProps.disabled;
}
// `tintColor`
if (oldSwitchProps.tintColor != newSwitchProps.tintColor) {
_switchView.tintColor = [UIColor colorWithCGColor:newSwitchProps.tintColor.get()];
}
// `onTintColor
if (oldSwitchProps.onTintColor != newSwitchProps.onTintColor) {
_switchView.onTintColor = [UIColor colorWithCGColor:newSwitchProps.onTintColor.get()];
}
// `thumbTintColor`
if (oldSwitchProps.thumbTintColor != newSwitchProps.thumbTintColor) {
_switchView.thumbTintColor = [UIColor colorWithCGColor:newSwitchProps.thumbTintColor.get()];
}
}
- (void)onChange:(UISwitch *)sender
{
if (_wasOn == sender.on) {
return;
}
_wasOn = sender.on;
std::dynamic_pointer_cast<const SwitchEventEmitter>(_eventEmitter)->onChange(sender.on);
}
@end