mirror of
https://github.com/zhigang1992/react-native.git
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Summary: This is minor, but for our use case a SparseArray is going to be faster as long as we have less than 10,000 clipped subviews, and will also use much less memory. Faster because of the boxing, unboxing and hash caching; less memory as it is two arrays instead of the object overhead of the HashMap. Reviewed By: ahmedre Differential Revision: D3704326
154 lines
5.3 KiB
Java
154 lines
5.3 KiB
Java
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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package com.facebook.react.flat;
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import javax.annotation.Nullable;
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import java.util.Collection;
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import android.graphics.Canvas;
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import android.graphics.Rect;
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import android.util.SparseArray;
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import android.util.SparseIntArray;
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import android.view.View;
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import android.view.ViewParent;
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/**
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* Underlying logic which handles draw commands, views and node regions when clipping in a
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* {@link FlatViewGroup}.
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*/
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/* package */ abstract class DrawCommandManager {
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/**
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* Mount a set of draw commands to this manager. The order the commands are given is the order in
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* which they should be drawn. If any of the commands are new DrawViews, then mountViews will be
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* called after by the UIManager.
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*
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* @param drawCommands The draw commands to mount.
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* @param drawViewIndexMap Mapping of ids to index position within the draw command array.
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* @param maxBottom At each index i, the maximum bottom value (or right value in the case of
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* horizontal clipping) value of all draw commands at or below i.
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* @param minTop At each index i, the minimum top value (or left value in the case of horizontal
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* clipping) value of all draw commands at or below i.
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* @param willMountViews Whether we are going to also receive a mountViews command in this state
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* cycle.
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*/
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abstract void mountDrawCommands(
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DrawCommand[] drawCommands,
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SparseIntArray drawViewIndexMap,
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float[] maxBottom,
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float[] minTop,
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boolean willMountViews);
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/**
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* Add and detach a set of views. The views added here will already have a DrawView passed in
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* mountDrawCommands.
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*
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* @param viewResolver
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* @param viewsToAdd The views to add, by tag. If this is a new view, this will be reactTag,
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* otherwise it will be -reactTag. This allows to optimize when we have already attached
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* views.
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* @param viewsToDetach The views to detach, by tag. These will all be positive.
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*/
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abstract void mountViews(ViewResolver viewResolver, int[] viewsToAdd, int[] viewsToDetach);
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/**
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* Get the current clipping rect and adjust clipping so that when draw is dispatched we do as
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* little work as possible.
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*
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* @return true if the FlatViewGroup should invalidate.
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*/
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abstract boolean updateClippingRect();
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/**
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* Sets an input rect to match the bounds of our current clipping rect.
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*
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* @param outClippingRect Set the out
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*/
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abstract void getClippingRect(Rect outClippingRect);
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/**
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* Return the views that are currently detached, so they can be cleaned up when we are.
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*
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* @return A collection of the currently detached views.
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*/
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abstract SparseArray<View> getDetachedViews();
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/**
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* Draw the relevant items. This should do as little work as possible.
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*
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* @param canvas The canvas to draw on.
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*/
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abstract void draw(Canvas canvas);
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/**
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* Draws layout bounds for debug.
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*
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* @param canvas The canvas to draw on.
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*/
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abstract void debugDraw(Canvas canvas);
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/**
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* Mount node regions, which are the hit boxes of the shadow node children of this FlatViewGroup,
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* though some may not have a corresponding draw command.
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*
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* @param nodeRegions Array of node regions to mount.
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* @param maxBottom At each index i, the maximum bottom value (or right value in the case of
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* horizontal clipping) value of all node regions at or below i.
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* @param minTop At each index i, the minimum top value (or left value in the case of horizontal
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* clipping) value of all draw commands at or below i.
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*/
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abstract void mountNodeRegions(NodeRegion[] nodeRegions, float[] maxBottom, float[] minTop);
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/**
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* Find a matching node region for a touch.
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*
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* @param touchX X coordinate of touch.
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* @param touchY Y coordinate of touch.
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* @return Matching node region, or null if none are found.
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*/
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abstract @Nullable NodeRegion anyNodeRegionWithinBounds(float touchX, float touchY);
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/**
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* Find a matching virtual node region for a touch.
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*
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* @param touchX X coordinate of touch.
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* @param touchY Y coordinate of touch.
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* @return Matching node region, or null if none are found.
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*/
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abstract @Nullable NodeRegion virtualNodeRegionWithinBounds(float touchX, float touchY);
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/**
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* Throw a runtime exception if a view we are trying to attach is already parented.
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*
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* @param view The view to check.
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*/
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protected static void ensureViewHasNoParent(View view) {
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ViewParent oldParent = view.getParent();
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if (oldParent != null) {
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throw new RuntimeException(
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"Cannot add view " + view + " to DrawCommandManager while it has a parent " + oldParent);
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}
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}
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/**
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* Get a draw command manager that will clip vertically (The view scrolls up and down).
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*
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* @param flatViewGroup FlatViewGroup to use for drawing.
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* @param drawCommands List of commands to mount.
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* @return Vertically clipping draw command manager.
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*/
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static DrawCommandManager getVerticalClippingInstance(
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FlatViewGroup flatViewGroup,
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DrawCommand[] drawCommands) {
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return new VerticalDrawCommandManager(flatViewGroup, drawCommands);
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}
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}
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