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Summary: <!-- Required: Write your motivation here. If this PR fixes an issue, type "Fixes #issueNumber" to automatically close the issue when the PR is merged. --> This PR resolves a warning `Implicit conversion loses floating-point precision: 'double' to 'CGFloat' (aka 'float')` when building not only this library **but also apps** for 32bit devices since it's declared in public header file. Pull Request resolved: https://github.com/facebook/react-native/pull/19416 Differential Revision: D14206633 Pulled By: cpojer fbshipit-source-id: a65a4774235fa7fb24fac2f9bf7e51ba2a027377
39 lines
1.1 KiB
Objective-C
39 lines
1.1 KiB
Objective-C
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#import <CoreGraphics/CoreGraphics.h>
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#import <Foundation/Foundation.h>
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#import <React/RCTBridgeModule.h>
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static CGFloat RCTSingleFrameInterval = (CGFloat)(1.0 / 60.0);
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@class RCTValueAnimatedNode;
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NS_ASSUME_NONNULL_BEGIN
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@protocol RCTAnimationDriver <NSObject>
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@property (nonatomic, readonly) NSNumber *animationId;
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@property (nonatomic, readonly) RCTValueAnimatedNode *valueNode;
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@property (nonatomic, readonly) BOOL animationHasBegun;
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@property (nonatomic, readonly) BOOL animationHasFinished;
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- (instancetype)initWithId:(NSNumber *)animationId
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config:(NSDictionary *)config
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forNode:(RCTValueAnimatedNode *)valueNode
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callBack:(nullable RCTResponseSenderBlock)callback;
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- (void)startAnimation;
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- (void)stepAnimationWithTime:(NSTimeInterval)currentTime;
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- (void)stopAnimation;
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- (void)resetAnimationConfig:(NSDictionary *)config;
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NS_ASSUME_NONNULL_END
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@end
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