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Summary: Fix packager script to use `NODE_BINARY` env variable. Should fix #22868 [iOS] [Fixed] - Use `NODE_BINARY` env variable in `packager.sh` script Pull Request resolved: https://github.com/facebook/react-native/pull/24156 Differential Revision: D14870783 Pulled By: cpojer fbshipit-source-id: 27ecf8bf59883920ab51478b8a4d8f0780e34664
19 lines
723 B
Bash
19 lines
723 B
Bash
#!/bin/bash
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# Copyright (c) Facebook, Inc. and its affiliates.
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#
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# This source code is licensed under the MIT license found in the
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# LICENSE file in the root directory of this source tree.
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[ -z "$NODE_BINARY" ] && export NODE_BINARY="node"
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nodejs_not_found()
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{
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echo "error: Can't find the '$NODE_BINARY' binary to build the React Native bundle. " \
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"If you have a non-standard Node.js installation, select your project in Xcode, find " \
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"'Build Phases' - 'Bundle React Native code and images' and change NODE_BINARY to an " \
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"absolute path to your node executable. You can find it by invoking 'which node' in the terminal." >&2
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exit 2
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}
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type "$NODE_BINARY" >/dev/null 2>&1 || nodejs_not_found
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