Files
react-native/Libraries/NativeAnimation/Nodes/RCTAnimatedNode.h
Spencer Ahrens 7b59c5a47e More iOS animation fixes
Summary:
Main change is to the property diffing - we now use the last known props set on the view rather than the default props to compute the diff. This requires exposing a `getProps` method on all view components which should be fine I think.

I also realized that in more complex animations with multiple nodes, the node that the animation starts on might not be connected to a view, so we don't know if it's fabric just based on that, so we have to do a recursive search through the children to find if there are any that are associated with a fabric view to decide we should start the animation immediately. Unfortunately there can still be a timing gap here since the animated API is async and the uimanager API is sync - I'll need to change the animated API to be sync to completely fix this.

Reviewed By: shergin

Differential Revision: D14732028

fbshipit-source-id: 882c056b0b63aa576f8e42439be405cf7fb3147a
2019-04-08 09:15:14 -07:00

52 lines
1.6 KiB
Objective-C

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <Foundation/Foundation.h>
@class RCTNativeAnimatedNodesManager;
@interface RCTAnimatedNode : NSObject
- (instancetype)initWithTag:(NSNumber *)tag
config:(NSDictionary<NSString *, id> *)config NS_DESIGNATED_INITIALIZER;
@property (nonatomic, readonly) NSNumber *nodeTag;
@property (nonatomic, weak) RCTNativeAnimatedNodesManager *manager;
@property (nonatomic, copy, readonly) NSDictionary<NSString *, id> *config;
@property (nonatomic, copy, readonly) NSMapTable<NSNumber *, RCTAnimatedNode *> *childNodes;
@property (nonatomic, copy, readonly) NSMapTable<NSNumber *, RCTAnimatedNode *> *parentNodes;
@property (nonatomic, readonly) BOOL needsUpdate;
-(BOOL)isManagedByFabric;
/**
* Marks a node and its children as needing update.
*/
- (void)setNeedsUpdate NS_REQUIRES_SUPER;
/**
* The node will update its value if necesarry and only after its parents have updated.
*/
- (void)updateNodeIfNecessary NS_REQUIRES_SUPER;
/**
* Where the actual update code lives. Called internally from updateNodeIfNecessary
*/
- (void)performUpdate NS_REQUIRES_SUPER;
- (void)addChild:(RCTAnimatedNode *)child NS_REQUIRES_SUPER;
- (void)removeChild:(RCTAnimatedNode *)child NS_REQUIRES_SUPER;
- (void)onAttachedToNode:(RCTAnimatedNode *)parent NS_REQUIRES_SUPER;
- (void)onDetachedFromNode:(RCTAnimatedNode *)parent NS_REQUIRES_SUPER;
- (void)detachNode NS_REQUIRES_SUPER;
@end