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https://github.com/zhigang1992/react-native.git
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Summary: To make React Native play nicely with our internal build infrastructure we need to properly namespace all of our header includes. Where previously you could do `#import "RCTBridge.h"`, you must now write this as `#import <React/RCTBridge.h>`. If your xcode project still has a custom header include path, both variants will likely continue to work, but for new projects, we're defaulting the header include path to `$(BUILT_PRODUCTS_DIR)/usr/local/include`, where the React and CSSLayout targets will copy a subset of headers too. To make Xcode copy headers phase work properly, you may need to add React as an explicit dependency to your app's scheme and disable "parallelize build". Reviewed By: mmmulani Differential Revision: D4213120 fbshipit-source-id: 84a32a4b250c27699e6795f43584f13d594a9a82
136 lines
2.7 KiB
Objective-C
136 lines
2.7 KiB
Objective-C
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "RCTAnimatedNode.h"
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#import <React/RCTDefines.h>
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@implementation RCTAnimatedNode
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{
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NSMutableDictionary<NSNumber *, RCTAnimatedNode *> *_childNodes;
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NSMutableDictionary<NSNumber *, RCTAnimatedNode *> *_parentNodes;
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}
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- (instancetype)initWithTag:(NSNumber *)tag
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config:(NSDictionary<NSString *, id> *)config
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{
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if ((self = [super init])) {
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_nodeTag = tag;
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_config = [config copy];
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}
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return self;
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}
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RCT_NOT_IMPLEMENTED(- (instancetype)init)
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- (NSDictionary<NSNumber *, RCTAnimatedNode *> *)childNodes
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{
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return _childNodes;
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}
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- (NSDictionary<NSNumber *, RCTAnimatedNode *> *)parentNodes
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{
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return _parentNodes;
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}
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- (void)addChild:(RCTAnimatedNode *)child
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{
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if (!_childNodes) {
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_childNodes = [NSMutableDictionary new];
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}
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if (child) {
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_childNodes[child.nodeTag] = child;
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[child onAttachedToNode:self];
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}
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}
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- (void)removeChild:(RCTAnimatedNode *)child
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{
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if (!_childNodes) {
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return;
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}
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if (child) {
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[_childNodes removeObjectForKey:child.nodeTag];
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[child onDetachedFromNode:self];
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}
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}
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- (void)onAttachedToNode:(RCTAnimatedNode *)parent
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{
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if (!_parentNodes) {
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_parentNodes = [NSMutableDictionary new];
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}
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if (parent) {
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_parentNodes[parent.nodeTag] = parent;
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}
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}
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- (void)onDetachedFromNode:(RCTAnimatedNode *)parent
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{
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if (!_parentNodes) {
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return;
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}
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if (parent) {
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[_parentNodes removeObjectForKey:parent.nodeTag];
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}
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}
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- (void)detachNode
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{
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for (RCTAnimatedNode *parent in _parentNodes.allValues) {
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[parent removeChild:self];
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}
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for (RCTAnimatedNode *child in _childNodes.allValues) {
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[self removeChild:child];
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}
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}
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- (void)setNeedsUpdate
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{
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if (_needsUpdate) {
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// Has already been marked. Stop branch.
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return;
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}
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_needsUpdate = YES;
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for (RCTAnimatedNode *child in _childNodes.allValues) {
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[child setNeedsUpdate];
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}
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}
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- (void)cleanupAnimationUpdate
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{
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if (_hasUpdated) {
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_needsUpdate = NO;
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_hasUpdated = NO;
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for (RCTAnimatedNode *child in _childNodes.allValues) {
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[child cleanupAnimationUpdate];
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}
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}
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}
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- (void)updateNodeIfNecessary
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{
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if (_needsUpdate && !_hasUpdated) {
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for (RCTAnimatedNode *parent in _parentNodes.allValues) {
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[parent updateNodeIfNecessary];
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}
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[self performUpdate];
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}
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}
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- (void)performUpdate
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{
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_hasUpdated = YES;
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// To be overidden by subclasses
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// This method is called on a node only if it has been marked for update
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// during the current update loop
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}
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@end
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