Files
react-native/Libraries/NativeAnimation/RCTNativeAnimatedNodesManager.h
Spencer Ahrens 7b59c5a47e More iOS animation fixes
Summary:
Main change is to the property diffing - we now use the last known props set on the view rather than the default props to compute the diff. This requires exposing a `getProps` method on all view components which should be fine I think.

I also realized that in more complex animations with multiple nodes, the node that the animation starts on might not be connected to a view, so we don't know if it's fabric just based on that, so we have to do a recursive search through the children to find if there are any that are associated with a fabric view to decide we should start the animation immediately. Unfortunately there can still be a timing gap here since the animated API is async and the uimanager API is sync - I'll need to change the animated API to be sync to completely fix this.

Reviewed By: shergin

Differential Revision: D14732028

fbshipit-source-id: 882c056b0b63aa576f8e42439be405cf7fb3147a
2019-04-08 09:15:14 -07:00

89 lines
2.8 KiB
Objective-C

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <Foundation/Foundation.h>
#import <React/RCTBridgeModule.h>
#import <React/RCTUIManager.h>
@protocol RCTValueAnimatedNodeObserver;
@interface RCTNativeAnimatedNodesManager : NSObject
- (nonnull instancetype)initWithBridge:(nonnull RCTBridge *)bridge;
- (void)updateAnimations;
- (void)stepAnimations:(nonnull CADisplayLink *)displaylink;
- (BOOL)isNodeManagedByFabric:(nonnull NSNumber *)tag;
// graph
- (void)createAnimatedNode:(nonnull NSNumber *)tag
config:(NSDictionary<NSString *, id> *__nonnull)config;
- (void)connectAnimatedNodes:(nonnull NSNumber *)parentTag
childTag:(nonnull NSNumber *)childTag;
- (void)disconnectAnimatedNodes:(nonnull NSNumber *)parentTag
childTag:(nonnull NSNumber *)childTag;
- (void)connectAnimatedNodeToView:(nonnull NSNumber *)nodeTag
viewTag:(nonnull NSNumber *)viewTag
viewName:(nonnull NSString *)viewName;
- (void)restoreDefaultValues:(nonnull NSNumber *)nodeTag;
- (void)disconnectAnimatedNodeFromView:(nonnull NSNumber *)nodeTag
viewTag:(nonnull NSNumber *)viewTag;
- (void)dropAnimatedNode:(nonnull NSNumber *)tag;
// mutations
- (void)setAnimatedNodeValue:(nonnull NSNumber *)nodeTag
value:(nonnull NSNumber *)value;
- (void)setAnimatedNodeOffset:(nonnull NSNumber *)nodeTag
offset:(nonnull NSNumber *)offset;
- (void)flattenAnimatedNodeOffset:(nonnull NSNumber *)nodeTag;
- (void)extractAnimatedNodeOffset:(nonnull NSNumber *)nodeTag;
// drivers
- (void)startAnimatingNode:(nonnull NSNumber *)animationId
nodeTag:(nonnull NSNumber *)nodeTag
config:(NSDictionary<NSString *, id> *__nonnull)config
endCallback:(nullable RCTResponseSenderBlock)callBack;
- (void)stopAnimation:(nonnull NSNumber *)animationId;
- (void)stopAnimationLoop;
// events
- (void)addAnimatedEventToView:(nonnull NSNumber *)viewTag
eventName:(nonnull NSString *)eventName
eventMapping:(NSDictionary<NSString *, id> *__nonnull)eventMapping;
- (void)removeAnimatedEventFromView:(nonnull NSNumber *)viewTag
eventName:(nonnull NSString *)eventName
animatedNodeTag:(nonnull NSNumber *)animatedNodeTag;
- (void)handleAnimatedEvent:(nonnull id<RCTEvent>)event;
// listeners
- (void)startListeningToAnimatedNodeValue:(nonnull NSNumber *)tag
valueObserver:(nonnull id<RCTValueAnimatedNodeObserver>)valueObserver;
- (void)stopListeningToAnimatedNodeValue:(nonnull NSNumber *)tag;
@end