Files
react-native/ReactCommon/fabric/components/text/basetext/BaseTextShadowNode.cpp
Ramanpreet Nara 4e841f2114 Remember ShadowNode of RawText's parent in attribute string
Summary:
When a user clicks on some text, `RCTSurfaceTouchHandler` will call into a method on `RCTParagraphComponentView`. That method (i.e: `touchEventEmitter`) would be responsible for identifying the closest ancestral `<Text/>` component to which we should dispatch the `onPress` event, given the point where the user clicked. To answer this query, we'll use a data structure called `UIAttributedString`.

This data structure represents a string, and a corresponding mapping from sequences of its characters to some arbitrary data. In this attributed string, we'll map sequences of characters to their closest ancestral `ParagraphShadowNode` or `TextShadowNode`. That way, when we get a click event on `RCTParagraphComponentView`, we can just look at the character that was clicked, and use that information to do a lookup in the attributed string to find the shadow node who's EventEmitter is responsible for processing the click event.

Reviewed By: shergin

Differential Revision: D9696904

fbshipit-source-id: a199649981ad271afa85414ce4c3f056851348be
2018-09-10 11:41:31 -07:00

58 lines
1.8 KiB
C++

/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "BaseTextShadowNode.h"
#include <fabric/components/text/RawTextShadowNode.h>
#include <fabric/components/text/RawTextProps.h>
#include <fabric/components/text/TextShadowNode.h>
#include <fabric/components/text/TextProps.h>
#include <fabric/debug/DebugStringConvertibleItem.h>
namespace facebook {
namespace react {
AttributedString BaseTextShadowNode::getAttributedString(
const TextAttributes &textAttributes,
const SharedShadowNode &parentNode
) const {
AttributedString attributedString;
for (const auto &childNode : parentNode->getChildren()) {
// RawShadowNode
auto rawTextShadowNode = std::dynamic_pointer_cast<const RawTextShadowNode>(childNode);
if (rawTextShadowNode) {
AttributedString::Fragment fragment;
fragment.string = rawTextShadowNode->getProps()->text;
fragment.textAttributes = textAttributes;
fragment.parentShadowNode = parentNode;
attributedString.appendFragment(fragment);
continue;
}
// TextShadowNode
auto textShadowNode = std::dynamic_pointer_cast<const TextShadowNode>(childNode);
if (textShadowNode) {
TextAttributes localTextAttributes = textAttributes;
localTextAttributes.apply(textShadowNode->getProps()->textAttributes);
attributedString.appendAttributedString(textShadowNode->getAttributedString(localTextAttributes, textShadowNode));
continue;
}
// Any other kind of ShadowNode
AttributedString::Fragment fragment;
fragment.shadowNode = childNode;
fragment.textAttributes = textAttributes;
attributedString.appendFragment(fragment);
}
return attributedString;
}
} // namespace react
} // namespace facebook