Files
react-native/ReactAndroid/src/main/java/com/facebook/react/animation/AnimationPropertyUpdater.java
Sophie Alpert 1490ab12ef Update license headers for MIT license
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.

find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.

Reviewed By: TheSavior, yungsters

Differential Revision: D7007050

fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
2018-02-16 18:31:53 -08:00

45 lines
1.5 KiB
Java

/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
package com.facebook.react.animation;
import android.view.View;
/**
* Interface used to update particular property types during animation. While animation is in
* progress {@link Animation} instance will call {@link #onUpdate} several times with a value
* representing animation progress. Normally value will be from 0..1 range, but for spring animation
* it can slightly exceed that limit due to bounce effect at the start/end of animation.
*/
public interface AnimationPropertyUpdater {
/**
* This method will be called before animation starts.
*
* @param view view that will be animated
*/
public void prepare(View view);
/**
* This method will be called for each animation frame
*
* @param view view to update property
* @param progress animation progress from 0..1 range (may slightly exceed that limit in case of
* spring engine) retrieved from {@link Animation} engine.
*/
public void onUpdate(View view, float progress);
/**
* This method will be called at the end of animation. It should be used to set the final values
* for animated properties in order to avoid floating point inaccuracy calculated in
* {@link #onUpdate} by passing value close to 1.0 or in a case some frames got dropped.
*
* @param view view to update property
*/
public void onFinish(View view);
}