Summary: In preparation for Blob support (wherein binary XHR and WebSocket responses can be retained as native data blobs on the native side and JS receives a web-like opaque Blob object), this change makes RCTNetworking aware of the responseType that JS requests. A `xhr.responseType` of `''` or `'text'` translates to a native response type of `'text'`. A `xhr.responseType` of `arraybuffer` translates to a native response type of `base64`, as we currently lack an API to transmit TypedArrays directly to JS. This is analogous to how the WebSocket module already works, and it's a lot more versatile and much less brittle than converting a JS *string* back to a TypedArray, which is what's currently going on. Now that we don't always send text down to JS, JS consumers might still want to get progress updates about a binary download. This is what the `'progress'` event is designed for, so this change also implements that. This change also follows the XHR spec with regards to `xhr.response` and `xhr.responseText`: - if the response type is `'text'`, `xhr.responseText` can be peeked at by the JS consumer. It will be updated periodically as the download progresses, so long as there's either an `onreadystatechange` or `onprogress` handler on the XHR. - if the response type is not `'text'`, `xhr.responseText` can't be accessed and `xhr.response` remains `null` until the response is fully received. `'progress'` events containing response details (total bytes, downloaded so far) are dispatched if there's an `onprogress` handler. Once Blobs are landed, `xhr.responseType` of `'blob'` will correspond to the same native response type, which will cause RCTNetworking to only send a blob ID down to JS, which can then create a `Blob` object from that for consumers. Closes https://github.com/facebook/react-native/pull/8324 Reviewed By: javache Differential Revision: D3508822 Pulled By: davidaurelio fbshipit-source-id: 441b2d4d40265b6036559c3ccb9fa962999fa5df
UIExplorer
The UIExplorer is a sample app that showcases React Native views and modules.
Running this app
Before running the app, make sure you ran:
git clone https://github.com/facebook/react-native.git
cd react-native
npm install
Running on iOS
Mac OS and Xcode are required.
- Open
Examples/UIExplorer/UIExplorer.xcodeprojin Xcode - Hit the Run button
See Running on device if you want to use a physical device.
Running on Android
You'll need to have all the prerequisites (SDK, NDK) for Building React Native installed.
Start an Android emulator (Genymotion is recommended).
cd react-native
./gradlew :Examples:UIExplorer:android:app:installDebug
./packager/packager.sh
Note: Building for the first time can take a while.
Open the UIExplorer app in your emulator.
See Running on Device in case you want to use a physical device.
Running with Buck
Follow the same setup as running with gradle.
Install Buck from here.
Run the following commands from the react-native folder:
./gradlew :ReactAndroid:packageReactNdkLibsForBuck
buck fetch uiexplorer
buck install -r uiexplorer
./packager/packager.sh
Note: The native libs are still built using gradle. Full build with buck is coming soon(tm).
Built from source
Building the app on both iOS and Android means building the React Native framework from source. This way you're running the latest native and JS code the way you see it in your clone of the github repo.
This is different from apps created using react-native init which have a dependency on a specific version of React Native JS and native code, declared in a package.json file (and build.gradle for Android apps).