Files
react-native/ReactCommon/fabric/mounting/ShadowTreeRegistry.cpp
Valentin Shergin 3e4a8e35fe Fabric ShadowTree (and co) was moved to mounting module
Summary: Because it's kinda more logical and we will rely on this in comming diffs.

Reviewed By: mdvacca

Differential Revision: D14587124

fbshipit-source-id: 94ae9410b4ffeffd0fcb4da4a0518f0bb0d2ba63
2019-04-01 10:50:50 -07:00

44 lines
1.1 KiB
C++

// Copyright (c) Facebook, Inc. and its affiliates.
// This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree.
#include "ShadowTreeRegistry.h"
namespace facebook {
namespace react {
void ShadowTreeRegistry::add(std::unique_ptr<ShadowTree> &&shadowTree) const {
std::unique_lock<better::shared_mutex> lock(mutex_);
registry_.emplace(shadowTree->getSurfaceId(), std::move(shadowTree));
}
std::unique_ptr<ShadowTree> ShadowTreeRegistry::remove(
SurfaceId surfaceId) const {
std::unique_lock<better::shared_mutex> lock(mutex_);
auto iterator = registry_.find(surfaceId);
auto shadowTree = std::unique_ptr<ShadowTree>(iterator->second.release());
registry_.erase(iterator);
return shadowTree;
}
bool ShadowTreeRegistry::visit(
SurfaceId surfaceId,
std::function<void(const ShadowTree &shadowTree)> callback) const {
std::shared_lock<better::shared_mutex> lock(mutex_);
auto iterator = registry_.find(surfaceId);
if (iterator == registry_.end()) {
return false;
}
callback(*iterator->second);
return true;
}
} // namespace react
} // namespace facebook