/** * Copyright (c) 2015-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include "TouchEventEmitter.h" namespace facebook { namespace react { #pragma mark - Touches static folly::dynamic touchPayload(const Touch &touch) { folly::dynamic object = folly::dynamic::object(); object["locationX"] = touch.offsetPoint.x; object["locationY"] = touch.offsetPoint.x; object["pageX"] = touch.pagePoint.x; object["pageY"] = touch.pagePoint.x; object["screenX"] = touch.screenPoint.x; object["screenY"] = touch.screenPoint.x; object["identifier"] = touch.identifier; object["target"] = touch.target; object["timestamp"] = touch.timestamp * 1000; object["force"] = touch.force; return object; } static folly::dynamic touchesPayload(const Touches &touches) { folly::dynamic array = folly::dynamic::array(); for (const auto &touch : touches) { array.push_back(touchPayload(touch)); } return array; } static folly::dynamic touchEventPayload(const TouchEvent &event) { folly::dynamic object = folly::dynamic::object(); object["touches"] = touchesPayload(event.touches); object["changedTouches"] = touchesPayload(event.changedTouches); object["targetTouches"] = touchesPayload(event.targetTouches); return object; } void TouchEventEmitter::onTouchStart(const TouchEvent &event) const { dispatchEvent( "touchStart", touchEventPayload(event), EventPriority::SynchronousUnbatched); } void TouchEventEmitter::onTouchMove(const TouchEvent &event) const { dispatchEvent( "touchMove", touchEventPayload(event), EventPriority::SynchronousBatched); } void TouchEventEmitter::onTouchEnd(const TouchEvent &event) const { dispatchEvent( "touchEnd", touchEventPayload(event), EventPriority::SynchronousBatched); } void TouchEventEmitter::onTouchCancel(const TouchEvent &event) const { dispatchEvent( "touchCancel", touchEventPayload(event), EventPriority::SynchronousBatched); } } // namespace react } // namespace facebook