/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include #include #include namespace facebook { namespace react { /* * LayoutContext: Additional contextual information useful for particular * layout approaches. */ struct LayoutContext { /* * Compound absolute position of the node relative to the root node. */ Point absolutePosition{0, 0}; /* * Reflects the scale factor needed to convert from the logical coordinate * space into the device coordinate space of the physical screen. * Some layout systems *might* use this to round layout metric values * to `pixel value`. */ Float pointScaleFactor{1.0}; /* * A raw pointer to list of raw pointers to `LayoutableShadowNode`s that were * affected by the re-layout pass. If the field is not `nullptr`, a particular * `LayoutableShadowNode` implementation should add mutated nodes to this * list. The order is not specified. Nothing in this collection is owing (on * purpose), make sure the memory is managed responsibly. */ std::vector *affectedNodes{}; }; } // namespace react } // namespace facebook