Summary: This diff removes the Fabric Android implementation in favor of Fabric C++, as part of another diff I'm going to move the fabricxx package into fabric package
Reviewed By: shergin
Differential Revision: D9841240
fbshipit-source-id: c7922b7bfb9885f33b1f52237ec7cf00c1df96fb
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
My PR was pulled into RN 0.37 (d294e15c43). Since then an issue was discovered: ARTSurface skipped drawing the first render cycle if native TextureView takes too long. In case a static graphic is rendered in a single render cycle, it may be skipped resulting in an empty canvas being displayed.
A solution proposed in this PR: instead of skipping updates, make them pending and flush once the TextureView is ready.
This solution is released within our production app. It fixed ArtSurface initialisation issues cased by original PR to RN 0.37.
Closes https://github.com/facebook/react-native/pull/11539
Differential Revision: D4449255
Pulled By: shergin
fbshipit-source-id: a517909ca5c78c09a3ac8d9052664b92841b4e08
Summary:
This fixes support for the `backgroundColor` style prop on an `ART.Surface`.
`ARTSurfaceViewManager` inherits its `setBackgroundColor` implementation from `BaseViewManager`. This implementation broke in API 24 because API 24 removed support for `setBackgroundColor`on `TextureViews`. `ARTSurfaceView` inherits from `TextureView` so it also lost support for `setBackgroundColor`.
To fix this, the implementation of `ART.Surface's` `setBackgroundColor` was moved to the shadow node. The implementation now draws the background color on the canvas.
In a test app, verified that initializing and changing the background color on an `ART.Surface` works. Verified that the background renders as transparent when a background color isn't set. Also, this change is being used in my team's app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/14117
Differential Revision: D5419574
Pulled By: hramos
fbshipit-source-id: 022bfed553e33e2d493f68b4bf5aa16dd304934d
Summary: This change fixes rendering issues with arcs having an inner radius. The root cause was a bug that lost the negative sign for counter-clockwise angles. The previous code also incorrectly set the start angle to the end angle.
Differential Revision: D5298320
fbshipit-source-id: 4d11edfed5bdab0cf68313d22f94ef0e3711a1a8
Summary:
Implemented 2 TODOs from ReactART for Android:
- TODO(7255985): Use TextureView and pass Surface from the view to draw on it asynchronously instead of passing the bitmap (which is inefficient especially in terms of memory usage)
- TODO(6352067): Support dashes in ARTShape
We use ReactNativeART in our Android project.
1. Our app crashes sometimes on large screen smartphones with OutOfMemoryError. Crashes happen in ARTSurfaceShadowNode where TODO(7255985) was suggested in a comment in order to use memory more efficiently.
2. We needed dashes for drawing on ARTSurface.
**Test plan (required)**
I attach a screenshot of our app which shows dashed-lines and two ARTSurfaces on top of each other rendering exactly the same as in the pervious implementation of ARTSurface.

Closes https://github.com/facebook/react-native/pull/9486
Differential Revision: D4021303
Pulled By: foghina
fbshipit-source-id: 880175e841e3c598013982a7748b6fc691c7e8d6
Summary:
In Timing.java, the key provided to the remove function of mTimerIdsToTimers is not correct, that may introduce bugs.
Closes https://github.com/facebook/react-native/pull/8966
Differential Revision: D3605291
Pulled By: astreet
fbshipit-source-id: 97563b6846e8f3f40d20b48b3852dd557c9932f3
Summary:
**Motivation**: Arc drawing has been broken on Android for some time. dgladkov submitted a PR, which ended up having a bug and was never merged. This PR should fix that bug as well as provide screenshots to prove it works.
**Reproducing the Bug:** dgladkov made a simple test app which helps to illustrate the bug. The repo can be found [here](https://github.com/dgladkov/RNArtArcDrawingBug). The demo app illustrates that on iOS, wedges are drawn correctly, but Android only draws full circles. [Direct Link to iOS Before](https://github.com/dgladkov/RNArtArcDrawingBug/blob/master/images/ios.png). [Direct Link to Android Before](https://github.com/dgladkov/RNArtArcDrawingBug/blob/master/images/android.png).
**Proof The Bug is Fixed:** [Here is a direct link to Android After pic.](http://i.imgur.com/9dTU2Xn.png) You can see the wedges match the iOS Before screenshot.
**What went wrong:** dgladkov's solution relied on Java's modulus, which in fact, implements modulus in a non-standard way. Modulus should a
Closes https://github.com/facebook/react-native/pull/7049
Differential Revision: D3234404
Pulled By: spicyj
fb-gh-sync-id: 6b85eb42389da6c344ec9723c7f81f61473246b0
fbshipit-source-id: 6b85eb42389da6c344ec9723c7f81f61473246b0
Summary:
**Motivation**: Arc drawing has been broken on Android for some time. dgladkov submitted a PR, which ended up having a bug and was never merged. This PR should fix that bug as well as provide screenshots to prove it works.
**Reproducing the Bug:** dgladkov made a simple test app which helps to illustrate the bug. The repo can be found [here](https://github.com/dgladkov/RNArtArcDrawingBug). The demo app illustrates that on iOS, wedges are drawn correctly, but Android only draws full circles. [Direct Link to iOS Before](https://github.com/dgladkov/RNArtArcDrawingBug/blob/master/images/ios.png). [Direct Link to Android Before](https://github.com/dgladkov/RNArtArcDrawingBug/blob/master/images/android.png).
**Proof The Bug is Fixed:** [Here is a direct link to Android After pic.](http://i.imgur.com/9dTU2Xn.png) You can see the wedges match the iOS Before screenshot.
**What went wrong:** dgladkov's solution relied on Java's modulus, which in fact, implements modulus in a non-standard way. Modulus should a
Closes https://github.com/facebook/react-native/pull/7049
Differential Revision: D3234404
Pulled By: spicyj
fb-gh-sync-id: 4974b818dc49d9d16f2483c49b462c459a8bb479
fbshipit-source-id: 4974b818dc49d9d16f2483c49b462c459a8bb479
Summary:Fix a stroke bug.
Stroke path will be coverd by fill layer.
Fix it by stroke path after fill is done
Closes https://github.com/facebook/react-native/pull/7092
Differential Revision: D3203188
Pulled By: spicyj
fb-gh-sync-id: 9b950372822da4dc520552c0c31aa3435750a0a3
fbshipit-source-id: 9b950372822da4dc520552c0c31aa3435750a0a3
Summary:The implementation of ARTGroupShadowNode saved the canvas and then drew the child nodes but did not reset the canvas afterwards, unlike the behaviour of the other ART shadow nodes. Because of this the matrix operations were compounded for sibling nodes in the surface.
As an example the following code should draw a green circle in the bottom right corner of the surface and a red circle in the top left, which it does on iOS; on Android you'll find that the red circle is drawn in the bottom right corner instead.
```
'use strict';
import React, {
AppRegistry,
Component,
StyleSheet,
View,
} from 'react-native';
const { Surface, Group, Shape } = React.ART;
const styles = StyleSheet.create({
container: {
flex: 1,
justifyContent: 'center',
alignItems: 'center',
backgroundColor: '#808080',
},
surface: {
backgroundColor: '#ffffff'
},
});
class ARTGroupBug extends Component {
render() {
return (
<View style={styles.container}>
<
Closes https://github.com/facebook/react-native/pull/5619
Differential Revision: D2981865
Pulled By: spicyj
fb-gh-sync-id: 95ca701354fe728ed6ee78f8c02d1e1eb70c181e
shipit-source-id: 95ca701354fe728ed6ee78f8c02d1e1eb70c181e
Summary:
public
https://github.com/facebook/react-native/pull/4935 changed the window dimensions for android by replacing them with the actual screen dimensions. This changes the window dimensions back to their original values and adds `Dimensions.get('screen')` for the actual screen dimensions of the device.
Reviewed By: astreet
Differential Revision: D2921584
fb-gh-sync-id: 5d2677029c71d50691691dc651a11e9c8b115e8f
shipit-source-id: 5d2677029c71d50691691dc651a11e9c8b115e8f
Summary:
Catalyst is the old project name. Rename a few files.
public
Reviewed By: bestander
Differential Revision: D2859553
fb-gh-sync-id: 65a87cc7bcc22f20326971becec02aa1c573e5b9
Summary:
Moves ReactProp and ReactPropGroup to `com.facebook.react.uimanager.annotations`. This is needed
so that future annotation processor can run on code inside the com.facebook.react.uimanager package.
public
Reviewed By: astreet
Differential Revision: D2754842
fb-gh-sync-id: 3808c3e3f6c45e5897ecab88cd4175573c0c24e6
Summary:
This is already open-source on iOS, albeit badly documented. Now Android too!
Tested in open source by adding a `import com.facebook.react.ARTPackage;` and `.addPackage(new ARTPackage())` to UIExplorerActivity.java, running
```
./gradlew :Examples:UIExplorer:android:app:installDebug
```
and copying VectorWidget into the UIExplorer JS code as described in http://browniefed.com/blog/2015/05/03/getting-react-art-running-on-react-native/.
public
Reviewed By: foghina
Differential Revision: D2700481
fb-gh-sync-id: 2a5308b022869ecc1868a46dbecf397581ddbe04