Commit Graph

13 Commits

Author SHA1 Message Date
Sebastian Markbage
43f18ffd08 Add infra for Prepack build option
Summary: This adds a build option for using Prepack (an experimental packager) to
build a bundle. It doesn't actually take on the npm package dependency
because it's not published/open source (yet).

This will be used while we experiment and should be maintained as the
build system changes so that we can continue getting fresh builds.

I found that saveBundleAndMap and processBundle were over abstracted and
got in my way so I inlined it and removed the unit tests because the unit
test was testing trivial code that is likely to change interface.

I went with a separate build phase and a separate Bundle class even though
there are a lot of commonalities. I imagine that the requirements for
Prepack will continue to diverge. Especially for source maps but a larger
refactor could try to unify these a bit more. The fact that modules are
wrapped before the write phase seems to be an unfortunate architecture
that makes this difficult.
Closes https://github.com/facebook/react-native/pull/4226

Reviewed By: amasad

Differential Revision: D2673760

Pulled By: sebmarkbage

fb-gh-sync-id: 299ccc42e4be1d9dee19ade443ea3388db2e39a8
2015-11-20 20:19:25 -08:00
Amjad Masad
9211b9b3cf Introduce getOrderedDependencyPaths that gets all concrete dependecy paths
Summary: @​public
Since we added packager-managed assets -- internally we still think of asset dependency as a single "module". In reality there are multiple files that represent this module. This becomes important with the `getDependencies` API which is used by Buck to inform it on what to rebuild. Since `getDependencies` deals with modules, and is more of an internal API, I've introduced a new one and would go on to deprecate this.

Reviewed By: @frantic

Differential Revision: D2487207
2015-09-29 18:34:21 -07:00
Amjad Masad
42b5cd59e4 Fix debug namespaces
Summary: @​public
Have a top-level debug namespace: `ReactNativePackager`
And add a couple of debugs in the transformer. This is ground work for adding a verbose option.

Reviewed By: @DmitrySoshnikov

Differential Revision: D2489960
2015-09-29 16:10:22 -07:00
Martin Bigio
bf88e46ebb Print to console instead of debug uncaught exceptions
Reviewed By: @jingc

Differential Revision: D2478099
2015-09-24 15:57:26 -07:00
Martin Bigio
eee11eaeed Log server state when client is unexpetedly closed
Reviewed By: @javache

Differential Revision: D2473036
2015-09-24 08:20:20 -07:00
Martin Bigio
407247fe1e Don't swallow client errors
Reviewed By: @​swarr

Differential Revision: D2472285
2015-09-23 12:43:23 -07:00
Martín Bigio
c4cb95f2d7 Add logging information when client's socket gets closed unexpetedly
Reviewed By: @amasad

Differential Revision: D2468293
2015-09-22 15:21:35 -07:00
Amjad Masad
9b27116798 Client should throw when server unexpectedly closes the connection
Reviewed By: @natthu

Differential Revision: D2425357
2015-09-09 16:35:25 -07:00
Amjad Masad
bceab6c1c2 [react-packager] Allow a longer startup time before the server dies
Summary:
1. When the server starts up, it only gives itself 30 second to live before receiving any connections/jobs
2. There is a startup cost with starting the server and handshaking
3. The server dies before the client has a chance to connect to it

Solution:
1. While the server should die pretty fast after it's done it's work, we should have a longer timeout for starting it
2. I also added accompanying server logs with client connection errors
2015-09-07 10:31:49 -08:00
Amjad Masad
54f91bd951 [react-packager] Socket Server should not die while there active connections
Summary:
Saw an issue with a build because of an ENONT error: https://fb.facebook.com/groups/716936458354972/permalink/923628747685741/

My hypothesis:

1. We issue a ping to the socket (in SocketInterface/index.js) a decides if the available socket is alive
2. We see that it's alive but by the time we actually connect to it the server would've died

Solution:

1. The server shouldn't die as long as there are clients connected to it (currently it only stay alive as long as there are jobs)
2. The "ping" should only disconnect once the client is connected
3. Finally, have a better error message than ENOENT
2015-09-03 14:48:19 -08:00
Amjad Masad
250494acd3 [react-packager] Fail loudly with errors from the transformer 2015-08-31 09:27:26 -08:00
Amjad Masad
074069e465 [react-packager] Cleanup socket interface code 2015-08-25 17:36:08 -08:00
Amjad Masad
54026024cc [react-packager] Expose a socket interface
Summary:
Buck (our build system) currently starts multiple packager instances for each target and may build multiple targets in parallel. This means we're paying startup costs and are duplicating the work. This enables us to start one instance of the packager and connect to it via socket to do all the work that needs to be done.

The way this is structured:

1. SocketServer: A server that listens on a socket path that is generated based on the server options
2. SocketClient: Interfaces with the server and exposes the operations that we support as methods
3. SocketInterface: Integration point and responsible for forking off the server
2015-08-25 09:37:08 -08:00