Summary: Instead of dispatching calls to the JS thread in Java, do it in the C++ bridge. This moves us closer to the cxx bridge and will allow us to dispatch to the correct web worker in C++ instead of in Java
Reviewed By: mhorowitz
Differential Revision: D2954115
fb-gh-sync-id: 7e7d4eff2c72601b8b4416f1ccd8d2985aebd755
shipit-source-id: 7e7d4eff2c72601b8b4416f1ccd8d2985aebd755
Summary:build-break
Proguard was renaming MessageQueueThread interface methods that we reference from c++.
Differential Revision: D2960332
fb-gh-sync-id: 572dcd8a64e774f65c5abfb8cdf891efcb2bd591
shipit-source-id: 572dcd8a64e774f65c5abfb8cdf891efcb2bd591
Summary: Now that web workers are just JSCExecutors, we can move forward with adding native module support. The means we need to supply the worker with a correct __fbBatchedBridgeConfig global so it can appropriately set up its JS MessageQueue. Unfortunately, native modules can't support multiple JS execution contexts out-of-the-box, so we need to whitelist those modules that actually can be referenced from a webworker. In order to do that, we add the supportsWebWorkers call in NativeModule and the SupportsWebWorkers annotation for JS modules. These add metadata to __fbBatchedBridgeConfig which allows us to create a new config with only those modules that support web workers.
Reviewed By: lexs
Differential Revision: D2927091
fb-gh-sync-id: 9b47331253b277940b552e7d899198b5f0a3ed8c
shipit-source-id: 9b47331253b277940b552e7d899198b5f0a3ed8c
Summary: Part of the plan to make web workers able to call native modules. We will reuse the infrastructure already present in JSCExecutor to allow web workers to call native modules via the Bridge.
Reviewed By: mhorowitz
Differential Revision: D2926896
fb-gh-sync-id: 259b766c46f79bbb5df9d1c648237b81fc1cc1f9
shipit-source-id: 259b766c46f79bbb5df9d1c648237b81fc1cc1f9
Summary:
As a part of this change I'm also renaming SimpleArray to JavaOnlyArray and SimpleMap to JavaOnlyMap. The main reason for the change is to support use-cases such as driving animations form the native code. In the case of native "animated" I'd like to be able to use the same interface as JS is using for updating the View properties. As view setters can take ReadableMap and ReadableArray as an argument in some cases it is necessary to create and pass those types to the setter. Using WritableNativeArray and WritableNativeMap for this purpose seems to me like a misuse and IMO will be less performant (vs java-only map/array) as those implementations of ReadableMap and ReadableArray proxies all their methods through JNI.
I'm also adding some additional class-level comments for the moved classes to avoid confusion and hopefuly prevent people from using those classess accidentally while writing native modules or methods that calls to JS.
Closes https://github.com/facebook/react-native/pull/5816
Reviewed By: svcscm
Differential Revision: D2911339
Pulled By: foghina
fb-gh-sync-id: 5b9a98d64f48d8bba34c15e3eecba2151da3577a
shipit-source-id: 5b9a98d64f48d8bba34c15e3eecba2151da3577a
Summary:
I started working on improving the `StatusBar` API and make it work on Android. I added support for `setColor`, `setTranslucent` (the status bar is still visible but the app can draw under) and `setHidden` on Android. Looking for feedback on how to improve the API before I put more time on this :).
Right now I went for a cross platform API and functions that don't exist on a platform are just a no-op but I'm not sure it is the best choice since at the moment what is supported is very different between both platforms. I was wondering what you guys think and if it would be better off as 2 different modules.
It is also possible to port some of the features I added for Android to iOS even if there is no 'standard' way to do it. Like `setColor` could be implemented by drawing a colored view under the status bar and translucent by adding/removing some padding.
Closes https://github.com/facebook/react-native/pull/5360
Reviewed By: svcscm
Differential Revision: D2840417
Pulled By: nicklockwood
fb-gh-sync-id: 5c8d988bccf8035341f0efe27e54dd8402c18d24
Summary:
Catalyst is the old project name. Rename a few files.
public
Reviewed By: bestander
Differential Revision: D2859553
fb-gh-sync-id: 65a87cc7bcc22f20326971becec02aa1c573e5b9
Summary:
public
This is the first module moving to the new model of working with Promises.
We now warn on uses of callback version. At some point we will remove that.
Reviewed By: davidaurelio
Differential Revision: D2849811
fb-gh-sync-id: 8a31924cc2b438efc58f3ad22d5f27c273563472
Summary:
this helps with cleaning up some tests
public
Reviewed By: astreet
Differential Revision: D2816285
fb-gh-sync-id: 37c4da7bdb3c8b5439184316bb5a8939160b40a3
Summary:
public
Promises are coming. And as part of it, we are standardizing the error objects that will be returned. This puts the code in place on the Android side to always send the proper error format.
It will be an error object like this
`{
code : "E_SOME_ERROR_CODE_DEFINED_BY_MODULE", // Meant to be machine parseable
message : "Human readable message",
nativeError : {} // Some representation of the underlying error (Exception or NSError) , still figuring out exactly, but hopefully something with stack info
}`
Reviewed By: davidaurelio
Differential Revision: D2839927
fb-gh-sync-id: 08f1ce79af24d70357b9957f14471a12627dcffa
Summary:
public
Previously we did no cleanup when the executor was torn down and didn't expose a way to tear down the worker from JS. Now we do.
Termination happens synchronously and waits the the worker's MessageQueueThread to finish and join.
Reviewed By: mhorowitz
Differential Revision: D2815240
fb-gh-sync-id: 786beb30d4d64556586b91727f32e379c667a965
Summary:
public
Implements a basic WebWorkers API that allows posting messages between the main JS thread and a worker background thread. It follows the existing webworkers API from JS. Currently passed memory needs to be JSON serializable and is copied (unfortunately, this is what webkit does as well, but with a more advanced serialization/deserialization process).
There are a lot of TODO's: I'll add tasks for them once this is accepted.
Reviewed By: lexs
Differential Revision: D2779349
fb-gh-sync-id: 8ed04c115d36acf0264ef1f6a12a65dd0c14ff18
Summary:
public
Adds a fbjni API similar to JNativeRunnable so that you can post ##std::function<void()>## to MessageQueueThreads.
Reviewed By: lexs
Differential Revision: D2779094
fb-gh-sync-id: 8f873fc93fb6b817268e9422c0b6f85c3e453676
Summary:
https://github.com/facebook/react-native/issues/3679 was only partially fixed as the behaviour only works on iOS. This implements the same behaviour for Android. If the JSBundle was loaded from the assets folder, this will load images from the built-in resources. Else, load the image from the same folder as the JS bundle.
EDIT: For added clarity:
On iOS,
Bundle Location: 'file:///Path/To/Sample.app/main.bundle'
httpServerLocation: '/assets/module/a/'
Name: 'logo'
type: 'png'
**Resolved Asset location: '/Path/To/Sample.app/assets/module/a/logo.png'**
On Android,
Bundle Location: 'file:///sdcard/Path/To/main.bundle'
httpServerLocation: '/assets/module/a/',
name: 'logo'
type: 'png'
**Resolved Asset location: 'file:///sdcard/Path/To/drawable_mdpi/module_a_logo.png'**
Closes https://github.com/facebook/react-native/pull/4527
Reviewed By: svcscm
Differential Revision: D2788005
Pulled By: mkonicek
fb-gh-sync-id: 3f6462a7ee6370a92dd6727ac422c5de346c3ff1
Summary:
When you reload code while using the Chrome debugger we used to create a new websocket connection before closing
the old one. This sometimes would cause a in-flight call to not get a response. This in turn would deadlock the JS thread
because we try to shut it down before killing the websocket connection.
This change instead makes sure to close the old connection before creating a new one. This is done by using a factory for
creating the JavascriptExecutor so we can defer the creation until after the old Bridge has been torn down.
public
Reviewed By: astreet
Differential Revision: D2735011
fb-gh-sync-id: 0ce0f35abaeef5457bad8d6b8d10122281192af4
Summary:
public
It is helpful to be able to access the current MessageQueueThread like you would the current Looper. I would do this exactly as Looper does it, but we have forked implementations of MQT for the native bridge and MQT is an interface that can't hold private members.
Reviewed By: lexs
Differential Revision: D2779072
fb-gh-sync-id: 0ff841d8c490b971697c8e5d45f9c0a57668376b
Summary:
JS relies on the URL returned by SourceCodeModule to load packager assets. Because we currently return localhost when debugging (because that's the URL Chrome uses), assets don't load when debugging. This makes it so SourceCodeModule still returns the package URL relative to the emulator / device even when debugging.
public
Reviewed By: astreet
Differential Revision: D2759710
fb-gh-sync-id: bab6a88ef044b8b4d971381e3b23c59fa9aa2ed0
Summary:
public
Rename the `BridgeProfiling` JS module to `Systrace`, since it's actually just
an API to Systrace markers.
This should make it clearer as we add more perf tooling.
Reviewed By: jspahrsummers
Differential Revision: D2734001
fb-gh-sync-id: 642848fa7340c545067f2a7cf5cef8af1c8a69a2
Summary:
The JavaScript ecosystem doesn't have the notion of a built-in native module loader. Even Node is decoupled from its module loader. The module loader system is just JS that runs on top of the global `process` object which has all the built-in goodies.
Additionally there is no such thing as a global require. That is something unique to our providesModule system. In other module systems such as node, every require is contextual. Even registered npm names are localized by version.
The only global namespace that is accessible to the host environment is the global object. Normally module systems attaches itself onto the hooks provided by the host environment on the global object.
Currently, we have two forms of dispatch that reaches directly into the module system. executeJSCall which reaches directly into require. Everything now calls through the BatchedBridge module (except one RCTLog edge case that I will fix). I propose that the executors calls directly onto `BatchedBridge` through an instance on the global so that everything is guaranteed to go through it. It becomes the main communication hub.
I also propose that we drop the dynamic requires inside of MessageQueue/BatchBridge and instead have the modules register themselves with the bridge.
executeJSCall was originally modeled after the XHP equivalent. The XHP equivalent was designed that way because the act of doing the call was the thing that defined a dependency on the module from the page. However, that is not how React Native works.
The JS side is driving the dependencies by virtue of requiring new modules and frameworks and the existence of dependencies is driven by the JS side, so this design doesn't make as much sense.
The main driver for this is to be able to introduce a new module system like Prepack's module system. However, it also unlocks the possibility to do dead module elimination even in our current module system. It is currently not possible because we don't know which module might be called from native.
Since the module system now becomes decoupled we could publish all our providesModule modules as npm/CommonJS modules using a rewrite script. That's what React Core does.
That way people could use any CommonJS bundler such as Webpack, Closure Compiler, Rollup or some new innovation to create a JS bundle.
This diff expands the executeJSCalls to the BatchedBridge's three individual pieces to make them first class instead of being dynamic. This removes one layer of abstraction. Hopefully we can also remove more of the things that register themselves with the BatchedBridge (various EventEmitters) and instead have everything go through the public protocol. ReactMethod/RCT_EXPORT_METHOD.
public
Reviewed By: vjeux
Differential Revision: D2717535
fb-gh-sync-id: 70114f05483124f5ac5c4570422bb91a60a727f6
Summary:
public
Fixes#4309
This adds the possibility to reject `Promise` instances with `Throwable`s in java, instead of strings.
For now, it only reads the message, but we can add more features on top of this, e.g. forwarding the error stack.
Reviewed By: andreicoman11
Differential Revision: D2708192
fb-gh-sync-id: ca5ff584eca29370a9f9b780fa9825b17863a7e9
Summary:
Refactor modules that take activities (or activities that implement some interface) as constructor args to not do that. Expose `getCurrentActivity()` in `ReactContext` and use that wherever the activity is needed.
public
Reviewed By: astreet
Differential Revision: D2680462
fb-gh-sync-id: f263b3fe5b422b7aab9fdadd051cef4e82797b0a
Summary: Change the following classes into interfaces, with a separate
Impl file: CatalystInstance, ReactInstanceManager,
CatalystQueueConfiguration, MessageQueueThread. This is done to help
isolate the interface between React Native and applications which use it.
This will also help some intrusive development work on a branch
such as porting parts of the bridge to common C++ code, without affecting
app reliability while this work is ongoing.
public
Reviewed By: astreet
Differential Revision: D2651277
fb-gh-sync-id: f04dc04a6e68df7acbc2bbf8b2529287d7b5b2ae
Summary: getBridge() is annotated VisibleForTesting, but still used
in DevSupportManager. Instead, add the necessary methods to the
CatalystInstance interface.
public
Reviewed By: astreet
Differential Revision: D2651265
fb-gh-sync-id: 395893a961c32843871de4451eeccb33135b7ede