Summary:
I read my code and one thing stroke me: What if the same event emitter dispatches several events during the same event beat? In the previous implementation, only the first one will be delivered because the first `release` call consumes stored strong reference.
So, I changed the API a bit to make this more explicit: we have `retain` & `release` methods and we have a getter that works (multiple times) only if the object was successfully retained.
Reviewed By: sahrens
Differential Revision: D13668147
fbshipit-source-id: c00af5f15bc7e30aa704d46bd23584b918b6f75a
Summary: See the diff for more details.
Reviewed By: sahrens
Differential Revision: D13642593
fbshipit-source-id: 8bdcc91bcc2ea1e4093bcac03d87167b8901cbb4
Summary:
EventTargetWrapper and EventTarget were merged into one class that controls an `instanceHandle` reference and extracting a strong reference to it.
This diff also decouples the operation of retaining a strong reference (with checking a `enabled` flag) from actual usage of this reference. This allows to wrap into a mutex only first part of this process and avoid possible deadlocks.
Reviewed By: sahrens
Differential Revision: D13616382
fbshipit-source-id: 9907bc12047386fcf027929ae2ae41c0b727cd06