Commit Graph

58 Commits

Author SHA1 Message Date
Héctor Ramos
b181b7797f Check PATENTS does not creep into files
Summary:
Some files have crept into the repo with the old license header. These are usually from PRs that were opened prior to the re-licensing of the project.

Let the script run, prior to fixing the errant files. The script outputs the following:

```
PATENTS crept into some new files?
 --- /dev/fd/63	2018-03-01 01:42:48.250153746 +0000
+++ /dev/fd/62	2018-03-01 01:42:48.250153746 +0000
@@ -1 +1,9 @@
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.h
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.m
+ReactAndroid/src/main/java/com/facebook/react/animated/TrackingAnimatedNode.java
+ReactAndroid/src/main/java/com/facebook/react/views/text/CustomLetterSpacingSpan.java
+ReactCommon/yoga/yoga/YGLayout.cpp
+ReactCommon/yoga/yoga/YGLayout.h
+ReactCommon/yoga/yoga/YGStyle.cpp
+ReactCommon/yoga/yoga/YGStyle.h
 scripts/circleci/check_license.sh
Exited with code 1
```

Fix the headers in these files and run the script again. No output, exit code 0.
Closes https://github.com/facebook/react-native/pull/18143

Reviewed By: sophiebits

Differential Revision: D7119356

Pulled By: hramos

fbshipit-source-id: d238e4d4a3ae320a2c8e625c2fa29690057a4814
2018-03-01 08:22:05 -08:00
Krzysztof Magiera
ef9d1fba23 Fix IllegalStateException in looped timing native animation
Summary:
This PR fixes regression introduced in #17896 with IllegalStateException being thrown in FrameBasedAnimationDriver.

After investigating it seemed that the root cause was the code responsible for looping animations that was setting next frame time by adding the frame interval to the current time. In some circumstances the next frame would run earlier than that and as a result the calculated frame index was negative.

Here is the stacktrace as reported by axemclion https://github.com/facebook/react-native/pull/17896/files#r170007224
```
Caused by: java.lang.IllegalStateException: Calculated frame index should never be lower than 0
	at com.facebook.react.animated.FrameBasedAnimationDriver.runAnimationStep(FrameBasedAnimationDriver.java:60)
	at com.facebook.react.animated.NativeAnimatedNodesManager.runUpdates(NativeAnimatedNodesManager.java:444)
	at com.facebook.react.animated.NativeAnimatedModule$1.doFrameGuarded(NativeAnimatedModule.java:100)
	at com.facebook.react.uimanager.GuardedFrameCallback.doFrame(GuardedFrameCallback.java:29)
```

Run native animated tests suite. Run RNTester and scroll to the loop animation and see it working correctly

[ANDROID][BUGFIX][Animated] - Fix exception thrown by timing animation when looping
Closes https://github.com/facebook/react-native/pull/18061

Differential Revision: D7059335

Pulled By: hramos

fbshipit-source-id: b08dfd1398d028eeeabeb11863743666379da374
2018-02-22 13:37:26 -08:00
Sophie Alpert
1490ab12ef Update license headers for MIT license
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.

find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.

Reviewed By: TheSavior, yungsters

Differential Revision: D7007050

fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
2018-02-16 18:31:53 -08:00
Krzysztof Magiera
b48f7e5605 Support for animated tracking in native driver
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.

Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.

Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.

Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101

In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.

As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.

I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.

You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101

[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896

Differential Revision: D6974170

Pulled By: hramos

fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
2018-02-16 12:10:01 -08:00
Taras Tsugrii
79a63d040f Skylarkify RN defs.
Reviewed By: adamjernst

Differential Revision: D6934209

fbshipit-source-id: 59f50b739482a53473c157f9e0183024dc88dc67
2018-02-08 09:47:28 -08:00
Moti Zilberman
6c38972327 Support non-integer modulus in ModulusAnimatedNode on Android
Summary:
`Animated.modulo(value, modulus)` supports a non-integer modulus in the iOS and JS implementations but crashes on Android when `useNativeDriver` is set to `true`.

Unfortunately, I'm not fluent enough with this codebase to add a Java test for this fix - especially as I couldn't find any analogous tests to extrapolate from. However, the fix itself seems straightforward enough.

None needed

[ANDROID] [BUGFIX] [Animated] - Support non-integer modulus in .modulo()
Closes https://github.com/facebook/react-native/pull/17860

Differential Revision: D6918799

Pulled By: hramos

fbshipit-source-id: 8d15e4bc881ed41a4123c6f811c0c72119f67be0
2018-02-06 16:59:30 -08:00
Jonathan Kim
4f2cc42a2d Make xplat react native files buildable
Reviewed By: mzlee

Differential Revision: D6605611

fbshipit-source-id: baa33947319a27b95020924d177a9398a276dabe
2018-01-21 22:05:05 -08:00
Cory Reed
d2f0abdf4e Fix Android comment and docblock typos
Summary:
👋 Hello! Thanks for react-native, it’s a great project.

I was digging into the Android implementation in _ReactAndroid_ and noticed a couple typos in the documentation. I went through and tried to fix all the typos I could find using [aspell](http://aspell.net).

Not applicable: these changes are only to comments, and CI should be skipped.

[ANDROID][ENHANCEMENT][*] - Correct comment and docblock typos
Closes https://github.com/facebook/react-native/pull/17049

Differential Revision: D6472182

Pulled By: shergin

fbshipit-source-id: 7e62cab118609596b483d1cf16c3abf651d6753b
2017-12-03 20:16:36 -08:00
Marc Horowitz
515eb0e801 Fix a race condition in the animation module
Summary:
update() is called from the choreographer, so it can be
invoked asynchronously relative to RN.  If it's called while the node
tree is incomplete, this can be called with no parent.  Don't treat an
unparented node as an invariant failure, just skip over it.

Reviewed By: AaaChiuuu

Differential Revision: D6249038

fbshipit-source-id: d22807dff1659bf29a81893ab97d0fe7c19de512
2017-11-06 13:49:46 -08:00
Janic Duplessis
2b4ff6ea19 Native Animated - Restore default values when removing props on Android
Summary:
Rebased version of #12842 that was reverted because of failing fb internal tests.
Closes https://github.com/facebook/react-native/pull/15919

Differential Revision: D5823956

Pulled By: hramos

fbshipit-source-id: 4ece19a403f5ebbe4829c4c26696ea0575ab1d0e
2017-10-12 13:11:00 -07:00
Janic Duplessis
3cbc36138a Native Animated - Allow events that are dispatched from any thread
Summary:
Instead of preventing events from working when not on the UI Thread we can just dispatch to it instead.

**Test plan**
Tested manually that animated events still work in RNTester
Closes https://github.com/facebook/react-native/pull/15953

Differential Revision: D5909816

Pulled By: shergin

fbshipit-source-id: 48d02b6aa9f2bc3bcb638e8852fccaac3f205276
2017-09-25 23:15:15 -07:00
Adam Miskiewicz
26133beda9 Add closed-form damped harmonic oscillator algorithm to Animated.spring
Summary:
As I was working on mimicking iOS animations for my ongoing work with `react-navigation`, one task I had was to match the "push from right" animation that is common in UINavigationController.

I was able to grab the exact animation values for this animation with some LLDB magic, and found that the screen is animated using a `CASpringAnimation` with the parameters:

- stiffness: 1000
- damping: 500
- mass: 3

After spending a considerable amount of time attempting to replicate the spring created with these values by CASpringAnimation by specifying values for tension and friction in the current `Animated.spring` implementation, I was unable to come up with mathematically equivalent values that could replicate the spring _exactly_.

After doing some research, I ended up disassembling the QuartzCore framework, reading the assembly, and determined that Apple's implementation of `CASpringAnimation` does not use an integrated, numerical animation model as we do in Animated.spring, but instead solved for the closed form of the equations that govern damped harmonic oscillation (the differential equations themselves are [here](https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator), and a paper describing the math to arrive at the closed-form solution to the second-order ODE that describes the DHO is [here](http://planetmath.org/sites/default/files/texpdf/39745.pdf)).

Though we can get the currently implemented RK4 integration close by tweaking some values, it is, the current model is at it's core, an approximation. It seemed that if I wanted to implement the `CASpringAnimation` behavior _exactly_, I needed to implement the analytical model (as is implemented in `CASpringAnimation`) in `Animated`.

We add three new optional parameters to `Animated.spring` (to both the JS and native implementations):

- `stiffness`, a value describing the spring's stiffness coefficient
- `damping`, a value defining how the spring's motion should be damped due to the forces of friction (technically called the _viscous damping coefficient_).
- `mass`, a value describing the mass of the object attached to the end of the simulated spring

Just like if a developer were to specify `bounciness`/`speed` and `tension`/`friction` in the same config, specifying any of these new parameters while also specifying the aforementioned config values will cause an error to be thrown.

~Defaults for `Animated.spring` across all three implementations (JS/iOS/Android) stay the same, so this is intended to be *a non-breaking change*.~

~If `stiffness`, `damping`, or `mass` are provided in the config, we switch to animating the spring with the new damped harmonic oscillator model (`DHO` as described in the code).~

We replace the old RK4 integration implementation with our new analytic implementation. Tension/friction nicely correspond directly to stiffness/damping with the mass of the spring locked at 1. This is intended to be *a non-breaking change*, but there may be very slight differences in people's springs (maybe not even noticeable to the naked eye), given the fact that this implementation is more accurate.

The DHO animation algorithm will calculate the _position_ of the spring at time _t_ explicitly and in an analytical fashion, and use this calculation to update the animation's value. It will also analytically calculate the velocity at time _t_, so as to allow animated value tracking to continue to work as expected.

Also, docs have been updated to cover the new configuration options (and also I added docs for Animated configuration options that were missing, such as `restDisplacementThreshold`, etc).

Run tests. Run "Animated Gratuitous App" and "NativeAnimation" example in RNTester.
Closes https://github.com/facebook/react-native/pull/15322

Differential Revision: D5794791

Pulled By: hramos

fbshipit-source-id: 58ed9e134a097e321c85c417a142576f6a8952f8
2017-09-20 23:38:16 -07:00
Dmitry Zakharov
4fc9e20fce Untangle NativeAnimatedNodesManager from UIManager internals.
Reviewed By: AaaChiuuu

Differential Revision: D5861523

fbshipit-source-id: 39eb79b91d4d5e2295d03369f1be585ae7836c75
2017-09-19 10:00:52 -07:00
Eric Rozell
fedc002c21 Use offset adjusted value in ModulusAnimatedNode
Summary:
Modulus animation computation should use the value adjusted for offset, not the raw value.

See the JS implementation here:
https://github.com/facebook/react-native/blob/master/Libraries/Animated/src/AnimatedImplementation.js#L1338

cc ryangomba
Closes https://github.com/facebook/react-native/pull/15502

Differential Revision: D5638901

Pulled By: shergin

fbshipit-source-id: cbf47bd4082897a969e2e561ec090366884a8349
2017-08-16 00:48:12 -07:00
Eric Rozell
d0669fc922 onAnimatedValueUpdate should also include offset
Summary:
Native Android implementation of animation listeners reports value only, and does not include offset. For non-native animation, the JavaScript listeners receive the animated node value + the animated node offset. Here's where the JavaScript node calls the listeners:
046f600cc2/Libraries/Animated/src/AnimatedImplementation.js (L942)
 and here's how `__getValue()` is calculated:
 046f600cc2/Libraries/Animated/src/AnimatedImplementation.js (L741-L743)

cc janicduplessis kmagiera
Closes https://github.com/facebook/react-native/pull/15500

Differential Revision: D5638336

Pulled By: shergin

fbshipit-source-id: d2104fdb483d9db3b856d625d021cceaa9232787
2017-08-15 22:05:15 -07:00
Omer Strulovich
259eac8c30 Revert D5556439: [react-native][PR] Native Animated - Restore default values when removing props on Android
Differential Revision: D5556439

fbshipit-source-id: dc0e4c1db25ec7f3631e6f684f9497962f2adc7b
2017-08-04 16:04:11 -07:00
Janic Duplessis
ac43548063 Native Animated - Restore default values when removing props on Android
Summary:
Same as #11819 but for Android. I didn't notice the bug initially in my app because I was using different animations on Android which did not trigger this issue.

**Test plan**
Created a simple repro example and tested that this fixes it. https://gist.github.com/janicduplessis/0f3eb362dae63fedf99a0d3ee041796a
Closes https://github.com/facebook/react-native/pull/12842

Differential Revision: D5556439

Pulled By: hramos

fbshipit-source-id: d13f4ad258d03cca46c793751ebc49d942b99152
2017-08-04 14:07:34 -07:00
Krzysztof Magiera
b8fafb46c1 Stop native driver animations when value is set.
Summary:
This diff changes the behaviour of natively driven animations in case the node that they are being run for has its value changed using `setValue` or as a result of an incoming event.

The reason for changing that is to match the JS implementation of `setValue` which behaves as described above (see relevant code here: 7cdd4d48c8/Libraries/Animated/src/AnimatedImplementation.js (L743))

**Test Plan:**
Use this sample app: https://snack.expo.io/B1V7RX9r-
Change: `USE_NATIVE_DRIVER` const between `true` and `false`.
See the animation stops regardless of the state of `USE_NATIVE_DRIVER` unlike before when it would stop only when `USE_NATIVE_DRIVER` was set to `false`
Closes https://github.com/facebook/react-native/pull/15054

Differential Revision: D5463750

Pulled By: hramos

fbshipit-source-id: e164c5299588ba8cac2937260c9ba9f6053b04e5
2017-07-20 14:20:30 -07:00
Alexander Komissarov
1ab96fd077 Converting android support library dependencies to be provided_deps in React Native.
Reviewed By: bestander

Differential Revision: D5326236

fbshipit-source-id: 3f2ca43a78c4c868ed6665b4d9f61630631f9502
2017-07-05 19:15:22 -07:00
Aaron Chiu
1c440dbcae clean up NativeAnimatedModule
Reviewed By: achen1

Differential Revision: D4883111

fbshipit-source-id: 63873d46db8d2736672a6d102e86dabfbf4f4610
2017-04-14 16:31:23 -07:00
Kathy Gray
8e382fd006 Find hasConstant status via preprocessing
Reviewed By: javache

Differential Revision: D4867563

fbshipit-source-id: 66e4505d142fc4776cd727a025005b43d500b167
2017-04-13 05:30:14 -07:00
Kathy Gray
78ab4ee893 Delay module creation on call for constants when module has none
Reviewed By: AaaChiuuu

Differential Revision: D4810252

fbshipit-source-id: b2b98c3a8355dbb5775f254f25304a21f0bfee5b
2017-04-10 03:16:36 -07:00
Aaron Chiu
ba75d99033 don't call clearFrameCallback() if we don't have a ReactChoreographer to clear the frame callback on
Reviewed By: achen1

Differential Revision: D4741906

fbshipit-source-id: 2d5fabab6e04c08252513f77149c04e3b8314d2c
2017-03-21 16:17:50 -07:00
Edwin
8a7eb170dd Adds Animated.loop to Animated API
Summary:
* Any animation can be looped on the javascript thread
* Only basic animations supported natively at this stage, loops run
using the native driver cannot contain animations of type sequence,
parallel, stagger, or loop

Motivation: We need a spinner in our app that is displayed and animated while the javascript thread is tied up with other tasks. This means it needs to be offloaded from the javascript thread, so that it will continue to run while those tasks are churning away.

I originally submitted PR #9513, which has served our needs, but brentvatne pointed out a better way to do it. Had hoped his suggestion would be implemented by janicduplessis or another fb employee, but after 5 months I thought I'd give it another push.

I've put together an implementation that basically matches the suggested API. Let me know what you think, and whether others can pick it up from here and get it in to core.

Personal Motivation: I am leaving my current organisation on Feb 10th, so am trying to clean thing
Closes https://github.com/facebook/react-native/pull/11973

Differential Revision: D4704381

fbshipit-source-id: 42a2cdf5d53a7c0d08f86a58485f7f38739e6cd9
2017-03-14 00:00:08 -07:00
Janic Duplessis
921b9ac53d Native Animated - Support multiple events attached to the same prop
Summary:
Re-applying the diff that was reverted in D4659669 / b87f4abf78 because of some crashes with fixes from D4659708 merged in.

 ---

Fixes a bug that happens when trying to use ScrollView with sticky headers and native `Animated.event` with `onScroll`. Made a few changes to the ListViewPaging UIExplorer example to repro https://gist.github.com/janicduplessis/17e2fcd99c6ea49ced2954d881011b09.

What happens is we need to be able to add multiple events to the same prop + viewTag pair. To do that I simple changed the data structure to `Map<prop+viewTag, List<AnimatedEventDriver>>` and try to optimize for the case where there is only one item in the list since it will be the case 99% of the time.

**Test plan**
Tested by reproducing the bug with the above gist and made sure it was fixed after applying this diff.
Closes https://github.com/facebook/react-native/pull/12697

Reviewed By: fkgozali

Differential Revision: D4661105

Pulled By: sahrens

fbshipit-source-id: c719dc85f45c1a142ef5b9ebfe0a82ae8ec66497
2017-03-09 15:30:28 -08:00
Aaron Chiu
b085215237 move NativeModule initialization off UI thread
Summary: Initializing natives modules on the UI thread blocks the JS thread if the UI thread is busy.

Reviewed By: yungsters

Differential Revision: D4611211

fbshipit-source-id: cd4fb9cb5e52a478b6692b784cfd9e3bf34c0d34
2017-03-06 21:15:54 -08:00
Jiajie Zhu
b87f4abf78 revert D4656347 to fix crashes
Reviewed By: jingc

Differential Revision: D4659669

fbshipit-source-id: 2c95c212a19cc8b67ce4ec62963c8374aecb3ef6
2017-03-06 11:15:45 -08:00
Janic Duplessis
c708234f66 Native Animated - Support multiple events attached to the same prop
Summary:
Fixes a bug that happens when trying to use ScrollView with sticky headers and native `Animated.event` with `onScroll`. Made a few changes to the ListViewPaging UIExplorer example to repro https://gist.github.com/janicduplessis/17e2fcd99c6ea49ced2954d881011b09.

What happens is we need to be able to add multiple events to the same prop + viewTag pair. To do that I simple changed the data structure to `Map<prop+viewTag, List<AnimatedEventDriver>>` and try to optimize for the case where there is only one item in the list since it will be the case 99% of the time.

**Test plan**
Tested by reproducing the bug with the above gist and made sure it was fixed after applying this diff.
Closes https://github.com/facebook/react-native/pull/12697

Differential Revision: D4656347

Pulled By: sahrens

fbshipit-source-id: b5c36ba796f478e56028c7a95bc0f86bc54cb2ce
2017-03-05 10:16:57 -08:00
desmondyao
20ad2b3fbb support api 15 (use Handler-backed ui driven).
Summary:
Android API 15 still have 1.5~2.0% distribution (refer: [Dashboard - Android Developer](https://developer.android.com/ndk/guides/standalone_toolchain.html#creating_the_toolchain)).

React Native is a good tec but many companies cannot endure loose their consumer. [Choreographer](https://developer.android.com/reference/android/view/Choreographer.html) triggered UI operation is the only reason that React Native Android sdk use minSdkVersion 16, so we can use a backward solution **only in API 15**: [Handler](https://developer.android.com/reference/android/os/Handler.html).

In this PR, the biggest change is :

- Make core operation of ReactChoreographer to an interface: ReactUIDriver;
- Impl ReactUIDriver by Handler => UIDriverHandlerImpl, refactor ReactChoreographer to UIDriverChoreographerImpl;
- Let UIDriverFactory to choose which one impl would be in use. (Only use handler in api 15).
Closes https://github.com/facebook/react-native/pull/12396

Reviewed By: AaaChiuuu

Differential Revision: D4588399

Pulled By: astreet

fbshipit-source-id: 76408e53664314dd926e6a553cde6bafbd37779e
2017-02-27 14:04:57 -08:00
Michael Bolin
48cb932c6e Apply auto-formatter for BUCK files in fbandroid.
fbshipit-source-id: 278ce6f67f5df830b2218e3aca69be103d3c56a6
2017-02-27 14:04:56 -08:00
Janic Duplessis
61d3741461 Fix native animated event lag on Android
Summary:
Native animated events sometimes end up lagging a frame behind on android because we perform the update in the normal animation loop instead of doing it immediately when we receive the event. We had the same issue on iOS and was fixed in a similar way.

Moved some code around to have a method that updates a list of node that we can use to update the node in the animated event handler and also use it in the animation update loop.

**Test plan**
Tested that it did fix sticky headers lagging a frame behind during momentum scrolling in my PR #11315 and also tested the native animations examples still work properly.
Closes https://github.com/facebook/react-native/pull/11994

Reviewed By: mkonicek

Differential Revision: D4488977

Pulled By: sahrens

fbshipit-source-id: 831a1565bc7b8fa88cadd5a8c1be876fbdefbf66
2017-02-20 06:00:34 -08:00
Adam Comella
ea6845ca22 BREAKING: Android: Refactor so uimanager can depend on modules/core
Summary:
cc astreet

The goal of this PR is to enable the buck module `uimanager` to depend on `modules/core` without introducing any dependency cycles.

PR #11008 relies on this PR. PR #11008 needs `uimanager` to depend on `modules/core` so that `uimanager` can fire events using `RCTDeviceEventEmitter` which is in `modules/core`.

This PR moved a number of classes and interfaces:
  - `com.facebook.react.modules.debug.DeveloperSettings` -> `com.facebook.react.modules.debug.interfaces.DeveloperSettings`
  - `com.facebook.react.devsupport.DevOptionHandler` -> `com.facebook.react.devsupport.interfaces.DevOptionHandler `
  - `com.facebook.react.devsupport.DevSupportManager` -> `com.facebook.react.devsupport.interfaces.DevSupportManager`
  - `com.facebook.react.devsupport.DevServerHelper.PackagerStatusCallback` -> `com.facebook.react.devsupport.interfaces.PackagerStatusCallback`
  - The class `com.facebook.react.devsupport.StackTraceHelper.StackFrame` was renamed to `StackFram
Closes https://github.com/facebook/react-native/pull/12329

Differential Revision: D4551160

Pulled By: astreet

fbshipit-source-id: 3a78443c4f30469b13ddfbdcc9bbef6af9e8381a
2017-02-13 11:02:44 -08:00
Janic Duplessis
7555ae13d1 Init diffclamp node at 0 to avoid problems with NaN
Summary:
Some nodes have a value of NaN initially so if we assign the value of the input in the constructor it is possible we get NaN as a value and then it will break when trying to update the value. Initializing at 0 is actually fine with this node since it will get updated properly in the `update` method.

**Test plan**
Tested in an app that uses native animated diffclamp where I noticed the issue. Made sure this change fixed it.
Closes https://github.com/facebook/react-native/pull/12279

Differential Revision: D4527866

fbshipit-source-id: add3fc0d86ffcf4ddcd01ff3251f2373eeaa2cf5
2017-02-08 01:30:44 -08:00
Michael Lee
55f0294b7d clean up buck dep order
Reviewed By: adamjernst

Differential Revision: D4404770

fbshipit-source-id: d5801cc2b529f513e1531840310b884af951d702
2017-01-11 14:43:31 -08:00
Adam Comella
1c32385344 Android: Fix native animation crash
Summary:
An exception is thrown when the native animation code attempts to play an animation on a view that hasn't been created yet. This can happen because views are created in batches. If this particular view didn't make it into a batch yet, the view won't exist and an exception will be thrown when attempting to start an animation on it.

This change eats the exception rather than crashing. The impact is that the app may drop one or more frames of the animation.

**Notes**

I'm not familiar enough with the Android native animation code to know whether or not this is a good fix. My team is using this change in our app because dropping animation frames is better than crashing the app. [This is the code](c612c61544/ReactAndroid/src/main/java/com/facebook/react/uimanager/UIViewOperationQueue.java (L874-L892)) that is creating the views in batches. Hopefully my PR at least provides some insight into the cause of the bug.

This may fix #9887
Closes https://github.com/facebook/react-native/pull/10907

Differential Revision: D4340129

Pulled By: lacker

fbshipit-source-id: 69160d9e71281a96a7445d764b4715a3e54c0357
2016-12-16 14:28:34 -08:00
Delyan Kratunov
1f78ea326e Remove unnecessary project_config
Differential Revision: D4326949

fbshipit-source-id: d0e8d7c3a046a89e5794be602a406ea914de50d1
2016-12-15 09:29:16 -08:00
Ryan Gomba
97887c2a52 Remove unused var in NativeAnimatedNodesManager
Summary:
Should have been removed in 6f5433febe (commitcomment-19793695).

Simple enough fix.

cc/ janicduplessis
Closes https://github.com/facebook/react-native/pull/11178

Differential Revision: D4239876

fbshipit-source-id: f96e220ffdab042bded27ff16d2395741c70b61f
2016-11-28 14:13:33 -08:00
Janic Duplessis
b49e7afe47 Dispatch native handled events to JS
Summary:
When native events where handled they were not sent to JS as an optimization but this caused some issues. One of the major one is touches are not handled properly inside a ScrollView with an Animated.event because it doesn't receive scroll events so it can't cancel the touch if the user scrolled.
Closes https://github.com/facebook/react-native/pull/10981

Differential Revision: D4226403

Pulled By: astreet

fbshipit-source-id: 41278d3ed4b684af142d9e273b11b974eb679879
2016-11-23 05:43:35 -08:00
Ryan Gomba
6f5433febe Proper NativeAnimated node invalidation on Android
Summary:
This diff attempts to fix a number of Android native animation bugs related to incomplete node invalidation, e.g. https://github.com/facebook/react-native/pull/10657#issuecomment-258297467.

For full correctness, we should mark any node as needing update when it is:

- created
- updated (value nodes)
- attached to new parents
- detached from old parents
- attached to a view (prop nodes)

cc/ janicduplessis
Closes https://github.com/facebook/react-native/pull/10837

Differential Revision: D4166446

fbshipit-source-id: dbf6b9aa34439e286234627791bb7fef647c8396
2016-11-11 01:13:36 -08:00
Ryan Gomba
6535858c71 Add extractOffset to Animated
Summary:
`flattenOffset` has proven extremely useful, especially when dealing with pan responders and other gesture based animations, but I've also found a number of use cases for the inverse. This diff introduces `extractOffset`, which sets the offset value to the base value, and resets the base value to zero. A common use case would be to extractOffset onGrant and flattenOffset onRelease.
Closes https://github.com/facebook/react-native/pull/10721

Differential Revision: D4145744

fbshipit-source-id: dc2aa31652df0b31450556f611db43548180c7dd
2016-11-07 20:43:37 -08:00
Ryan Gomba
9b4927c9c4 Implement NativeAnimated modulus node on Android
Summary:
This diff implements ModulusAnimatedNode on Android, bringing Android up to date with JS and iOS native animation APIs.
Closes https://github.com/facebook/react-native/pull/10681

Differential Revision: D4120162

fbshipit-source-id: 4e58e1b6309c1c7a12ef835547a3f3d321c20714
2016-11-02 14:58:52 -07:00
Ryan Gomba
8e81644f64 Implement NativeAnimated offsets on Android
Summary:
This diff implements NativeAnimation offsets on Android. Running the examples should show no change; however, calling `setOffset()` should offset the final value for any value node by that amount. This brings Android up to date with JS and iOS animation APIs.
Closes https://github.com/facebook/react-native/pull/10680

Differential Revision: D4119609

fbshipit-source-id: 96dccdf25f67c64c6787fd9ac762ec841cefc46a
2016-11-02 13:58:53 -07:00
Kevin Gozali
0a0dd30c6a Introduced AnimatedDivision
Summary:
Combining 2 animated values via addition, multiplication, and modulo are already supported, and this adds another one: division.
There are some cases where an animated value needs to invert (1 / x) another animated value for calculation. An example is inverting a scale (2x --> 0.5x), e.g.:

```
const a = Animated.Value(1);
const b = Animated.divide(1, a);

Animated.spring(a, {
  toValue: 2,
}).start();
```

`b` will then follow `a`'s spring animation and produce the value of `1 / a`.

The basic usage is like this:

```
<Animated.View style={{transform: [{scale: a}]}}>
  <Animated.Image style={{transform: [{scale: b}]}} />
<Animated.View>
```

In this example, the inner image won't get stretched at all because the parent's scaling gets cancelled out.

Also added this to native animated implementation.

Reviewed By: foghina, mmmulani

Differential Revision: D3922891

fbshipit-source-id: 32508956c4b65b2deb7574d50a10c85b4809b961
2016-09-26 16:43:51 -07:00
Janic Duplessis
6565929358 Add support for animated events
Summary:
This adds support for `Animated.event` driven natively. This is WIP and would like feedback on how this is implemented.

At the moment, it works by providing a mapping between a view tag, an event name, an event path and an animated value when a view has a prop with a `AnimatedEvent` object. Then we can hook into `EventDispatcher`, check for events that target our view + event name and update the animated value using the event path.

For now it works with the onScroll event but it should be generic enough to work with anything.
Closes https://github.com/facebook/react-native/pull/9253

Differential Revision: D3759844

Pulled By: foghina

fbshipit-source-id: 86989c705847955bd65e6cf5a7d572ec7ccd3eb4
2016-09-19 04:14:01 -07:00
Felix Oghina
40baf6a5b9 Fix rounding resulting in choppy timing animations
Summary: Casting to long too early here and dropping some precision, resulting in skipped (not dropped) frames.

Reviewed By: sahrens

Differential Revision: D3819153

fbshipit-source-id: 83676cf4c9129638348890c74d563db121049e4a
2016-09-07 13:10:12 -07:00
Janic Duplessis
e26c135746 Add support for DiffClamp node
Summary:
Add native support on iOS and Android for `Animated.diffClamp` that was added in #9419.

**Test plan**
Tested that it works properly using the native animations UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9691

Differential Revision: D3813440

fbshipit-source-id: 48a3ecddf3708fa44b408954d3d8133ec8537f21
2016-09-06 15:43:35 -07:00
Janic Duplessis
6d978c3c8b Add support for extrapolation
Summary:
Adds support for the `extrapolate` parameter on the native interpolation node. This is pretty much a 1 to 1 port of the JS implementation.

**Test plan**
Tested by adding the `extrapolate` parameter in the native animated UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9366

Differential Revision: D3824154

fbshipit-source-id: 2ef593af827a8bd3d7b8ab2d53abbdc9516c6022
2016-09-06 15:28:38 -07:00
Aaron Chiu
3d1b79cd15 covert RNFeedPackage and it's modules to use @ReactModule and @ReactModuleList
Reviewed By: lexs

Differential Revision: D3796860

fbshipit-source-id: d4b5f3635754ef28277b79cb1ea9bab07ba3ea6e
2016-09-02 16:28:43 -07:00
Felix Oghina
2a7f4be8f8 native decay animation
Summary: Add support for `useNativeDriver: true` to `Animated.decay`. Add example in Native Animated Example UIExplorer app.

Reviewed By: ritzau

Differential Revision: D3690127

fbshipit-source-id: eaa5e61293ed174191cec72255ea2677dbaa1757
2016-08-19 07:13:45 -07:00
Janic Duplessis
df05311777 Add transform support for native animated on Android
Summary:
This adds support for the `transform` animated node. This brings feature parity with the iOS implementation and allows running the NativeAnimated UIExplorer example that was created with the iOS implementation on Android. This is based on some work by kmagiera in the exponent RN fork.

This also adds support for mixing static values with animated ones in the same transform as well which is not supported on iOS at the moment. It is also implemented in a way that rebuilds the transform matrix the same way as we build it in JS so it will be easy to remove some of the current limitations like forcing the transforms order and only supporting one of each type.

**Test plan (required)**

Tested with the NativeAnimated example on Android and iOS. Also tested mixing in static values in a transform (`[{ rotate: '45deg' }, { translateX: animatedValue }]`).
Closes https://github.com/facebook/react-native/pull/8839

Differential Revision: D3682143

fbshipit-source-id: 5e6fd4b0b8be6a76053f24a36d1785771690a6f8
2016-08-07 00:58:36 -07:00