Summary:
Some files have crept into the repo with the old license header. These are usually from PRs that were opened prior to the re-licensing of the project.
Let the script run, prior to fixing the errant files. The script outputs the following:
```
PATENTS crept into some new files?
--- /dev/fd/63 2018-03-01 01:42:48.250153746 +0000
+++ /dev/fd/62 2018-03-01 01:42:48.250153746 +0000
@@ -1 +1,9 @@
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.h
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.m
+ReactAndroid/src/main/java/com/facebook/react/animated/TrackingAnimatedNode.java
+ReactAndroid/src/main/java/com/facebook/react/views/text/CustomLetterSpacingSpan.java
+ReactCommon/yoga/yoga/YGLayout.cpp
+ReactCommon/yoga/yoga/YGLayout.h
+ReactCommon/yoga/yoga/YGStyle.cpp
+ReactCommon/yoga/yoga/YGStyle.h
scripts/circleci/check_license.sh
Exited with code 1
```
Fix the headers in these files and run the script again. No output, exit code 0.
Closes https://github.com/facebook/react-native/pull/18143
Reviewed By: sophiebits
Differential Revision: D7119356
Pulled By: hramos
fbshipit-source-id: d238e4d4a3ae320a2c8e625c2fa29690057a4814
Summary:
This PR fixes regression introduced in #17896 with IllegalStateException being thrown in FrameBasedAnimationDriver.
After investigating it seemed that the root cause was the code responsible for looping animations that was setting next frame time by adding the frame interval to the current time. In some circumstances the next frame would run earlier than that and as a result the calculated frame index was negative.
Here is the stacktrace as reported by axemclion https://github.com/facebook/react-native/pull/17896/files#r170007224
```
Caused by: java.lang.IllegalStateException: Calculated frame index should never be lower than 0
at com.facebook.react.animated.FrameBasedAnimationDriver.runAnimationStep(FrameBasedAnimationDriver.java:60)
at com.facebook.react.animated.NativeAnimatedNodesManager.runUpdates(NativeAnimatedNodesManager.java:444)
at com.facebook.react.animated.NativeAnimatedModule$1.doFrameGuarded(NativeAnimatedModule.java:100)
at com.facebook.react.uimanager.GuardedFrameCallback.doFrame(GuardedFrameCallback.java:29)
```
Run native animated tests suite. Run RNTester and scroll to the loop animation and see it working correctly
[ANDROID][BUGFIX][Animated] - Fix exception thrown by timing animation when looping
Closes https://github.com/facebook/react-native/pull/18061
Differential Revision: D7059335
Pulled By: hramos
fbshipit-source-id: b08dfd1398d028eeeabeb11863743666379da374
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.
Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.
Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.
Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101
In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.
As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.
I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.
You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101
[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896
Differential Revision: D6974170
Pulled By: hramos
fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
Summary:
`Animated.modulo(value, modulus)` supports a non-integer modulus in the iOS and JS implementations but crashes on Android when `useNativeDriver` is set to `true`.
Unfortunately, I'm not fluent enough with this codebase to add a Java test for this fix - especially as I couldn't find any analogous tests to extrapolate from. However, the fix itself seems straightforward enough.
None needed
[ANDROID] [BUGFIX] [Animated] - Support non-integer modulus in .modulo()
Closes https://github.com/facebook/react-native/pull/17860
Differential Revision: D6918799
Pulled By: hramos
fbshipit-source-id: 8d15e4bc881ed41a4123c6f811c0c72119f67be0
Summary:
👋 Hello! Thanks for react-native, it’s a great project.
I was digging into the Android implementation in _ReactAndroid_ and noticed a couple typos in the documentation. I went through and tried to fix all the typos I could find using [aspell](http://aspell.net).
Not applicable: these changes are only to comments, and CI should be skipped.
[ANDROID][ENHANCEMENT][*] - Correct comment and docblock typos
Closes https://github.com/facebook/react-native/pull/17049
Differential Revision: D6472182
Pulled By: shergin
fbshipit-source-id: 7e62cab118609596b483d1cf16c3abf651d6753b
Summary:
update() is called from the choreographer, so it can be
invoked asynchronously relative to RN. If it's called while the node
tree is incomplete, this can be called with no parent. Don't treat an
unparented node as an invariant failure, just skip over it.
Reviewed By: AaaChiuuu
Differential Revision: D6249038
fbshipit-source-id: d22807dff1659bf29a81893ab97d0fe7c19de512
Summary:
Rebased version of #12842 that was reverted because of failing fb internal tests.
Closes https://github.com/facebook/react-native/pull/15919
Differential Revision: D5823956
Pulled By: hramos
fbshipit-source-id: 4ece19a403f5ebbe4829c4c26696ea0575ab1d0e
Summary:
Instead of preventing events from working when not on the UI Thread we can just dispatch to it instead.
**Test plan**
Tested manually that animated events still work in RNTester
Closes https://github.com/facebook/react-native/pull/15953
Differential Revision: D5909816
Pulled By: shergin
fbshipit-source-id: 48d02b6aa9f2bc3bcb638e8852fccaac3f205276
Summary:
As I was working on mimicking iOS animations for my ongoing work with `react-navigation`, one task I had was to match the "push from right" animation that is common in UINavigationController.
I was able to grab the exact animation values for this animation with some LLDB magic, and found that the screen is animated using a `CASpringAnimation` with the parameters:
- stiffness: 1000
- damping: 500
- mass: 3
After spending a considerable amount of time attempting to replicate the spring created with these values by CASpringAnimation by specifying values for tension and friction in the current `Animated.spring` implementation, I was unable to come up with mathematically equivalent values that could replicate the spring _exactly_.
After doing some research, I ended up disassembling the QuartzCore framework, reading the assembly, and determined that Apple's implementation of `CASpringAnimation` does not use an integrated, numerical animation model as we do in Animated.spring, but instead solved for the closed form of the equations that govern damped harmonic oscillation (the differential equations themselves are [here](https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator), and a paper describing the math to arrive at the closed-form solution to the second-order ODE that describes the DHO is [here](http://planetmath.org/sites/default/files/texpdf/39745.pdf)).
Though we can get the currently implemented RK4 integration close by tweaking some values, it is, the current model is at it's core, an approximation. It seemed that if I wanted to implement the `CASpringAnimation` behavior _exactly_, I needed to implement the analytical model (as is implemented in `CASpringAnimation`) in `Animated`.
We add three new optional parameters to `Animated.spring` (to both the JS and native implementations):
- `stiffness`, a value describing the spring's stiffness coefficient
- `damping`, a value defining how the spring's motion should be damped due to the forces of friction (technically called the _viscous damping coefficient_).
- `mass`, a value describing the mass of the object attached to the end of the simulated spring
Just like if a developer were to specify `bounciness`/`speed` and `tension`/`friction` in the same config, specifying any of these new parameters while also specifying the aforementioned config values will cause an error to be thrown.
~Defaults for `Animated.spring` across all three implementations (JS/iOS/Android) stay the same, so this is intended to be *a non-breaking change*.~
~If `stiffness`, `damping`, or `mass` are provided in the config, we switch to animating the spring with the new damped harmonic oscillator model (`DHO` as described in the code).~
We replace the old RK4 integration implementation with our new analytic implementation. Tension/friction nicely correspond directly to stiffness/damping with the mass of the spring locked at 1. This is intended to be *a non-breaking change*, but there may be very slight differences in people's springs (maybe not even noticeable to the naked eye), given the fact that this implementation is more accurate.
The DHO animation algorithm will calculate the _position_ of the spring at time _t_ explicitly and in an analytical fashion, and use this calculation to update the animation's value. It will also analytically calculate the velocity at time _t_, so as to allow animated value tracking to continue to work as expected.
Also, docs have been updated to cover the new configuration options (and also I added docs for Animated configuration options that were missing, such as `restDisplacementThreshold`, etc).
Run tests. Run "Animated Gratuitous App" and "NativeAnimation" example in RNTester.
Closes https://github.com/facebook/react-native/pull/15322
Differential Revision: D5794791
Pulled By: hramos
fbshipit-source-id: 58ed9e134a097e321c85c417a142576f6a8952f8
Summary:
This diff changes the behaviour of natively driven animations in case the node that they are being run for has its value changed using `setValue` or as a result of an incoming event.
The reason for changing that is to match the JS implementation of `setValue` which behaves as described above (see relevant code here: 7cdd4d48c8/Libraries/Animated/src/AnimatedImplementation.js (L743))
**Test Plan:**
Use this sample app: https://snack.expo.io/B1V7RX9r-
Change: `USE_NATIVE_DRIVER` const between `true` and `false`.
See the animation stops regardless of the state of `USE_NATIVE_DRIVER` unlike before when it would stop only when `USE_NATIVE_DRIVER` was set to `false`
Closes https://github.com/facebook/react-native/pull/15054
Differential Revision: D5463750
Pulled By: hramos
fbshipit-source-id: e164c5299588ba8cac2937260c9ba9f6053b04e5
Summary:
* Any animation can be looped on the javascript thread
* Only basic animations supported natively at this stage, loops run
using the native driver cannot contain animations of type sequence,
parallel, stagger, or loop
Motivation: We need a spinner in our app that is displayed and animated while the javascript thread is tied up with other tasks. This means it needs to be offloaded from the javascript thread, so that it will continue to run while those tasks are churning away.
I originally submitted PR #9513, which has served our needs, but brentvatne pointed out a better way to do it. Had hoped his suggestion would be implemented by janicduplessis or another fb employee, but after 5 months I thought I'd give it another push.
I've put together an implementation that basically matches the suggested API. Let me know what you think, and whether others can pick it up from here and get it in to core.
Personal Motivation: I am leaving my current organisation on Feb 10th, so am trying to clean thing
Closes https://github.com/facebook/react-native/pull/11973
Differential Revision: D4704381
fbshipit-source-id: 42a2cdf5d53a7c0d08f86a58485f7f38739e6cd9
Summary:
Re-applying the diff that was reverted in D4659669 / b87f4abf78 because of some crashes with fixes from D4659708 merged in.
---
Fixes a bug that happens when trying to use ScrollView with sticky headers and native `Animated.event` with `onScroll`. Made a few changes to the ListViewPaging UIExplorer example to repro https://gist.github.com/janicduplessis/17e2fcd99c6ea49ced2954d881011b09.
What happens is we need to be able to add multiple events to the same prop + viewTag pair. To do that I simple changed the data structure to `Map<prop+viewTag, List<AnimatedEventDriver>>` and try to optimize for the case where there is only one item in the list since it will be the case 99% of the time.
**Test plan**
Tested by reproducing the bug with the above gist and made sure it was fixed after applying this diff.
Closes https://github.com/facebook/react-native/pull/12697
Reviewed By: fkgozali
Differential Revision: D4661105
Pulled By: sahrens
fbshipit-source-id: c719dc85f45c1a142ef5b9ebfe0a82ae8ec66497
Summary: Initializing natives modules on the UI thread blocks the JS thread if the UI thread is busy.
Reviewed By: yungsters
Differential Revision: D4611211
fbshipit-source-id: cd4fb9cb5e52a478b6692b784cfd9e3bf34c0d34
Summary:
Fixes a bug that happens when trying to use ScrollView with sticky headers and native `Animated.event` with `onScroll`. Made a few changes to the ListViewPaging UIExplorer example to repro https://gist.github.com/janicduplessis/17e2fcd99c6ea49ced2954d881011b09.
What happens is we need to be able to add multiple events to the same prop + viewTag pair. To do that I simple changed the data structure to `Map<prop+viewTag, List<AnimatedEventDriver>>` and try to optimize for the case where there is only one item in the list since it will be the case 99% of the time.
**Test plan**
Tested by reproducing the bug with the above gist and made sure it was fixed after applying this diff.
Closes https://github.com/facebook/react-native/pull/12697
Differential Revision: D4656347
Pulled By: sahrens
fbshipit-source-id: b5c36ba796f478e56028c7a95bc0f86bc54cb2ce
Summary:
Android API 15 still have 1.5~2.0% distribution (refer: [Dashboard - Android Developer](https://developer.android.com/ndk/guides/standalone_toolchain.html#creating_the_toolchain)).
React Native is a good tec but many companies cannot endure loose their consumer. [Choreographer](https://developer.android.com/reference/android/view/Choreographer.html) triggered UI operation is the only reason that React Native Android sdk use minSdkVersion 16, so we can use a backward solution **only in API 15**: [Handler](https://developer.android.com/reference/android/os/Handler.html).
In this PR, the biggest change is :
- Make core operation of ReactChoreographer to an interface: ReactUIDriver;
- Impl ReactUIDriver by Handler => UIDriverHandlerImpl, refactor ReactChoreographer to UIDriverChoreographerImpl;
- Let UIDriverFactory to choose which one impl would be in use. (Only use handler in api 15).
Closes https://github.com/facebook/react-native/pull/12396
Reviewed By: AaaChiuuu
Differential Revision: D4588399
Pulled By: astreet
fbshipit-source-id: 76408e53664314dd926e6a553cde6bafbd37779e
Summary:
Native animated events sometimes end up lagging a frame behind on android because we perform the update in the normal animation loop instead of doing it immediately when we receive the event. We had the same issue on iOS and was fixed in a similar way.
Moved some code around to have a method that updates a list of node that we can use to update the node in the animated event handler and also use it in the animation update loop.
**Test plan**
Tested that it did fix sticky headers lagging a frame behind during momentum scrolling in my PR #11315 and also tested the native animations examples still work properly.
Closes https://github.com/facebook/react-native/pull/11994
Reviewed By: mkonicek
Differential Revision: D4488977
Pulled By: sahrens
fbshipit-source-id: 831a1565bc7b8fa88cadd5a8c1be876fbdefbf66
Summary:
cc astreet
The goal of this PR is to enable the buck module `uimanager` to depend on `modules/core` without introducing any dependency cycles.
PR #11008 relies on this PR. PR #11008 needs `uimanager` to depend on `modules/core` so that `uimanager` can fire events using `RCTDeviceEventEmitter` which is in `modules/core`.
This PR moved a number of classes and interfaces:
- `com.facebook.react.modules.debug.DeveloperSettings` -> `com.facebook.react.modules.debug.interfaces.DeveloperSettings`
- `com.facebook.react.devsupport.DevOptionHandler` -> `com.facebook.react.devsupport.interfaces.DevOptionHandler `
- `com.facebook.react.devsupport.DevSupportManager` -> `com.facebook.react.devsupport.interfaces.DevSupportManager`
- `com.facebook.react.devsupport.DevServerHelper.PackagerStatusCallback` -> `com.facebook.react.devsupport.interfaces.PackagerStatusCallback`
- The class `com.facebook.react.devsupport.StackTraceHelper.StackFrame` was renamed to `StackFram
Closes https://github.com/facebook/react-native/pull/12329
Differential Revision: D4551160
Pulled By: astreet
fbshipit-source-id: 3a78443c4f30469b13ddfbdcc9bbef6af9e8381a
Summary:
Some nodes have a value of NaN initially so if we assign the value of the input in the constructor it is possible we get NaN as a value and then it will break when trying to update the value. Initializing at 0 is actually fine with this node since it will get updated properly in the `update` method.
**Test plan**
Tested in an app that uses native animated diffclamp where I noticed the issue. Made sure this change fixed it.
Closes https://github.com/facebook/react-native/pull/12279
Differential Revision: D4527866
fbshipit-source-id: add3fc0d86ffcf4ddcd01ff3251f2373eeaa2cf5
Summary:
An exception is thrown when the native animation code attempts to play an animation on a view that hasn't been created yet. This can happen because views are created in batches. If this particular view didn't make it into a batch yet, the view won't exist and an exception will be thrown when attempting to start an animation on it.
This change eats the exception rather than crashing. The impact is that the app may drop one or more frames of the animation.
**Notes**
I'm not familiar enough with the Android native animation code to know whether or not this is a good fix. My team is using this change in our app because dropping animation frames is better than crashing the app. [This is the code](c612c61544/ReactAndroid/src/main/java/com/facebook/react/uimanager/UIViewOperationQueue.java (L874-L892)) that is creating the views in batches. Hopefully my PR at least provides some insight into the cause of the bug.
This may fix#9887
Closes https://github.com/facebook/react-native/pull/10907
Differential Revision: D4340129
Pulled By: lacker
fbshipit-source-id: 69160d9e71281a96a7445d764b4715a3e54c0357
Summary:
When native events where handled they were not sent to JS as an optimization but this caused some issues. One of the major one is touches are not handled properly inside a ScrollView with an Animated.event because it doesn't receive scroll events so it can't cancel the touch if the user scrolled.
Closes https://github.com/facebook/react-native/pull/10981
Differential Revision: D4226403
Pulled By: astreet
fbshipit-source-id: 41278d3ed4b684af142d9e273b11b974eb679879
Summary:
This diff attempts to fix a number of Android native animation bugs related to incomplete node invalidation, e.g. https://github.com/facebook/react-native/pull/10657#issuecomment-258297467.
For full correctness, we should mark any node as needing update when it is:
- created
- updated (value nodes)
- attached to new parents
- detached from old parents
- attached to a view (prop nodes)
cc/ janicduplessis
Closes https://github.com/facebook/react-native/pull/10837
Differential Revision: D4166446
fbshipit-source-id: dbf6b9aa34439e286234627791bb7fef647c8396
Summary:
`flattenOffset` has proven extremely useful, especially when dealing with pan responders and other gesture based animations, but I've also found a number of use cases for the inverse. This diff introduces `extractOffset`, which sets the offset value to the base value, and resets the base value to zero. A common use case would be to extractOffset onGrant and flattenOffset onRelease.
Closes https://github.com/facebook/react-native/pull/10721
Differential Revision: D4145744
fbshipit-source-id: dc2aa31652df0b31450556f611db43548180c7dd
Summary:
This diff implements ModulusAnimatedNode on Android, bringing Android up to date with JS and iOS native animation APIs.
Closes https://github.com/facebook/react-native/pull/10681
Differential Revision: D4120162
fbshipit-source-id: 4e58e1b6309c1c7a12ef835547a3f3d321c20714
Summary:
This diff implements NativeAnimation offsets on Android. Running the examples should show no change; however, calling `setOffset()` should offset the final value for any value node by that amount. This brings Android up to date with JS and iOS animation APIs.
Closes https://github.com/facebook/react-native/pull/10680
Differential Revision: D4119609
fbshipit-source-id: 96dccdf25f67c64c6787fd9ac762ec841cefc46a
Summary:
Combining 2 animated values via addition, multiplication, and modulo are already supported, and this adds another one: division.
There are some cases where an animated value needs to invert (1 / x) another animated value for calculation. An example is inverting a scale (2x --> 0.5x), e.g.:
```
const a = Animated.Value(1);
const b = Animated.divide(1, a);
Animated.spring(a, {
toValue: 2,
}).start();
```
`b` will then follow `a`'s spring animation and produce the value of `1 / a`.
The basic usage is like this:
```
<Animated.View style={{transform: [{scale: a}]}}>
<Animated.Image style={{transform: [{scale: b}]}} />
<Animated.View>
```
In this example, the inner image won't get stretched at all because the parent's scaling gets cancelled out.
Also added this to native animated implementation.
Reviewed By: foghina, mmmulani
Differential Revision: D3922891
fbshipit-source-id: 32508956c4b65b2deb7574d50a10c85b4809b961
Summary:
This adds support for `Animated.event` driven natively. This is WIP and would like feedback on how this is implemented.
At the moment, it works by providing a mapping between a view tag, an event name, an event path and an animated value when a view has a prop with a `AnimatedEvent` object. Then we can hook into `EventDispatcher`, check for events that target our view + event name and update the animated value using the event path.
For now it works with the onScroll event but it should be generic enough to work with anything.
Closes https://github.com/facebook/react-native/pull/9253
Differential Revision: D3759844
Pulled By: foghina
fbshipit-source-id: 86989c705847955bd65e6cf5a7d572ec7ccd3eb4
Summary: Casting to long too early here and dropping some precision, resulting in skipped (not dropped) frames.
Reviewed By: sahrens
Differential Revision: D3819153
fbshipit-source-id: 83676cf4c9129638348890c74d563db121049e4a
Summary:
Add native support on iOS and Android for `Animated.diffClamp` that was added in #9419.
**Test plan**
Tested that it works properly using the native animations UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9691
Differential Revision: D3813440
fbshipit-source-id: 48a3ecddf3708fa44b408954d3d8133ec8537f21
Summary:
Adds support for the `extrapolate` parameter on the native interpolation node. This is pretty much a 1 to 1 port of the JS implementation.
**Test plan**
Tested by adding the `extrapolate` parameter in the native animated UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9366
Differential Revision: D3824154
fbshipit-source-id: 2ef593af827a8bd3d7b8ab2d53abbdc9516c6022
Summary: Add support for `useNativeDriver: true` to `Animated.decay`. Add example in Native Animated Example UIExplorer app.
Reviewed By: ritzau
Differential Revision: D3690127
fbshipit-source-id: eaa5e61293ed174191cec72255ea2677dbaa1757
Summary:
This adds support for the `transform` animated node. This brings feature parity with the iOS implementation and allows running the NativeAnimated UIExplorer example that was created with the iOS implementation on Android. This is based on some work by kmagiera in the exponent RN fork.
This also adds support for mixing static values with animated ones in the same transform as well which is not supported on iOS at the moment. It is also implemented in a way that rebuilds the transform matrix the same way as we build it in JS so it will be easy to remove some of the current limitations like forcing the transforms order and only supporting one of each type.
**Test plan (required)**
Tested with the NativeAnimated example on Android and iOS. Also tested mixing in static values in a transform (`[{ rotate: '45deg' }, { translateX: animatedValue }]`).
Closes https://github.com/facebook/react-native/pull/8839
Differential Revision: D3682143
fbshipit-source-id: 5e6fd4b0b8be6a76053f24a36d1785771690a6f8