Summary: Initializing natives modules on the UI thread blocks the JS thread if the UI thread is busy.
Reviewed By: yungsters
Differential Revision: D4611211
fbshipit-source-id: cd4fb9cb5e52a478b6692b784cfd9e3bf34c0d34
Summary:
Fixes a bug that happens when trying to use ScrollView with sticky headers and native `Animated.event` with `onScroll`. Made a few changes to the ListViewPaging UIExplorer example to repro https://gist.github.com/janicduplessis/17e2fcd99c6ea49ced2954d881011b09.
What happens is we need to be able to add multiple events to the same prop + viewTag pair. To do that I simple changed the data structure to `Map<prop+viewTag, List<AnimatedEventDriver>>` and try to optimize for the case where there is only one item in the list since it will be the case 99% of the time.
**Test plan**
Tested by reproducing the bug with the above gist and made sure it was fixed after applying this diff.
Closes https://github.com/facebook/react-native/pull/12697
Differential Revision: D4656347
Pulled By: sahrens
fbshipit-source-id: b5c36ba796f478e56028c7a95bc0f86bc54cb2ce
Summary:
Android API 15 still have 1.5~2.0% distribution (refer: [Dashboard - Android Developer](https://developer.android.com/ndk/guides/standalone_toolchain.html#creating_the_toolchain)).
React Native is a good tec but many companies cannot endure loose their consumer. [Choreographer](https://developer.android.com/reference/android/view/Choreographer.html) triggered UI operation is the only reason that React Native Android sdk use minSdkVersion 16, so we can use a backward solution **only in API 15**: [Handler](https://developer.android.com/reference/android/os/Handler.html).
In this PR, the biggest change is :
- Make core operation of ReactChoreographer to an interface: ReactUIDriver;
- Impl ReactUIDriver by Handler => UIDriverHandlerImpl, refactor ReactChoreographer to UIDriverChoreographerImpl;
- Let UIDriverFactory to choose which one impl would be in use. (Only use handler in api 15).
Closes https://github.com/facebook/react-native/pull/12396
Reviewed By: AaaChiuuu
Differential Revision: D4588399
Pulled By: astreet
fbshipit-source-id: 76408e53664314dd926e6a553cde6bafbd37779e
Summary:
cc astreet
The goal of this PR is to enable the buck module `uimanager` to depend on `modules/core` without introducing any dependency cycles.
PR #11008 relies on this PR. PR #11008 needs `uimanager` to depend on `modules/core` so that `uimanager` can fire events using `RCTDeviceEventEmitter` which is in `modules/core`.
This PR moved a number of classes and interfaces:
- `com.facebook.react.modules.debug.DeveloperSettings` -> `com.facebook.react.modules.debug.interfaces.DeveloperSettings`
- `com.facebook.react.devsupport.DevOptionHandler` -> `com.facebook.react.devsupport.interfaces.DevOptionHandler `
- `com.facebook.react.devsupport.DevSupportManager` -> `com.facebook.react.devsupport.interfaces.DevSupportManager`
- `com.facebook.react.devsupport.DevServerHelper.PackagerStatusCallback` -> `com.facebook.react.devsupport.interfaces.PackagerStatusCallback`
- The class `com.facebook.react.devsupport.StackTraceHelper.StackFrame` was renamed to `StackFram
Closes https://github.com/facebook/react-native/pull/12329
Differential Revision: D4551160
Pulled By: astreet
fbshipit-source-id: 3a78443c4f30469b13ddfbdcc9bbef6af9e8381a
Summary:
`flattenOffset` has proven extremely useful, especially when dealing with pan responders and other gesture based animations, but I've also found a number of use cases for the inverse. This diff introduces `extractOffset`, which sets the offset value to the base value, and resets the base value to zero. A common use case would be to extractOffset onGrant and flattenOffset onRelease.
Closes https://github.com/facebook/react-native/pull/10721
Differential Revision: D4145744
fbshipit-source-id: dc2aa31652df0b31450556f611db43548180c7dd
Summary:
This diff implements NativeAnimation offsets on Android. Running the examples should show no change; however, calling `setOffset()` should offset the final value for any value node by that amount. This brings Android up to date with JS and iOS animation APIs.
Closes https://github.com/facebook/react-native/pull/10680
Differential Revision: D4119609
fbshipit-source-id: 96dccdf25f67c64c6787fd9ac762ec841cefc46a
Summary:
This adds support for `Animated.event` driven natively. This is WIP and would like feedback on how this is implemented.
At the moment, it works by providing a mapping between a view tag, an event name, an event path and an animated value when a view has a prop with a `AnimatedEvent` object. Then we can hook into `EventDispatcher`, check for events that target our view + event name and update the animated value using the event path.
For now it works with the onScroll event but it should be generic enough to work with anything.
Closes https://github.com/facebook/react-native/pull/9253
Differential Revision: D3759844
Pulled By: foghina
fbshipit-source-id: 86989c705847955bd65e6cf5a7d572ec7ccd3eb4
Summary:
Adds support for `Animated.Value#addListener` for native driven nodes on Android. This is based on work by skevy in the exponent RN fork. Also adds a UIExplorer example.
** Test plan **
Run unit tests
Tested that by adding a listener to a native driven animated node and checked that the listener callback is called properly.
Also tested that it doesn't crash on iOS that doesn't support this yet.
Closes https://github.com/facebook/react-native/pull/8844
Differential Revision: D3670906
fbshipit-source-id: 15700ed7b93db140d907ce80af4dae6be3102135
Summary:This change extends animated native module API with `stopAnimation` method that is responsible for interrupting actively running animation as a reslut of a JS call. In order for the `stopAnimation` to understand `animationId` argument I also had to add `animationId` to `startAnimation` method. As JS thread runs in parallel to the thread which executes the animation there is a chance that JS may call `stopAnimation` after the animation has finished. Because of that we are not doing any checks on the `animationId` parameter passed to `stopAnimation` in native and if the animation does not exists in the registry we ignore that call.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/7058
Differential Revision: D3211906
fb-gh-sync-id: 3761509651de36a550b00d33e2a631c379d3900f
fbshipit-source-id: 3761509651de36a550b00d33e2a631c379d3900f
Summary:This change adds some basic unit tests for native animated traversal algorithm. The following tests are added:
1) Build simple animated nodes graph, verify that frame-based animation execute updates and when it runs out of the frames we no longer schedule updates for the native view
2) Build simple animated nodes graph and start short timing animation, verify that animation JS callback gets called.
As a part of this change I'm fixing an issue that tests allowed me to discover, where I forgot to clear updates queue at the end of `runUpdates` method. It was causing the view to be updated even if there was no active animation for it (actually it was mitigated by another bug in `hasActiveAnimations` I'm fixing here too).
I'm also adding Nullable annotation in a bunch of places. To lazy to send it as a separate change - sorry.
Going forward I'm planning on adding more tests. Currently the number of nodes is pretty limited so it's difficult to construct more complex graphs, but once I land Add/Multiply
Closes https://github.com/facebook/react-native/pull/6858
Differential Revision: D3168549
Pulled By: astreet
fb-gh-sync-id: 5295c75f3c7817775b5154bb808888650ff74e12
fbshipit-source-id: 5295c75f3c7817775b5154bb808888650ff74e12
Summary:This is the first from the series of PRs I'm going to be sending shorty that would let Animated.js animations to run off the JS thread (for Android only).
This PR introduce a new native module that will be used for offloading animations - NativeAnimatedModule. It has a simple API that allows for animated nodes management via methods like: create/drop animated node, connect/disconnect nodes, start animation of a value node, attach/detach animated from a native view.
Similarly to how we handle UIManager view hierarchy updates we create a queue of animated graph operations that are then executed on the UI thread. This isolates us from problems that may be caused by concurrent updates of animated graph while UI thread is "executing" the animation.
The most important class NativeAnimatedNodesManager.java implements a management interface for animated nodes graph as well as implements a graph traversal algorithm that is run for each animation frame. For each animation frame we visit animated nodes th
Closes https://github.com/facebook/react-native/pull/6466
Differential Revision: D3092739
Pulled By: astreet
fb-gh-sync-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba
shipit-source-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba