Summary:
@public Relax the constraint on ReactTextInputManager.
The TextInput Advanced screen looked different with and without
nodes, namely child Text items were not being rendered on the Nodes version.
This patch fixes that.
Differential Revision: D2930800
Summary: A simple refactoring diff that should make code a little easier to read. No functional changes.
Reviewed By: ahmedre
Differential Revision: D2867718
Summary: Small optimization. Once we mount a Node to a View, its NodeRegion is not used anymore with RCTText being an exception, but it will correct itself automatically upon updateNodeRegion call. This patch allows the dead object to get garbage collected.
Reviewed By: ahmedre
Differential Revision: D2816331
Summary:
Moves ReactProp and ReactPropGroup to `com.facebook.react.uimanager.annotations`. This is needed
so that future annotation processor can run on code inside the com.facebook.react.uimanager package.
@public
Reviewed By: astreet
Differential Revision: D2754842
Summary: Virtual shadow nodes, such as RCTRawText, RCTTextInlineImage etc cannot be mounted to a View (ViewManager will throw an Exception if we ever try to). This diff is adding a check to make sure that Exception is never thrown.
Reviewed By: ahmedre
Differential Revision: D2800869
Summary:
Everything (but Views) are drawn using AbstractDrawCommand (or its derivative, like DrawBorder or DrawBackgroundColor) and supports clipping properly. Views however are drawn using an assumption that Android will clip them manually. This is however not always true. One example is if an element A mounts to a View, and its parent B doesn't but has overflow: hidden and thus should clip the child.
There are 2 ways to fix this:
- pop every element that has overflow: hidden to its own View. In this case, its children will always be correctly clipped. This is however very inefficient, especially if overflow: hidden is default (which it is!) which means that almost every React element must be backed by an Android View.
- add clipping information to DrawView, similar to how AbstractDrawCommand has it.
This diff implements the latter approach.
Reviewed By: ahmedre
Differential Revision: D2792375
Summary:
Prior to this patch DrawCommands weren't get clipped by parent DrawCommands at all. For example, a <View> element with size 200x200 with overflow:hidden should clip its child which is 400x400, but this didn't happen. However, if parent <View> would mount to an Android View, it would clip the child regardless of the overflow attribute value (because Android Views always clip whatever is drawing inside that View against its boundaries).
This diff is fixing these issue, implementing overflow attribute support and making clipping behavior consistent between nodes that mount to View and nodes that don't.
Reviewed By: ahmedre
Differential Revision: D2768643
Summary: Previously, manageChildren() would throw an Exception if moveFrom != null or moveTo != null. This is obviously not correct, because no matter how rare these events are, they actually happen in practice. This diff re-implements manageChildren() to support all the cases. It does so by first removing all the elements that need to be removed. During removal, those elements that need to be moved will be temporarily put into `mNodesToMove` array. Then the next step is to add all elements (including new elements to add, and existing elements to move). There is an fast path when only one of another is present. If both types are present, they need to be sorted, first, to maintain correct orded. A similar optimization is applied to `removeChildren()`: there is a fast path when moveFrom == null and a another fast path when removeFrom == null. When both are != null, a merge sort is used (it is assumed that both moveFrom and removeFrom are sorted).
Reviewed By: ahmedre
Differential Revision: D2768689
Summary: NodeRegion is only able to describe a rectangular region for touch, which is not good enough for text, where we want to be able to assign different touch ids to individual words (and those can span more than one line and in general have non-rectangular structure). This diff adds TextNodeRegion which inserts additional markers into text Layout to allow individual words to have unique react tags.
Reviewed By: ahmedre
Differential Revision: D2757387
Summary: @public There are some properties, such as alpha or scale that we ONLY handle on a View level. This means that whenever we encounter a FlatShadowNode with this property, it should be mapped to a View. This diff is doing exactly this.
Reviewed By: ahmedre
Differential Revision: D2694495
Summary: @public When Android dispatches `MotionEvent` to `ReactRootView`, it needs to find a correspoding react node that should receive it. To be able to do it, we need to store boundaries of every `FlatShadowNode` in `FlatViewGroup`. Then we can iterate over node boundaries and find one that contains the touch event coordinates.
Reviewed By: sriramramani
Differential Revision: D2694197
Summary: @public This diff adds a `FlatShadowNode.forceMountToView()` method that will render its contents in it own `View`.
Reviewed By: sriramramani
Differential Revision: D2564502
Summary: @public Similar to a `DrawBorder` patch, this diff adds `DrawBackground` and implements `ViewProps.BACKGROUND_COLOR` property in `FlatShadowNode` with it.
Reviewed By: sriramramani
Differential Revision: D2564466
Summary: @public This patch adds basic support for RCTImageView (only 'src', 'tintColor' and 'resizeMode' properties are supported for now), and a concept of AttachDetachListener that is required to support it to FlatUIImplementations.
Reviewed By: sriramramani
Differential Revision: D2564389
Summary: @public Initial version of FlatUIImplementation lacks any primitives support (such as RCTText, RCTImageView or RCTView). This diff add the first part, RCTText (alongside with RCTVirtualText and RCTRawText).
Reviewed By: sriramramani
Differential Revision: D2693348