Summary:
Fixes issue #11828 that causes layout animations for removed views to
remove some adjacent views as well. This happens because the animated
views are still present in the ViewGroup, which throws off subsequent
operations that rely on view indices having updated.
This issue was addressed in #11962, which was closed in favour of a more
reliable solution that addresses the issue globally since it’s difficult
to account for animated views everywhere. janicduplessis [recommended][0]
handling the issue through ViewManager.
Since API 11, Android provides `ViewGroup#startViewTransition(View)`
that can be used to keep child views visible even if they have been
removed from the group. ViewGroup keeps an array of these views, which
is only used for drawing. Methods such as `ViewGroup#getChildCount()`
and `ViewGroup#getChildAt(int)` will ignore them.
I believe relying on these framework methods within ViewManager is the
most reliable way to solve this issue because it also works if callers
ignore ViewManager and reach into the native view indices and counts
directly.
[0]: https://github.com/facebook/react-native/pull/11962#pullrequestreview-21862640
I wrote a minimal test app that you can find here:
<https://gist.github.com/lnikkila/87f3825442a5773f17ead433a810d53f>
The expected result is that the red and green squares disappear, a blue
one appears, and the black one stays in place. iOS has this behaviour,
but Android removes the black square as well.
We can see the bug with some breakpoint logging.
Without LayoutAnimation:
```
NativeViewHierarchyOptimizer: Removing node from parent with tag 2 at index 0
NativeViewHierarchyOptimizer: Removing node from parent with tag 4 at index 1
NativeViewHierarchyManager: Removing indices [0] with tags [2]
RootViewManager: Removing child view at index 0 with tag 2
NativeViewHierarchyManager: Removing indices [1] with tags [4]
RootViewManager: Removing child view at index 1 with tag 4
```
With LayoutAnimation tag 3 gets removed when it shouldn’t be:
```
NativeViewHierarchyOptimizer: Removing node from parent with tag 2 at index 0
NativeViewHierarchyOptimizer: Removing node from parent with tag 4 at index 1
NativeViewHierarchyManager: Removing indices [0] with tags [2]
NativeViewHierarchyManager: Removing indices [1] with tags [4]
-> RootViewManager: Removing child view at index 1 with tag 3
RootViewManager: Removing child view at index 2 with tag 4
(Animation listener kicks in here)
RootViewManager: Removing child view at index 1 with tag 2
```
Here are some GIFs to compare, click to expand:
<details>
<summary><b>Current master (iOS vs Android)</b></summary>
<p></p>
<img src="https://user-images.githubusercontent.com/1291143/38695083-fbc29cd4-3e93-11e8-9150-9b8ea75b87aa.gif" height="400" /><img src="https://user-images.githubusercontent.com/1291143/38695108-06eb73a6-3e94-11e8-867a-b95d7f926ccd.gif" height="400" />
</details><p></p>
<details>
<summary><b>With this patch (iOS vs Android, fixed)</b></summary>
<p></p>
<img src="https://user-images.githubusercontent.com/1291143/38695083-fbc29cd4-3e93-11e8-9150-9b8ea75b87aa.gif" height="400" /><img src="https://user-images.githubusercontent.com/1291143/38695137-1090f782-3e94-11e8-94c8-ce33a5d7ebdb.gif" height="400" />
</details><p></p>
Previously addressed in #11962, which wasn’t merged.
Tangentially related to my other LayoutAnimation PR #18651.
No documentation changes needed.
[ANDROID] [BUGFIX] [LayoutAnimation] - Removal LayoutAnimations no longer remove adjacent views as well in certain cases.
Closes https://github.com/facebook/react-native/pull/18830
Reviewed By: achen1
Differential Revision: D7612904
Pulled By: mdvacca
fbshipit-source-id: a04cf47ab80e0e813fa043125b1f907e212b1ad4
Summary:
On Android, LayoutAnimation directly updates the layout since a generic
scaling animation is more difficult to implement. This causes a problem
if the layout is updated during an animation, as the previous layout is
stored with the animation and is not updated. As a result the view gets
the old layout instead once the animation completes.
This commit fixes this issue by storing the layout handling animations
while those animations are active, and updating the animations on the
fly if one of the views receives a new layout. The resulting behaviour
mirrors what iOS currently does.
This bug has real world consequences, for example if a LayoutAnimation
happens right after a VirtualizedList has mounted, it’s possible that
some list rows are mounted while the animation is active, making the
list content view bigger. If the content view is being animated, the
new size will not take effect and it becomes impossible to scroll to
the end of the list.
I wrote a minimal test case to verify the bug, which I’ve also added to
RNTester. You can find the standalone app here:
<https://gist.github.com/lnikkila/18096c15b2fb99b232795ef59f8fb0cd>
The app creates a 100x300 view that gets animated to 200x300 using
LayoutAnimation. In the middle of that animation, the view’s dimensions
are updated to 300x300.
The expected result (which is currently exhibited by iOS) is that the
view’s dimensions after the animation would be 300x300. On Android the
view keeps the 200x300 dimensions since the animation overrides the
layout update.
The test app could probably be turned into an integration test by
measuring the view through UIManager after the animation, however I
don’t have time to do that right now...
Here are some GIFs to compare, click to expand:
<details>
<summary><b>Current master (iOS vs Android)</b></summary>
<p></p>
<img src="https://user-images.githubusercontent.com/1291143/38191325-f1aeb3d4-3670-11e8-8aca-14e7b24e2946.gif" height="400" /><img src="https://user-images.githubusercontent.com/1291143/38191337-f643fd8c-3670-11e8-9aac-531a32cc0a67.gif" height="400" />
</details><p></p>
<details>
<summary><b>With this patch (iOS vs Android, fixed)</b></summary>
<p></p>
<img src="https://user-images.githubusercontent.com/1291143/38191325-f1aeb3d4-3670-11e8-8aca-14e7b24e2946.gif" height="400" /><img src="https://user-images.githubusercontent.com/1291143/38191355-07f6e972-3671-11e8-8ad2-130d06d0d64d.gif" height="400" />
</details><p></p>
No documentation changes needed.
[ANDROID] [BUGFIX] [LayoutAnimation] - View layout is updated correctly during an ongoing LayoutAnimation, mirroring iOS behaviour.
Closes https://github.com/facebook/react-native/pull/18651
Differential Revision: D7604698
Pulled By: hramos
fbshipit-source-id: 4d114682fd540419b7447e999910e05726f42b39
Summary:
Android apps play a touch sound on press, as long as you have "Touch sounds" enabled in the settings. As and Android user, when building my app using React Native, one of the first things I noticed was that there were not any touch sounds. This is missing from React Native and there have been multiple PRs to have this implemented, but no success.
This PR iterates over [#6825](https://github.com/facebook/react-native/pull/6825) and [#11136](https://github.com/facebook/react-native/pull/11136)
This PR keeps it simple by only implementing the enhancement for Android, as iOS apps typically do not use touch sounds, and follows the users' system settings for whether or not the sound is played.
I have manually tested this on multiple devices and emulators with zero problems
[ANDROID] [ENHANCEMENT] [UIManagerModule.java]- Adds Android click sound to touchables
[ANDROID] [ENHANCEMENT] [Touchable] - Adds Android click sound to touchables
Closes https://github.com/facebook/react-native/pull/17183
Differential Revision: D7560327
Pulled By: hramos
fbshipit-source-id: ce1094c437541bc677c7d64b0dba343dd9574422
Summary:
In native Android apps, like the YouTube app, context menus are closed when the device orientation changes.
In React Native apps instead, when having a [PopupMenu](https://developer.android.com/reference/android/widget/PopupMenu.html) open and rotating the device, the PopupMenu is not dismissed and appears in a wrong position on the screen.
This PR exposes a `dismissPopupMenu` method to allow the application to dismiss any open PopupMenu:
```(javascript)
UIManager.dismissPopupMenu()
```
Closes https://github.com/facebook/react-native/pull/15636
Differential Revision: D6837663
Pulled By: hramos
fbshipit-source-id: 7b0f4f04341129ad45c703a50897e17d93651974
Summary:
`letterSpacing` is completely missing from RN Android at the moment.
I've reviewed the `letterSpacing` implementations in #13199, #13877 and #16801 (that all seem to have stalled) and managed to put together an improved one based on #13199, updated to merge cleanly post 6114f863c3, that resolves the [issues](https://github.com/facebook/react-native/pull/13199#issuecomment-354568863) I've identified with that code.
I believe this is the closest PR yet to a correct implementation of this feature, with a few caveats:
- As with the other PRs, this only works on Android >= 5.0 (silently falling back to no letter spacing on older versions). Is this acceptable for a RN feature, in general? Would a dev mode warning be desirable?
- The other PRs seem to have explored the space of potential solutions to the layout issue ([Android renders space _around_ glyphs](https://issuetracker.google.com/issues/37079859), iOS to the _right_ of each one) and come up empty, so I've opted to merely document the difference.
- I have neither updated nor tested the "Flat" UI implementation - everything compiles but I've taken [this comment](https://github.com/facebook/react-native/issues/12770#issuecomment-294052694) to mean there's no point in trying to wade through it on my own right now; I'm happy to tackle it if given some pointers.
- The implementation in `ReactEditText` is only there to handle the placeholder text, as `ReactBaseTextShadowNode` already affects the input control's contents correctly.
- I'm not sure whether `<TextInput>` is meant to respect `allowFontScaling`; I've taken my cue here from `ReactTextInputManager.setFontSize()`, and used the same units (SP) to interpret the value in `ReactEditText.setLetterSpacingPt()`.
- I'm not sure whether `<TextInput>` is even meant to support `letterSpacing` - it doesn't actually work on iOS. I'm not going to be able to handle the Objective-C side of this, not as part of this PR at least.
- I have not added unit tests to `ReactTextTest` - is this desirable? I see that some other props such as `lineHeight` aren't covered there (unless I'm not looking in the right place).
- Overall, I'm new to this codebase, so it's likely I've missed something not mentioned here.
Note comment re: unit tests above; RNTester screenshots follow.
| iOS (existing functionality, amended test) | Android (new functionality & test) |
| - | - |
| <img src=https://user-images.githubusercontent.com/2246565/34458459-c8d59498-edcb-11e7-8c8f-e7426f723886.png width=300> | <img src=https://user-images.githubusercontent.com/2246565/34458473-2a1ca368-edcc-11e7-9ce6-30c6d3a48660.png width=300> |
| iOS _(not implemented, test not in this branch)_ | Android (new functionality & test) |
| - | - |
| <img src=https://user-images.githubusercontent.com/2246565/34458481-6c60a36e-edcc-11e7-9af5-9734dd722ced.png width=300> | <img src=https://user-images.githubusercontent.com/2246565/34458486-8b3cdcf8-edcc-11e7-974b-25c6085fa674.png width=300> |
| iOS _(not implemented, test not in this branch)_ | Android (new functionality & test) |
| - | - |
| <img src=https://user-images.githubusercontent.com/2246565/34458492-d69a77be-edcc-11e7-896f-21212621dbee.png width=300> | <img src=https://user-images.githubusercontent.com/2246565/34458490-b3a1139e-edcc-11e7-88c8-79d4430d1514.png width=300> |
https://github.com/facebook/react-native-website/pull/105 - this docs PR is edited slightly from what's in `TextStylePropTypes` here; happy to align either one to the other after a review.
[ANDROID] [FEATURE] [Text] - Implemented letterSpacing
Closes https://github.com/facebook/react-native/pull/17398
Reviewed By: mdvacca
Differential Revision: D6837718
Pulled By: hramos
fbshipit-source-id: 5c9d49e9cf4af6457b636416ce5fe15315aab72c