Summary:
See https://github.com/facebook/react-native/issues/10845
onSizeChanged is enqueueing a runnable from the ui thread that references a shadow view by id on the native modules thread. Since the shadow thread 'runs ahead' of the UI thread (e.g. it has a newer state of the world than the UI thread), this isn't safe. By the time that code block runs, it's possible that an update from JS has already removed that view from the shadow hierarchy (a change which would then propagate to the native hierarchy on the UI thread).
Reviewed By: AaaChiuuu
Differential Revision: D4706521
fbshipit-source-id: 0915f081068709b895f70b2edce12163b39e5456
Summary:
Display.getCurrentSizeRange() doesn't include the size of the status
bar, so Modal windows on Android have a gap in the bottom that is the
same size as the status bar. This checks the current theme and adds the
size of status bar to the modal window height if necessary.
**Test plan (required)**
Run a React Native app on Android with a theme that doesn't show status bar and launch a modal dialog. See issue #11872 for an example.
Closes https://github.com/facebook/react-native/pull/11928
Differential Revision: D4695847
fbshipit-source-id: 9fafc2b5040e2f58d562c9cc4cd4d6d87b0df2a3
Summary:
When using React Native on Android on top of a game as an overlay, dialog windows sometimes get created with hardware acceleration disabled. This causes the UI to be unresponsive and anything that uses a TextureView stops working. Added a property for the modal view to make sure hardware acceleration flag is enabled when it's set to true.
**Test plan (required)**
set `hardwareAccelerated` property for Modal to force hardware acceleration on dialog windows on Android. Does nothing on iOS.
Closes https://github.com/facebook/react-native/pull/11421
Differential Revision: D4312912
Pulled By: andreicoman11
fbshipit-source-id: 9db6b2eca361421b92b24234b3501b5de0eecea7
Summary:
This diff makes it so ReactShadowNode holds a CSSNode instead of extending one. This will enable us to pool and re-use CSSNodes and will allow us to keep from breaking the CSSNode api assumption that nodes that have measure functions don't have children (right now, text nodes have measure functions, but they also have raw text children).
BREAKING
This diff makes ReactShadowNode no longer extend CSSNodeDEPRECATED. If you have code that depended on that, e.g. via instanceof checks, that will no longer work as expected. Subclasses that override getChildAt/addChildAt/etc will need to update your method signatures. There should be no runtime behavior changes.
Reviewed By: emilsjolander
Differential Revision: D4153818
fbshipit-source-id: 2836434dd925d8e4651b9bb94b602c235e1e7665
Summary:
The hack for the status bar height is not necessary any longer, so we can remove
all code related to it
Reviewed By: lexs
Differential Revision: D3943770
fbshipit-source-id: 2d70f4ea10dd76ea6e6a73bb6edccae388bde1c0
Summary:
On tablets, using Display.getRotation() returned ROTATION_0 or ROTATION_180 when it was in landscape, not portrait as it does on phones. This resulted in the Modal being sized incorrectly on tablets. Using size and comparing width and height is the only way I can think of to figure out the device orientation and give the modal the correct size. With this change, all issues listed in #7708 should be resolved.
**Test plan**
Modal should correctly fill screen on Android phone and tablet in both portrait and landscape.
Closes https://github.com/facebook/react-native/pull/10159
Differential Revision: D3950369
Pulled By: andreicoman11
fbshipit-source-id: 9488c4302a76cc48e4f8a4026eb5770d40b6e3d2
Summary:
This changes modal behavior to resize when the keyboard appears/disappears.
Previously, the modal would not react in any way, or it would pan above to bring the
TextInput into view. Resizing is the correct behavior for android.
This is not trivial, as in, setting the flag, because of the combination of
react native laying out all views and the system reacting to the keyboard
appearance in a weird way. Namely:
- if `windowTranslucentStatus` is not set, the system will just call
`onSizeChanged` on the dialog's content view, and everything works nicely
- with `windowTranslucentStatus` set, the system will consider the dialog as a
full screen view that doesn't resize. In order for it to resize, the base
view of the layout needs to have
`setFitsSystemWindows(true)` called on it. This is needed, so that the system
can call layout on that base view with the new value of `paddingBottom` that
coincides with the height of the keyboard. Neat.
We fix this by wrapping our existing content view (mHostView) in a simple
FrameLayout that has `setFitsSystemWindows` set. That way, `mHostView` will have
`onSizeChanged` called on itself with the correct new size of the dialog.
This has the fortunate consequence of our layout now also getting `paddingTop` as the size of the
status bar, which means that we can remove the JS `top` hack in Modal, which
was necessary for no view getting drawn under the status bar.
This behavior is set as default, since that is the default correct Android behavior.
Reviewed By: astreet
Differential Revision: D3913784
fbshipit-source-id: 4378ada21f466dc7ac6e357abeca10b88009ca3f
Summary:
The styles that get applied to the Dialogs that are created in RN are set in
`themes.xml`, so I'm moving `windowTranslucentStatus` there as well so that we
have all of them collocated.
Reviewed By: astreet
Differential Revision: D3913402
fbshipit-source-id: 8f23e84fb017c8810634ffe8279171061292b351
Summary:
The dialog intercepts all key events, we need to redirect some of them to the
activity so that it can display the dev menu.
Reviewed By: foghina
Differential Revision: D3894503
fbshipit-source-id: fb62346a4da783f28a73c5a9e20566a451177629
Summary:
In some cases, the size of the content view changes before we add views to the
Modal. That means that the size of that view will not be set through the
`onSizeChanged` method. This can result in some apps apparently freezing,
since the dialog is created, but there are no actual views in it.
For that reason, we still need the ModalHostShadowNode to set the size of the
initial view, so that by the time the view gets added it already has the correct
size.
There's a new helper class so that we can reuse the modal size computation.
Reviewed By: foghina
Differential Revision: D3892795
fbshipit-source-id: 6a32bd7680a74d9912a21bfebb4ebd7a3c3c3e38
Summary:
With our previous fix to resize the Modal on orientation change, we broke the
computation of its size. The existing computation in `ModalHostShadowNode` was
in fact correct, and we were overriding it from `onSizeChanged`. By computing the
size of the Modal in `onSizeChanged` directly (and correctly), we fix this, and
simplify code by removing the `ModalHostShadowNode`.
Reviewed By: foghina
Differential Revision: D3863054
fbshipit-source-id: aaf4a8881798df4d2ab1dab882a9d9dfdc0a9342
Summary:
This automatically changes the size of the modal by listening to dialog size changes and propagating
those changes through UIManager.
In detail: I've looked into three ways of doing this:
1. Send `onSizeChanged` events/info from the View to the CSSNode directly. This is kinda hacky because you would need to hold a reference to the CSSNode somewhere, either in the View or in the ViewManager. But then you'll have to take care of the lifecycle of the CSSNode, so that you don't update it after it has been dismissed. Not great.
2. The version we went for, is to just update the size of the corresponding CSSNode in the same way we do it for root nodes: we inform the UIManager that the size of the root node has changed, and it will propagate that change, triggering a `dispatchViewUpdates` if none is underway, so that the layout is updated.
3. The other solution we thought of is to treat the Modal as a root view. This would mean rendering an application with the tag of the Modal as the root of the application. That tag would be received by calling some method into UIManager and ReactModalHostManager to create a new RootView, create a Dialog and plop the root view in it. The idea was to maintain the JS API that we now have, but make the implementation more correct (ie. since both RootView and the Modal must deal with touch handling), and could have other benefits (ie. no hacks necessary for making the inspector work on top of modals). However, the change is not trivial and I don't know just how much code would have to be changed to make this work correctly. We might revisit this at a later stage, after we've done more work on having several root views at the same time in the app.
Reviewed By: foghina
Differential Revision: D3841379
fbshipit-source-id: f5e363e27041b785cf44eb59da04bc789306ddb9
Summary: This is pure cleanup so that we can make sure that all events are living in the same time space (currently nano seconds).
Reviewed By: foghina
Differential Revision: D3593884
fbshipit-source-id: 71b084362008f1c93c21880630acf11f5c058355
Summary:
So `PanReponder.onPanResponderRelease/onPanResponderTerminate` receive a `gestureState` object containing a `onPanResponderTerminate.vx/vy` property. On Android and iOS, they appear to be orders of magnitude different, which appear to be due to the different scale of timestamps that are used when generating touch events.
This pull request fixes the timestamps to be milliseconds on both platforms (since I assume iOS is the more authoritative one, and is the one that `react-native-viewpager`'s vx thresholds written written to compare against.)
As far as I can tell, the RN code doesn't use the `vx/vy` properties, so they should be okay. And looks like the RN code only cares about relative values of `startTimestamp/currentTimestamp/previousTimestamp` though, so should be fine too. it's quite possible there will be downstream android breakage with this change, particularly for those who are already compensating for the RN discrepancy.
Closes https://github.com/facebook/react-native/pull/8199
Differential Revision: D3528215
Pulled By: davidaurelio
fbshipit-source-id: d81732e50a5ece2168e8347309d8d52a0db42951
Summary:
So `PanReponder.onPanResponderRelease/onPanResponderTerminate` receive a `gestureState` object containing a `onPanResponderTerminate.vx/vy` property. On Android and iOS, they appear to be orders of magnitude different, which appear to be due to the different scale of timestamps that are used when generating touch events.
This pull request fixes the timestamps to be milliseconds on both platforms (since I assume iOS is the more authoritative one, and is the one that `react-native-viewpager`'s vx thresholds written written to compare against.)
As far as I can tell, the RN code doesn't use the `vx/vy` properties, so they should be okay. And looks like the RN code only cares about relative values of `startTimestamp/currentTimestamp/previousTimestamp` though, so should be fine too. it's quite possible there will be downstream android breakage with this change, particularly for those who are already compensating for the RN discrepancy.
Closes https://github.com/facebook/react-native/pull/8199
Differential Revision: D3528215
Pulled By: dmmiller
fbshipit-source-id: cbd25bb7e7bb87fa77b661a057643a6ea97bc3f1
Summary:
When the activity hosting a Modal goes away, we should dismiss the dialog from the stack and then reconstitute it when the activity comes back. This means that if an activity is paused because another activity is placed on top of it but our ui operation was delayed, it will not blow up finding no window since it is gone.
Also fixes a place where we should remove a listener for lifecycle events which we were not doing.
Reviewed By: halfjuice
Differential Revision: D3357286
fbshipit-source-id: c5c6dd8e5ef299762ed9aa15a6910ce9c0b111dc
Summary:
Currently the Modal component on Android is rendered below the Status Bar, which changes it's color to grey, and in the UIExplorer example the backdrop is just formatted to look the same color. In some scenarios users may want to preserve the color of their status bar and make it look as though the modal is appearing on top. This PR allows for that.
This GIF shows current behavior and new behavior with the translucentStatusBar prop set to true.

I've updated the UIExplorer app to demonstrate and the docs as shown below

Thanks!
Closes https://github.com/facebook/react-native/pull/7157
Differential Revision: D3264497
Pulled By: dmmiller
fb-gh-sync-id: 61346d99414d331d3420f44a4c5f6341b0973be6
fbshipit-source-id: 61346d99414d331d3420f44a4c5f6341b0973be6
Summary: When the ModalHostView is added as a child of whatever view holds it, if accessibility is turned on, Android will walk up to the root and then walk all children of the child and verify that they are indeed children of the root. Since ModalHostView actually adds its children to a new ReactDialogViewGroup which has the Dialog as a parent, there is a disagreement about the tree deep in the bowels of View when it performs that walk. The trick is to stop from adding the children of the ModalHostView when walking for accessibility. The accessibility of those children views are properly handled by the hosting Dialog.
Reviewed By: andreicoman11
Differential Revision: D3230033
fb-gh-sync-id: 1e5ac334c996b1d5f50c75ded60805d8b871477a
fbshipit-source-id: 1e5ac334c996b1d5f50c75ded60805d8b871477a
Summary: When I first did Modal on Android, I incorrectly set the styleWidth and styleHeight on the ModalHostShadowNode. This corresponded to RCTModalHostView in Modal.js. This node is actually really just a dummy node in the tree. The proper node to set the width and height on is the inner <View/> that has top and left position set on it. This updates the code to set the width and height on that inner node.
Reviewed By: mkonicek
Differential Revision: D3077415
fb-gh-sync-id: e9aee0a21333ed0b5bdde11f453381b0a13470c9
shipit-source-id: e9aee0a21333ed0b5bdde11f453381b0a13470c9