Summary:
The issue here is that on some devices (ie. Nexus 5X), under certain
circumstances, the text gets trimmed. A simple example is P56651885, where the
text is at the end of the line and some padding is set. Digging further with
P56659346, I found that only the paddings that have integer pixel values work
correctly: these are the values P56656483, and this is the screenshot of that
test: {F63510378}.
It turns out that when we set the padding directly on the TextView, we have to
convert from float to int, and use `ceil` in the process. We lose some precision
here, since the csslayout will use the float values to compute the layout of the
views. The ideal solution would be to just set the float values on the TextView,
but since we can't do that, we should avoid using `ceil` instead of `floor`
since it can have bad side-effects in some scenarios.
Going way back to D1881202 and D1710471, we started using `ceil` because that
is how android handles non-integer
density ratios: "This figure is the factor by which you should multiply the dp
units on order to get the actual pixel count for the current screen. (Then add
0.5f to round the figure up to the nearest whole number, when converting to an
integer.)", see https://developer.android.com/guide/practices/screens_support.html.
Reviewed By: emilsjolander
Differential Revision: D3876310
fbshipit-source-id: 701c05a8b1a045d4e06fc89ffe79162c1eecb62c
Summary:
Setting the line height with the help of Android-provided StaticLayout is incorrect. A
simple example app will display the following when `setLineSpacing(50.f, 0.f)`
is set: {F62987699}. You'll notice that the height of the first line is a few
pixels shorter than the other lines.
So we use a custom LineHeightSpan instead, which needs to be applied to the text
itself, and no height-related attributes need to be set on the TextView itself.
Reviewed By: lexs
Differential Revision: D3841658
fbshipit-source-id: 7257df4f1b2ce037554c7a7a5ca8f547a2056939
Summary:
Currently, `<Text>` and `<TextInput>` components on Android do not support borders.
This change adds support for the borderRadius, borderColor, and
borderWidth props on the `<Text>` and `<TextInput>` components on Android.
ReactViewGroup already implements this functionality so
we copied its implementation over into the ReactTextView
and ReactEditText classes.
**Test plan (required)**
Verified that the various border props work on Text and TextInput components in a test app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/9658
Differential Revision: D3819993
Pulled By: lexs
fbshipit-source-id: 183b0aa95369dd781f03b5a1f0f409ab47284e39
Summary:
This diff changes the textinput component to only scroll (and interrupt parent
views from scrolling), when it is possible for the text inside the component to
be scrolled. Before (D3735237), we would intercept all touch events on the
textinput if it's focused. But this makes it: a.) impossible to scroll a scrollview from within
a textinput that cannot be scrolled; b.) different from iOS behavior.
What the component now does is intercept move touches, and check if it can
scroll in any direction. If it does, it will intercept the touches and stop the parent
component from scrolling; otherwise, it will give the control back to the parent
component.
Note: this might change in the future to also detect the direction of the scroll, and
only block the scroll if the component can scroll in that direction. This is however not
trivial, since the scroll needs to be above some threshold of pixels. Blocking the
parent view from scrolling until that threshold is passed might cause incorrect behavior
in the parent component.
Reviewed By: astreet
Differential Revision: D3764267
fbshipit-source-id: 47e7b5e03855b3c85789e04fc31a8317afbafa84
Summary:
This fixes some inaccuracies in our reporting of textinput's contentsize.
First, we were not using the correct padding info. Then, we are converting the
contentSize width and height to ints right before sending
them over to JS. This adds some inaccuracy with the textinput behaviour,
especially in the case of auto expending text inputs, since those same sizes are
then sent right back.
Reviewed By: astreet
Differential Revision: D3806008
fbshipit-source-id: 7e32f91fde50099fd8a122833fd0042683e68df1
Summary:
Android PR for TextInput selection, based on the iOS implementation in #8958.
** Test plan **
Tested using the text selection example in UIExplorer.
Closes https://github.com/facebook/react-native/pull/8962
Differential Revision: D3819285
Pulled By: andreicoman11
fbshipit-source-id: 9a2408af2a8b694258c88ab5c46322830c71452a
Summary:
Setting the line height with the help of Android-provided StaticLayout is incorrect. A
simple example app will display the following when `setLineSpacing(50.f, 0.f)`
is set: {F62987699}. You'll notice that the height of the first line is a few
pixels shorter than the other lines.
So we use a custom LineHeightSpan instead, which needs to be applied to the text
itself, and no height-related attributes need to be set on the TextView itself.
Reviewed By: lexs
Differential Revision: D3751097
fbshipit-source-id: 6c5a8d01a6dca4ff6eef9c3aadd1b550054432d2
Summary:
Setting the line height with the help of Android-provided StaticLayout is incorrect. A
simple example app will display the following when `setLineSpacing(50.f, 0.f)`
is set: {F62987699}. You'll notice that the height of the first line is a few
pixels shorter than the other lines.
So we use a custom LineHeightSpan instead, which needs to be applied to the text
itself, and no height-related attributes need to be set on the TextView itself.
Reviewed By: lexs
Differential Revision: D3751097
fbshipit-source-id: c3574a1080efec26436a5c61afbff89afa8679e7
Summary:
Since the core layout in RN is now assigning `left/right` to `start/end`, we need to tweak the text input handling as well:
1. We need to replace all left/right to start/end
2. For text inset padding, we need to manually flipped the padding in RTL situation.
Reviewed By: fkgozali
Differential Revision: D3670277
fbshipit-source-id: 442bead25af8548a85dd1f359aa5a799982d1185
Summary: Change the textalign setter to support RTL. In order to support text alignment according to layout style, move the textalign setter bridge function from ReactTextViewManager.java to ReactTextShadowNode.java and calculate it correctly on RCTTextUpdate.
Reviewed By: dmmiller
Differential Revision: D3597494
fbshipit-source-id: e5ca17b99b4233cc49a447a34175473e339ff53d
Summary: This is pure cleanup so that we can make sure that all events are living in the same time space (currently nano seconds).
Reviewed By: foghina
Differential Revision: D3593884
fbshipit-source-id: 71b084362008f1c93c21880630acf11f5c058355
Summary:
This PR was split from a commit originally in #8619. /cc dmmiller
When an inline image was larger than the specified line height,
the image would be clipped. This changes the behavior so
that the line height is changed to make room for the inline
image. This is consistent with the behavior of RN for iOS.
Here's how the change works.
ReactTextView now receives its line height from the layout thread
rather than directly from JavaScript.
The reason is that the layout thread may pick a different line height.
In the case that the tallest inline image is larger than the line
height supplied by JavaScript, we want to use that image's height as
the line height rather than the supplied line height.
Also fixed a bug where the image, which is supposed to be baseline
aligned, would be positioned at the wrong y location. To fix this,
we use `y` (the baseline) in the `draw` method rather than trying
to calculate the baseline from `bottom`. For more information
see https://code.google.com/p/andro
Closes https://github.com/facebook/react-native/pull/8907
Differential Revision: D3592781
Pulled By: dmmiller
fbshipit-source-id: cba6cd86eb4e3abef6a0d7a81f802bdb0958492e
Summary:
This adds proper support for tracking a TextInput content size as discussed in #6552 by adding a new callback that is called every time the content size changes including when first rendering the view.
Some points that are up for discussion are what do we want to do with the onChange callback as I don't see any use left for it now that we can track text change in onChangeText and size changes in onContentSizeChange. Also a bit off topic but should we consider renaming onChangeText to onTextChange to keep the naming more consistent (see [this naming justification](https://twitter.com/notbrent/status/709445076850597888)).
This is split in 2 commits for easier review, one for iOS and one for android.
The iOS implementation simply checks if the content size has changed everytime we update it and fire the callback, the only small issue was that the content size had several different values on initial render so I added a check to not fire events before the layoutSubviews where at this point the value is g
Closes https://github.com/facebook/react-native/pull/8457
Differential Revision: D3528202
Pulled By: dmmiller
fbshipit-source-id: fefe83f10cc5bfde1f5937c48c88b10408e58d9d
Summary:
So `PanReponder.onPanResponderRelease/onPanResponderTerminate` receive a `gestureState` object containing a `onPanResponderTerminate.vx/vy` property. On Android and iOS, they appear to be orders of magnitude different, which appear to be due to the different scale of timestamps that are used when generating touch events.
This pull request fixes the timestamps to be milliseconds on both platforms (since I assume iOS is the more authoritative one, and is the one that `react-native-viewpager`'s vx thresholds written written to compare against.)
As far as I can tell, the RN code doesn't use the `vx/vy` properties, so they should be okay. And looks like the RN code only cares about relative values of `startTimestamp/currentTimestamp/previousTimestamp` though, so should be fine too. it's quite possible there will be downstream android breakage with this change, particularly for those who are already compensating for the RN discrepancy.
Closes https://github.com/facebook/react-native/pull/8199
Differential Revision: D3528215
Pulled By: davidaurelio
fbshipit-source-id: d81732e50a5ece2168e8347309d8d52a0db42951
Summary:
So `PanReponder.onPanResponderRelease/onPanResponderTerminate` receive a `gestureState` object containing a `onPanResponderTerminate.vx/vy` property. On Android and iOS, they appear to be orders of magnitude different, which appear to be due to the different scale of timestamps that are used when generating touch events.
This pull request fixes the timestamps to be milliseconds on both platforms (since I assume iOS is the more authoritative one, and is the one that `react-native-viewpager`'s vx thresholds written written to compare against.)
As far as I can tell, the RN code doesn't use the `vx/vy` properties, so they should be okay. And looks like the RN code only cares about relative values of `startTimestamp/currentTimestamp/previousTimestamp` though, so should be fine too. it's quite possible there will be downstream android breakage with this change, particularly for those who are already compensating for the RN discrepancy.
Closes https://github.com/facebook/react-native/pull/8199
Differential Revision: D3528215
Pulled By: dmmiller
fbshipit-source-id: cbd25bb7e7bb87fa77b661a057643a6ea97bc3f1
Summary: Text was not correctly respecting padding. We would account for it when measuring, but then not actually apply the padding to the text. This adds support for proper padding
Reviewed By: andreicoman11
Differential Revision: D3516692
fbshipit-source-id: 9a0991d89e9194c0e87af0af56c6631a6b95700a
Summary:
Found a couple of places where we were copy-pasting the logic `ResourceDrawableIdHelper` had. This class was only available on the image module and it had package visibility. I moved it to its own module so that we can easily use it from others.
This diff is pretty simillar to 54ed44628d but it fixes a bug due to which we had to revert it.
Reviewed By: andreicoman11
Differential Revision: D3499062
fbshipit-source-id: f912f57e5ac21a9f30fe42067c784f49fa46ed48
Summary: Add support inlining images into text inputs. For now this is only available on Android.
Reviewed By: andreicoman11
Differential Revision: D3470805
fbshipit-source-id: 14db05ec4d5af549bf314b903654314f39bf73ea
Summary:
Reduce the public surface area of TextInput. It only exposes a secureTextEntry property, but on Android was also accepting password as a prop.
This removes that.
Reviewed By: javache
Differential Revision: D3392223
fbshipit-source-id: 67c36fbe16fe493e2841d5d9deb78e3be2209ebd
Summary:
We have a crash in prod t11090540, urgent fix same way as in setFontStyle
Closes https://github.com/facebook/react-native/pull/7362
Reviewed By: foghina
Differential Revision: D3254158
Pulled By: dmmiller
fb-gh-sync-id: a497d0d4d0e4df9284e328ebb14fee74ba2f899b
fbshipit-source-id: a497d0d4d0e4df9284e328ebb14fee74ba2f899b
Summary:Fixes #5408 as per ide and vjeux suggestions here https://github.com/facebook/react-native/issues/529#issuecomment-107328799
Could've been probably done in a single `if` clause, but this is more explicit and leaves potential place for future implementation (if we ever decide to do so)
Closes https://github.com/facebook/react-native/pull/7197
Differential Revision: D3217740
Pulled By: vjeux
fb-gh-sync-id: aa08a5c42e43c1abe17b72a424ee96146f2667f6
fbshipit-source-id: aa08a5c42e43c1abe17b72a424ee96146f2667f6
Summary:This issue was found by brentvatne in https://github.com/facebook/react-native/issues/6805
The problem is an ordering issue. The internal state of the TextView (Editor) is updated when we set the text value for a ReactTextInput. When removeClippedSubviews is false, we addView the view which attaches it to the window, and then set the text. When removeClippedSubviews is false, we defer adding the view (caching it in mAllChildren in ReactViewGroup) until we know whether the view is actually going to show. This means when we set the initial text, that there is no window attached. Not having a window attached means that the Editor can't display the popup for PASTE and thinks that the text is not selectable and won't respond to the long press. To fix this we explicitly call setTextIsSelectable in onAttachedToWindow. This will cause the underlying TextView to have the Editor update and all will be in agreement.
Note:
This also makes it really easy to expose a selectable property on both Text and TextInput at the js level now.
Reviewed By: andreicoman11
Differential Revision: D3173631
fb-gh-sync-id: a208214474a92ecc1277b3be0d38e2ef9327ea2e
fbshipit-source-id: a208214474a92ecc1277b3be0d38e2ef9327ea2e
Summary:WRAP_CONTENT is not a valid size for MeasureSpec. While 0 is
a valid value size to pass to makeMeasureSpec, it's slightly cheaper to just
pass in 0 instead since makeMeasureSpec(0, UNSPECIFIED) is 0 anyway.
Differential Revision: D2968322
fb-gh-sync-id: 2ca0e27b12c1a8263800d96fec32127a4b967497
shipit-source-id: 2ca0e27b12c1a8263800d96fec32127a4b967497
Summary:
public
KeyboardListener needs DisplayMetrics to be initialized when it is attached. At
the moment, this breaks easily whenever we change these components, since DisplayMetrics are intialized
in a module and KeyboardListener is created eagerly in ReactRootView, whereas
ReactRootView can exist without the instance.
This changes to create DisplayMetrics as soon as possible, when the react
instance is built. The KeyboardListener is created and attached after the ReactRootView is
attached to an existing instance, point at which DisplayMetrics have to be
initialized.
Reviewed By: dmmiller
Differential Revision: D2911351
fb-gh-sync-id: 64d1805c5d5b2f6876adb694b565a2df059b381d
Summary:
public
This adds support to set the highlight color on TextInput on Android. See https://github.com/facebook/react-native/pull/5678 for the iOS implementation.
Note : We will merge these two properties with one name 'selectionColor' in a follow on diff, and may move it to a style.
Reviewed By: nicklockwood
Differential Revision: D2895253
fb-gh-sync-id: 6f2c08c812ff0028973185356a8af285f7dd7969
Summary:
public
This diff fixes two issues:
1) Makes it so that when a keyboard is displayed, all keys in that keyboard actually can be set as text. Previously you could display a Numeric keyboard and it would only allow entering numbers despite the keyboard having other keys like comma, plus, space, etc.
a) This also allows any key entered on a physical keyboard to go through to the view even if not present on the Soft Input keyboard
2) Makes more robust our Filter setting in setMaxLength so that we only affect the InputFilter.LengthFilter if present instead of all.
This works by creating a new KeyListener which will respond to getInputType as the KeyListener it is replacing (like a DigitsKeyListener for a numeric keyboard) but allow all characters when actually entering text.
Reviewed By: andreicoman11
Differential Revision: D2880851
fb-gh-sync-id: fa5eb549a849d8f30c592d7eac48054ca6a75544