Summary: Runtime annotation processing uses reflection which is slow. We'll use build time annotation processing instead and create at build time static ModuleInfo classes which have "name", "canOverrideExistingModule", "supportsWebWorkers", "needsEagerInit".
Reviewed By: lexs
Differential Revision: D3752243
fbshipit-source-id: 3518c6f38087d8799a61410864007041389c0e15
Summary: Add support for `useNativeDriver: true` to `Animated.decay`. Add example in Native Animated Example UIExplorer app.
Reviewed By: ritzau
Differential Revision: D3690127
fbshipit-source-id: eaa5e61293ed174191cec72255ea2677dbaa1757
Summary:
LazyReactPackage is an extension of ReactPackage that allows us to lazily construct native modules.
It's a separate class to avoid breaking existing packages both internally and in open source.
Reviewed By: astreet
Differential Revision: D3334258
fbshipit-source-id: e090e146adc4e8e156cae217689e2258ab9837aa
Summary:
**Motivation**
In iOS you cannot dismiss alerts by clicking outside of their box, while on Android you can. This can create some inconsistency if you want to have identical behavior on both platforms. This change makes it possible for Android apps to have irremovable/required alert boxes just like in iOS.
This adds an additional parameter to the Alert method. The way to use it is by providing an object with the cancelable property. The cancelable property accepts a boolean value.
This utilizes the Android DialogFragment method [setCancelable](https://developer.android.com/reference/android/app/DialogFragment.html#setCancelable(boolean))
**Usage example**
```js
Alert.alert(
'Alert Title',
null,
[
{text: 'OK', onPress: () => console.log('OK Pressed!')},
],
{
cancelable: false
}
);
```
**Test plan (required)**
I added an additional alert to the UIExplorer project where it can be tested. I also added a part in the Dialog Module test to make sure setting canc
Closes https://github.com/facebook/react-native/pull/8652
Differential Revision: D3690093
fbshipit-source-id: 4cf6cfc56f464b37ce88451acf33413393454721
Summary:
This change adds support for spring animations to be run off the JS thread on android. The implementation is based on the android spring implementation from Rebound (http://facebook.github.io/rebound/) but since only a small subset of the library is used the relevant parts are copied instead of making RN to import the whole library.
**Test Plan**
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Add `useNativeDriver: true` to spring animation in animated example app, run it on android
Closes https://github.com/facebook/react-native/pull/8860
Differential Revision: D3676436
fbshipit-source-id: 3a4b1b006725a938562712989b93dd4090577c48
Summary:
In #7916 I moved transform matrix decomposition logic from JS to java. The next step is to accept list of transforms instead oftransform matrix as a transform ReactProp. This way there is no extra processing required on JS side for the transform param (at least for android now) and this on the other hand allow us to execute transform updates (through offloaded animation) solely on the UI thread.
After this change there is a whole bunch of stuff from `Libraries/Utilities/MatrixMath.js` that can be deleted (methods like: determinant, inverse, transpose). Although astreet mentioned under one of my previous commits that the code is still being referenced internally at fb, so I decided not to delete it here.
**Test plan (required)**
Run UIExplorer Transform example before and after - compare the results
Run android unit test: com.facebook.react.uimanager.MatrixMathHelperTest
Closes https://github.com/facebook/react-native/pull/8892
Differential Revision: D3676017
Pulled By: astreet
fbshipit-source-id: 5275e30805a85c12c89bea44e8b3a2b2ec7b33fa
Summary:
Adds support for `Animated.Value#addListener` for native driven nodes on Android. This is based on work by skevy in the exponent RN fork. Also adds a UIExplorer example.
** Test plan **
Run unit tests
Tested that by adding a listener to a native driven animated node and checked that the listener callback is called properly.
Also tested that it doesn't crash on iOS that doesn't support this yet.
Closes https://github.com/facebook/react-native/pull/8844
Differential Revision: D3670906
fbshipit-source-id: 15700ed7b93db140d907ce80af4dae6be3102135
Summary:
The make current RCTShadowView support RTL layout.
1 Change all left/right to start/end for margin, padding, boarder and position
2 Calculate position in the same way as margin, padding and boarder
Reviewed By: fkgozali
Differential Revision: D3619292
fbshipit-source-id: eaaa6faeee93c964d59bb6f498d89effc09ed567
Summary:
`./scripts/run-android-local-unit-tests.sh` raise error
```
05: error: cannot access com.facebook.react.bridge.CatalystInstance
verify(mCatalystInstanceImpl).loadScriptFromOptimizedBundle(
^
class file for com.facebook.react.bridge.CatalystInstance not found
```
and this PR fix it.
Closes https://github.com/facebook/react-native/pull/8957
Differential Revision: D3613491
Pulled By: bestander
fbshipit-source-id: 53b52fca13482e6474d7ffec9c19c0e7d6e4d100
Summary:
revision of https://github.com/facebook/react-native/pull/5476
It has only one method `shareTextContent` and next will be`shareBinaryContent`.
In Android, Promise can't receive a result, because `startActivityForResult` is not working with `Intent.ACTION_SEND`. Maybe we can use `createChooser(Intent target, CharSequence title, IntentSender sender)` which requires API level 22.
Closes https://github.com/facebook/react-native/pull/5904
Differential Revision: D3612889
fbshipit-source-id: 0e7aaf34b076a99089cc76bd649e6da067d9a760
Summary:
This is a follow up of the work by brentvatne in #5052. This addresses the feedback by astreet.
- Uses ReactChoreographer with a new callback type
- Callback dispatch logic moved to JS
- Only calls into JS when needed, when there are pending callbacks, it even removes the Choreographer listener when no JS context listen for idle events.
** Test plan **
Tested by running a background task that burns all remaining idle time (see new UIExplorer example) and made sure that UI and JS fps stayed near 60 on a real device (Nexus 6) with dev mode disabled. Also tried adding a JS driven animation and it stayed smooth.
Tested that native only calls into JS when there are pending idle callbacks.
Also tested that timers are executed before idle callback.
```
requestIdleCallback(() => console.log(1));
setTimeout(() => console.log(2), 100);
burnCPU(1000);
// 2
// 1
```
I did *not* test with webworkers but it should work as I'm using executor tokens.
Closes https://github.com/facebook/react-native/pull/8569
Differential Revision: D3558869
Pulled By: astreet
fbshipit-source-id: 61fa82eb26001d2b8c2ea69c35bf3eb5ce5454ba
Summary:
In preparation for Blob support (wherein binary XHR and WebSocket responses can be retained as native data blobs on the native side and JS receives a web-like opaque Blob object), this change makes RCTNetworking aware of the responseType that JS requests. A `xhr.responseType` of `''` or `'text'` translates to a native response type of `'text'`. A `xhr.responseType` of `arraybuffer` translates to a native response type of `base64`, as we currently lack an API to transmit TypedArrays directly to JS. This is analogous to how the WebSocket module already works, and it's a lot more versatile and much less brittle than converting a JS *string* back to a TypedArray, which is what's currently going on.
Now that we don't always send text down to JS, JS consumers might still want to get progress updates about a binary download. This is what the `'progress'` event is designed for, so this change also implements that. This change also follows the XHR spec with regards to `xhr.response` and `xhr.responseText`:
- if the response type is `'text'`, `xhr.responseText` can be peeked at by the JS consumer. It will be updated periodically as the download progresses, so long as there's either an `onreadystatechange` or `onprogress` handler on the XHR.
- if the response type is not `'text'`, `xhr.responseText` can't be accessed and `xhr.response` remains `null` until the response is fully received. `'progress'` events containing response details (total bytes, downloaded so far) are dispatched if there's an `onprogress` handler.
Once Blobs are landed, `xhr.responseType` of `'blob'` will correspond to the same native response type, which will cause RCTNetworking to only send a blob ID down to JS, which can then create a `Blob` object from that for consumers.
Closes https://github.com/facebook/react-native/pull/8324
Reviewed By: javache
Differential Revision: D3508822
Pulled By: davidaurelio
fbshipit-source-id: 441b2d4d40265b6036559c3ccb9fa962999fa5df
Summary:
So `PanReponder.onPanResponderRelease/onPanResponderTerminate` receive a `gestureState` object containing a `onPanResponderTerminate.vx/vy` property. On Android and iOS, they appear to be orders of magnitude different, which appear to be due to the different scale of timestamps that are used when generating touch events.
This pull request fixes the timestamps to be milliseconds on both platforms (since I assume iOS is the more authoritative one, and is the one that `react-native-viewpager`'s vx thresholds written written to compare against.)
As far as I can tell, the RN code doesn't use the `vx/vy` properties, so they should be okay. And looks like the RN code only cares about relative values of `startTimestamp/currentTimestamp/previousTimestamp` though, so should be fine too. it's quite possible there will be downstream android breakage with this change, particularly for those who are already compensating for the RN discrepancy.
Closes https://github.com/facebook/react-native/pull/8199
Differential Revision: D3528215
Pulled By: davidaurelio
fbshipit-source-id: d81732e50a5ece2168e8347309d8d52a0db42951
Summary:
So `PanReponder.onPanResponderRelease/onPanResponderTerminate` receive a `gestureState` object containing a `onPanResponderTerminate.vx/vy` property. On Android and iOS, they appear to be orders of magnitude different, which appear to be due to the different scale of timestamps that are used when generating touch events.
This pull request fixes the timestamps to be milliseconds on both platforms (since I assume iOS is the more authoritative one, and is the one that `react-native-viewpager`'s vx thresholds written written to compare against.)
As far as I can tell, the RN code doesn't use the `vx/vy` properties, so they should be okay. And looks like the RN code only cares about relative values of `startTimestamp/currentTimestamp/previousTimestamp` though, so should be fine too. it's quite possible there will be downstream android breakage with this change, particularly for those who are already compensating for the RN discrepancy.
Closes https://github.com/facebook/react-native/pull/8199
Differential Revision: D3528215
Pulled By: dmmiller
fbshipit-source-id: cbd25bb7e7bb87fa77b661a057643a6ea97bc3f1
Summary:
This diff translates implementation of transform matrix decomposition from JS to java. This is to support offloading animations of transform property, in which case it is required that we can calculate decomposed transform in the UI thread.
Since the matrix decomposition code is not being used for other platform I went ahead and deleted parts that are no longer being used.
**Test plan**
Run UIExplorer Transform example before and after - compare the results
Closes https://github.com/facebook/react-native/pull/7916
Reviewed By: ritzau
Differential Revision: D3398393
Pulled By: astreet
fbshipit-source-id: 9881c3f565e2050e415849b0f76a0cefe11c6afb
Summary:
This adds support for specifying multiple sources for an image component, so that native can choose the best one based on the flexbox-computed size of the image.
The API is as follows: the image component receives in the `source` prop an array of objects of the type `{uri, width, height}`. On the native side, the native component will wait for the layout pass to receive the width and height of the image, and then parse the array to find the best fitting one. For now, this does not support local resources, but it will be added soon.
To see how this works and play with it, there's an example called `MultipleSourcesExample` under `ImageExample` In UIExplorer.
Reviewed By: foghina
Differential Revision: D3364550
fbshipit-source-id: 66c5aeb2794f2ffeff8da39a9c0b95155fb2d41f
Summary:
Reduce the public surface area of TextInput. It only exposes a secureTextEntry property, but on Android was also accepting password as a prop.
This removes that.
Reviewed By: javache
Differential Revision: D3392223
fbshipit-source-id: 67c36fbe16fe493e2841d5d9deb78e3be2209ebd
Summary:
When using FormData upload images or files, in Android version, network module cannot send an event for showing progress.
This PR will solve this issue.
I changed example in XHRExample for Android, you can see uploading progress in warning yellow bar.
Closes https://github.com/facebook/react-native/pull/7256
Differential Revision: D3390087
fbshipit-source-id: 7f3e53c80072fff397afd6f5fe17bf0f2ecd83b2
Summary:
Update to [OkHttp](https://github.com/square/okhttp) to [OkHttp3](https://publicobject.com/2015/12/12/com-squareup-okhttp3/)
We must also update:
- Fresco to 0.10.0
- okio to 1.8.0
**Motivation**
Reasons for upgrading:
* Issue #4021
* "We discovered that RN Android sometimes fails to connect to the latest stable version of NGINX when HTTP/2 is enabled. We aren't seeing errors with other HTTP clients so we think it's specific to RN and OkHttp. Square has fixed several HTTP/2 bugs over the past eight months." - ide
* OkHttp3 will be maintained & improved, but OkHttp2 will only receive [security fixes](https://publicobject.com/2016/02/11/okhttp-certificate-pinning-vulnerability/)
* Cleaner APIs - "Get and Set prefixes are avoided"
* Deprecated/Removed - HttpURLConnection & Apache HTTP
* React Native apps are currently being forced to bundle two versions of OkHttp (v2 & v3), if another library uses v3
* Improved WebSocket performance - [CHANGELOG.md](https://github.com/square/okhttp/blob/master
Closes https://github.com/facebook/react-native/pull/6113
Reviewed By: andreicoman11, lexs
Differential Revision: D3292375
Pulled By: bestander
fbshipit-source-id: 7c7043eaa2ea63f95854108b401c4066098d67f7
Summary: Use the more accurate timestamp that we have computed for the touch event rather than the event timestamp that Android provides.
Reviewed By: andreicoman11
Differential Revision: D3292705
fbshipit-source-id: dad082ab74406d391481d16cdac19629751aa1eb
Summary:This change adds native animated support for Animated.interpolate
Animated.interpolate allows for defining nodes that outputs an interpolated value of their input node based on the interpolation node configuration. For now native animated implementation only supports a linear interpolation for a given input and output ranges (ranges can consists of multiple segments). Native interpolation node is compatible with the JS implementation with the exception that not all attributes that can be used in JS are supported. Before we migrate interpolation node from JS->native we verify that only supported props are used.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/7141
Differential Revision: D3216546
fb-gh-sync-id: 29876e33956615c6370ca4d332abe048f8dba5b8
fbshipit-source-id: 29876e33956615c6370ca4d332abe048f8dba5b8
Summary:This change extends animated native module API with `stopAnimation` method that is responsible for interrupting actively running animation as a reslut of a JS call. In order for the `stopAnimation` to understand `animationId` argument I also had to add `animationId` to `startAnimation` method. As JS thread runs in parallel to the thread which executes the animation there is a chance that JS may call `stopAnimation` after the animation has finished. Because of that we are not doing any checks on the `animationId` parameter passed to `stopAnimation` in native and if the animation does not exists in the registry we ignore that call.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/7058
Differential Revision: D3211906
fb-gh-sync-id: 3761509651de36a550b00d33e2a631c379d3900f
fbshipit-source-id: 3761509651de36a550b00d33e2a631c379d3900f
Summary:This change adds native animated support for Animated.multiply nodes.
Animated.multiply allows for defining nodes that would output a product of values of the input nodes.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/7071
Differential Revision: D3197663
fb-gh-sync-id: 35f64244a2482c487a81e5e7cd08f3c0e56d9b78
fbshipit-source-id: 35f64244a2482c487a81e5e7cd08f3c0e56d9b78
Summary:This change adds suport native animated support for Animated.add.
Animated.add lets you declare node that outputs a sum of it input nodes.
**Test Plan**
Play with the following playground app: https://gist.github.com/39de37faf07480fcd7d1
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/6641
Differential Revision: D3195963
fb-gh-sync-id: bb1e1a36821a0e071ad0e7d0fa99ce0d6b088b0a
fbshipit-source-id: bb1e1a36821a0e071ad0e7d0fa99ce0d6b088b0a
Summary:This change adds some basic unit tests for native animated traversal algorithm. The following tests are added:
1) Build simple animated nodes graph, verify that frame-based animation execute updates and when it runs out of the frames we no longer schedule updates for the native view
2) Build simple animated nodes graph and start short timing animation, verify that animation JS callback gets called.
As a part of this change I'm fixing an issue that tests allowed me to discover, where I forgot to clear updates queue at the end of `runUpdates` method. It was causing the view to be updated even if there was no active animation for it (actually it was mitigated by another bug in `hasActiveAnimations` I'm fixing here too).
I'm also adding Nullable annotation in a bunch of places. To lazy to send it as a separate change - sorry.
Going forward I'm planning on adding more tests. Currently the number of nodes is pretty limited so it's difficult to construct more complex graphs, but once I land Add/Multiply
Closes https://github.com/facebook/react-native/pull/6858
Differential Revision: D3168549
Pulled By: astreet
fb-gh-sync-id: 5295c75f3c7817775b5154bb808888650ff74e12
fbshipit-source-id: 5295c75f3c7817775b5154bb808888650ff74e12
Summary:Adds a `center` option to `Image`'s `resizeMode` prop, which doesn't enlarge images.
This is how it looks in UIExplorer:
{F60386921}
Reviewed By: dmmiller
Differential Revision: D3064284
fb-gh-sync-id: 79cd2da8f44c5b3da2e42d3bebf3131335f53c28
shipit-source-id: 79cd2da8f44c5b3da2e42d3bebf3131335f53c28